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MECHA WORLD COMPENDIUM CLASSES

These allow the opportunity to customise characters to better reflect the world and open new On a Partial Hit, while you cause damage to your target, not everything is going your way, roll
moves and continue progression. Refer to the compendium class book so you can think about weapon damage and select one:
how you can progress in the future. - Your opponents’ act.
GAINING A COMPENDIUM CLASS - Your weapon runs dry or jams, you will need to replace it or wait until after the battle.
There are two requirements for selecting a compendium class, the first is that your character - Your attack is less effective. Halve the damage.
complies with the hook and that they have an advancement slot spare to spend. On a Hit, you cause damage to your target, roll weapon damage.
When you first select your new compendium class you will gain the starting skills from it and On a Spectacular Hit, you have caused critical damage by punching through a vital system.
you will be able to use future advancements to select advanced skills. THE PILOT’S ADVANCED MOVES
HOOKS MILITARY STUDY
The hook describes how a character can obtain this compendium class. You have knowledge of an area of military study,
CUTTING AND CHANGING - Military battles through the ages
These basic playbooks while providing plenty of opportunity for creating varied characters - Operational tactics
from the start even if everyone is the same playbook, should not be seen as the be all and end - Battlefield strategy
all Mecha World. There is a point where I must stop writing and start finishing! - Logistics and supply
For example, the University Kid playbook could easily be remixed to create a Kid playbook that - Command structures
could cover all archetypes for characters still in education or who should still be in education - Notable Commanders
at least. - Enemy forces
When you encounter a critical event, character or, item related to your military study, you
THE PILOT may ask the ST one question about it that they will answer truthfully.
Flying above the blasted battle fields of Southern Mu you can’t help but shudder at the MECHA MARKSMANSHIP
abhorrent scale of the war, as you do you glance back at your instruments to steady yourself When you take your time to focus on shooting a precise weapon, gain a +1 Forward to your
just like you always do then the command to start the mission comes in. Your brain switches move roll.
to autopilot as you descend into the chaos.
MECHA MELEE EXPERT
HOOK When you engage in melee combat with your mecha, gain a +1 Forward to your move roll.
You have fought many battles in a mecha and now consider yourself a pilot.
LEVELING UP
STARTING MOVES Gain an advanced move ☐☐
MECHA PILOTING
When you perform a challenging manoeuvre with your mecha, roll 2d6+combat.
On a Partial Hit, your manoeuvre succeeds, but there is an unexpected cost.
On a Hit, your manoeuvre is successful.
MECHA GUNNERY
When you engage in a gunnery duel at range with your opponents, at a target, roll 2d6+combat.
MECHA WORLD COMPENDIUM CLASSES
AIR OF AUTHORITY
THE OFFICER When you provide no evidence of your authority and give civilians instructions that are in
"Drop it on grid 213322" their best interest and should not put them in harm’s way, roll 2d6+Social.
"Sir, that's danger close!" On a Partial Hit, the civilians will do what they are told but only after some form of incentive
"And they're close, so drop the damn package and stop giving me lip." or assurance.
The officer represents the chain of command, those below them must follow their orders and On a Hit, the civilians will do what they are told to the best of their abilities.
those above expect them to complete the objectives they set. Officers can obtain their ADVANCED LEADERSHIP SCHOOL
position through merit, birth, money, or a wealth of other ways depending on the setting. You are trained to lead subordinates; you gain a +1 Forward to related rolls.
HOOK PRESS GANG
You have been promoted to a senior position inside of an organisation. You have the authority to recruit civilians with useful skill into your organisation against their
STARTING MOVES will.
ORGANISATION MEMBER LEVELING UP
You are a member of an organisation, if this organisation has not already been created, please Gain an advanced move ☐☐
describe what it is, its jurisdiction and allegiances.
AUTHORITY
When you give orders to your subordinates, roll 2d6+Social.
