The document summarizes a literature review that found 220 relevant papers out of screening 980 papers from Publish or Perish on the topic of video-based learning. It provides the titles of 87 papers on topics related to using video and animation in elementary education to improve learning outcomes, develop multimedia learning tools, and evaluate the effectiveness of video-based instructional methods.
The document summarizes a literature review that found 220 relevant papers out of screening 980 papers from Publish or Perish on the topic of video-based learning. It provides the titles of 87 papers on topics related to using video and animation in elementary education to improve learning outcomes, develop multimedia learning tools, and evaluate the effectiveness of video-based instructional methods.
The document summarizes a literature review that found 220 relevant papers out of screening 980 papers from Publish or Perish on the topic of video-based learning. It provides the titles of 87 papers on topics related to using video and animation in elementary education to improve learning outcomes, develop multimedia learning tools, and evaluate the effectiveness of video-based instructional methods.
HASIL SKRINING dari 980 di publish or perish menemukan 220 yang sesuai dengan judul
1. Motion graphic animation videos to improve the learning outcomes of elementary
school students. 2. Based Learning Video Media Using Problem Based Learning (PBL) Model to Improve Student Learning Outcomes in 4Th Grade Students of Elementary School 3. Understanding Plant Reproductive System Through Animated Videos with Project- Based Learning Activities 4. The effect of problem-based video animation instructions to improve students' critical thinking skills 5. Animated Video Media vs Comic on Storytelling Skills: Which One is More Effective? 6. The state of video-based learning: A review and future perspectives 7. The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning … 8. Development of 3D Animation Based Hydrocarbon Learning Media 9. Video-based learning: A critical analysis of the research published in 2003-2013 and future visions 10. Analysis of the use of mathematic animation video as a line learning alternative to learning motivation 11. The Hungry Ant: Development of Video-Based Learning on Polyhedron. 12. The Development of Animation Videos Based Flipped Classroom Learning on Heat and Temperature Topics 13. Web-Based Animation Video for Student Environmental Education at Elementary Schools. 14. Development of Animation Learning Media Based on Local Wisdom to Improve Student Learning Outcomes in Elementary Schools 15. of Animation Video Learning Media Based on Local Wisdom Tri Kaya Parisudha in Cultural Diversity Material Content Social Science Learning Grade IV Elementary 16. Animation-Based Learning Media for Thematic Learning of Elementary School Students 17. Web-Based Animation Video for Student Environmental Education at Elementary Schools 18. Video Media-Based Learning to Improve The Story Writing Ability of the 4th Graders of Public Elementary Schools in Cilacap Regency 19. Investigating the effectiveness of video segmentation on decreasing learners' cognitive load in mobile learning 20. THE INFLUENCE OF VIDEO-BASED LEARNING MEDIA (AUDIO-VISUAL) ON THE LEARNING EFFECTIVENESS OF STUDENTS IN JUNIOR HIGH SCHOOL 21. Design of digital game-based learning system for elementary mathematics problem solving 22. Effectiveness of Arabic Video Animation in Improving the Mastery of Arabic Vocabulary for Students of Islamic Junior School 23. THE EFFECT OF EDUCATION USING VIDEO ANIMATION ON ELEMENTARY SCHOOL IN HAND WASHING SKILL 24. The Development of Kinemaster Animation Video as a Media to Improve Science Literacy in Elementary Schools 25. The Effectiveness of video and random cars in the skills of experience-based story composition among the elementary school students 26. Animation Media on Human Digestive System Material for Fifth-Grade Elementary School Students 27. The effectiveness of video prompts created with animations in teaching car wash skills 28. Animated video as a Media for Learning Science in Elementary School 29. The effectiveness of video prompts created with animations in teaching car wash skills 30. The Effectiveness Of Animation Video In Teaching Speaking To Junior High School 31. The Effectiveness of Animated Video as Learning Media Towards The Perception of Healthy Snacks on Elementary School Students in Indonesia 32. The effectiveness of video clips to enhance students' achievement and motivation on history learning and facilitation 33. AUDIO-VISUAL MEDIA TO IMPROVE KNOWLEDGE ABOUT COVID-19 AMONG ELEMENTARY SCHOOL CHILDREN 34. Survey of Elementary School Teacher Needs on Video