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Chapter 2 Lecture
RANDALL D. KNIGHT
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Chapter 2 Kinematics in One Dimension
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Chapter 2 Preview
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Chapter 2 Preview
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Chapter 2 Preview
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Chapter 2 Preview
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Chapter 2 Preview
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Chapter 2 Reading Questions
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Reading Question 2.1
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Reading Question 2.1
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Reading Question 2.2
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Reading Question 2.2
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Reading Question 2.3
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Reading Question 2.3
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Reading Question 2.4
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Reading Question 2.5
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Reading Question 2.6
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Reading Question 2.6
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Chapter 2 Content, Examples, and
QuickCheck Questions
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Uniform Motion
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Uniform Motion
For one-dimensional motion, the average velocity is
simply Δx /Δt (for horizontal motion) or Δy /Δt (for
vertical motion).
On a horizontal position-versus-time graph, Δx and Δt
are, respectively, the “rise” and “run”.
Because rise over run is the slope of a line, the
average velocity is the slope of the position-versus-
time graph.
The SI units of velocity are meters per second,
abbreviated m/s.
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Example 2.1 Relating a velocity graph to a position graph
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Example 2.1 Relating a velocity graph to a position graph
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Example 2.1 Relating a velocity graph to a position graph
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Example 2.1 Relating a velocity graph to a position graph
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Tactics: Interpreting Position-versus-Time
Graphs
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The Mathematics of Uniform Motion
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The Uniform-Motion Model
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Scalars and Vectors
The distance an object travels is a scalar quantity,
independent of direction.
The displacement of an object is a vector quantity,
equal to the final position minus the initial position.
An object’s speed v is scalar quantity, independent
of direction.
Speed is how fast an object is going; it is always
positive.
Velocity is a vector quantity that includes direction.
In one dimension the direction of velocity is
specified by the + or – sign.
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QuickCheck 2.1
A. 50 cm and 50 cm.
B. 30 cm and 50 cm.
C. 50 cm and 30 cm.
D. 50 cm and –50 cm.
E. 50 cm and –30 cm.
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QuickCheck 2.1
A. 50 cm and 50 cm.
B. 30 cm and 50 cm.
C. 50 cm and 30 cm.
D. 50 cm and –50 cm.
E. 50 cm and –30 cm.
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Instantaneous Velocity
Objects rarely travel for long with a constant velocity.
Far more common is a velocity that changes with time.
If you watch a car’s speedometer, at any instant of time,
the speedometer tells you how fast the car is going at
that instant.
If we include directional information, we can define an
object’s instantaneous velocity—speed and direction—
as its velocity at a single instant of time.
The average velocity vavg = Δs/Δt becomes a better and
better approximation to the instantaneous velocity as Δt
gets smaller and smaller.
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Instantaneous Velocity
Motion diagrams and position graphs of an accelerating rocket.
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Instantaneous Velocity
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QuickCheck 2.2
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QuickCheck 2.2
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Example 2.3 Finding Velocity from Position Graphically
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Example 2.3 Finding Velocity from Position Graphically
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Example 2.3 Finding Velocity from Position Graphically
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Example 2.3 Finding Velocity from Position Graphically
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QuickCheck 2.3
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QuickCheck 2.3
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QuickCheck 2.4
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QuickCheck 2.5
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A Little Calculus: Derivatives
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Derivative Example
A. 40 m/s
B. 20 m/s
C. 10 m/s
D. –10 m/s
E. None of the above.
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QuickCheck 2.6
A. 40 m/s
B. 20 m/s
C. 10 m/s
D. –10 m/s
E. None of the above.
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QuickCheck 2.7
A. 40 m/s
B. 20 m/s
C. 10 m/s
D. –10 m/s
E. None of the above.
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QuickCheck 2.7
A. 40 m/s
B. 20 m/s
C. 10 m/s
D. –10 m/s
E. None of the above.
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QuickCheck 2.8
D. Both A and B.
E. Never.
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Finding Position from Velocity
Suppose we know an object’s position to be si at an
initial time ti.
We also know the velocity as a function of time between
ti and some later time tf.
Even if the velocity is not constant, we can divide the
motion into N steps in which it is approximately constant,
and compute the final position as
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QuickCheck 2.9
A. 20 m.
B. 16 m.
C. 12 m.
D. 8 m.
E. 4 m.
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QuickCheck 2.9
A. 20 m.
B. 16 m.
C. 12 m. Displacement = area under the curve
D. 8 m.
E. 4 m.
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Example 2.5 The Displacement During a
Drag Race
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Example 2.5 The Displacement During a Drag
Race
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A Little More Calculus: Integrals
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QuickCheck 2.10
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QuickCheck 2.10
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Motion with Constant Acceleration
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Motion with Constant Acceleration
The SI units of acceleration are (m/s)/s, or m/s2.