On a Partial Hit, your subordinates attempt to complete the task to the best of their abilities.
Select one.
- The task is completed but has less impact than expected.
- There is an incident resulting in loss or injury.
- The action has angered a third party.
- Something unexpected.
On a Hit, your subordinates complete the task assigned to them.
REQUEST SUPPORT
When you ask for support from your organisation, roll 2d6+Social
On a Partial Hit, they will agree to a cosmetic display of support.
On a Hit, they will provide a reasonable amount of support.
On a Spectacular Hit, they will provide an overwhelming show of force.
THE OFFICER’S ADVANCED MOVES
INTELLECTUAL OFFICER
You use your intellect to earn your subordinates trust, use Mind instead of Social where
applicable.
MECHA WORLD COMPENDIUM CLASSES
- You took someone else’s asset and have made an enemy inside the organisation.
THE LOGISTICIAN - There is an attack on your position by remnant forces.
“Tell Markus I don’t care if he can’t find any helicopters, we need something now!” - The weapon package is smaller than desired, and enemy forces remain a threat, all be it
“Sir, I gave Wilmer at Camp Crazy a lovely bottle of whisky six months ago, I think he probably diminished.
owes me a favour.” On a Hit, you get the fire mission but select one from the list.
“You’re a god send Kate. Make the call” On a Spectacular Hit, you get the fire mission.
Organisations need supply chains to function, they need an army of pencil pushers, buyers HOT RESUPPLY
and, stockers to make sure the people doing the real work have what they need when they When you request an urgent resupply while you are under attack, roll 2d6 + Social,
need it. As a Logistician, that is your bread and butter.
On a Partial Hit, the resupply arrives but select two from the list:
HOOK - The Supply will take longer than desired to arrive.
You have managed the teams supplies, repairs and other logistical needs and have got - They will be unable to resupply you again this episode.
exceptional results. - There are fewer supplies than you would have liked.
STARTING MOVES - You are a target of an enemy move.
EXPRESS RESUPPLY - A team member is the target of an enemy move.
When you request a resupply, if you are not actively engaged in battle, pinned down or, On a Hit, you get the supplies as needed but select one from the list.
imprisoned the resupply will arrive shortly. On a Spectacular Hit, you get the supplies as needed.
HOT EVAC FORWARD OPERATING BASE
When you are under heavy fire and request an evacuation, roll 2d6 + Social, You can have a base that provides full repair, medical and resupply facilities set up close to
On a Partial Hit, the evac will successful but select two from the list: your operating area for a series/episode.
- The Evac will take longer than desired to arrive. LEVELING UP
- The enemy hound you, resulting in a tense chase. Gain an advanced move ☐☐
- You need to abandon equipment.
- You are a target of an enemy move.
- A team member is the target of an enemy move.
- The enemy tracks you back to your base.
On a Hit, you get the evac mission but select one from the list.
On a Spectacular Hit, you get the evac mission.
THE LOGISTICIAN’S ADVANCED MOVES
CALL EMERGENCY FIRE MISSION
When you request a remote weapons platform to fire on your target during battle, roll
2d6+Social.
On a Partial Hit, you get the fire mission but select two from the list:
- That is it. There are no more available assets to support your mission in this episode.
MECHA WORLD COMPENDIUM CLASSES
DEMOLITIONS
THE BATTLEFIELD SPECIALIST When you use demolition equipment to blow something up in a controlled fashion, roll
Battlefield specialists support their allies. They have a range of hard to learn skills that can be 2d6+Mind
the difference between life and death.
On a Partial Hit, the explosion goes off however select one of the following options.
HOOK - The target collapses in the wrong direction threatening allies.
When you find yourself performing specialist tasks in combat, or if you have decided to attend - The target collapses in the wrong direction threatening civilians.
specialist training. - The explosion did not destroy the target.
STARTING MOVES - The explosion is delayed.
CALM UNDER FIRE On a Hit, the explosion goes off and the target is delayed.
