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u Directions Here u Directions Here Infographics! GAME BASED LEARNING the benefits of collaborative learning using technology Game based learning teaches students how to reach their goals through Provides quicker and easier games, learning repetition, failure, and then the accomplishment of goals. ways to communicate and (Learning Counsel) share information DID YOU KNOW? 39% of students that have access to 93 percent of class time was spent more on-task when game-based learning was involved. (Juraschka, the internet use it to participate in 2019) online discussions, 40% of them share or post their work on the internet. The United States was in the top 3 for revenue created by game based learning, and that will only grow in the coming years. (Ibanez, 2018) Enhances critical thinking and creativity GBL extends beyond just gaming Promotes flexible Students and school districts that have assigned laptops reported 60 percent of students e-mailed teachers with questions or learning options suggestions, compared to 42 percent without an electronic device (Mathewson, 2018)
From 2015 to 2021, the number of
online learners has increased from 21 BENEFITS million to 92 million Teachers who use DGBL and using feedback from the games are seeing overall improvement and grades from students than teachers who Helps students develop don't use DGBL. (Juraschka, 2019) intrapersonal and Using Game Based Learning into a interpersonal skills classroom helps students learn things based on real-life examples and not just through a textbook (Torchia, 2022) Provides increased EXAMPLES EdApp, Kahoot, Hoopla, Gametize research opportunities with peers Cahill, G. (2022) Why Game-Based Learning? From The Learning Counsel. https://thelearningcounsel.com/article/why-game-based-learning Juraschka, R. (2019, September 30). How Digital Game-Based Learning improves Student Success. Prodigy Education. Retreived June 16, 2022 from https://www.prodigygame.com/main- en/blog/digital-game-based-learning/ Mathewson, T. (2018, September 20). The learning experience is different in schools that assign laptops, survey finds. In The Hechinger Report. Retreived June 16, 2022 from https://hechingerreport.org/the-learning-experience-is-different-in-schools-that-assign- laptops-a-survey-finds/ Bartolomei-Torres, P. (2020, March 28). Collaborative learning: Use and benefits in the classroom. Learningbp. Retrieved June 17, Torchia, R. (2022, May 11). Game-Based learning Prepares K-12 Students for a Digital Future. In 2022, from https://www.learningbp.com/collaborative-learning-use-and-benefits-in-the-classroom/ EdTechMagazine. Retreived June 16, 2022 from https://edtechmagazine.com/k12/article/2022/05/game-based-learning-prepares-k-12- students-digital-future Jackson, S. (2020, March 25). How technology can encourage student collaboration. Common Sense Education. Retrieved June 17, 2022, from https://www.commonsense.org/education/articles/how-technology-can-encourage-student-collaboration Screencasts (Screen Recording) u Apps iPad u VidGrid -iOS screen record feature u How to Use VidGrid u Microsoft u PowerPoint u OPS VIDEO LINK
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