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HASIL SKRINING dari 980 di publish or perish menemukan 220 yang sesuai dengan judul

1. Motion graphic animation videos to improve the learning outcomes of elementary


school students.
2. Based Learning Video Media Using Problem Based Learning (PBL) Model to
Improve Student Learning Outcomes in 4Th Grade Students of Elementary School
3. Understanding Plant Reproductive System Through Animated Videos with Project-
Based Learning Activities
4. The effect of problem-based video animation instructions to improve students' critical
thinking skills
5. Animated Video Media vs Comic on Storytelling Skills: Which One is More
Effective?
6. The state of video-based learning: A review and future perspectives
7. The interactivity of video and collaboration for learning achievement, intrinsic
motivation, cognitive load, and behavior patterns in a digital game-based learning …
8. Development of 3D Animation Based Hydrocarbon Learning Media
9. Video-based learning: A critical analysis of the research published in 2003-2013 and
future visions
10. Analysis of the use of mathematic animation video as a line learning alternative to
learning motivation
11. The Hungry Ant: Development of Video-Based Learning on Polyhedron.
12. The Development of Animation Videos Based Flipped Classroom Learning on Heat
and Temperature Topics
13. Web-Based Animation Video for Student Environmental Education at Elementary
Schools.
14. Development of Animation Learning Media Based on Local Wisdom to Improve
Student Learning Outcomes in Elementary Schools
15. of Animation Video Learning Media Based on Local Wisdom Tri Kaya Parisudha in
Cultural Diversity Material Content Social Science Learning Grade IV Elementary
16. Animation-Based Learning Media for Thematic Learning of Elementary School
Students
17. Web-Based Animation Video for Student Environmental Education at Elementary
Schools
18. Video Media-Based Learning to Improve The Story Writing Ability of the 4th
Graders of Public Elementary Schools in Cilacap Regency
19. Investigating the effectiveness of video segmentation on decreasing learners'
cognitive load in mobile learning
20. THE INFLUENCE OF VIDEO-BASED LEARNING MEDIA (AUDIO-VISUAL)
ON THE LEARNING EFFECTIVENESS OF STUDENTS IN JUNIOR HIGH
SCHOOL
21. Design of digital game-based learning system for elementary mathematics problem
solving
22. Effectiveness of Arabic Video Animation in Improving the Mastery of Arabic
Vocabulary for Students of Islamic Junior School
23. THE EFFECT OF EDUCATION USING VIDEO ANIMATION ON
ELEMENTARY SCHOOL IN HAND WASHING SKILL
24. The Development of Kinemaster Animation Video as a Media to Improve Science
Literacy in Elementary Schools
25. The Effectiveness of video and random cars in the skills of experience-based story
composition among the elementary school students
26. Animation Media on Human Digestive System Material for Fifth-Grade Elementary
School Students
27. The effectiveness of video prompts created with animations in teaching car wash
skills
28. Animated video as a Media for Learning Science in Elementary School
29. The effectiveness of video prompts created with animations in teaching car wash
skills
30. The Effectiveness Of Animation Video In Teaching Speaking To Junior High School
31. The Effectiveness of Animated Video as Learning Media Towards The Perception of
Healthy Snacks on Elementary School Students in Indonesia
32. The effectiveness of video clips to enhance students' achievement and motivation on
history learning and facilitation
33. AUDIO-VISUAL MEDIA TO IMPROVE KNOWLEDGE ABOUT COVID-19
AMONG ELEMENTARY SCHOOL CHILDREN
34. Survey of Elementary School Teacher Needs on Video Learning Mathematics Based
on Contextual Teaching and Learning in Palembang City (Similarity)
35. Teacher and Student Perspective of Animation-Based Instructional Videos to Increase
