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KNS1633
Engineering
Mechanics:
Kinematics of a
Particle
Mr Abdul Azim Bin Abdullah
Lecture Outline
Introduction
Rectilinear Kinematics:
Continuous Motion
Rectilinear Kinematics: Erratic
Motion
Introduction
Mechanics – concern with the state of rest or
motion of bodies subjected to the action of
forces
Mechanics
STATIC DYNAMICS
S
Statics – equilibrium of a body that is either
at rest or moves with constant velocity
Dynamics – deals with accelerated motion of
a body
i. Kinematics – treats only geometric aspects
of motion
ii. Kinetics – analysis of the forces causing the
motion
Rectilinear Kinematics: Continuous
Motion
Rectilinear – straight path
Particles – has mass but negligible size and shape
r r r
If particle moves from P to P’
s s s
s +ve if particle’s position is right of its initial
position
s -ve if particle’s position is left of its initial position
Distance traveled -> +ve scalar represent total
length of path over which the particle travels
Distance traveled ≠ Displacement
Displacement is a vector quantity
Velocity
If particle moves through a displacement ∆r from
P to P’ during the time interval ∆t, the average
velocity, vavg;
r
vavg
t
dr
vins
dt
Representing vas
ins an algebraic scalar,
ds Kinematic
v
equation
dt
v sp avg
sT
t
vsp avg sT
t
s
vavg
t
Acceleration
Average acceleration – if the particle’s velocity is
known at points P and P’ during time interval ∆t
v
aavg
t
∆v represents difference in the velocity during time
interval ∆t, ie
v v'v
Instantaneous acceleration – is found by taking
smaller and smaller values of ∆t and corresponding
smaller and smaller values of ∆v, so that..
a lim v / t
t 0
Or using algebraic scalars,
Kinematic dv
equation
a
dt d 2s
Subs, a 2
dt
ds
v
dt
Particle is slowing down, its speed is decreasing
=> decelerating => will be v v'v
negative.
Consequently, a will also be negative, therefore it
will act to the left, in the opposite sense to v
If velocity is constant, acceleration is zero
Units :- m/s2
Differential
relation involving the displacement,
velocity and acceleration
ds
v
dt
𝑎 𝑑𝑠=𝑣 𝑑𝑣
dv
a Kinematic
dt equation
Constant acceleration
𝑎=𝑎 𝑐
When the acceleration is constant, each of the three
kinematic equations may be integrated to relate ac,
v, s and t.
Velocity as a Function of Time
v v0 act
Constant Acceleration
Position as a Function of Time
Integrate v = ds/dt = v0 + act, assuming that
initially s = s0 when t = 0
ds v ac t dt
s t
0
s0 0
1 2
s s0 v0t ac t
2
Constant Acceleration
Velocity as a Function of Position
Integrate v dv = ac ds, assuming that initially v =
v0 at s = s0
v s
vdv
v0 s0
ac ds
v v 2 ac s s0
2 2
0
Constant Acceleration
Important points
Rectilinear kinematics refers to straight-line
motion
Average speed is the total distance traveled
divided by the total time. This is different from
the average velocity which is the displacement
divided by the time.
The acceleration, a = dv/dt, is negative when the
particle is slowing down or decelerating.
A particle can have an acceleration and yet have
zero velocity.
Kinematic Equation
ds
Velocity, v
dt
dv
Acceleration,
a
dt
Displacement, velocity and acceleration
differential relation
𝑎 𝑑𝑠=𝑣 𝑑𝑣
Constant acceleration
Velocity as function of time
v v0 act
Position as a function of time
1 2
s s0 v0t ac t
2
Velocity as a function of position
v 2 v02 2ac s s0
Example 1
The car moves in a straight line such that for a short
time its velocity is defined by v = (0.9t2 + 0.6t) m/s
where t is in sec. Determine it position and
acceleration when t = 3s. When t = 0, s = 0.
Solution
Coordinate System. The position coordinate extends
from the fixed origin O to the car, positive to the right.
Position. Since v = f(t), the car’s position can be
determined from v = ds/dt, since this equation relates
v, s and t. Noting that s = 0 when t = 0, we have
v
ds
dt
0.9t 2 0.6t
0
s t
ds 0.9t 0.6t dt
0
2
s t
s 0.3t 0.3t 3 2
0 0
s 0.3t 0.3t 3 2
When t = 3s,
s = 10.8m
Acceleration. Knowing v = f(t), the acceleration is
determined from a = dv/dt, since this equation relates
a, v and t.
a 0.9t 0.6t
dv d 2
dt dt
1.8t 0.6
When t = 3s,
a = 6m/s2
Example 2
A small projectile is forced
downward into a fluid medium
with an initial velocity of 60m/s.
