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Increased HP Close-range Weapons Medium-range Weapons

Enhanced Enhanced
Unit's close-range weapon Unit's medium-range weapon
reload speed: +15% reload: +5%
Unit's close-range weapon Unit's medium-range weapon
Unit's Health: +500 range: +10% range: +200

Enhanced Attack Attributes

Unit's Attack: +9
Enhanced Bullet Enhanced Beams Increased Search Distance

Unit's medium-range solid


Unit's medium-range beam
weaponry projectile speed:
weaponry hitbox size: +10
+10

Unit's long-range solid


Unit's long-range beam
weaponry projectile speed:
weaponry hitbox size: +15
+15
Unit's search distance: +400
Unit's medium-range solid Unit's medium-range beam
weaponry projectile splash weaponry projectile beam
area: +10 shield piercing: +10

Unit's long-range solid Unit's long-range beam


weaponry projectile splash weaponry projectile beam
area: +15 shield piercing: +15

Enhanced Range Special


Defensive Skills Ignored
Attack

Within a distance of 1000,


enemy unit's defensive skills No damage penalty when
using a range special attack.
are ignored

Increased Close-range Attack


Enhanced Defence Increased Mobility
Speed
Unit's short-range weapon
Unit's defence: +3 Unit's agility: +1 attack speed: +10%
Unit's melee dash speed:
Unit's dash speed: +18
+10%
Unit's melee dash distance:
Unit's movement speed: +10
+10%
Critical Occurrence

Chance of all-range critical


occurrence: +7%

EX Type Attack

Points Earned on Victory:


+100 Points
Unit's attack: +2
Unit's dash consumption: -3%
Unit's jump boost
consumption: -3%
ATTACK TYPE

Long-range Weapons Increased Booster


Enhanced
Unit's long-range weapon Unit's boost consumption: -
reload: +5% 10%
Unit's long-range weapon Unit's jump boost
range: +200 consumption: - 10%
Unit's quick dash
consumption: -30%
Reinforced Shield

Unit's shield HP: +1000

Unit's shield defence: +10

Increased Medium-range Increased Long-range Attack


Attack Speed Speed
Unit's medium-range weapon Unit's long-range weapon
attack speed: +5% attack speed: +5%
Unit's medium-range weapon Unit's long-range weapon
cooldown reduction: -3 cooldown reduction: -3
Increased HP Close-range Weapons Medium-range Weapons
Enhanced Enhanced
Unit's close-range weapon Unit's medium-range weapon
reload speed: +15% reload: +5%
Unit's close-range weapon Unit's medium-range weapon
Unit's Health: +500 range: +10% range: +200

Enhanced Defence Attributes

Unit's Defence: +9
Enhanced Bullet Enhanced Beams Increased Search Distance

Unit's medium-range solid


Unit's medium-range beam
weaponry projectile speed:
weaponry hitbox size: +10
+10

Unit's long-range solid


Unit's long-range beam
weaponry projectile speed:
weaponry hitbox size: +15
+15
Unit's search distance: +400
Unit's medium-range solid Unit's medium-range beam
weaponry projectile splash weaponry projectile beam
area: +10 shield piercing: +10

Unit's long-range solid Unit's long-range beam


weaponry projectile splash weaponry projectile beam
area: +15 shield piercing: +15

Enemies with Full SP Shown


SP Gain Increased
on Radar

Unit's SP accumulation per


hit: +15%
Enemies with a full SP bar are
displayed on your radar.
Unit's SP accumulation when
destroying an enemy: +1000

Increased Close-range Attack


Enhanced Attack Increased Mobility
Speed
Unit's short-range weapon
Unit's agility: +1
attack speed: +10%
Unit's melee dash speed:
Unit's attack: +3 Unit's dash speed: +18
+10%
Unit's attack: +3

Unit's melee dash distance:


Unit's movement speed: +10
+10%

Minimal Damage When Hit

Unit's chance of receiving


minimal damage when hit:
+15%

EX Type Defence

Points Earned on Victory:


+100 Points
Unit's defence: +2

Unit's HP: +200


DEFENCE TYPE

Long-range Weapons Increased Booster


Enhanced
Unit's long-range weapon Unit's boost consumption: -
reload: +5% 10%
Unit's long-range weapon Unit's jump boost
range: +200 consumption: - 10%
Unit's quick dash
consumption: -30%
Reinforced Shield

Unit's shield HP: +1000

Unit's shield defence: +10

Increased Medium-range Increased Long-range Attack


Attack Speed Speed
Unit's medium-range weapon Unit's long-range weapon
attack speed: +5% attack speed: +5%
Unit's medium-range weapon Unit's long-range weapon
cooldown reduction: -3 cooldown reduction: -3
Increased HP Close-range Weapons Medium-range Weapons
Enhanced Enhanced
Unit's close-range weapon Unit's medium-range weapon
reload speed: +15% reload: +5%
Unit's close-range weapon Unit's medium-range weapon
Unit's Health: +500 range: +10% range: +200