Student Learning Motivation in English Writing Skill
36. Interactive Videoconferencing for collaborative learning at a distance in the school of
21st century: A case study in elementary schools in Greece
37. Game-based learning: A review on the effectiveness of educational games
38. Computer animations in medical education: a critical literature review
39. Effective educational videos: Principles and guidelines for maximizing student
learning from video content
40. Development of video learning media based on powtoon application on the concept of
the properties of light for elementary school students
41. The Effectiveness Of Problem-Based Interactive Physics E-Module On High School
Students' Critical Thinking
42. Development of Learning Videos Based Discovery Learning for Class V Elementary
School Temperma Material
43. The Use Of Animated Video in Improving Students' Reading Skill (A Quasi-
Experimental Study of Seventh Grade Student at A Junior High School in Jalancagak

44. based training (DBT) in the design of a video tutorial for software training
45. The effectiveness of interacting with scientific animations in chemistry using mobile
devices on grade 12 students' spatial ability and scientific reasoning skills
46. THE EFFECTIVENESS OF ANIMATED VIDEO TO TEACH READING
COMPREHENSION VIEWED FROM THE STUDENTS'READING INTEREST
(An Experimental …
47. Effectiveness of case-based learning instruction on students' understanding of
solubility equilibrium concepts
48. Enhancing Students' Writing Ability of Narrative Using Animation Video
49. Reviews in instructional video
50. FINAL PROJECT THE EFFECTIVENESS OF USING ANIMATION VIDEO FOR
VOCATIONAL HIGH SCHOOL STUDENTS TO IMPROVE VOCABULARY
51. The Effectiveness of Video Scribe Sparkol on EFL Students' Grammar Ability
52. Learning with videos vs. learning with print: The role of interactive features
53. Attractive Learning Media to Cope with Students' Speaking Skills in the Industry 4.0
Using Sparkol Videoscribe.
54. Integrating interactive learner‐immersed video‐based virtual reality into learning and
teaching of physical geography
55. The Utilization of Animation in the Theory of Procedure Text Writing for Vi-Grade
SD Methodist-2 Medan Students
56. A study of an segmenting learning video technique to improve learning achievement
for elementary school students
57. Media Development of Video Learning in the Social Discussion of Social Problems in
Social Science (IPS) Lesson of Class IV in Public Elementary School …
58. DEVELOPMENT OF READING LEARNING VIDEOS FOR ELEMENTARY
SCHOOL STUDENTS
59. Video and learning: a systematic review (2007--2017)
60. THE IMPLEMENTATION OF INTERACTIVE MULTIMEDIA IN IMPROVING
MATHEMATICS LEARNING OUTCOMES
61. Review of the effectiveness of video media in instruction
62. Integrating video-capture virtual reality technology into a physically interactive
learning environment for English learning
63. Animation in computer-based instruction
64. Students' Speaking Skill Based on Video in Elementary School
65. The Implementation of Whiteboard Animation Video Based on Local Wisdom in
Work and Energy Concept to Improve Senior High Schools Students' Learning …
66. The effectiveness of a bicycle safety program for improving safety-related knowledge
and behavior in young elementary students
67. Video‐based educational tool improves patient comprehension of common prostate
health terminology
68. Effectiveness of interactive multimedia environment on language acquisition skills of
6th grade students in the United Arab Emirates
69. Blending problem-based learning with Web technology positively impacts student
learning outcomes in acid-base physiology
70. The Effectiveness of Interactive Multimedia in Learning Indonesian Language Skills
in Higher Education
71. Multimedia Scenario Based Learning Programme for Enhancing the English
Language Efficiency among Primary School Students.
