This document contains Lua code for teleporting between Roblox game servers. It checks for available server instances, stores their IDs, and teleports the local player between instances that are not at capacity and have space. It also contains notifications to display and code to collect items in another game.
This document contains Lua code for teleporting between Roblox game servers. It checks for available server instances, stores their IDs, and teleports the local player between instances that are not at capacity and have space. It also contains notifications to display and code to collect items in another game.
This document contains Lua code for teleporting between Roblox game servers. It checks for available server instances, stores their IDs, and teleports the local player between instances that are not at capacity and have space. It also contains notifications to display and code to collect items in another game.
repeat wait() until game:IsLoaded() local function Teleporter() local PlaceID =
game.PlaceId local AllIDs = {} local foundAnything = "" local actualHour =
os.date("!*t").hour local Deleted = false function TPReturner() local Site if foundAnything == "" then Site = game.HttpService:JSONDecode( game:HttpGet( "https://games.roblox.com/v1/games/" .. PlaceID .. "/servers/Public?sortOrder=Asc&limit=100" ) ) else Site = game.HttpService:JSONDecode( game:HttpGet( "https://games.roblox.com/v1/games/" .. PlaceID .. "/servers/Public?sortOrder=Asc&limit=100&cursor=" .. foundAnything ) ) end local ID = "" if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then foundAnything = Site.nextPageCursor end local num = 0 for i, v in pairs(Site.data) do local Possible = true ID = tostring(v.id) if tonumber(v.maxPlayers) > tonumber(v.playing) then for _, Existing in pairs(AllIDs) do if num ~= 0 then if ID == tostring(Existing) then Possible = false end else if tonumber(actualHour) ~= tonumber(Existing) then local delFile = pcall( function() delfile("NotSameServers.json") AllIDs = {} table.insert(AllIDs, actualHour) end ) end end num = num + 1 end if Possible == true then table.insert(AllIDs, ID) wait() pcall( function() writefile("NotSameServers.json", game:GetService("HttpService"):JSONEncode(AllIDs)) wait() game:GetService("TeleportService"):TeleportToPlaceInstance( PlaceID, ID, game.Players.LocalPlayer ) end ) wait(4) end end end end function Teleport() while wait() do pcall( function() TPReturner() if foundAnything ~= "" then TPReturner() end end ) end end Teleport() end if game.PlaceId == 735030788 then game:GetService("TeleportService"):Teleport(1765700510, LocalPlayer) end if game.PlaceId == 1765700510 then spawn( function() while wait(30) do Teleporter() end end ) game.StarterGui:SetCore( "SendNotification", { Title = "Cool", Text = "ButWhoAsked?" } ) game.StarterGui:SetCore( "SendNotification", { Title = "Credits", Text = "CharWar Serverhops, DekuDimz Aka the retard" } ) while getgenv().FromTheGetGo do wait() pcall( function() for _, v in pairs(game:GetService("Workspace").CollectibleDiamonds:GetChildren()) do if v:IsA("Part") and v.Transparency == 0 then wait() firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v, 0) --0 is touch game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").LocalContent.Triggers.Buildings.LectureHall.CFrame game.Workspace.Gravity = 0 if v.Transparency ~= 0 or v:FindFirstChild("OldSound") then Teleporter() end end end end ) end end
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