Learning Mathematics Based on Contextual Teaching and Learning in Palembang City (Similarity) 35. Teacher and Student Perspective of Animation-Based Instructional Videos to Increase Student Learning Motivation in English Writing Skill 36. Interactive Videoconferencing for collaborative learning at a distance in the school of 21st century: A case study in elementary schools in Greece 37. Game-based learning: A review on the effectiveness of educational games 38. Computer animations in medical education: a critical literature review 39. Effective educational videos: Principles and guidelines for maximizing student learning from video content 40. Development of video learning media based on powtoon application on the concept of the properties of light for elementary school students 41. The Effectiveness Of Problem-Based Interactive Physics E-Module On High School Students' Critical Thinking 42. Development of Learning Videos Based Discovery Learning for Class V Elementary School Temperma Material 43. The Use Of Animated Video in Improving Students' Reading Skill (A Quasi- Experimental Study of Seventh Grade Student at A Junior High School in Jalancagak … 44. based training (DBT) in the design of a video tutorial for software training 45. The effectiveness of interacting with scientific animations in chemistry using mobile devices on grade 12 students' spatial ability and scientific reasoning skills 46. THE EFFECTIVENESS OF ANIMATED VIDEO TO TEACH READING COMPREHENSION VIEWED FROM THE STUDENTS'READING INTEREST (An Experimental … 47. Effectiveness of case-based learning instruction on students' understanding of solubility equilibrium concepts 48. Enhancing Students' Writing Ability of Narrative Using Animation Video 49. Reviews in instructional video 50. FINAL PROJECT THE EFFECTIVENESS OF USING ANIMATION VIDEO FOR VOCATIONAL HIGH SCHOOL STUDENTS TO IMPROVE VOCABULARY 51. The Effectiveness of Video Scribe Sparkol on EFL Students' Grammar Ability 52. Learning with videos vs. learning with print: The role of interactive features 53. Attractive Learning Media to Cope with Students' Speaking Skills in the Industry 4.0 Using Sparkol Videoscribe. 54. Integrating interactive learner‐immersed video‐based virtual reality into learning and teaching of physical geography 55. The Utilization of Animation in the Theory of Procedure Text Writing for Vi-Grade SD Methodist-2 Medan Students 56. A study of an segmenting learning video technique to improve learning achievement for elementary school students 57. Media Development of Video Learning in the Social Discussion of Social Problems in Social Science (IPS) Lesson of Class IV in Public Elementary School … 58. DEVELOPMENT OF READING LEARNING VIDEOS FOR ELEMENTARY SCHOOL STUDENTS 59. Video and learning: a systematic review (2007--2017) 60. THE IMPLEMENTATION OF INTERACTIVE MULTIMEDIA IN IMPROVING MATHEMATICS LEARNING OUTCOMES 61. Review of the effectiveness of video media in instruction 62. Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning 63. Animation in computer-based instruction 64. Students' Speaking Skill Based on Video in Elementary School 65. The Implementation of Whiteboard Animation Video Based on Local Wisdom in Work and Energy Concept to Improve Senior High Schools Students' Learning … 66. The effectiveness of a bicycle safety program for improving safety-related knowledge and behavior in young elementary students 67. Video‐based educational tool improves patient comprehension of common prostate health terminology 68. Effectiveness of interactive multimedia environment on language acquisition skills of 6th grade students in the United Arab Emirates 69. Blending problem-based learning with Web technology positively impacts student learning outcomes in acid-base physiology 70. The Effectiveness of Interactive Multimedia in Learning Indonesian Language Skills in Higher Education 71. Multimedia Scenario Based Learning Programme for Enhancing the English Language Efficiency among Primary School Students. 72. The effectiveness of science experiment through multimedia teaching materials to improve students' critical thinking 73. The effects of computer animated elaboration strategies and practice on factual and application learning in an elementary science lesson 74. The Development of Interactive Media Based on Video Animation in the Use of a Total Station for Measurement Stake out the Building 75. The implementation of multimedia learning materials in teaching English speaking skills 76. THE EFFECTIVENESS OF ANIMATION VIDEO TO INCREASE ADOLESCENTS'NUTRITIONAL KNOWLEDGE 77. THE EFFECT OF VIDEO MEDIA AS FLOOD DISASTER EDUCATION IN ELEMENTARY SCHOOL STUDENTS IN BENGKULU CITY 78. The effect of problem‐based video instruction on learner