It is the rate of change of velocity and measures how
quickly or slowly an object’s velocity changes.
The average acceleration during a time interval ∆t is
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QuickCheck 2.11
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QuickCheck 2.12
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QuickCheck 2.12
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QuickCheck 2.13
A. Positive.
B. Negative.
C. Zero.
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QuickCheck 2.13
A. Positive.
B. Negative. Speeding up means vx and ax have the same sign.
C. Zero.
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Example 2.9 Running the Court
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Example 2.9 Running the Court
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Example 2.9 Running the Court
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Example 2.9 Running the Court
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QuickCheck 2.14
A cart speeds up while moving away
from the origin. What do the velocity
and acceleration graphs look like?
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QuickCheck 2.14
A cart speeds up while moving away
from the origin. What do the velocity
and acceleration graphs look like?
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QuickCheck 2.15
A cart slows down while moving away
from the origin. What do the velocity
and acceleration graphs look like?
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QuickCheck 2.15
A cart slows down while moving away
from the origin. What do the velocity
and acceleration graphs look like?
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QuickCheck 2.16
A cart speeds up while moving toward
the origin. What do the velocity and
acceleration graphs look like?
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QuickCheck 2.16
A cart speeds up while moving toward
the origin. What do the velocity and
acceleration graphs look like?
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The Kinematic Equations of Constant
Acceleration
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The Kinematic Equations of Constant
Acceleration
Suppose we know an
object’s position to be si
at an initial time ti.
It’s constant acceleration
as is shown in graph (a).
The velocity-versus-time
graph is shown in graph (b).
The final position sf is si plus
the area under the curve of
vs between ti and tf :
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The Kinematic Equations of Constant
Acceleration
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The Constant-Acceleration Model
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The Kinematic Equations of Constant Acceleration
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Example 2.11 A Two-Car Race
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Example 2.11 A Two-Car Race
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Example 2.11 A Two-Car Race
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Example 2.11 A Two-Car Race
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Example 2.11 A Two-Car Race
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QuickCheck 2.17
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QuickCheck 2.17
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Free Fall
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Free Fall
Figure (a) shows the motion
diagram of an object that was
released from rest and falls freely.
Figure (b) shows the object’s
velocity graph.
The velocity graph is a straight
line with a slope:
A. Positive.
B. Negative.
C. Zero.
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QuickCheck 2.18
A. Positive.
B. Negative.
C. Zero.
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Example 2.13 Finding the Height of a Leap
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Example 2.13 Finding the Height of a Leap
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Example 2.13 Finding the Height of a Leap
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Example 2.13 Finding the Height of a Leap
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Example 2.13 Finding the Height of a Leap
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Motion on an Inclined Plane
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QuickCheck 2.19
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Thinking Graphically
Consider the problem of a hard, smooth ball rolling on
a smooth track made up of several straight segments
connected together.
Your task is to analyze the ball’s motion graphically.
There are a small number of rules to follow:
1. Assume that the ball passes smoothly from one
segment of the track to the next, with no abrupt change
of speed and without ever leaving the track.
2. The graphs have no numbers, but they should show
the correct relationships. For example, the position
graph should be steeper in regions of higher speed.
3. The position s is the position measured along the track.
Similarly, vs and as are the velocity and acceleration
parallel to the track.
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Example 2.15 From Track to Graphs
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Example 2.15 From Track to Graphs
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Example 2.15 From Track to Graphs
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Example 2.15 From Track to Graphs
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Example 2.16 From Graphs to Track
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Example 2.16 From Graphs to Track
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Advanced Topic: Instantaneous Acceleration
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Advanced Topic: Instantaneous Acceleration
Suppose we know an object’s velocity to be vis at an
initial time ti.
We also know the acceleration as a function of time
between ti and some later time tf.
Even if the acceleration is not constant, we can divide
the motion into N steps of length ∆t in which it is
approximately constant.
In the limit ∆t → 0 we can compute the final velocity as
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Example 2.17 Finding Velocity from Acceleration
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Example 2.17 Finding Velocity from Acceleration
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Chapter 2 Summary Slides
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General Principles
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General Principles
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Important Concepts
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Important Concepts
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Applications
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Applications
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