72. The effectiveness of science experiment through multimedia teaching materials to
improve students' critical thinking
73. The effects of computer animated elaboration strategies and practice on factual and
application learning in an elementary science lesson
74. The Development of Interactive Media Based on Video Animation in the Use of a
Total Station for Measurement Stake out the Building
75. The implementation of multimedia learning materials in teaching English speaking
skills
76. THE EFFECTIVENESS OF ANIMATION VIDEO TO INCREASE
ADOLESCENTS'NUTRITIONAL KNOWLEDGE
77. THE EFFECT OF VIDEO MEDIA AS FLOOD DISASTER EDUCATION IN
ELEMENTARY SCHOOL STUDENTS IN BENGKULU CITY
78. The effect of problem‐based video instruction on learner satisfaction, comprehension
and retention in college courses
79. Comparing apples and oranges? A critical look at research on learning from statics
versus animations
80. Using Mobile Apps to Support Effective Game-Based Learning in the Mathematics
Classroom
81. The Effect of Problem Based Learning Model by Animation Media on Student
Learning Outcomes in Senior High School on Chemical Bonding Top
82. Optimising learning from animations by minimising cognitive load: Cognitive and
affective consequences of signalling and segmentation methods
83. Technology infusion in Success for All: Reading outcomes for first graders
84. The Effectiveness of Using Animation Video” Tangled” in Teaching Vocabulary at
the Tenth Grade of SMK Ma‟ arif 1 Kebumen in the Academic Year of 2015/2016
85. THE USE OF ANIMATION VIDEO AS LEARNING MEDIA FOR YOUNG
LEARNERS TO IMPROVE EFL STUDENTS'MOTIVATION IN LEARNING
ENGLISH
86. A meta-analysis of video modeling and video self-modeling interventions for children
and adolescents with autism spectrum disorders
87. Animated Video of National Exam Subject Matter as An Online Learning Innovation
for Elementary School Students in Sidokumpul Sub-District, Gresik
88. The effects of digital game-based learning on primary school students' English
vocabulary achievement and acceptance
89. Animating student engagement: The impacts of cartoon instructional videos on
learning experience
90. IMPACT OF USING ENGLISH ANIMATION VIDEO ON
STUDENTS'SPEAKING ABILITY (A Quasi-experimental study at first semester of
the Eighth Grade of SMPN 9 …
91. Effectiveness of Dynamic Visualisation in Video-based Animated Algebra Instruction
92. Animating student engagement: The impacts of cartoon instructional videos on
learning experience
93. A Whiteboard Animation Multimedia to Improve Teachers' Ability in Understanding
Classroom Action Research
94. Video-Based Blended Course for Computer Network Learning
95. Effects of Problem-Based Learning in a Web Environment on Conceptual
Understanding: The Subject of Acids and Bases.
96. Effect of animated and interactive video variations on learners' motivation in distance
Education
97. THE EFFECTIVENESS OF USING SUBTITLED ANIMATION VIDEO TO
TEACH SPEAKING AT THE SEVENTH GRADE STUDENT OF MTS
MIFTAHUL HUDA …
98. USING AN ANIMATION FILM ENTITLED" ZOOTOPIA" AS AN
ALTERNATIVE MEDIA TO TEACH VOCABULARY TO ELEMENTARY
SCHOOL STUDENTS
99. The Effectiveness of Animation Video Entitled “the Boy Who Cried Wolf” to
Improve Students' Listening Skill of Narrative (an Experimental Research of Eighth

100. Interactive Multimedia Analysis in Thematic Learning: A Study of Practical Aspect
101. Videos and Animations for Vocabulary Learning: A Study on Difficult Words.
102. Examining the design of media-rich cognitive tools as scaffolds in a multimedia
problem based learning environment
103. Learning Video Media Based on the Powtoon Application on Solar System
Learning Topics
104. Effects of Animation & Visuals on Learning High School Mathematics.
105. The effects of conceptual change texts accompanied with animations on
overcoming 11th grade students' alternative conceptions of chemical bonding
106. An experimental study of animation, mathematics achievement, and attitude
toward computer-assisted instruction
107. The effectiveness of animated video and written text resources for learning
microeconomics: A laboratory experiment
108. The effectiveness of cardiopulmonary resuscitation instruction: animation
versus dispatcher through a cellular phone
109. Animation, incidental learning, and continuing motivation.
110. Interactive Multimedia Learning: Students' Attitudes and Learning Impact in
an Animation Course.
111. Animation as an aid to multimedia learning
112. Investigation of Pre-Service Science Teachers' Opinions about Using
GoAnimate to Create Animated Videos.