satisfaction, comprehension and retention in college courses 79. Comparing apples and oranges? A critical look at research on learning from statics versus animations 80. Using Mobile Apps to Support Effective Game-Based Learning in the Mathematics Classroom 81. The Effect of Problem Based Learning Model by Animation Media on Student Learning Outcomes in Senior High School on Chemical Bonding Top 82. Optimising learning from animations by minimising cognitive load: Cognitive and affective consequences of signalling and segmentation methods 83. Technology infusion in Success for All: Reading outcomes for first graders 84. The Effectiveness of Using Animation Video” Tangled” in Teaching Vocabulary at the Tenth Grade of SMK Ma‟ arif 1 Kebumen in the Academic Year of 2015/2016 85. THE USE OF ANIMATION VIDEO AS LEARNING MEDIA FOR YOUNG LEARNERS TO IMPROVE EFL STUDENTS'MOTIVATION IN LEARNING ENGLISH 86. A meta-analysis of video modeling and video self-modeling interventions for children and adolescents with autism spectrum disorders 87. Animated Video of National Exam Subject Matter as An Online Learning Innovation for Elementary School Students in Sidokumpul Sub-District, Gresik 88. The effects of digital game-based learning on primary school students' English vocabulary achievement and acceptance 89. Animating student engagement: The impacts of cartoon instructional videos on learning experience 90. IMPACT OF USING ENGLISH ANIMATION VIDEO ON STUDENTS'SPEAKING ABILITY (A Quasi-experimental study at first semester of the Eighth Grade of SMPN 9 … 91. Effectiveness of Dynamic Visualisation in Video-based Animated Algebra Instruction 92. Animating student engagement: The impacts of cartoon instructional videos on learning experience 93. A Whiteboard Animation Multimedia to Improve Teachers' Ability in Understanding Classroom Action Research 94. Video-Based Blended Course for Computer Network Learning 95. Effects of Problem-Based Learning in a Web Environment on Conceptual Understanding: The Subject of Acids and Bases. 96. Effect of animated and interactive video variations on learners' motivation in distance Education 97. THE EFFECTIVENESS OF USING SUBTITLED ANIMATION VIDEO TO TEACH SPEAKING AT THE SEVENTH GRADE STUDENT OF MTS MIFTAHUL HUDA … 98. USING AN ANIMATION FILM ENTITLED" ZOOTOPIA" AS AN ALTERNATIVE MEDIA TO TEACH VOCABULARY TO ELEMENTARY SCHOOL STUDENTS 99. The Effectiveness of Animation Video Entitled “the Boy Who Cried Wolf” to Improve Students' Listening Skill of Narrative (an Experimental Research of Eighth … 100. Interactive Multimedia Analysis in Thematic Learning: A Study of Practical Aspect 101. Videos and Animations for Vocabulary Learning: A Study on Difficult Words. 102. Examining the design of media-rich cognitive tools as scaffolds in a multimedia problem based learning environment 103. Learning Video Media Based on the Powtoon Application on Solar System Learning Topics 104. Effects of Animation & Visuals on Learning High School Mathematics. 105. The effects of conceptual change texts accompanied with animations on overcoming 11th grade students' alternative conceptions of chemical bonding 106. An experimental study of animation, mathematics achievement, and attitude toward computer-assisted instruction 107. The effectiveness of animated video and written text resources for learning microeconomics: A laboratory experiment 108. The effectiveness of cardiopulmonary resuscitation instruction: animation versus dispatcher through a cellular phone 109. Animation, incidental learning, and continuing motivation. 110. Interactive Multimedia Learning: Students' Attitudes and Learning Impact in an Animation Course. 111. Animation as an aid to multimedia learning 112. Investigation of Pre-Service Science Teachers' Opinions about Using GoAnimate to Create Animated Videos. 113. How Animated Videos and the Snakes–Ladders Game Can Prevent Sexual Abuse in Children 114. USE OF ANIMATION IN LEARNING CATHOLIC RELIGIOUS EDUCATION LEVEL HIGH SCHOOL 115. Use of Animation Films for Young Learners to Teach English 116. Effects of practice with videos for software training 117. A courseware to script animated pedagogical agents in instructional material for elementary students in English education 118. Using multimedia in preservice education 119. Principles for using animation in computer-based instruction: Theoretical heuristics for effective design 120. 