You do not suffer negative roll modifiers to your battlefield specialist moves while under On a Spectacular Hit, the explosion goes off and it is an amazing display of excellence.
battlefield conditions.
LEVELING UP
MISSION EXPERT Gain an advanced move ☐☐
Select one Advanced move.
THE ROLE’S ADVANCED MOVES
FORWARD OBSERVER
When you are in a safe position to overlook the target to provide observation information for
an indirect fire mission, the move has a +1 Forward.
HEAVY SUPPORT
When you have access to heavy weapons and provide direct fire support to help a suppressed
ally,
On a Partial Hit, expend 1 ammo and your ally gains a +1 Forward.
On a Hit, expend 1 ammo and your ally rolls Advantage.
On a Spectacular Hit, expend 1 ammo and your ally gains a +1 Step.
DESIGNATED MARKSMAN
You are equipped with a designated marksman rifle. When you call out a target to kill with
your rifle, roll 2d6+Mind.
On a Partial Hit, the target is hit. However, select one.,
- The target was not killed.
- Your location has been detected.
- You have used 1 ammo.
On a Hit, the target is killed.
On a Spectacular Hit, the target is killed, and nobody noticed.
MECHA WORLD COMPENDIUM CLASSES
THE TRAUMA MEDIC
"The way you used the superglue from his model building kit to seal up the bullet hole was
something else!"
Whether it’s paramedics, deep space rescue teams or the battlefield, people who can operate
under pressure and in less than ideal circumstances save lives ever minute of the day.
HOOK
You’ve stabilised three allies while under pressure.
STARTING MOVES
CALM UNDER PRESSURE
You do not suffer negative roll modifiers while trying to save lives in high stress conditions.
FIELD MEDIC
You do not need to roll to apply first aid or stabilise condition you just need time with the
injured party.
THE ROLE’S ADVANCED MOVES
RESOURCEFUL HEALER
You are proficient at making do, you no longer need to use resources up to perform field
medicine, and when you can find suitable replacements around you perform first aid and
stabilisation without any medical equipment at all.
DOCTOR HEAL THY SELF
You can use the Apply First Aid move to yourself.
THEY'RE ALIVE
When you use advanced medical facilities to revive a dead character. Roll 2d6+Mind.
On a Partial Hit, they come back but they have lost 1 point in a stat.
On a Hit, they are back but need to have a prosthetic.
On a Spectacular Hit, they are back and as good as new.
LEVELING UP
Gain an advanced move ☐☐
MECHA WORLD COMPENDIUM CLASSES
THE INTRUDER THE HOT SHOT PILOT
“Doors were made to be opened!” "I'll give you fifty credits if you buzz the old buzzards nest."
Having people that can effortlessly break into places can really help when you need to get that "Fifty? I'd have done it for half that, watch me go!"
piece of top-secret equipment. Hot shots might become aces one day if they don’t die before hand, they perform outrageous
HOOK manoeuvres, terrify the enemy, their allies, and their officers.
When you've repeatedly gained unauthorised access to secure facilities undetected. HOOK
STARTING MOVES You pilot your mecha through a series of manoeuvres despite everyone telling you it will never
ILLEGAL ACCESS work.
When you break into an off-limits area protected by average contemporary security STARTING MOVES
measures and devices, you gain access with ease. SPATIAL AWARENESS
DEACTIVATE SECURITY When you use your keen senses to understand the situation of the battlefield, the ST will tell
When you enter a secure location and disable the security system so your comrades can enter, you what the enemy is about to do, gain +1 Forward when you use that information.
roll 2d6+Mind. INSANE MANOEUVRE
On a Partial Hit, you disable the security system, but someone will notice soon. When you perform insane manoeuvres in a mecha gain a +1 Forward to mecha piloting rolls.