113. How Animated Videos and the Snakes–Ladders Game Can Prevent Sexual
Abuse in Children
114. USE OF ANIMATION IN LEARNING CATHOLIC RELIGIOUS
EDUCATION LEVEL HIGH SCHOOL
115. Use of Animation Films for Young Learners to Teach English
116. Effects of practice with videos for software training
117. A courseware to script animated pedagogical agents in instructional material
for elementary students in English education
118. Using multimedia in preservice education
119. Principles for using animation in computer-based instruction: Theoretical
heuristics for effective design
120. 3-D computer animation vs. live-action video: Differences in viewers'
response to instructional vignettes
121. … EFFECTIVENESS OF USING ANIMATED VIDEO TO INCREASE
STUDENTS'ABILITY IN WRITING NARRATIVE TEXT (An Experimental
Research to the Eighth Grade …
122. The effectiveness of video animation on students' listening ability (A Quasi-
Experimental Study at the Eight Grade Students of SMP Dua Mei Ciputat year
2015/2016)
123. The Effect of Online Learning Environment Based on Caricature Animation
Used in Science and Technology Course on the Success and Attitude of the Student
for …
124. Implementing project-based learning in pre-service teacher education
125. The Effects of an Animation and Graphics-Based Program in Teaching
English on Developing Listening and Speaking Skills of Second Grade Primary
School …
126. Use of animated text to improve the learning of basic mathematics
127. The development of 3D animated video for mathematics learning in
elementary schools
128. The Influence of Using Animation Media and Learning Motivation Toward
Learning Results of Outomotive Students in SMK N 2 Payakumbuh
129. Educational Effects of Hollywood Animation (Persian Language) on the
Components of Children's Socialization (Case Study of Boyshehr Elementary School
Students …
130. Effects of 7e learning cycle model accompanied with computer animations on
understanding of diffusion and osmosis concepts
131. Animated video for increasing primary school teachers' knowledge regarding
first aid management of dental avulsion
132. Instructional animations can be superior to statics when learning human motor
skills
133. The impact of media and technology in schools
134. The Probe Method: A problem-based learning model's affect on critical
thinking skills of fourth and fifth grade social studies students
135. … Animated Learning Videos on Increasing Students' Motivation and
Learning Outcomes in Citizenship Education During the Covid 19 Pandemic In Junior
High Schools
136. … USING ANIMATION VIDEO AS A MEDIA IN IMPROVING
STUDENTS'VOCABULARY MASTERY (AN EXPERIMENTAL RESEARCH AT
THE EIGHTH GRADE …
137. The effectiveness of using folklore based animation media in teaching English
articles for seventh grade MTs Al-Hikmah Sayung Demak in the academic year of
2017 …
138. A 3-D virtual reality model of the sun and the moon for e-learning at
elementary schools
139. Assisted Animation Video Physics
140. Making learning active with interactive whiteboards, podcasts, and digital
storytelling in ELL classrooms
141. APPLICATIONS OF MULTIMEDIA AND ITS EFFECTS ON THE
TEACHING AND LEARNING PROCESS-A PERSPECTIVE STUDY
142. Captions, Whiteboards, Animation, and Videos: Technology Improves
Access.
143. Use of animation in engaging teachers and students in assessment in Hong
Kong higher education
144. ANIMATED VIDEO LECTURES AND STUDENTS ACHIEVEMENT AN
EXPERIMENTAL APPROACH IN THE SUBJECT OF BIOLOGY
145. Attributes of animation for learning scientific knowledge
146. The Effectiveness of Interactive Instruction CD Designed through the Pre-
School Students.
147. Research communiqué on the use of animated cartoons in teaching English to
children with disorders and disabilities
148. Using animation as a means of enhancing learning of individuals with special
needs
149. Effectiveness of multimodal dental health education with animated cartoons
for improving knowledge, attitudes, oral hygiene practices and reducing dental …
150. Can Motion Graphic Animation About Snakes Improve Preschoolers'
Detection on Snakes? A Study of Inattentional Blindness
151. Creating Digital Content Using Stop-Motion Animation: Delving into
Expressions and Equations
152. Designing Stop Motion Video Using Learning Style Approach to Teach
Vocabulary at 4th Grade SD Muhammadiyah Purwodiningratan II in the Academic
Year 2015 …
153. Development of Motion System Animation Videos (SkelToon) to Increase
Learning Motivation
154. A character experiential learning system: An animated vignette creating tool
155. Pengembangan media video berbasis powtoon pada mata pelajaran IPA di
Kelas V
156. Learning from video modeling examples: Content kept equal, adults are more
effective models than peers
157. Pengembangan media video animasi untuk meningkatkan motivasi belajar dan
karakter kerja keras siswa sekolah dasar
158. The Effectiveness of STAD Model Assisted with Animation Film in the
Learning of Writing Folklore of Grade IV Students
159. Effect of an animated classroom story embedded in online discussion on
helping mathematics teachers learn to notice
160. Educative Learning Media For Elementary School Students
161. The animation and interactivity principles in multimedia learning
162. Basketball Learning Using Media-Based Animation
163. THE USE OF ANIMATION LEARNING VIDEO IN TEACHING
VOCABULARY TO YOUNG LEARNERS DURING PANDEMIC COVID-19
QUARANTINE IN SD …
164. Does Collaboratively Constructing Contrasting-Case Animations Facilitate
Learning?