3-D computer animation vs. live-action video: Differences in viewers' response to instructional vignettes 121. … EFFECTIVENESS OF USING ANIMATED VIDEO TO INCREASE STUDENTS'ABILITY IN WRITING NARRATIVE TEXT (An Experimental Research to the Eighth Grade … 122. The effectiveness of video animation on students' listening ability (A Quasi- Experimental Study at the Eight Grade Students of SMP Dua Mei Ciputat year 2015/2016) 123. The Effect of Online Learning Environment Based on Caricature Animation Used in Science and Technology Course on the Success and Attitude of the Student for … 124. Implementing project-based learning in pre-service teacher education 125. The Effects of an Animation and Graphics-Based Program in Teaching English on Developing Listening and Speaking Skills of Second Grade Primary School … 126. Use of animated text to improve the learning of basic mathematics 127. The development of 3D animated video for mathematics learning in elementary schools 128. The Influence of Using Animation Media and Learning Motivation Toward Learning Results of Outomotive Students in SMK N 2 Payakumbuh 129. Educational Effects of Hollywood Animation (Persian Language) on the Components of Children's Socialization (Case Study of Boyshehr Elementary School Students … 130. Effects of 7e learning cycle model accompanied with computer animations on understanding of diffusion and osmosis concepts 131. Animated video for increasing primary school teachers' knowledge regarding first aid management of dental avulsion 132. Instructional animations can be superior to statics when learning human motor skills 133. The impact of media and technology in schools 134. The Probe Method: A problem-based learning model's affect on critical thinking skills of fourth and fifth grade social studies students 135. … Animated Learning Videos on Increasing Students' Motivation and Learning Outcomes in Citizenship Education During the Covid 19 Pandemic In Junior High Schools 136. … USING ANIMATION VIDEO AS A MEDIA IN IMPROVING STUDENTS'VOCABULARY MASTERY (AN EXPERIMENTAL RESEARCH AT THE EIGHTH GRADE … 137. The effectiveness of using folklore based animation media in teaching English articles for seventh grade MTs Al-Hikmah Sayung Demak in the academic year of 2017 … 138. A 3-D virtual reality model of the sun and the moon for e-learning at elementary schools 139. Assisted Animation Video Physics 140. Making learning active with interactive whiteboards, podcasts, and digital storytelling in ELL classrooms 141. APPLICATIONS OF MULTIMEDIA AND ITS EFFECTS ON THE TEACHING AND LEARNING PROCESS-A PERSPECTIVE STUDY 142. Captions, Whiteboards, Animation, and Videos: Technology Improves Access. 143. Use of animation in engaging teachers and students in assessment in Hong Kong higher education 144. ANIMATED VIDEO LECTURES AND STUDENTS ACHIEVEMENT AN EXPERIMENTAL APPROACH IN THE SUBJECT OF BIOLOGY 145. Attributes of animation for learning scientific knowledge 146. The Effectiveness of Interactive Instruction CD Designed through the Pre- School Students. 147. Research communiqué on the use of animated cartoons in teaching English to children with disorders and disabilities 148. Using animation as a means of enhancing learning of individuals with special needs 149. Effectiveness of multimodal dental health education with animated cartoons for improving knowledge, attitudes, oral hygiene practices and reducing dental … 150. Can Motion Graphic Animation About Snakes Improve Preschoolers' Detection on Snakes? A Study of Inattentional Blindness 151. Creating Digital Content Using Stop-Motion Animation: Delving into Expressions and Equations 152. Designing Stop Motion Video Using Learning Style Approach to Teach Vocabulary at 4th Grade SD Muhammadiyah Purwodiningratan II in the Academic Year 2015 … 153. Development of Motion System Animation Videos (SkelToon) to Increase Learning Motivation 154. A character experiential learning system: An animated vignette creating tool 155. Pengembangan media video berbasis powtoon pada mata pelajaran IPA di Kelas V 156. Learning from video modeling examples: Content kept equal, adults are more effective models than peers 157. Pengembangan media video animasi untuk meningkatkan motivasi belajar dan karakter kerja keras siswa sekolah dasar 158. The Effectiveness of STAD Model Assisted with Animation Film in the Learning of Writing Folklore of Grade IV Students 159. Effect of an animated classroom story embedded in online discussion on helping mathematics teachers learn to notice 160. Educative Learning Media For Elementary School Students 161. The animation and interactivity principles in multimedia learning 162. Basketball Learning Using Media-Based Animation 163. THE USE OF ANIMATION LEARNING VIDEO IN TEACHING VOCABULARY TO YOUNG LEARNERS DURING PANDEMIC COVID-19 QUARANTINE IN SD … 164. Does Collaboratively Constructing Contrasting-Case Animations Facilitate Learning? 165. COMPUTER ANIMATION DESIGN: A TOOL FOR DEVELOPING EFFECTIVE TEACHING SKILLS IN EARLY CARE CHILDHOOD EDUCATION (ECCE) 166. A model: animated logical mathematical tasks for the younger elementary school children 167. Animating Preservice Teachers' Noticing. 