Professional Documents
Culture Documents
Name:
Researcher 1: Dhea Lhyn F. Roxas
Researcher 2: Arianne Baracca
Researcher 3: Adelfa Genio
Course & Major: BEED III
RESEARCH TITLE
● Effects of online gaming to the academic performance in selected students of MC
● The Impact of New Normal learning on Reading Comprehension in the selected Grade
5 students of Maryhill College SY: 2022-2023
● Impact of Gadget use on the learning process of the College students of Maryhill
College
RESEARCH PROBLEM: RESEARCH SUBPROBLEMS:
1. Effects of online gaming to the 1. Effects of online gaming to the
academic performance in academic performance in selected
selected students of MC students of MC
● What are the effects of online ● What are the effects of online gaming to
gaming to the academic the academic performance of students?
performance
● How does online gaming influence
students' academic performance?
Maryhill College, M.L. Tagarao St., Lucena City, 4301 Philippines. Tel. No. (42)373-0165
Email: mc.case@maryhillcollege.edu.ph Website: www.maryhillcollege.edu.ph
Maryhill College, Inc.
Higher Education Department
Lucena City
COLLEGE OF ARTS, SCIENCES, AND EDUCATION
comprehension? students?
https://millikin.edu/sites/default/files/2020/documents/apa7th_edstyleguides2020_0.pd
like.
from the trend in the field with respect to the existence of the
trend.
Maryhill College, M.L. Tagarao St., Lucena City, 4301 Philippines. Tel. No. (42)373-0165
Email: mc.case@maryhillcollege.edu.ph Website: www.maryhillcollege.edu.ph
Maryhill College, Inc.
Higher Education Department
Lucena City
COLLEGE OF ARTS, SCIENCES, AND EDUCATION
the study.
Maryhill College, M.L. Tagarao St., Lucena City, 4301 Philippines. Tel. No. (42)373-0165
Email: mc.case@maryhillcollege.edu.ph Website: www.maryhillcollege.edu.ph
Maryhill College, Inc.
Higher Education Department
Lucena City
COLLEGE OF ARTS, SCIENCES, AND EDUCATION
MC
The term computer game is in sharp competition with video games, console
games, and arcade games. Video games and console games usually mean games
connected to a TV, whereas arcade games means games placed in public spaces. Computer
games on the other hand, are occasionally used to mean games played on a personal
computer. However, since all of these areas have been developed in close parallel and
because all of these games are played on computers, most researchers use the term
computer game to represent all of these areas as a whole. Computer games first came into
existence in the 1960s with the introduction of a shoot-up game. Since the computer games
have become a regular part of life for many people due to its increased popularity. The
computer game has changed from being primarily played at an arcade to be primarily played
in the home.
According to the ICD-11, people with gaming disorder have trouble controlling the
Maryhill College, M.L. Tagarao St., Lucena City, 4301 Philippines. Tel. No. (42)373-0165
Email: mc.case@maryhillcollege.edu.ph Website: www.maryhillcollege.edu.ph
Maryhill College, Inc.
Higher Education Department
Lucena City
COLLEGE OF ARTS, SCIENCES, AND EDUCATION
amount of time that they spend playing digital or video games. They also prioritize gaming
over other activities and experience negative effects from their gaming behaviors.
According to the WHO’s definition, a person who has a gaming disorder will having
sign and symptoms like lacking control over their gaming habits, prioritizing gaming over other
The main objective of this study is to identify the effects of online gaming on the
academic performance of selected students of Marry hill college. Study the effects of playing
computer games on the academic performance of the student. Investigate the relation
between exposure to online gaming and the academic performance of the students.
According to some research, gaming addiction may co-occur with other mood
disorders, such as anxiety disorders, depression, and stress. People who remain physically
inactive for extended periods due to gaming may also have a higher risk of obesity, sleep
problems and other health issues. As with other addictions, gaming disorder can have a
negative impact on family life, relationships, work and education. This may lead to irritation
with those who criticize gaming, or it may cause feelings of guilt. In previous time, kids were
involved playing with other children, but now a days children spend most of their time on
online gaming as soon as they understand and enjoying, familiarize with them.
Playing video games is often associated in our society with poor academic
performance. This anecdotal idea is supported by some research. A 2000 study found a
negative correlation between GPA and time spent playing video games (Anderson & Dill,
Maryhill College, M.L. Tagarao St., Lucena City, 4301 Philippines. Tel. No. (42)373-0165
Email: mc.case@maryhillcollege.edu.ph Website: www.maryhillcollege.edu.ph
Maryhill College, Inc.
Higher Education Department
Lucena City
COLLEGE OF ARTS, SCIENCES, AND EDUCATION
2000). The correlation was relatively small. Time alone accounted for a 4% variance in GPA,
yet the findings are significant. However, several older studies contend that the results of
research have been mixed. A 1997 study suggests that “there is no clear causal relationship
between video game playing and academic performance” (Emes, 1997, p. 413). It goes on to
say that the research is “sparse and contradictory” (Emes, 1997, p. 413).