165. COMPUTER ANIMATION DESIGN: A TOOL FOR DEVELOPING
EFFECTIVE TEACHING SKILLS IN EARLY CARE CHILDHOOD EDUCATION
(ECCE)
166. A model: animated logical mathematical tasks for the younger elementary
school children
167. Animating Preservice Teachers' Noticing.
168. The case for social agency in computer-based teaching: Do students learn
more deeply when they interact with animated pedagogical agents?
169. THE APPLICATION OF LEARNING USING ANIMATED VIDEO
APPLICATIONS TO IMPROVE MATHEMATICS LEARNING OUTCOMES OF
GRADE VI STUDENTS OF …
170. Animations showing Lego manipulative tasks: Three potential moderators of
effectiveness
171. Undergraduate students' perceptions about animation based materials used in
basic electronic and electronic components course
172. MEDIA ANIMASI PADA MATERI SISTEM PENCERNAAN MANUSIA
KELAS V
173. A context-aware video prompt approach to improving students' in-field
reflection levels
Development of Learning Videos On The Content Of The Human Respiratory System
Materials in Science Subjects on Students Grade Five in Elementary School
174. Comparative Effects of Power Point and Video Instructional Packages on CRS
Students' Academic Achievement
175. … Negotiating Texts Based on Interactive Multimedia According to Design
Experts for Students in 10th Grade Class Level of Tritech Informatika Vocational
School …
176. Enabling Students' Active Participation to Learn Human Digestive System
with Learning Videos
177. Assessing the effects of different multimedia materials on emotions and
learning performance for visual and verbal style learners
178. Learning Multimedia Based on RPG Maker MV Material for Circumference
and Area of Flat Shapes for Elementary School Students
179. Effects of web reading, online animation models, online flash models, and
online youtube learning in digestive system
180. PLAGIAT ARTIKEL The Effect of Sparkol Videoscribe as Media in
Presenting The English Material
181. Visual Audio Communication Design on the Role of Information Technology
on Student Life Style of Universitas Raharja
182. Effectiveness of audio-visual aids in teaching lower secondary science in a
rural secondary school
183. DEVELOPMENT OF INNOVATIVE INSTRUCTIONAL MEDIA BASED
ON LECTORA FOR ELEMENTARY SCHOOL STUDENTS
184. The effectiveness of using folklore based animation media in teaching English
articles for seventh grade MTs Al-Hikmah Sayung Demak in the academic year of
2017 …
185. The Development Of Teaching Video Media Based On Tri Kaya Parisudha In
Educational Psychology Courses
186. Development of Online Science Learning Devices Cooperative Model Type
STAD Assisted by Video Media to Improve Learning Outcomes of Elementary
School …
187. Designing and analysing electronic student worksheet based on Kvisoft Flip
Book Maker for elementary school student
188. The effects of simulation aided learning with various multimedia instructional
message strategies on polytechnic Malaysia students' achievement
189. Video Instruction Versus Traditional Lecture Recalling Simple Steps
190. The effects of visual stimulation and body gesture on language learning
achievement and curriculum interest.