168. The case for social agency in computer-based teaching: Do students learn more deeply when they interact with animated pedagogical agents? 169. THE APPLICATION OF LEARNING USING ANIMATED VIDEO APPLICATIONS TO IMPROVE MATHEMATICS LEARNING OUTCOMES OF GRADE VI STUDENTS OF … 170. Animations showing Lego manipulative tasks: Three potential moderators of effectiveness 171. Undergraduate students' perceptions about animation based materials used in basic electronic and electronic components course 172. MEDIA ANIMASI PADA MATERI SISTEM PENCERNAAN MANUSIA KELAS V 173. A context-aware video prompt approach to improving students' in-field reflection levels Development of Learning Videos On The Content Of The Human Respiratory System Materials in Science Subjects on Students Grade Five in Elementary School 174. Comparative Effects of Power Point and Video Instructional Packages on CRS Students' Academic Achievement 175. … Negotiating Texts Based on Interactive Multimedia According to Design Experts for Students in 10th Grade Class Level of Tritech Informatika Vocational School … 176. Enabling Students' Active Participation to Learn Human Digestive System with Learning Videos 177. Assessing the effects of different multimedia materials on emotions and learning performance for visual and verbal style learners 178. Learning Multimedia Based on RPG Maker MV Material for Circumference and Area of Flat Shapes for Elementary School Students 179. Effects of web reading, online animation models, online flash models, and online youtube learning in digestive system 180. PLAGIAT ARTIKEL The Effect of Sparkol Videoscribe as Media in Presenting The English Material 181. Visual Audio Communication Design on the Role of Information Technology on Student Life Style of Universitas Raharja 182. Effectiveness of audio-visual aids in teaching lower secondary science in a rural secondary school 183. DEVELOPMENT OF INNOVATIVE INSTRUCTIONAL MEDIA BASED ON LECTORA FOR ELEMENTARY SCHOOL STUDENTS 184. The effectiveness of using folklore based animation media in teaching English articles for seventh grade MTs Al-Hikmah Sayung Demak in the academic year of 2017 … 185. The Development Of Teaching Video Media Based On Tri Kaya Parisudha In Educational Psychology Courses 186. Development of Online Science Learning Devices Cooperative Model Type STAD Assisted by Video Media to Improve Learning Outcomes of Elementary School … 187. Designing and analysing electronic student worksheet based on Kvisoft Flip Book Maker for elementary school student 188. The effects of simulation aided learning with various multimedia instructional message strategies on polytechnic Malaysia students' achievement 189. Video Instruction Versus Traditional Lecture Recalling Simple Steps 190. The effects of visual stimulation and body gesture on language learning achievement and curriculum interest. 191. Effectiveness of video modeling on motor performance for children with autism spectrum disorder 192. The effect of Lectora inspire-based interactive learning media in vocational high school 193. Effects of integrated video media on student achievement and attitudes in high school chemistry 194. Designing Stop Motion Video Using Learning Style Approach to Teach Vocabulary at 4th Grade SD Muhammadiyah Purwodiningratan II in the Academic Year 2015 … 195. Project‐Based Learning and Computer‐Based Modeling and Simulation 196. Inquiry-Based Training Model and the Design of E-Learning Environments. 197. Shader lamps: Animating real objects with image-based illumination 198. Understanding motion capture for computer animation and video games 199. Reanimating faces in images and video 200. Image and video based painterly animation 201. System for storage and retrieval of diverse types of information obtained from different media sources which includes video, audio, and text transcriptions 202. A method for animating viscoelastic fluids 203. Interactive animation of sprites in a video production 204. View synthesis for advanced 3D video systems 205. Animating eco-education: To see, feel, and discover in an augmented reality- based experiential learning environment 206. Rapid modeling of animated faces from video 207. Vision-based control of 3 D facial animation 208. Modeling, animating, and rendering complex scenes using volumetric textures 209. Animating images with drawings 210. System for animating program operation and displaying time-based relationships 211. Animating youth: The Disneyfication of children's culture 212. Video based instructional and entertainment system using animated figure 213. Modeling, tracking and interactive animation of faces and heads//using input from video 