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Please edit in unit 8, 9 and 10 if you’re knowledgeable, I’ll approve it :)
Remember, you can get partial credit for reasoning and equations if you are unsure
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I. Kinematics
Definitions
Term Definition
Coordinate system System we define to describe position. The origin
is the point we label as zero. Coordinate systems
also define directions for positive and negative
numbers.
Kinematic variable Variable that describes the motion of an object over time.
Includes displacement Δx, time interval t, initial velocity
vo, final velocity vf, and acceleration a.
Acceleration due to gravity In the absence of air resistance, all objects fall
with constant acceleration g toward the surface of
the Earth. On the surface of Earth, defined as
g=9.8 m/s2 (use 10 on AP test)
Kinematic Shorthand Equations
I’m missing.... These equations can be made to encompass angular or rotational kinematics, with ω instead of v, α
(and not trying instead of a, and θ instead of d, Ceteris paribus.
to find!)
a 1
x−x 0= (v 0 + v f )× t
2
Δx v f =v 0 +at
t 2 2
v❑ f =v ❑0+ 2 a( x−x 0)
v 1 2
x−x 0=v 0 t + at ❑
2
vo 1 2
x−x 0=v f t− at ❑
2
Symbol breakdown
x 0=initial position
x=final position
x−x 0= Δ x
t=time interval
v 0=initial velocity
v=final velocity
a=acceleration
I. Kinematics Notes
I. 1D Kinematics
Kinematics
● The study of motion without regard to force.
● Distance: The length of the path traveled.
● Speed: Distance over time (scalar)
Vector Quantities
● Have magnitude and direction.
○ Displacement: The change in position of an object in motion.
○ Velocity: The rate at which position changes (change in position over time).
○ Acceleration: The rate at which velocity changes (change in velocity over time).
II. Free Fall
● All objects, regardless of mass, accelerate downwards at a rate of g= 9.81 m/s 2 in the air.
● Special formulas (can be derived, don’t bother memorizing):
○ Time for an object dropped from rest to reach ground:
■ t = √❑
○ Max height of an object thrown upward with velocity:
2
■ h= v ❑
2g
○ Final Velocity of object dropped from height h:
■ v=√ ❑ - can be derived from either Energy or Kinematics
III. 2D Kinematics
● When using kinematics in two-dimensions, consider the horizontal and vertical components
separately.
○ Otherwise solve the same way as 1D Kinematics
● Horizontal velocity stays constant, while vertical changes (experiences acceleration)
● If projectiles are shot with the same initial speed, but different angles, the range increases the
closer the launch angle gets to 45 degree, and the range of complementary angles will be the
same.
IV. Kinematic Graphs
Displacement vs. time graphs
● Slope of graph = velocity
● When the slope of the graph changes sign, the object changes direction.
Velocity vs. time graphs
● Area under graph = displacement
Δv
● Slope of graph = acceleration=
Δt
● When the object crosses the x-axis, the object switches direction.
● Speeding up when going away from x-axis. Slowing down when approaching it.
● When the graph hits y=0, the object is momentarily at rest.
Acceleration vs. time graphs
● Area under graph = change in velocity
II. Dynamics
Definitions
Force A push or pull on an object, usually has symbol F . Has SI units of Newtons N or
kg m
s2
Contact force A force that requires contact between objects. Examples are tension, normal force,
and friction.
Long range force A force that does not need contact between objects to exist. One example is the
gravitational force (weight).
Free body diagram A diagram showing the forces acting on the object. The object is represented by a
dot with forces drawn as arrows pointing away from the dot. Sometimes called
force diagrams.
Mass The amount of matter in an object, independent of its size or any forces acting on
the object. Both a property of a physical object and how resistant an object is to
acceleration. SI units of kg
Inertia The tendency of an object to remain at rest or remain in motion. This is measured
by its mass.
External force A force acting on an object from the outside, as opposed to forces acting within the
object.
F net The net force, which is the vector sum of all external forces.
System The object(s) of interest. Useful for considering forces on a group of objects,
instead of a single object.
Equilibrium The forces are balanced, so F net=0 and the system is not accelerating. Velocity can
be non-zero.
Newton ( N ) m
The amount of force that would give a 1kg mass an acceleration of 1 2 .
s
Action-reaction pair The force exerted on an object is the action, and the force experienced by the object
as a consequence of Newton’s third law is the reaction.