Due to the resistance of the fluid
the projectile experiences a
deceleration equal to a = (-
0.4v3)m/s2, where v is in m/s2.
Determine the projectile’s
velocity and position 4s after it is
fired.
Solution
Coordinate System. Since the motion is downward,
the position coordinate is downwards positive, with
the origin located at O.
Velocity. Here a = f(v), velocity is a function of time
using a = dv/dt, since this equation relates v, a and t.
a
dv
dt
0.4v
3
v dv t
60m / s 0.4v 3 0 dt
1 1 1 v t
2 0 dt
0.4 2 v 60
1 1 1
2 2
t
0.8 v 60
1
1/ 2
v 0.8t m / s
60
2
When t = 4s,
v = 0.559 m/s
Position. Since v = f(t), the projectile’s position can be
determined from v = ds/dt, since this equation relates
v, s and t. Noting that s = 0 when t = 0, we have
1 / 2
ds 1
v 0.8t
dt 60 2
1 / 2
s t 1
0 ds 0 60 2 0.8t dt
1 / 2
2 1 t
s 0.8t
0.8 60
2
0
1 1
1/ 2
1
s 0.8t m
0.4 60 2
60
When t = 4s,
s = 4.43m
Example 3
A rocket travel upward at
75m/s. When it is 40m from
the ground, the engine fails.
Determine max height sB
reached by the rocket and its
speed just before it hits the
ground.
Solution
Coordinate System. Origin O for the position
coordinate at ground level with positive upward.
v v 2aC ( sB s A )
2
B
2
A sB = 327 m
Velocity.
Velocity of the rocket just before it hits the ground
can be obtain by applying eqn. 6 between points B
and C.
v v 2aC ( sC s B )
2
C
2
B
vC 80.1 m / s 80 / 1 m / s
The negative root was chosen since the rocket is
moving downward
It can be shown that eqn. 6 can also be apply between
points A and C.
NOTE:
Velocity.
Since a = f(s), velocity as a function of position can be
obtained by using v dv = a ds. Realising v = 0 at s =
100mm = 0.1m
v dv a ds
v s
v dv
0 0.1
4 s ds
1 2v 4 2S
v s
2 0 2 0.1
1
v 2 s 2 0.01 2
At s = 200mm = 0.2m,
vB 0.346 m / s 346 mm / s
ds v dt
2 s 0.01
2
0.5
dt
s ds t
s
0.1 2
0.01 0 .5
2 dt
0
ln s 0.01 s
2
2t s
0.1
t
ln s2 0.01 s 2.33 2t
Distance traveled.
Since v = f(t), the position as a function of time may be
found integrating v = ds/dt with t = 0, s = 0.
ds vdt
3t 2 6t dt
s t t
ds 3 t dt 6 tdt
2
0 0 0
s t 3t m 3 2
s 0 s 4.0m s 6.125m
t 0 t 2 s t 3.5 s
The distance traveled in 3.5s is
sT = 4.0 + 4.0 + 6.125 = 14.125m
Velocity.
The displacement from t = 0 to t = 3.5s is Δs =
6.125 – 0 = 6.125m
And so the average velocity is
s 6.125
aavg 1.75m / s
t 3.5 0
Average speed, v
sp avg
sT 14.125
4.04m / s
t 3.5 0
Erratic Motion
When a particle’s motion during a time period is erratic or
discontinuity in the motion -> difficult to obtain a
continuous mathematical function to describe its position,
velocity or acceleration.
The particle’s motion described graphically using a series
of curves -> generated experimentally.
The resulting graph may describes the relationship between
any two of the variables, a, v, s or t.
A graph describing the relationship between the other
variables can be established using kinematic equations
a = dv/dt, v = ds/dt, a ds = v dv
Erratic Motion
Given the s-t Graph, construct the v-t Graph
ds
v
dt
Slope of s-t graph =
velocity
Erratic Motion
Erratic Motion
Given the v-t graph, construct the a-t graph
dv
a
dt
Slope of v-t graph =
acceleration
Erratic Motion
Erratic Motion
s 150 30
v 6m / s
t 30 10
a-t Graph.
The a-t graph can be determined by differentiating the eqns
defining the lines of the v-t graph.
dv
0 t 10 s; v 0.6t a 0.6
dt
dv
10 t 30 s; v 6 a 0
dt