214. Dynamic 3D avatar creation from hand-held video input 215. Animating culture: Hollywood cartoons from the sound era 216. Creating animation from a video 217. Animation of three-dimensional characters along a path for motion video sequences 218. Animating gases with hybrid meshes 219. Animating lava flows 220. The use of video demonstrations and particulate animation in general chemistry 221. Controlled animation of video sprites 222. Video-based reconstruction of animatable human characters 223. Dense correspondence finding for parametrization-free animation reconstruction from video 224. Video puppetry: a performative interface for cutout animation 225. Video-based character animation 226. Animated video overlays 227. Animating to build higher cognitive understanding: A model for studying multimedia effectiveness in education 228. Real-time animations of emoticons using facial recognition during a video chat 229. A comparative study between animated intelligent tutoring systems AITS and video-based intelligent tutoring systems VITS 230. System, method and computer program for creating two dimensional (2D) or three dimensional (3D) computer animation from video 231. Facial expression based avatar rendering in video animation and method 232. Real-time facial animation from live video tracking 233. Creating fluid animation from a single image using video database 234. Optional animation sequences for character usage in a video game 235. Animated video clips: Learning in the current generation 236. System and method for creating animated video with personalized elements 237. Visualizing video sounds with sound word animation to enrich user experience 238. Making and animating transformable 3D models 239. Animating with Blender: how to create short animations from start to finish 240. Animating a virtual object within a virtual world 241. Animating objects using relative motion 242. Animating theoretical concepts for signal processing courses 243. Anticipating Other Worlds, Animating Our Selves: An Invitation to Comparative Education 244. A VIDEO BASED HUMAN SKELETON EXTRACTION TECHNIQUE FOR ANIMATION 245. Animating arbitrary topology 3D facial model using the MPEG-4 FaceDefTables 246. Animal gaits from video: Comparative studies 247. Implementasi Gerakan Manusia Pada Animasi 3D Dengan Menggunakan Menggunakan Metode Pose to pose 248. Animating the curriculum: integrating multimedia into teaching. 249. Creating and animating subject‐specific anatomical models 250. Animating civic education: developing a knowledge navigation system using blogging and topic map technology 251. Animating Shakespeare 252. A kinematic-variational model for animating skin with wrinkles 253. Real time digital video animation using compressed pixel mappings 254. Animating functional anatomy for the web 255. Video rewrite: Driving visual speech with audio 256. Animating human athletics 257. Phase-based video motion processing 258. Understanding motion capture for computer animation and video games 259. Image and video based painterly animation 260. Interactive animation of sprites in a video production 261. Rapid modeling of animated faces from video 262. A video database of moving faces and people 263. Modeling, animating, and rendering complex scenes using volumetric textures 264. Video face replacement 265. Video analysis of human dynamics—a survey 266. Tracking and modeling people in video sequences 267. Real time video game uses emulation of streaming over the internet in a broadcast event 268. Automated synchronization of video image sequences to new soundtracks 269. Creating animation from a video 270. Interactive real-time video editor and recorder 271. Controlled animation of video sprites 272. Few-shot video-to-video synthesis 273. Animating prairies in real-time 274. Video thumbnail 275. Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games. 276. Animating non-humanoid characters with human motion data 277. Video-based character animation 278. Animating to build higher cognitive understanding: A model for studying multimedia effectiveness in education 279. Automatic 3D face-modeling from video 280. Animating exploding objects 281. Animating human athletes 282. Animating speech of an avatar representing a participant in a mobile communication 283. Video poker game with enhanced bonus game 284. Animating by multi-level sampling 285. Animating interaction 286. Method of assisting player in entering commands in video game, video game system, video game storage medium, and method of controlling video game 287. Video acceleration magnification 288. Video motion capture 289. Animating animal motion from still 290. Animating Corrosion and Erosion. 