Kinetic friction ( F f , k or F k ) Friction when an object slides along a surface. Direction is opposite the object’s
sliding direction and is parallel to the contact surface. Always less than or equal to
Static Friction.
Static Friction ( F f , sor F s) Friction that prevents an object from sliding along a surface. Direction stops the
object from sliding against another surface and is parallel to the contact surface.
Always greater than or equal to Kinetic friction. Once it’s threshold is surpassed, it
becomes kinetic friction.
Coefficient of friction ( μ ) A number typically between 0 and 1 that describes the roughness between two
surfaces, where 0 is slippery and 1 is very rough. The static friction coefficient μs is
for surfaces that are not sliding, while kinetic μs is for sliding surfaces.
Types of Forces
Weight ( F g or W ) Long range Force from gravity acting on an object with mass. Sometimes
called force of gravity. Pulls towards the Earth (down) always.
Normal force ( F N or N) Contact Force between two objects when they touch. Pushes
perpendicularly to the object’s surface.
Friction ( F N or f ) Contact Force resisting sliding between surfaces. Pushes parallel to the
contact surface and in the opposite direction of sliding.
F g=W =mg F gis force due to gravity, W is weight, mis The weight of an object is a long
range force due to gravity. It is
mass, and g is the gravitational field
directly proportional to its mass
strength (a ).
and gravitational acceleration g .
Centripetal acceleration (a c) Acceleration pointed towards the center of a curved path and
perpendicular to the object’s velocity. Causes an object to
change its direction and not its speed along a circular pathway.
m
Also called radial acceleration. SI units are 2 .
s
Period (T )
Time needed for one revolution. Inversely proportional to
frequency. SI units of s.
Centripetal force ( F c) Net force acting in the direction towards the center of a circular
path, causing centripetal acceleration. Direction is
perpendicular to the object’s linear velocity. Also sometimes
called radial force.
Gravitational field strength ( g ) The numerical value of the gravitational field at a point in
m N
space. SI units of 2 or
s kg
Inertial mass (m ) Two objects have the same inertial mass if they experience the
same acceleration given the same force. This is the same mass
used in Newton’s second law. Experimentally equivalent to
gravitational mass. Has SI units of kg .
Δs Δ θ is the rotation angle, Δ sis the The change in angle (in radians) is the
Δ θ= ratio of distance traveled around the
r distance traveled around a circle,
and r is radius circle to the circle’s radius.
2
a c =ω r a cis radial acceleration, ωis Radial acceleration is directly
proportional to the product of the
angular speed, and r is the radius
square of the angular speed and the
of the circle.
radius of the curved pathway.
Gravity
● All objects in the universe exert an attractive force of gravity on each other.
● Gravity is a non-contact force.
○ The force of gravity at any given point is the vector sum of all forces of gravity (due
to every object in the universe) at that point.
● Gravitational constant given in formula sheet
● Gravitational Potential Energy:
−GMm
○ U=
r
○ The work done against gravity to bring a mass to a given point in space
○ This potential is zero an infinite distance away. That is to say lim U =0
r→∞
Work (W ) Change in energy by the transfer of energy from one system to another. Scalar
quantity with units of joules ( J )
Joules ( J ) SI unit for energy. Applying a net force of 1 N to an object over a displacement
of 1 m requires 1 J of energy
2
m
1 J =1 N ∙ 1 m=1 kg ⋅ 2
s
Kinetic Energy Energy from translational or rotational motion. SI units of joules ( J )
Translational Motion m
Linear motion of a rigid body. SI units of . Think of it like speed or velocity.
s
Translational Kinetic Energy ( K ) Energy due to linear motion of a rigid body. SI units of joules ( J )
Net work (W net ) Work done by the net force on an object. SI units of Joules ( J ) or N ∙m
Work-energy theorem Net work done on an object equals the object’s change in kinetic energy. Also
called the work-energy principle.
Gravitational Potential Energy (U g) Energy due to the position of an object in a gravitational field. SI unit is joule ( J )
Conservative force A force for which the work done by the force only depends on the initial and
final positions and is independent of path taken. The net work is zero when the
starting and ending positions are the same. An example is the force of gravity.
Nonconservative force A force for which the work done depends on the path taken. An example is the
friction force.
Spring Objects that can extend or contract and return to the original shape.
