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KARNIVAL PERPADUAN
BAHASA INGGERIS:
VIRTUAL SCRABBLE
COMPETITION
2022
CONCEPT PAPER
Organized by;
Jabatan Pendidikan WP Labuan
KARNIVAL PERPADUAN BAHASA INGGERIS: VIRTUAL SCRABBLE COMPETITION 2022
1.0 AIM
The Scrabble competition aims to extend vocabulary and develop spelling skills
in the English language among pupils.
2.0 OBJECTIVES
3.1 Eligibility
3.2 Team
3.2.1 Each team shall comprise 2 players from the same school
they are representing. Mixed-race participation is highly
encouraged to promote unity.
3.3 Format
3.3.1 The Tournament Director will determine the pairings for each
round. e.g. Swiss, King of the Hill or Round Robin pairings.
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KARNIVAL PERPADUAN BAHASA INGGERIS: VIRTUAL SCRABBLE COMPETITION 2022
3.4 Time
3.4.2 There is no time limit for each move but the game shall end
after 30 minutes or where one team has exceeded the 15-
minute limit by 1 minute.
3.4.4 Each team shall play seven (7) rounds. However, the
tournament director (see 3.7.1) may vary the number of rounds
as circumstances dictate.
3.5.3 The first team to play combines two or more of its letters to form
a word and places it on the board to read either across or down
with one letter on the centre square. Diagonal words are not
allowed.
3.5.4 The challenge rule for games played on woogles.io shall be set
to SINGLE. The opposing team may challenge the word(s)
formed. If the word challenged is unacceptable, the tiles will
automatically be taken out of the board and the team will lose a
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KARNIVAL PERPADUAN BAHASA INGGERIS: VIRTUAL SCRABBLE COMPETITION 2022
3.5.6 Blanks: The two blank tiles may be used as any letters. When
playing a blank, the team must state which letter it represents. It
remains that letter for the rest of the game.
3.5.7 The team may change any number of tiles as many turns as
desired so long as there are at least seven (7) tiles in the bag.
The team will score zero for that turn.
3.5.9 When the game is over, both teams shall then take a screenshot
of the game result and send it to the game official.
3.5.10 During the match, if one of the teams is disconnected from the
match, the time will continue to run. The team will be given a
forfeit loss only if he does not reconnect before his time ends.
3.6 Restrictions
3.6.1 Teams shall NOT refer to any dictionaries and/or electronic devices
while playing.
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KARNIVAL PERPADUAN BAHASA INGGERIS: VIRTUAL SCRABBLE COMPETITION 2022
3.6.3 Teams must NOT chat with the opponent during the game.
3.6.4 Teams MUST share the entire screen throughout the gameplay for
surveillance by game officials.
3.6.5 Teams MUST make sure the camera sharing displays clear image
of themselves and their surroundings.
3.7 Officials
3.8 Decisions
3.8.1 The winning team shall be decided first by the number of points,
then spread.
3.8.2 A win is 1 point; a draw is 0.5 point and a loss is 0 point. Spread is
the difference between the winning and losing scores of a game.
3.8.3 In the event of a discrepancy between this concept paper and the
WESPA Game Rules, this concept paper prevails.
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KARNIVAL PERPADUAN BAHASA INGGERIS: VIRTUAL SCRABBLE COMPETITION 2022
5.0 EXCEPTION
All matters not stated in the concept paper or any exclusion to the rules and all
other unexpected matters and issues on interpretation will be decided by the
organising committee of the competition.
……………………………………………………………………………………………………
*This concept paper is valid as of 2022 until further notification or revision from the Ministry of
Education and can be used at all levels for competitions organised by the Ministry. The
competition will abide to the above rules ONLY.
*All rights reserved by the Ministry of Education Malaysia. Usage or adaptation by any entities
outside of the ministry requires prior permission.
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KARNIVAL PERPADUAN BAHASA INGGERIS: VIRTUAL SCRABBLE COMPETITION 2022
APPENDIX 1
NOTE : Challenge rule (Void) means that all words are checked (automatically by Woogles
system) before play.
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KARNIVAL PERPADUAN BAHASA INGGERIS: VIRTUAL SCRABBLE COMPETITION 2022
APPENDIX 2
B. Premium Letter Squares: A light blue square doubles the score of the letter played
on it. A dark blue square triples the score of the letter played on it.
C. Premium Word Squares: The score of the entire word is doubled when one of
the letters is placed on a pink square. It is tripled when a letter is placed on a
red square. Include premiums for double or triple letter values, if any, before
doubling or tripling the word score. If a word is formed that covers two premium
word squares, the score should be doubled and re-doubled (that is, four times
the letter count), or tripled or re-tripled (nine times the letter count). Note that
the centre square of the board is pink, and therefore doubles the score for the
first word played.
D. The score for each turn is the sum of the score values in each word formed or
modified in play, plus the premium values resulting from placing letters on
premium squares.
E. Letters and word premiums apply only in the turn in which they are first
used. In subsequent turns, letters count at face value only.
F. When a blank tile falls on a pink or red square, the sum of the letters in the
word is doubled or tripled even though the blank itself has no score value.
G. When two or more words are formed in the same turn, each is scored. The
common letters are counted, with full premium values if any, in the score for
each word.
H. Any team who plays all seven of their tiles in a single turn scores a premium
or bonus of 50 scores in addition to their regular score for the play.
I. Points are to be subtracted when both teams have unplayed tiles left on their
racks at the end of the game.
J. When the game ends with one team finishing all his tiles, the team gets double the
face value of all the unplayed tiles of the opponent.
NOTE: Scoring for each round will be counted automatically in the website.
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Scrabble Resources for Tournament Director and teams
Gameplay Rules
Online Medium
www.woogles.io
www.obs.ninja
Word Lookup
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KARNIVAL PERPADUAN BAHASA INGGERIS: VIRTUAL SCRABBLE COMPETITION 2022
Spread Point
Game Own Opp’s
No. 1/2* Opponent Score Score This W/L/D This
Cum. Cum.
game game
*1 = Start, 2 = Reply
® Scrabble is a registered trademark of J W Spear & Sons Ltd, subsidiary of Mattel Inc.
Spread Point
Game Own Opp’s
No. 1/2* Opponent Score Score This W/L/D This
Cum. Cum.
game game
*1 = Start, 2 = Reply
® Scrabble is a registered trademark of J W Spear & Sons Ltd, subsidiary of Mattel Inc.
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