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Tournaments- Africa Cup

How to Play

1. General description
2. Game description
3. Game rules
4. How to place a bet?
5. How to see the results?
6. Game sequence
7. Betting Opportunities
8. Glossary
9. Special cases

1. General description
A series of association Football matches in 3D animation involving fictional teams.The Tournaments-
Africa Cup game aims to mimic the Cups competition format.

● Frequency. This is a Scheduled game, so the video action of the games will start in pre-defined
time periods (determined by a countdown) in which the user shall place the bets before the
display of the “no more bets” screen (ten seconds before the beginning of the event).

● Single bets. This is to place a bet on a single event selection. If the result is successful, the
prize will be the result of multiplying the stake by the Odds.

● Multiple bets: Also known as an accumulator. This allows the user to combine 2 or more
selections of different events into a single bet and the odds of the selections are multiplied
together to produce a single price. For the bet to win all selections must win.

● System bets: All combinations of single and multiple bets are automatically generated for the
user depending on the number of selections of different events chosen. For example if 3 selections
(a, b and c) were chosen the system bets generated would be 7 separate bets: 3 x Singles (a, b
and c), 3 x Doubles (a and b, a and c, b and c) and 1 x treble (where all selections a, b and c must
win). The user can then choose which of these options to bet on and the stake. It's not necessary
for all selections to win in a system. Odds for multiple bets are calculated by multiplying the odds
of the selections together, the same way as Multiple Bets above.

● Maximum payout. Each bet type has a Maximum payout amount. This amount will be shown
if the payout of the selection exceeds the Maximum permitted.
● Minimum and Maximum bet. Each bet type has a Minimum and Maximum bet amount. These
amounts will be shown if the Stake entered is less than the Minimum required or more than the
Maximum permitted.

● Odds. This game offers Odds in the following formats: Decimal, *Fractional, American, Hong
Kong and Indo.

*The fractional odds are rounded down to the integer part (e.g. 33.4 will be 32/1) in the representation
of the odds, however the calculation of the win will be paid on the basis of the decimal odds. You can
switch to a decimal view to see the exact odds.

2. Game description
Tournaments- Africa Cup is a scheduled game and offers the possibility to bet on a series of Football
matches.

3. Game rules
1. The 24 national teams involved in the AFRICA CUP are used:

● Cameroon ● Guinea ● Nigeria ● Equatorial Guinea


● Burkina Faso ● Malawi ● Egypt ● Cote d’Ivoire
● Ethiopia ● Morocco ● Sudan ● Tunisia
● Cape Verde ● Ghana ● Guinea-Bissau ● Mali
● Senegal ● Comoros ● Algeria ● Mauritania
● Zimbabwe ● Gabon ● Sierra Leone ● Gambia

2. The original groups are:

Group A Group B Group C

A1. CAM B1. SEN C1. MAR


A2. BFA B2. ZIM C2. GHA
A3. ETH B3. GUI C3. COM
A4. CPV B4. MWI C4. GAB

Group D Group E Group F

D1. NGA E1. ALG F1. TUN


D2. EGY E2. SLE F2. MLI
D3. SDN E3. EQB F3. MTN
D4. GNB E4. CIV F4. GAM
3. The competition is divided in two phases:

a) Group stage
i) 24 teams take part in the group stage
ii) 6 groups (identified by a letter from A to F) of 4 teams, A1, A2, A3, A4...
iii) Each team plays one match against all of the other teams in the same group, with
three points for a win, one point for a draw and none for a defeat.
iv) Each matchday is divided into two rounds:
▪ 6 matches per round
▪ 12 teams per matchday
v) The total number of match days are 3 and so there will be 6 Rounds.
vi) There are 6 Total matches per group:

Matchday 1
Matchday 1 Round.1 Matchday 1 Round.2

1. A1. CAM vs A2. BFA 1. C1. MAR vs C2. GHA


2. A3. ETH vs A4. CPV 2. D3. SDN vs D4. GNB
3. B1. SEN vs B2. ZIM 3. E3. EQB vs E4. CIV
4. B3. GUI vs B4. MWI 4. E1. ALG vs E2. SLE
5. D1. NGA vs D2. EGY 5. F1. TUN vs F2. MLI
6. C3. COM vs C4. GAB 6. F3. MTN vs F4. GAM

Matchday 2
Matchday 2 Round.1 Matchday 2 Round.2

1. B2. ZIM vs B4. MWI 1. E2. SLE vs E4. CIV


2. A1. CAM vs A3. ETH 2. D2. EGY vs D4. GNB
3. A2. BFA vs A4. CPV 3. D1. NGA vs D3. SDN
4. C2. GHA vs C4. GAB 4. F1. TUN vs F3. MTN
5. B1. SEN vs B3. GUI 5. F2. MLI. vs F4. GAM
6. C1. MAR vs C3. COM 6. E1. ALG vs E3. EQB

Matchday 3
Matchday 3 Round.1 Matchday 3 Round.2

1. A2. BFA vs A3. ETH 1. D4. GNB vs D1. NGA


2. A4. CPV vs A1. CAM 2. D2. EGY vs D3. SDN
3. C2. GHA vs C3. COM 3. E2. SLE vs E3. EQB
4. C4. GAB vs C1. MAR 4. E4. CIV. vs E1. ALG
5. B2. ZIM vs B3. GUI 5. F4. GAM vs F1. TUN
6. B4. MWI vs B1. SEN 6. F2. MLI vs F3. MTN

vii) The first two teams from each group qualify.


viii) Then the best four third placed teams also qualify for the Knockout stage.

b) Knockout stage
i) 16 teams take part in this stage
The 12 teams that finish first and second in the 6 groups and also the best 4 third
placed teams in the groups.
ii) 1 match knockout
iii) 4 stages (sixteenth, quarter, semi, final)
iv) Qualify market is offered only at this phase

Round 16 final
R16

1. 2A vs 2B
2. 1A vs 2C
3. 1C vs 3DE or F
4. 1B vs 3.ADE or F
5. 2D vs 2E
6. 1F vs 3.AB or C
7. 1D vs 2F
8. 1E vs 3.ABC or D

Quarter final
Quarter final

1. Winn R16 - 6 vs Winn R16 - 5


2. Winn R16 - 4 vs Winn R16 - 2
3. Winn R16 - 3 vs Winn R16 - 1
4. Winn R16 - 8 vs Winn R16 - 7

Semi final
Semi final

1. Winn QF - 2 vs Winn QF - 1
2. Winn QF - 4 vs Winn QF - 3

Final
Final

1. Winn SF - 1 vs Winn SF - 2

4. Competition duration: there are 10 match days, depending on the event duration:

6 minutes x 10 matchdays = 60 minutes


5 minutes x 10 matchdays = 50 minutes
4 minutes x 10 matchdays = 40 minutes
3 minutes x 10 matchdays = 30 minutes

Group ranking
The ranking of each team in each group is determined as follows:
1. greatest number of points obtained in all group matches;
2. goal difference in all group matches;
3. greatest number of goals scored in all group matches.

If two or more teams are equal on the basis of the above three criteria, their rankings shall be
determined according to the UEFA ranking.

4. Single, combination and system bets are also available.


5. The winnings are calculated by multiplying the stake by the odds.

4. How to place a bet?

● Select a betting market using the game dedicated menu.

● For each selection, a short description and the corresponding odds are visible. Pick one of
the offered markets.

● The bet slip will be enabled once the user makes a selection.

● Enter the bet amount in the bet slip using the fields next to the combination description:

○ Type in the textbox field,

○ or click on the chips to increase the amount.

● It’s possible to remove a selection at any moment by pressing the (X), (Recycle Bin) or
(Clear all) button.

● The “Stake mode” can be selected:

○ Stake per bet: the amount is multiplied by the number of selections in the
combination

○ Split stake: the amount is divided by the number of selections in the combination

● Before confirming the bets, the users can add more bets by pressing on each of the
markets or select “Add more bets”.

