Professional Documents
Culture Documents
As T2W3 3 Audience Behaviour
As T2W3 3 Audience Behaviour
• Gadgets: Smartphone
• How often: 5-10 hours per day
• Activity: Entertainment and information
• Social Media: Instagram, Facebook, Twitter, YouTube
• Communication: WhatsApp
• Tech-Savvy: Some yes, some no (more in no)
• Media: Watch film, some music, NONE video game
• Acquire: Subscribe, buy, pirate, NONE rent
• Copies: Stream, physical, digital
• Ads: OK, if it’s free
• Video Game companies use events to market their media text – Mobile Legends
• Publish an event for the audiences to participate in
• Provide limited edition rewards related to gameplay
• It rewards the audiences for consuming the media text more
• Film companies use social media trend to market their media text – Blackpink Documentary
• Make social media campaign on social media to make it trending
• People will see the trend
• They will watch the film out of interest
• The audiences will share the film to make it trending even more