Spring Constant (k ) Measure of a spring’s stiffness, where a more stiff spring has a large k . SI units
N
of
m
Elastic Potential Energy (U s ¿ Potential energy stored as a result of applying a force to deform a spring-like
object. SI units of ( J )
Law of conservation of energy The total energy of an isolated system is constant. Energy is neither created nor
destroyed, it can only be transformed from one form to another or transferred
from one system to another.
Mechanical Energy ( E m ¿ Sum of the kinetic and potential energy. SI unit of joule ( J )
Conservation of mechanical energy If only conservative forces do work, the mechanical energy of a system is
principal constant in any process.
Nonconservative work (W NC ) Work done by nonconservative forces. Example is work done by friction, which
produces thermal energy. SI unit of joule ( J )
Power ( P ) Rate at which work is done (or energy is transferred). SI units of Watts (W )
W =Δ E W is work and Δ E is the change in Work is the change of energy for a system.
energy.
1 Δ K is change in kinetic energy, and v and Change in kinetic energy is the difference
Δ K = m¿ ) between the final and initial kinetic
2 v 0are the magnitudes of the final and
energy.
initial velocity.
W net =K −K 0= Δ K W net is net work, K is final kinetic energy, The net work on an object is equal to the
object’s final kinetic energy minus the
K 0 is initial kinetic energy, and Δ K is
initial kinetic energy.
change in kinetic energy
F s=−kx(Hooke’s Law) F sis the spring force, x is the length of The magnitude of the force required to
the extension or compression relative to change the length of a spring-like object
is directly proportional to the spring
the unstretched length, (think Δ ) and k is
constant and the displacement of the
the spring constant.
spring.
ΔE Pis power, Δ E is change in energy, and Power is the change in energy over the
P= change in time.
Δt Δt is a change in time.
V. Momentum
Definitions
Linear momentum ( p) Product of an object's mass and velocity. Also called “momentum” for short. Momentum is
kg ∙ m
conserved when no external forces act on a system. Vector quantity with SI units of .
s
Impulse ( F Δ t ) Product of the average force exerted on an object and the time interval during which the
force is exerted. Impulse is equal to the change in momentum ( Δ p ) and is sometimes
kg ∙ m
represented with the symbol J . Vector quantity with SI units of N ∙ sor .
s
Closed system System that is not acted on by a net external force. Also called an isolated system.
Elastic collision Collision where both momentum and kinetic energy are conserved. There is no change in
kinetic energy in the system as a result of the collision.
Inelastic collision Collision which conserves momentum but not kinetic energy.
Totally inelastic collision Collision where the objects stick together and have the same final velocity. Also called a
perfectly inelastic collision.
Explosion Reverse inelastic collision where momentum is conserved and kinetic energy increases.
Center of mass Average position of all parts of the system, weighted by mass. The velocity of a system’s
center of mass does not change if the system is closed.
Momentum Equations
Δ p=Fnet Δt F net is the net external force, Δ p is change in Change in momentum is proportional to
the net external force and the time over
momentum, and Δ t is the time over which a net
which a net force acts.
force acts.
Pi=P f (closed system) Piand Pf are the total initial and final The total initial momentum equals the
total final momentum for a closed system.
momentum.
Commonly called the conservation of
momentum.
m1 x 1 + m2 x 2+.... x CM is the center of mass, m1and m2are masses, Center of mass is the sum of each mass
x CM = times its position, divided by total mass
m 1+ m 2 and x 1and x 2are the positions of the masses.
or Velocity of the center of mass is the sum
m v + m 2 v 2 +.... V CM is the velocity of the center of mass, v1and of each mass times its velocity, divided by
V CM = 1 1 v 2are the velocities of the masses in the system. total mass.
m1 +m 2
V. Momentum Notes
Momentum
I. Definition of Momentum
● Momentum is a vector quantity that measures the “amount” of motion. It can be thought of
as how difficult it is to stop an object in motion.
II. The Impulse-Momentum Theorem
● An impulse is a change in momentum.
● Impulse the area under a force vs. time graph.
III. Collisions
● An isolated system is one in which no outside forces act and thus no impulse occurs.
● Momentum is always conserved in an isolated system.
● Kinetic energy is conserved in an elastic collision, but not in an inelastic collision.
● Conservation of momentum equations
○ Elastic (two objects with separate velocities collide and don’t stick together/ have
different velocities) m1 o v 1 o +m 2 o v 2 o=m1 f v 1 f + m2 f v 2 f
○ Inelastic (two objects with separate velocities collide and stick together)
m1 o v 1 o +m 2 o v 2 o=(m1 +m 2 )v f of both objects
○ Explosion
System Momentum is conserved Pi=P f (split into
vertical/horizontal if 2D)
Error in the above table: top of middle column should read “inelastic”.