● Press the “Place bet” button to register the ticket.


● A confirmation message pops up, to confirm that the ticket has been registered.

● Once the race has finished the user can see:

○ Results

○ Next upcoming events

5. How to see the results?


● Select the tab “Bet History” of the dedicated game menu.
● You can select one of any bets that show in the list and the screen will expand to show the
specific information about the bet:
- Ticket ID
- Date & Time
- Stake
- Win
- Status
- Event
- Market
- Selection
- ODDs
- Results
- Stake
- Win
- Status
- Credit Transaction

6. Game sequence

The game sequence is composed of the following parts:

● Preamble. Betting markets and stats are available in this phase, during this stage it is possible
to place bets.
● No more bets. An animated graphic displays a message that no more bets on the race will be
accepted.
● Event. A video of the event is shown. The positions are displayed and updated in real time.
● Results. The results of the race are displayed.

7. Betting Opportunities
● Match Result (1X2): A bet to predict whether the home team will win, the away team will win
or there will be a draw.
● Double Chance: A bet on two out of three possible events (Home-Draw, Away-Draw, Away-
Home).
● Half Time/Full Time: A bet to predict the result of a game would be at halftime and also what
the outcome of the same game would be at full time.
● Goal Goal/No Goal: A bet to predict whether at least one of the teams will not score on a full
football match.
● Over/Under - A bet to predict whether there will be more or less than 1.5, 2.5, 3.5 or 4.5 goals
during a full football match. The market Over/Under within the tab “ 1x2 + Handicap +
Over/Under” is related to the Match Asian Handicap market of the Asian Handicap tab.
● 1x2 + Over/Under 2.5 + Goal goal/No Goal: A bet to predict the match result, whether
there will be more or less than 2.5 goals during a full football match and whether at least one of
the teams will not score on a full football match.
● Total Goals: A bet to predict the exact number of goals scored in the match.
● 1x2 + Total Goals: A bet to predict the match result and the number of scored goals.
● Correct Score: A bet to predict the final score of a football match, in the correct order (home
– away).
● Multigoal: A bet to predict a range of goals of the match.
● Qualify: A bet to predict how far in the competition the selected team will get.
● Asian Handicap (HDP): This market effectively adds or takes away goals from the Home and
Away teams and so the market is based on the Margin of Victory (or Difference in Scores). There
are essentially four different types of handicaps. See below table with all the possibilities:

Asian Handicap ( Results table )


Handicap Team result Bet result Handicap Team result Bet result

Win Win Win Win


0 (Draw No Bet) 0 (Draw No
Draw Stake refund Bet) Draw Stake refund
Lose Lose Lose Lose

Win Win Win Win


-0.25 +0.25
Draw Half lose Draw Half win
Lose Lose Lose Lose

Win Win Win Win


-0.50 +0.50
Draw Lose Draw Win
Lose Lose Lose Lose
Win by 2+ Win Win Win
-0.75 +0.75
Win by 1 Half win Draw Win
Draw Lose Lose by 1 Half lose
Lose Lose Lose by 2+ Lose

Win by 2+ Win Win Win

-1.00 Win by 1 Stake refund +1.00 Draw Win


Draw Lose Lose by 1 Stake refund
Lose Lose Lose by 2+ Lose

-1.25 +1.25
Win by 2+ Win Win Win
Win by 1 Half Lose Draw Win
Draw Lose Lose by 1 Half Win
Lose Lose Lose by 2+ Lose

-1.50 +1.50
Win by 2+ Win Win Win
Win by 1 Lose Draw Win
Draw Lose Lose by 1 Win
Lose Lose Lose by 2+ Lose

-1.75 +1.75
Win by 3+ Win Win Win
Win by 2 Half Win Draw Win
Win by 1 Lose Lose by 1 Win
Draw Lose Lose by 2 Half Win
Lose Lose Lose by 3+ Lose