291. Animating wrinkles by example on non-skinned cloth 292. Animating human motion 293. Animating speech of an avatar representing a participant in a mobile communication 294. Animating Mechanism: Animations and the Propagation of Affect in the Lively Arts of Protein Modelling. 295. Animating fire with sound 296. Animating talk and texts: Culturally relevant teacher read-alouds of informational texts 297. Animating functional anatomy for the web 298. Animating fluid sediment mixture in particle-laden flows 299. Animating formal proof at the surface: the Jape proof calculator 300. Animating and interacting with graphical evidence: Bringing courtrooms to life with virtual reconstructions 301. Animating an interactive conversational character for an educational game system 302. Animating reactive motion using momentum‐based inverse kinematics 303. Animating oscillatory motion with overlap: wiggly splines 304. Animating deformable objects using sparse spacetime constraints 305. Animation key-frame extraction and simplification using deformation analysis 306. Animating hierarchy: Disney and the globalization of capitalism 307. Gliimpse: Animating from markup code to rendered documents and vice versa 308. Real-time facial animation from live video tracking 309. Animating Preservice Teachers' Noticing. 310. Animation system and method for a animating object fracture 311. Animating microworlds from scripts and relational constraints 312. Method of animating a synthesized model of a human face driven by an acoustic signal 313. Animated people textures 314. Animating conversation in online games 315. Animating idle gaze in public places 316. Animating the everyday: London on camera circa 1900 317. Animating evidence: computer game technology in the courtroom 318. Animating shapes at arbitrary resolution with non-uniform stiffness 319. Animating objects using metadata 320. Animating human dressing 321. Animating treemaps 322. Animating scanned human models 323. Animating Shakespeare 324. Video realistic talking heads using hierarchical non-linear speech-appearance models 325. Animating athletic motion planning by example 326. Video methods beyond representation: Experimenting with multimodal, sensuous, affective intensities in the 21st century 327. Animating student engagement: The impacts of cartoon instructional videos on learning experience 328. Animating fracture 329. Animated video clips: Learning in the current generation 330. Animating quadrupeds: methods and applications 331. Animating the archive 332. Animating visible speech and facial expressions 333. Animating expressive faces across languages 334. Animating virtual actors in real environments 335. Animating 2D digital puppets with limited autonomy 336. Video gaming device and method of wagering on a virtual football game 337. Audeosynth: music-driven video montage 338. Animal gaits from video: Comparative studies 339. Video-based crowd synthesis 340. Method for Animating an Image Using Speech Data 341. Animating 3D facial models with MPEG-4 FaceDefTables 342. Animating edits to documents 343. Animating elastic rods with sound 344. Video content-aware advertisement placement 345. Animating Real-Time Game Characters with CDROM 346. Animating the body in museum exhibitions of fashion and dress 347. Simulating and animating social dynamics: embedding small pedestrian groups in crowds 348. Animating synthetic dyadic conversations with variations based on context and agent attributes 349. Animated image generating method and apparatus, readable storage medium storing animated image processing program and video game system 350. Animating organizational patterns 351. Animating three dimensional images by selectively processing intermediate animation frames 352. Animating arbitrary topology 3D facial model using the MPEG-4 FaceDefTables 353. Computer animation generating system 354. Animating Chinese ink painting through generating reproducible brush strokes 355. Animating recursive algorithms 356. Animating the Web-an SGML-based approach 357. Animating lip-sync characters with dominated animeme models 358. Animating theoretical concepts for signal processing courses 359. Animating lip-sync characters with dominated animeme models 360. Animating failure: digital collaboration at the intersection of sex, race and culture 361. Digitizing localism: Anticipating, assembling and animating a 'space'for UK hyperlocal media production 362. Animating the language machine: Computers and performance 363. Animating objects using relative motion 364. Animating TTS Messages in Android using OpenSource Tools 365. Animating best practice 366. Video playback image processing 367. Animating with Blender: how to create short animations from start to finish 368. Animating a virtual object within a virtual world 369. 370.