On a Hit, the result. THE ROLE’S ADVANCED MOVES
THE ROLE’S ADVANCED MOVES MULTI TARGET SHOT
WHAT LOCK? When you use a weapon system to fire at multiple enemies, roll 2d6+Combat,
Illegal Access may now be used where advanced security measures are in place. On a Partial Hit, the attack is less impactful than hoped.
LEG IT! On a Hit, the attack damages all the targets.
When you make a speedy escape from a location you have broken into, roll 2d6+Combat. On a Spectacular Hit, the attack is even more effective than expected.
On a Partial Hit, you get away, but pick one. STRIKE A POSE
- Your image was clearly caught on camera. After you complete some outrageous display of skill you strike a formidable pose, roll
- You lost an important item. 2d6+Social
- You were injured during your escape. On a Partial Hit, the enemy is weary of you.
- An ally was captured. On a Hit, the enemy is intimidated, pick whether the enemy avoids or focuses on you, gain +1
- You are chased to a location you do not know. Forward when attacking them.
On a Hit, you manage to escape. On a Spectacular Hit, low ranking enemies flee the battlefield at the intimidating presence.
I’M MEANT TO BE HERE LAUGH IT OFF
When you fit in at a facility you have broken into, unless given a reason nobody will take When you make a mistake or witness a tragedy, laugh it off but make a note of how it
notice of you. devastates you internally, gain 1 XP.
LEVELING UP LEVELING UP
Gain an advanced move ☐☐ Gain an advanced move ☐☐
MECHA WORLD COMPENDIUM CLASSES
THE CELEBRITY
THE VETERAN PILOT "Darling, I am the News."
"That kids gonna get herself killed if she keeps up like that."
Celebrities spend much of their life in the spotlight of society.
The survivors of battles, wars, and many trips, the veteran has seen it all before and have the
stories, the scars, and the replacement leg.
HOOK
When you appear on a major entertainment channel frequently.
HOOK
You have fought in many battles over many years.
STARTING MOVES
TALENT
STARTING MOVES
You have a skill that has made you a sought-after celebrity on the entertainment networks,
I’VE SEEN THIS BEFORE decide on what that is. When you use your talent to get a job on an entertainment network so
When you identify an enemy tactic as one used by a notable enemy officer, declare who the you can make a statement or protest, roll 2d6+Social.
officer is and what it is they were renowned for, gain +1 Forward when acting on this
On a Partial Hit, you get a shorter slot than liked or one on a less popular channel.
information.
On a Hit, you manage to get the slot for which you were aiming.
FLEDGLINGS
When you absorb damage that was intended for an ally. Gain 1XP each time you do this. On a Spectacular Hit, you receive a better slot than you were expecting.
REPUTATION
THE ROLE’S ADVANCED MOVES
When you meet someone new and declare that they know you by reputation, roll 2d6+Social,
MULTI TARGET SHOT
On a Partial Hit, they vaguely know you, but are not particularly impressed.
When you use a weapon system to fire at multiple enemies, roll 2d6+Combat,
On a Hit, they are impressed by your reputation, gain a +1 Forward when using it to your
On a Partial Hit, the attack is less impactful than hoped.
advantage.
On a Hit, the attack damages all the targets.
On a Spectacular Hit, they are a fan, they will do things that do not threaten their status or
On a Spectacular Hit, the attack is even more effective than expected.
lives for a minor reward.
SPATIAL AWARENESS
THE ROLE’S ADVANCED MOVES
When you use your keen senses to understand the situation of the battlefield, the ST will tell
you what the enemy is about to do, gain +1 Forward when you use that information. STADIUM FILLER
You are so popular you can fill a stadium several times over when you announce a show, and
LEAD FROM THE FRONT
every venue would kill to have you appear. When you use this to your advantage gain +1
When you rouse your allies through words and deeds during a confused and desperate battle,
Forward.
roll 2d6 + Social.
RABID FANS
On a Partial Hit, all your allies get a +1 Forward their next move.