The effect that interactive digital media has on the learning process is not completely
negative. It is not that the medium itself is inherently flawed, but much of the information that
The Impact of New Normal learning on Reading Comprehension in the selected Grade
2013), is widely adopted across higher education with some scholars referring to it as the
“new traditional model” (Ross and Gage 2006, p. 167) or the “new normal” in course delivery
(Norberg et al. 2011, p. 207). New normal learning is the new way of teaching to the students
now a days they use technology , to have interact to the teachers and students. Because of
new normal learning their reading comprehension affect their critical thinking, reading
extremely significant since it provides individuals with new knowledge. The objective is to
learn information from the writer's message in a text and utilizes this knowledge to enhance
his or her experiences and to intellectual ability. And it is the process of constructing meaning
by coordinating a number of complex processes that include word reading, word and world
Maryhill College, M.L. Tagarao St., Lucena City, 4301 Philippines. Tel. No. (42)373-0165
Email: mc.case@maryhillcollege.edu.ph Website: www.maryhillcollege.edu.ph
Maryhill College, Inc.
Higher Education Department
Lucena City
COLLEGE OF ARTS, SCIENCES, AND EDUCATION
knowledge, and fluency (Harris and Graham, 2007). Readers comprehend a text when they
are able to communicate with a text. They are able to draw the information from written text
and interpret this information appropriately. In other words, reading comprehension is a kind
of interaction between the readers and the text through written symbol in order to grasp the
Although reading comprehension is crucial, most people still struggle with it. Some
individuals who can read aloud some texts with the necessary information however, they
have no idea what they are reading about. Because they don't read in English the same way
they read in their mother language. They are learning another language. Just their time was
invested to acquire the meaning. word by word, then look up any unfamiliar words, then carry
The main purpose of this study is to know the impacts of new normal learning to the
reading comprehension of the selected grade 5 students in Maryhill College. And the goal of
this study is to know how many students know how to read even if we are in a new normal
learning or blended learning. And the advantages and disadvantages of the new normal
The use of electronic software such as smartphones, iPad, and tablet helps users
Maryhill College, M.L. Tagarao St., Lucena City, 4301 Philippines. Tel. No. (42)373-0165
Email: mc.case@maryhillcollege.edu.ph Website: www.maryhillcollege.edu.ph
Maryhill College, Inc.
Higher Education Department
Lucena City
COLLEGE OF ARTS, SCIENCES, AND EDUCATION
writing and other activities (Khan et al., 2013). The study by Haque et al. (2016) states
that with the availability of various applications on this technological device, it enables
users to socialize, communicate, take pictures, record videos and some other
According to a topologist McQuail (1985) the uses and gratifications theory is a strategy
to clarify the satisfaction obtained by gadget users while searching for information such
strategy is regarded as a method of using the gadget starting with setting the
gadget’s objectives.
The gadgets are very useful, they help us connect to each other, they make us
learn new things and discover new things. The reason why computer technologies
are invented is to help make people’s life easier and to improve their way of life, especially
the students. Modern computer technologies make studying easier and fun to the students.
As long as students don’t become fanatics when it comes to gadgets, we don’t think that
they could have a bad influence or a bad effect on students. The gadgets make our life
better in many ways. Let’s take for example the cell phone, many of you are “lost”
without it and when it comes to students this device is more than just a cell phone, is a
chat opportunity, an Internet connection, a camera and more. Because mobile phones
Maryhill College, M.L. Tagarao St., Lucena City, 4301 Philippines. Tel. No. (42)373-0165
Email: mc.case@maryhillcollege.edu.ph Website: www.maryhillcollege.edu.ph
Maryhill College, Inc.
Higher Education Department
Lucena City
COLLEGE OF ARTS, SCIENCES, AND EDUCATION
levels. Technology has made things more knowledgeable and convenient. Today, the
world turned into a world of electronic gadget. The electronic gadgets have advanced in
various ways. Today, you will find gadgets that fulfill your everyday needs. In the year
where electronic gadgets are not yet invented like computers, students are not
engage in activities using technologies student rely on books and visit library facilities to
REFERENCES
CA Anderson, KE Dill
Is Mr Pac Man eating our children? A review of the effect of video games
on children
(Harris and Graham, 2007) Readers comprehend a text when they are able to communicate
Skills, Knowledge, Motivation, and Strategic Behavior Predict Students' Persuasive Writing
Performance in the Context of Robust Writing Instruction: The Elementary School Journal:
Vol 119, No 3
(Graham 2013), is widely adopted across higher education with some scholars referring to it
as the “new traditional model” (Ross and Gage 2006, p. 167) or the “new normal” in course
https://www.taylorfrancis.com/chapters/edit/10.4324/9780203803738-28/emerging-practice-
Maryhill College, M.L. Tagarao St., Lucena City, 4301 Philippines. Tel. No. (42)373-0165
Email: mc.case@maryhillcollege.edu.ph Website: www.maryhillcollege.edu.ph
Maryhill College, Inc.
Higher Education Department
Lucena City
COLLEGE OF ARTS, SCIENCES, AND EDUCATION
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3. Tabotabo LMB, Duero KAP, Español ANE, et al. (2017). Factors contributing to
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Maryhill College, M.L. Tagarao St., Lucena City, 4301 Philippines. Tel. No. (42)373-0165
Email: mc.case@maryhillcollege.edu.ph Website: www.maryhillcollege.edu.ph
Maryhill College, Inc.
Higher Education Department
Lucena City
COLLEGE OF ARTS, SCIENCES, AND EDUCATION
Maryhill College, M.L. Tagarao St., Lucena City, 4301 Philippines. Tel. No. (42)373-0165
Email: mc.case@maryhillcollege.edu.ph Website: www.maryhillcollege.edu.ph