Oscillatory motion Repeated back and forth movement over the same
path about an equilibrium position, such as a
mass on a spring or pendulum.
Simple harmonic motion (SHM) Oscillatory motion where the net force on the
system is a restoring force.
T s=2 π √ ❑ T sis the period of the spring, m is the The period of a spring-mass system is
proportional to the square root of the
mass, and k is the spring constant.
mass and inversely proportional to the
square root of the spring constant.
1 U sis the elastic potential energy,k is The elastic potential energy is directly
U s= k x 2 proportional to the square of the change
2 spring constant, and x is length of
in length and the spring constant.
extension or compression relative to
the un-stretched length.
|F s|=k |x| |F s|is the spring force, |x|is the The magnitude of the force required to
change the length of a spring-like object
length of the extension or
is directly proportional to the spring
compression relative to the
constant and the displacement of the
unstretched length, (think Δ ) and k is
spring.
the spring constant.
Pendulums
● Conservation of energy can be applied to find the maximum speed of a pendulum:
● E total = PE at top + KE at top = PE at bottom + KE at bottom; maximum speed occurs
at the bottom, KE at top is 0 and PE at top is maximum.
with SI units of
kg ∙ m2
s
Angular Impulse ( Δ L ) Change in angular momentum. Vector quantity
with SI units of
kg ∙ m2
s
Conservation of angular momentum Angular momentum is constant for a system with
no net external torque.
v=ω r v is linear speed, ωis angular speed, The linear speed is proportional to the
and r is radius. angular speed and the radius.
τ =rFsinθ=r ⊥ F τ is torque, F is applied force, r is the Torque is proportional to both the lever
radius from the axis of rotation to arm and the force component
perpendicular to the lever arm.
the location where the force is
exerted, and θ is the angle between F
and r when these vectors are placed
tail to tail.
Li=Lf Li and Lfare the total initial and Total initial angular momentum equals
the total final angular momentum for a
final angular momentum.
system with no net external torque.
Commonly called the conservation of
angular momentum.
I’m missing.... Same goes as before, the variables can be swapped out to be used for linear
(and not trying kinematics (or just scroll up to page 3).
to find!)
α 1
Δ θ= (ω0 +ω f )× t
2
Δθ ω f =ω0 + α t
t ω 2❑ f❑ =ω 2 ❑0 +2 α (θ−θ0)
ωf 1
Δ θ=ω 0 t + α t ❑2
2
ω0 1 2
Δ θ=ω f t− α t ❑
2
Angular Velocity/Acceleration
● Angular velocity is ω, angular acceleration is α.
rad rad
○ Angular velocity is in , angular acceleration is in
sec sec ❑2
Rotational Inertia
● Rotational inertia is represented with I
● Depends on the mass distribution of the object, but general equation is: I =M R 2.
Angular Momentum
● Conservation of angular momentum:
○ When no external torques are acting on a system. Make sure you define the system
first.
○ Occurs independently from linear momentum.
○ Example: planet-star system in an elliptical orbit.
○ Example 2: A man is rotating on a platform. He begins to jump up and down. Is
angular momentum conserved for the man-platform system? If not, then what would
cause it to change?
● For a point mass: L=mvr where r is the distance from the axis of rotation.
● Angular Impulse-Momentum Theorem: ϵ τ Δt = Δ L
○ Impulse is the change in momentum
Rolling
● When an object rolls without slipping, friction acts to convert rotational motion into linear
motion.
● When an object rolls and slips, the rolling of the object does no work to propel the object
forward.
● A rolling object has both linear kinetic energy and rotational kinetic energy.
● When a rolling object is on an incline, friction always acts up the incline regardless of the
object’s direction.
○ An object rolling without slipping will travel higher up an incline than a non-rolling
object.
○ An object rolling without slipping will go down an incline slower than a non-rolling
object.
Planetary Motion
● Planets orbit in ellipses with the star at one of the foci. Circular motion can be used to
approximate their motion.
● Conservation of angular momentum in a planet-star system
○ L=mvr
○ As the planet gets closer to the star, r decreases. Since no external torques are acting
on the system, angular momentum will be conserved, thus the velocity of the planet
will increase.