Your fans hang on your every word, when you tell them something they will believe it and act.
On a Hit, all your allies get a +2 Forward for their next move.
VOICE OF A GENERATION
A FINE TALE When you speak everyone is moved, you can guarantee reporters and civilians will start asking
When you tell a story about a past success or failure, your allies gain a +1 forward. questions and looking int things.
LEVELING UP LEVELING UP
Gain an advanced move ☐☐ Gain an advanced move ☐☐
MECHA WORLD COMPENDIUM CLASSES
THE JOURNALIST THE STUDENT
"Just one more question commander, did you know the station had civilians including one The problems of the world will not solve themselves so instead I have to, while everyone else
hundred and eleven children?" is off having fun in the bars and holo-plexes I’m here in the data archives learning how quantum
One thing all real journalists have in common is that they tell the truth as they see it regardless fields shape reality. They do not know what they’re missing!
of if it is in their own best interest or complies to their ideals. HOOK
HOOK You have completed or are on the path of higher education.
When you make a true story public knowledge knowing it will cause you and your cause harm. STARTING MOVES
STARTING MOVES HIGHER EDUCATION
PRESS PASS You are working towards a degree, select the subject and when you encounter an important
You have a press ID that will get you into press conferences and operate with a level of event, character or, item related to your degree, you may ask the ST one question about it
freedom where the press is respected. It will also be a target in places where the press is not that they will answer truthfully.
respected. RESEARCHER
JUST ONE QUESTION When you have access to an extensive amount of data you gain a +1 Forward to Research
When you ask one last probing or embarrassing question at a press conference, the ST will Topic.
tell you the impression you get when they react. THE ROLE’S ADVANCED MOVES
THE ROLE’S ADVANCED MOVES APPLIED EDUCATION
PRESS CORP When you perform a move related to your higher education, gain a +1 Forward.
When you ask your web of web of acquaintances if they have worked on a subject you are ELECTIVE STUDENT
investigating, roll 2d6+Social. Select a second area of study for your Higher Education move.
On a Partial Hit, you manage to find an expert, but they are busy and will require some ACADEMIC NETWORK
assistance before helping you. When you ask your web of web of acquaintances if there is an expert in a particular area, roll
On a Hit, you manage to find an expert and they will help you for some small gesture. 2d6+Social.
On a Spectacular Hit, you manage to find someone, and who is eager to talk. On a Partial Hit, you manage to find an expert, but they are busy and will require assistance
INDEPENDENT MEDIA before helping you.
You have a reputation for getting to the heart of a matter networks be damned so people trust On a Hit, you manage to find an expert and they will help you for a small gesture.
you with information and stories they would not trust to anybody else. On a Spectacular Hit, you manage to find someone, and they are enthusiastic at the thought
ANONYMOUS CONTACTS of talking about their topic of interest and help you for no cost at all.
When you need information from inside a dangerous organisation someone will reach out to LEVELING UP
you. Gain an advanced move ☐☐
LEVELING UP
Gain an advanced move ☐☐
MECHA WORLD COMPENDIUM CLASSES
On a Spectacular Hit, you have gained access to the system and will remain undetected until
THE HACKER you do something that alerts them to your presence.
"I think we're going to need a bigger computer."
PIRATE RADIO
Hackers make it their business to know systems inside and out, they understand how they You hack into the airwaves allowing for the broadcast of a short transmission.
work and consume all the information they can find on the topic.
LEVELING UP
HOOK Gain an advanced move ☐☐
Use your interest in systems to solve a problem.
STARTING MOVES
IT’S UNIX I KNOW THIS!
There is no computer system that you are not familiar with, even brand-new experimental
systems seem instantly familiar to you.
COMPANION AI
You have written an AI that assists you during your day-to-day life, it is substantially more
advanced than any common AI available. Describe its personality and abilities.
