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Chapter 1 Lecture
RANDALL D. KNIGHT
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Chapter 1 Concepts of Motion
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Chapter 1 Preview
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Chapter 1 Preview
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Chapter 1 Preview
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Chapter 1 Reading Questions
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Reading Question 1.1
What is a “particle?”
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Reading Question 1.1
What is a “particle?”
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Reading Question 1.2
An acceleration vector
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Reading Question 1.4
An acceleration vector
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Reading Question 1.5
A. A sketch.
B. A coordinate system.
C. Symbols.
D. A table of values.
E. All of the above.
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Reading Question 1.5
A. A sketch.
B. A coordinate system.
C. Symbols.
D. A table of values.
E. All of the above.
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Reading Question 1.6
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Reading Question 1.6
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Chapter 1 Content, Examples, and
QuickCheck Questions
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Four Basic Types of Motion
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Making a Motion Diagram
An easy way to study
motion is to make a video
of a moving object.
A video camera takes
images at a fixed rate,
typically 30 every second.
Each separate image is
called a frame.
Shown are four frames from
a video of a car going past.
The car is in a somewhat
different position in each
frame.
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Making a Motion Diagram
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Examples of Motion Diagrams
Images that are equally spaced indicate an object
moving with constant speed.
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Examples of Motion Diagrams
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QuickCheck 1.1
Car A Car B
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QuickCheck 1.1
Car A Car B
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The Particle Model
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The Particle Model
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QuickCheck 1.2
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Position and Time
To use a motion diagram, you
would like to know where the
object is and when the object
was at that position.
Position measurements can be
made by laying a coordinate-
system grid over a motion
diagram.
To illustrate, the figure shows a
sled sliding down a snow-
covered hill.
(b) shows a motion diagram for
the sled, over which we’ve
drawn an xy-coordinate system.
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Displacement
We said that motion is the change in an object’s position with
time, but how do we show a change of position?
Shown is the motion diagram of a sled sliding down a snow-
covered hill.
To show how the sled’s
position changes between
t3 = 3 s and t4 = 4 s, we draw
a vector arrow between the
two dots of the motion
diagram.
This vector is the sled’s
displacement, which is
given the symbol Δr.
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Tactics: Vector Addition
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QuickCheck 1.3
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QuickCheck 1.3
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Tactics: Vector Subtraction
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QuickCheck 1.4
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QuickCheck 1.4
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Time Interval
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Motion Diagrams with Velocity Vectors
The velocity vector is in the same direction as the
displacement Δ
The length of is directly proportional to the length of Δ .
Consequently, we may label the vectors connecting the
dots on a motion diagram as velocity vectors .
Below is a motion diagram for a tortoise racing a hare.
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EXAMPLE 1.2 Accelerating Up a Hill
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Linear Acceleration
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Tactics: Finding the Acceleration Vector
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QuickCheck 1.5
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The Complete Motion Diagram
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Example 1.5 Skiing Through the Woods
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Example 1.5 Skiing Through the Woods
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Speeding Up or Slowing Down?
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QuickCheck 1.6
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Tactics: Determining the Sign of the Position,
Velocity, and Acceleration
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Tactics: Determining the Sign of the Position,
Velocity, and Acceleration
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Tactics: Determining the Sign of the Position,
Velocity, and Acceleration
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QuickCheck 1.7
A. Points up.
B. Is zero.
C. Points down.
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QuickCheck 1.7
A. Points up.
B. Is zero.
C. Points down.
A. Acceleration is positive.
B. Acceleration is negative.
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QuickCheck 1.9
A. Acceleration is positive.
B. Acceleration is negative.
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Position-versus-Time Graphs
Below is a motion diagram, made at 1 frame per minute,
of a student walking to school.
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Example 1.7 Interpreting a Position Graph
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Example 1.7 Interpreting a Position Graph
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QuickCheck 1.10
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Tactics: Drawing a Pictorial Representation
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General Problem-Solving Strategy
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Example 1.9 Launching a Weather Rocket
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Example 1.9 Launching a Weather Rocket
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Example 1.9 Launching a Weather Rocket
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Example 1.9 Launching a Weather Rocket
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Units
Science is based on experimental measurements,
and measurements require units.
The system of units in science is called le Système
Internationale d’unités or SI units.
The SI unit of time is the
second, abbreviated s.
1 s is defined as the time
required for 9,192,631,770
oscillations of the radio wave An atomic clock at the National Institute of
absorbed by a cesium-133 atom. Standards and Technology is the primary
standard of time.
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Unit Conversions
It is important to be able to convert back and forth
between SI units and other units.
One effective method is
to write the conversion
factor as a ratio equal to one.
Because multiplying by 1 does
not change a value, these ratios
are easily used for unit conversions.
For example, to convert the length 2.00 feet to
meters, use the ratio
So that
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Assessment
When problem solving, it is important to decide whether or
not your final answer “makes sense.”
For example, if you are working a
problem about automobile speeds
and reach an answer of
35 m/s, is this a realistic speed?
The table shows some approximate
conversion factors that can be used
to assess answers.
Using 1 m/s ≈ 2 mph, you find that 35 m/s is roughly 20 mph,
a reasonable speed for a car.
If you reached an answer of 350 m/s, this would correspond
to an unreasonable 700 mph, indicating that perhaps you
made a calculation error.
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Significant Figures
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Tactics: Using Significant Figures
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EXAMPLE 1.10 Using significant figures
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Orders of Magnitude and Estimating
Suppose you see a rock fall off a cliff and would like to
know how fast it was going when it hit the ground.
By doing a mental comparison with the speeds of
familiar objects, such as cars and bicycles, you might
judge that the rock was traveling at “about” 20 mph.
This is a one-significant-figure estimate.
Such an estimate or calculation is called an order-of-
magnitude estimate.
An order-of-magnitude estimate is indicated by the
symbol ~, which indicates even less precision than the
“approximately equal” symbol ≈.
You would say that the speed of the rock is v ~ 20 mph.
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Orders of Magnitude and Estimating
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Orders of Magnitude and Estimating
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QuickCheck 1.11
A. d>c>b=a
B. a=b=d>c
C. b=d>c>a
D. d>c>a>b
E. a=d>c>b
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QuickCheck 1.11
A. d>c>b=a
B. a=b=d>c
C. b=d>c>a
D. d>c>a>b
E. a=d>c>b
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Chapter 1 Summary Slides
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General Strategy
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General Strategy
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Important Concepts
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Important Concepts
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