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CHARACTER RIGGING 2

Prepared By: Jomar H. Banag BMMA501

In this task performance activity, I want to make my animation as simple as possible so that I can

be able to pass it on time because in these past few days, we have a lot of assignments and activities that

need to accomplish.

The concept I made is the balls playing a jumping rope, I use the forward kinematics in

the rope so that I can move its bones to the shape I wanted. I use the child to parent constraints

to the end of the rope going to the hand of the ones who holding the rope so that whenever I move

the rope the hands will move to in circular motion. Lastly, I use the inverse kinematics to the one

who is jumping so that it is easier for me to move the feet, knee, and hands the way I wanted.

The important lessons that I realized in this activity is that, doing animation is not an easy

task to do that’s why I have a big respect to the ones who doing it. It needs a lot and effort to give

which is I did not do in this task because of the workloads I have, schoolwork’s and the

commissions I accept before these activities. I am not able to make it clean because of the

deadline.

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