THE ROLE’S ADVANCED MOVES
CUSTOM PAYLOAD
When you write a virus to disrupt a target system, declare what the virus will do, roll 2d6+Mind.
On a Partial Hit, the virus will do as required but select 2 unticked items the list. Tick one of
the two items off,
- ☐ It is attributed to you.
- ☐ It goes wild and starts impacting other computer systems.
- ☐ Some faction will acquire the virus for their own use.
- ☐ It attracts the unfavourable attention of an additional faction.
On a Hit, the virus will do as required but select one unticked item from the list, tick this item
off.
On a Spectacular Hit, the virus is perfect.
HACK THE PLANET
When you break into a computer system, roll 2d6+Mind
On a Partial Hit, you have gained access, but you have been detected, describe what you will
do while in the system.
On a Hit, you have gained access to the system, but your access will be cut off after a little
while, describe what you will do while in the system.
MECHA WORLD COMPENDIUM CLASSES
THE ROLE’S ADVANCED MOVES
THE ENGINEER
IDENTIFY WEAKNESS
"I can fix it, but it'll cost you."
When you analyse an enemy mecha for weaknesses, roll 2d6+Combat.
Engineers keep machines going and throw together last minute creations that save the day
On a Partial Hit, you have spotted a weakness, the ST will tell you what it is, when you or an
and are essential to the safe running of any mecha.
ally exploit it gain a +1 Forward.
HOOK On a Hit, you have identified a substantial weakness, the ST will tell you what it is, when you
How you become one.
or an ally exploit it gain a +1 Forward and function as though it has no armour.
STARTING MOVES On a Spectacular Hit, you have identified a critical flaw in the mecha, if an ally manages to
FIELD REPAIRS exploit it using a roll at disadvantage, they will destroy the target.
If you have access to suitable repair equipment you can fix mecha between battles and REBUILD AND UPGRADE
perform several emergency procedures during battle. When you try to fix a mecha’s system You can rebuild salvaged mecha and upgrade existing ones when there are facilities, parts,
during battle, use up 1 repair material and roll 2d6+Mind. and available time.
On a Partial Hit, you manage to fix up the system for now but have put yourself or an ally in BY THE BOOK
harm’s way. When you announce it will take days to fix something, it will instead take hours.
On a Hit, you manage to fix up the system for now. LEVELING UP
On a Spectacular Hit, you have fixed the system. Gain an advanced move ☐☐
KITBASH
When you create a brand-new device, describe what you are creating and roll 2d6+Mind.
On a Partial Hit, you manage to cobble together something that works, but choose 3 that have
not been ticked. Tick one of them off.
- ☐ It explodes after its first use.
- ☐ It will require a remarkably rare component that you do not currently have access to.
- ☐ It has a wildly unpredictable side effect.
- ☐ It has a remarkably high-power requirement and will shut down a power grid after use.
- ☐ It is huge.
- ☐ You have no idea why it works.
- ☐ It has a limited number of uses.
- ☐ It has a long charge time.
On a Hit, you manage to cobble together something that works, but choose 2 that have not
been ticked. Tick one of them off.
On a Spectacular Hit, you manage to cobble together something that works, but choose 1 that
have not been ticked and tick it.
MECHA WORLD COMPENDIUM CLASSES
MOB RULE
THE ZEALOT When you whip a group of followers into a mob and direct them against an instrument of the
"I think you'll find Democracy does need protecting, and I'm going to protect it!" enemy.
Every cause requires soldiers, and the Zealot are those soldiers, they are the true believers On a Partial Hit, while the mob flares up the authorities are ready to contain it, there will be
whether it is Neo Temporal Market Anarchist, Earth Abandonists, Church of the Seven Sins or, minor incidents for the day.
Free Market Levellers, there are people that spread the message and fight for the cause.
On a Hit, there will be major localised disruption and riots for the perceivable future.
HOOK On a Spectacular Hit, you have lit the spark of a nationwide revolution!
