The document provides instructions for rotating shapes 90 degrees clockwise and counterclockwise around the origin or another point. It explains that for a counterclockwise rotation around the origin, the coordinates should have their x and y values switched and made negative. For a clockwise rotation, the x and y values are switched. When rotating around another point, a grid is drawn from that point and the shape's translation is used to find its coordinates, which then have their x and y values switched and made negative for a counterclockwise rotation.
The document provides instructions for rotating shapes 90 degrees clockwise and counterclockwise around the origin or another point. It explains that for a counterclockwise rotation around the origin, the coordinates should have their x and y values switched and made negative. For a clockwise rotation, the x and y values are switched. When rotating around another point, a grid is drawn from that point and the shape's translation is used to find its coordinates, which then have their x and y values switched and made negative for a counterclockwise rotation.
The document provides instructions for rotating shapes 90 degrees clockwise and counterclockwise around the origin or another point. It explains that for a counterclockwise rotation around the origin, the coordinates should have their x and y values switched and made negative. For a clockwise rotation, the x and y values are switched. When rotating around another point, a grid is drawn from that point and the shape's translation is used to find its coordinates, which then have their x and y values switched and made negative for a counterclockwise rotation.
1. Label the corners as a, b and c 2. Note down the coordinates of the corners 3. Switch the x and y values and turn them to negative values
clockwise 90 degrees (origin):
1. Label the corners as a, b and c 2. Note down the coordinates 3. Switch the x and y values for each pair, e.g, (-8,2) → (2, 8)
Anticlockwise 90 degrees about a point:
1. Draw a grid from that point 2. Use translation to find out how many boxes the shape is away from the grid 3. Switch the x and y values and turn them into negative values 4. Use those coordinates to plot the shape using translation