Enhanced Mobility Attributes

Unit's agility: +2
Unit's dash speed: +54
Unit's movement speed: +30
Enhanced Bullet Enhanced Beams Increased Search Distance

Unit's medium-range solid


Unit's medium-range beam
weaponry projectile speed:
weaponry hitbox size: +10
+10

Unit's long-range solid


Unit's long-range beam
weaponry projectile speed:
weaponry hitbox size: +15
+15
Unit's search distance: +400
Unit's medium-range solid Unit's medium-range beam
weaponry projectile splash weaponry projectile beam
area: +10 shield piercing: +10

Unit's long-range solid Unit's long-range beam


weaponry projectile splash weaponry projectile beam
area: +15 shield piercing: +15

Enemy Lock On Distance


Descend Key Activated
Decreased

Enemy unit's lock on distance


decreased
Increase the descend rate of
units when pressing descend
No additional jump booster key.
consumption when
performing a double jump

Increased Close-range Attack


Enhanced Defence Enhanced Attack
Speed
Unit's short-range weapon
attack speed: +10%

Unit's defence: +3 Unit's attack: +3


Unit's melee dash speed:
Unit's defence: +3 Unit's attack: +3 +10%
Unit's melee dash distance:
+10%

Enhanced Jump Booster

No jump boost consumption


while dash boosting in the air.

EX Type Movement

Points Earned on Victory:


+100 Points
Unit's dash speed: +12
Unit's movement speed: +6
Unit's search distance: +100
AGILITY TYPE

Long-range Weapons Increased Booster


Enhanced
Unit's long-range weapon Unit's boost consumption: -
reload: +5% 10%
Unit's long-range weapon Unit's jump boost
range: +200 consumption: - 10%
Unit's quick dash
consumption: -30%
Reinforced Shield

Unit's shield HP: +1000

Unit's shield defence: +10

Increased Medium-range Increased Long-range Attack


Attack Speed Speed
Unit's medium-range weapon Unit's long-range weapon
attack speed: +5% attack speed: +5%
Unit's medium-range weapon Unit's long-range weapon
cooldown reduction: -3 cooldown reduction: -3
Increased HP Close-range Weapons Medium-range Weapons
Enhanced Enhanced
Unit's close-range weapon Unit's medium-range weapon
reload speed: +15% reload: +5%
Unit's close-range weapon Unit's medium-range weapon
Unit's Health: +500 range: +10% range: +200

Enhanced Balance Attributes

Unit's Attack: +3
Unit's Defence: +3
Unit's dash speed: +18
Unit's movement speed: +10
Enhanced Bullet Enhanced Beams Increased Search Distance

Unit's medium-range solid


Unit's medium-range beam
weaponry projectile speed: weaponry hitbox size: +10
+10

Unit's long-range solid


Unit's long-range beam
weaponry projectile speed: weaponry hitbox size: +15
+15
Unit's search distance: +400
Unit's medium-range solid Unit's medium-range beam
weaponry projectile splash weaponry projectile beam
area: +10 shield piercing: +10

Unit's long-range solid Unit's long-range beam


weaponry projectile splash weaponry projectile beam
area: +15 shield piercing: +15

Defensive Skills Ignored Enhanced Range Special


Attack

Within a distance of 1000,


No damage penalty when
enemy unit's defensive skills using a range special attack.
are ignored

Increased Close-range Attack


Enhanced Defence Increased Mobility
Speed
Unit's short-range weapon
Unit's agility: +1
attack speed: +10%

Unit's dash speed: +18 Unit's melee dash speed:


Unit's defence: +3 +10%
Unit's defence: +3

Unit's melee dash distance:


Unit's movement speed: +10
+10%

Defensive Skills Ignored

Within a distance of 1000,


enemy unit's defensive skills
are ignored

EX Type Balance

Points Earned on Victory:


+100 Points
Unit's attack: +1
Unit's defence: +1
Unit's jump dash speed: +6
BALANCE TYPE

Long-range Weapons Increased Booster


Enhanced
Unit's long-range weapon Unit's boost consumption: -
reload: +5% 10%
Unit's long-range weapon Unit's jump boost
range: +200 consumption: - 10%
Unit's quick dash
consumption: -30%
Reinforced Shield

Unit's shield HP: +1000

Unit's shield defence: +10

Increased Medium-range Increased Long-range Attack


Enhanced Attack
Attack Speed Speed
Unit's medium-range weapon Unit's long-range weapon
attack speed: +5% attack speed: +5%
Unit's medium-range weapon Unit's long-range weapon
Unit's attack: +3 cooldown reduction: -3 cooldown reduction: -3
Unit's attack: +3

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