When you dedicate yourself to a movement, faith, ideology, etc…
RESIST TEMPTATION
STARTING MOVES When you are being compelled to betray your mission, gain +1 Forward to you actions to resist.
THE MISSION LEVELING UP
You have found an ideology, movement, or faith that you have absolute belief in. Answer the Gain an advanced move ☐☐
following questions that are relevant.
- Describe what it is?
- Who else counts themselves as believers?
- What is the organisation structure?
- How popular is the belief?
- Why are you willing to sacrifice everything for the cause?
- Do they have any buildings or meeting places?
- What is your contact with fellow believers?
- Is it illegal?
- Does it have a secret faction?
You may call on members of this faction and they can on you if it is in accordance with the
mission.
TRUE BELIEVER
When some involves you talking passionately about your cause, gain a +1 Forward.
THE ROLE’S ADVANCED MOVES
RECRUIT
When you attempt to recruit members of the public to your cause, roll 2D6+Social.
On a Partial Hit, they are swayed into some minor action but will lose interest in a little time.
On a Hit, they are engaged by the arguments and will join the cause if it does not threaten their
way of life.
On a Spectacular Hit, they have seen the truth and are converts to your mission no matter
what.
MECHA WORLD COMPENDIUM CLASSES
On a Hit, you have struck upon a significant new idea giving you an understanding of the
THE NEW HUMAN phenomena, gain a +1 forward when acting on it.
"But I'm just a kid!"
On a Spectacular Hit, you have struck upon a radical new idea that gives you a deep
Humankind is evolving to exist in space and in a hyper data intensive world, understanding of the phenomena, gain a 3 hold when acting on it.
HOOK INHUMAN REFLEXES
Get three hits in a row. You cannot be surprised by physical actions you can perceive, and any roll involving your
STARTING MOVES reflexes has a +1 Forward.
FUTURE ECHOES REGENERATIVE FACTOR
When you start a battle, you see a prediction of the future of the battle, roll 2d6+Social. When you can spend a moment resting, recover one level of harm.
On a Miss, you still gain 1 hold to perform a move at an advantage, but something unexpected MACHINE WHISPERER
occurs. You have an almost supernatural ability to dealing with computers, when first interacting with
On a Partial Hit, you gain 1 hold to spend during the fight to roll advantage. a new system you may ask one question and the ST will answer it as best as they can.
On a Hit, you gain 3 hold to spend during the battle to roll advantage. LEVELING UP
On a Spectacular Hit, you can roll advantage for all actions during this fight. Gain an advanced move ☐☐
INSTINCTIVE CONTROL
For some reason you are able to make the mecha work, ST RECOMMENDATION
when you try to perform an action using a mecha, roll WHEN USING INSTINCTIVE CONTROL, IT
2d6+Bond IMPLIES THAT THE CHARACTER HAS NO
FAIMLIARITY WITH THE MECHA AND SO IT
On a Partial Hit, you manage to perform the action.
SHOULD BE USED TO EXPLORE THE
However, pick one:
POSSIBILITIES OF UNKNOWN MACHINES AS
- There is collateral damage. WELL AS PERFORMING NORMAL ACTIONS
- Your mecha takes damage. WITH A MECHA. FOR EXAMPLE
- You expend a resource. LAMPSHADE ASKS, “CAN IT FLY?”
- The enemy acts. ST “YOU DON’T KNOW, ROLL INSTINCTIVE
CONTROL”
On a Hit, you manage to perform the action, though you
LAMPSHADE ROLLS AN 11, “LOOKS LIKE IT
are sure a pro could have done better. CAN FLY!”
On a Spectacular Success, you pull off the move as
though you were born to it.
THE ROLE’S ADVANCED MOVES
EINSTEIN GENE
When you produce a radical new explanation for a phenomena you are witnessing, roll 2d6 +
Mind at a disadvantage.
On a Partial Hit, there may be something plausible in the insight for a future research paper.

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