191. Effectiveness of video modeling on motor performance for children with
autism spectrum disorder
192. The effect of Lectora inspire-based interactive learning media in vocational
high school
193. Effects of integrated video media on student achievement and attitudes in high
school chemistry
194. Designing Stop Motion Video Using Learning Style Approach to Teach
Vocabulary at 4th Grade SD Muhammadiyah Purwodiningratan II in the Academic
Year 2015 …
195. Project‐Based Learning and Computer‐Based Modeling and Simulation
196. Inquiry-Based Training Model and the Design of E-Learning Environments.
197. Shader lamps: Animating real objects with image-based illumination
198. Understanding motion capture for computer animation and video games
199. Reanimating faces in images and video
200. Image and video based painterly animation
201. System for storage and retrieval of diverse types of information obtained from
different media sources which includes video, audio, and text transcriptions
202. A method for animating viscoelastic fluids
203. Interactive animation of sprites in a video production
204. View synthesis for advanced 3D video systems
205. Animating eco-education: To see, feel, and discover in an augmented reality-
based experiential learning environment
206. Rapid modeling of animated faces from video
207. Vision-based control of 3 D facial animation
208. Modeling, animating, and rendering complex scenes using volumetric textures
209. Animating images with drawings
210. System for animating program operation and displaying time-based
relationships
211. Animating youth: The Disneyfication of children's culture
212. Video based instructional and entertainment system using animated figure
213. Modeling, tracking and interactive animation of faces and heads//using input
from video
214. Dynamic 3D avatar creation from hand-held video input
215. Animating culture: Hollywood cartoons from the sound era
216. Creating animation from a video
217. Animation of three-dimensional characters along a path for motion video
sequences
218. Animating gases with hybrid meshes
219. Animating lava flows
220. The use of video demonstrations and particulate animation in general
chemistry
221. Controlled animation of video sprites
222. Video-based reconstruction of animatable human characters
223. Dense correspondence finding for parametrization-free animation
reconstruction from video
224. Video puppetry: a performative interface for cutout animation
225. Video-based character animation
226. Animated video overlays
227. Animating to build higher cognitive understanding: A model for studying
multimedia effectiveness in education
228. Real-time animations of emoticons using facial recognition during a video
chat
229. A comparative study between animated intelligent tutoring systems AITS and
video-based intelligent tutoring systems VITS
230. System, method and computer program for creating two dimensional (2D) or
three dimensional (3D) computer animation from video
231. Facial expression based avatar rendering in video animation and method
232. Real-time facial animation from live video tracking
233. Creating fluid animation from a single image using video database
234. Optional animation sequences for character usage in a video game
235. Animated video clips: Learning in the current generation
236. System and method for creating animated video with personalized elements
237. Visualizing video sounds with sound word animation to enrich user experience
238. Making and animating transformable 3D models
239. Animating with Blender: how to create short animations from start to finish
240. Animating a virtual object within a virtual world
241. Animating objects using relative motion
242. Animating theoretical concepts for signal processing courses
243. Anticipating Other Worlds, Animating Our Selves: An Invitation to
Comparative Education
244. A VIDEO BASED HUMAN SKELETON EXTRACTION TECHNIQUE
FOR ANIMATION
245. Animating arbitrary topology 3D facial model using the MPEG-4
FaceDefTables
246. Animal gaits from video: Comparative studies
247. Implementasi Gerakan Manusia Pada Animasi 3D Dengan Menggunakan
Menggunakan Metode Pose to pose
248. Animating the curriculum: integrating multimedia into teaching.
249. Creating and animating subject‐specific anatomical models
250. Animating civic education: developing a knowledge navigation system using
blogging and topic map technology
251. Animating Shakespeare
252. A kinematic-variational model for animating skin with wrinkles
253. Real time digital video animation using compressed pixel mappings
254. Animating functional anatomy for the web
255. Video rewrite: Driving visual speech with audio
256. Animating human athletics
257. Phase-based video motion processing
258. Understanding motion capture for computer animation and video games
259. Image and video based painterly animation
260. Interactive animation of sprites in a video production
261. Rapid modeling of animated faces from video
262. A video database of moving faces and people
263. Modeling, animating, and rendering complex scenes using volumetric textures
264. Video face replacement
265. Video analysis of human dynamics—a survey
266. Tracking and modeling people in video sequences
267. Real time video game uses emulation of streaming over the internet in a
broadcast event
268. Automated synchronization of video image sequences to new soundtracks
269. Creating animation from a video
270. Interactive real-time video editor and recorder
271. Controlled animation of video sprites
272. Few-shot video-to-video synthesis
273. Animating prairies in real-time
274. Video thumbnail
275. Gran Stylissimo: The Audiovisual Elements and Styles in Computer and
Video Games.
