Professional Documents
Culture Documents
TECHNOLOGY DEVELOPMENT
GENERATION Z 1. Communication- the sending and receiving of
messages.
Born in the mid-2000s (1997-2012)
2. Construction- the design and development of
Has been using the internet for a very young age
new buildings and structures.
The first to be born into a time that technology
3. Energy- the power/ fuel of technology. The
existed
“food” of technology. All other areas depend on
IMPACT OF TECHNOLOGY ON GENERATION Z it.
4. Manufacturing- the design and development of
POSITIVE products.
1. Increase Commitment on Social Cause 5. Transportation- the movement of people or
- Genzers are more aware of what is goods, using car, truck, airplanes and trains.
6. Bio-related Technology- technology related to
happening in their community as well as
life. This include all technologies in medical
global issues.
field.
2. Better Employment Aspect in the Future
- Genzers are ultra tech savvy, which could INTRODUCING TO COMPUTING
create more job opportunities in the future.
3. Access to Information COMPUTER
- With the abundance of information online, - An electronic device, operating under the
Gen-Zers may end up making better control of instructions stored in its own
decisions. memory.
NEGATIVE DATA
1. Low Self-Esteem - Is the raw, unprocessed facts. When data is
- Limiting outdoor activities and spending processed it becomes information.
more time on social media has been linked - Digital Data is stored electronically in file
to depression and low self-esteem. formats.
2. Lack of Confidence
- As self-esteem decreases, genzers are likely INFORMATION PROCESSING CYCLE
to face confidence issues.
Collecting Data – Processing – Producing Information
3. Risk of Cyberbullying
- The development of social media has COMPONENTS OF COMPUTER
exponentially increased the rate of
COMPUTER HARDWARE
cyberbullying all over the world.
GENERATION OF TECHNOLOGY USERS - refers to the various electrical, electronic,
TECHNOLOGICAL DEVELOPMENT and mechanical components that make up a
computer.
Generation Z spends an average time of 3 hours
and 38 minutes online on smartphones, almost TYPES OF COMPUTER HARDWARE
50 minutes longer than the average Internet user. 1. Input Device
Having 24/7 access to the world’s information - Allows you to enter data into the computer.
has rewired how Gen-Z networks, problem- - It also translates data into computer
solves, communicates, learns, buys, and language.
ultimately how they will show up in the 2. Output Device
workplace. - Translate computer data into information
Gen-Z points to a different phenomenon: Tech usable by the user.
Dependency. Leaders in the workplace and
3. System Unit
marketplace can use this knowledge to help
Gen-Z as employees, unlock their potential as
customers, and increase trust across generations.
-Case that contains the electronic components - Companies have used these methods for
of the computer that are used to process many years to reach consumers and motivate
data. them to make purchases. Up until very
4. Storage Device recently, these marketing and advertising
- Holds data, instructions, information, and styles were very effective and helped
programs even the power is off. businesses just like yours make a profit.
5. Communication Device
TYPES OF TRADTIONAL MEDIA
- Enables a computer to send and receive data,
instructions, and information to and from 1. Television Advertisement
one or more computer or mobile devices. 2. Radio Advertising
3. Print Advertising
COMPUTER SOFTWARE
4. Direct Mail Advertisement
- Also known as program, tells the computer 5. Door-to-Door Sales
what tasks to perform and how to perform 6. Billboards and Off-site Signs
them. 7. Banner Advertisement