-2.00 +2.00
Win by 3+ Win Win Win
Win by 2 Stake Refund Draw Win
Win by 1 Lose Lose by 1 Win
Draw Lose Lose by 2 Stake Refund
Lose Lose Lose by 3+ Lose
-2.25 +2.25
Win by 3+ Win Win Win
Win by 2 Half Lose Draw Win
Win by 1 Lose Lose by 1 Win
Draw Lose Lose by 2 Half Win
Lose Lose Lose by 3+ Lose

-2.50 +2.50
Win by 3+ Win Win Win
Win by 2 Lose Draw Win
Win by 1 Lose Lose by 1 Win
Draw Lose Lose by 2 Win
Lose Lose Lose by 3+ Lose

-2.75 +2.75
Win by 4+ Win Win Win
Win by 3 Half Win Draw Win
Win by 2 Lose Lose by 1 Win
Win by 1 Lose Lose by 2 Win
Draw Lose Lose by 3 Half Lose
Lose Lose Lose by 4+ Lose

-3.00 +3.00
Win by 4+ Win Win Win
Win by 3 Stake Refund Draw Win
Win by 2 Lose Lose by 1 Win
Win by 1 Lose Lose by 2 Win
Draw Lose Lose by 3 Stake Refund
Lose Lose Lose by 4+ Lose

Total Asian Handicap (OV/UN) ( Results table )


Total Asian Handicap means to place a bet in total goals. It works like over/under market with
the difference explained in the table below:

Handicap Goals results Bet result Handicap Goals results Bet result
0 Goals Lose 0 Win
Over 1.75 Under 1.75
1 Goals Lose 1 Win
2 Goals Half Win 2 Half Lose
3+ Goals Win 3+ Lose

0 Lose 0 Win
Over 2.00 Under 2.0
1 Lose 1 Win
2 Stake refund 2 Stake refund
3+ Win 3+ Lose

0 Lose 0 Win
Over 2.25 Under 2.25
1 Lose 1 Win
2 Half Lose 2 Half Win
3+ Win 3+ Lose

Over 2.75 Under 2.75


0 Lose 0 Win
1 Lose 1 Win
2 Lose 2 Win
3 Half Win 3 Half Lose
4+ Win 4+ Lose

Over 3.00 Under 3.00


0 Lose 0 Win
1 Lose 1 Win
2 Lose 2 Win
3 Stake Refund 3 Stake Refund
4+ Win 4+ Lose

8. Glossary
1. Odds: Numerical expression determined by the operator, which is multiplied by the amount of the
player’s stake to calculate the winnings.
2. Markets: The betting opportunities.
3. RTP. The RTP percentage is a measure of the percentage of stakes a game returns to players.
4. Stake: Amount of money you bet.
5. Half win: half of the potential win is won and half of the stake is refunded.
6. Half lose: half of the stake is refunded.
By selecting this Icon, the user will be able to see the game rules.

On the mobile application the user will be able to save the game to
favourites by selecting this icon.
By selecting this Icon the Users can see all the results and the stage
of the competition.

By selecting this Icon the Users can see all the results from previous
tournaments.

9. Special Cases

Cancellations
The bets, tickets and draws can be cancelled due to :
Technical failures: Internet connection problems, system failure...
In these cases, the related bets are marked as void and the tickets are refunded in full.

*All malfunctions void all pays.

Betting limits

- The game limits (max bet, min bet, max payout) are subject to the platform´s limit.
- The game limits can be lower than the limits of the platform.
- The platform limits are displayed in the User Interface.

*Some markets may be blocked (in gray in the playslip/game interface) and the odds shown for those
bets are fictitious.

Bonus Combi

A bonus is applied starting from a defined multi selection. This bonus increases based on the number of
selections. The bonus is done by multiplying the profit by the bonus percentage.
Example:

Selections Bonus

Combi 1 -

Combi 2 10%

Combi 3 10%

Combi 4 15%

Combi 5 20%

Combi 6 25%

Combi 7 30%

Combi 8 35%

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