276. Animating non-humanoid characters with human motion data
277. Video-based character animation
278. Animating to build higher cognitive understanding: A model for studying
multimedia effectiveness in education
279. Automatic 3D face-modeling from video
280. Animating exploding objects
281. Animating human athletes
282. Animating speech of an avatar representing a participant in a mobile
communication
283. Video poker game with enhanced bonus game
284. Animating by multi-level sampling
285. Animating interaction
286. Method of assisting player in entering commands in video game, video game
system, video game storage medium, and method of controlling video game
287. Video acceleration magnification
288. Video motion capture
289. Animating animal motion from still
290. Animating Corrosion and Erosion.
291. Animating wrinkles by example on non-skinned cloth
292. Animating human motion
293. Animating speech of an avatar representing a participant in a mobile
communication
294. Animating Mechanism: Animations and the Propagation of Affect in the
Lively Arts of Protein Modelling.
295. Animating fire with sound
296. Animating talk and texts: Culturally relevant teacher read-alouds of
informational texts
297. Animating functional anatomy for the web
298. Animating fluid sediment mixture in particle-laden flows
299. Animating formal proof at the surface: the Jape proof calculator
300. Animating and interacting with graphical evidence: Bringing courtrooms to
life with virtual reconstructions
301. Animating an interactive conversational character for an educational game
system
302. Animating reactive motion using momentum‐based inverse kinematics
303. Animating oscillatory motion with overlap: wiggly splines
304. Animating deformable objects using sparse spacetime constraints
305. Animation key-frame extraction and simplification using deformation analysis
306. Animating hierarchy: Disney and the globalization of capitalism
307. Gliimpse: Animating from markup code to rendered documents and vice versa
308. Real-time facial animation from live video tracking
309. Animating Preservice Teachers' Noticing.
310. Animation system and method for a animating object fracture
311. Animating microworlds from scripts and relational constraints
312. Method of animating a synthesized model of a human face driven by an
acoustic signal
313. Animated people textures
314. Animating conversation in online games
315. Animating idle gaze in public places
316. Animating the everyday: London on camera circa 1900
317. Animating evidence: computer game technology in the courtroom
318. Animating shapes at arbitrary resolution with non-uniform stiffness
319. Animating objects using metadata
320. Animating human dressing
321. Animating treemaps
322. Animating scanned human models
323. Animating Shakespeare
324. Video realistic talking heads using hierarchical non-linear speech-appearance
models
325. Animating athletic motion planning by example
326. Video methods beyond representation: Experimenting with multimodal,
sensuous, affective intensities in the 21st century
327. Animating student engagement: The impacts of cartoon instructional videos
on learning experience
328. Animating fracture
329. Animated video clips: Learning in the current generation
330. Animating quadrupeds: methods and applications
331. Animating the archive
332. Animating visible speech and facial expressions
333. Animating expressive faces across languages
334. Animating virtual actors in real environments
335. Animating 2D digital puppets with limited autonomy
336. Video gaming device and method of wagering on a virtual football game
337. Audeosynth: music-driven video montage
338. Animal gaits from video: Comparative studies
339. Video-based crowd synthesis
340. Method for Animating an Image Using Speech Data
341. Animating 3D facial models with MPEG-4 FaceDefTables
342. Animating edits to documents
343. Animating elastic rods with sound
344. Video content-aware advertisement placement
345. Animating Real-Time Game Characters with CDROM
346. Animating the body in museum exhibitions of fashion and dress
347. Simulating and animating social dynamics: embedding small pedestrian
groups in crowds
348. Animating synthetic dyadic conversations with variations based on context
and agent attributes
349. Animated image generating method and apparatus, readable storage medium
storing animated image processing program and video game system
350. Animating organizational patterns
351. Animating three dimensional images by selectively processing intermediate
animation frames
352. Animating arbitrary topology 3D facial model using the MPEG-4
FaceDefTables
353. Computer animation generating system
354. Animating Chinese ink painting through generating reproducible brush strokes
355. Animating recursive algorithms
356. Animating the Web-an SGML-based approach
357. Animating lip-sync characters with dominated animeme models
358. Animating theoretical concepts for signal processing courses
359. Animating lip-sync characters with dominated animeme models
360. Animating failure: digital collaboration at the intersection of sex, race and
culture
361. Digitizing localism: Anticipating, assembling and animating a 'space'for UK
hyperlocal media production
362. Animating the language machine: Computers and performance
363. Animating objects using relative motion
364. Animating TTS Messages in Android using OpenSource Tools
365. Animating best practice
366. Video playback image processing
367. Animating with Blender: how to create short animations from start to finish
368. Animating a virtual object within a virtual world
369.
370.

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