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Exam 1 Notes
Human Factors Engineering And Ergonomics (Virginia Polytechnic Institute and State
University)
Human Factors definition: the study of how humans accomplish work-related tasks in the context of
human-machine systems.
Short Term Sensory Store (STSS) – each sense automatically stores a stimulus (memory), but only
for a very brief time. (Ex. Vision – iconic memory lasts 200-300 ms; Auditory – echoic memory
lasts only 2-8 s.
STSS is interpreted based on previous experience – STSS is “top-down” processing.
Perception Encoding & Attention. Stimulus can be sensed automatically, but not always perceived.
Perception is limited by a person’s attention.
Decision making. Once stimulus is sensed, we decide how to handle it: Automatic or Controlled?
Automatic – (quick), learned reflexes from long-term memory experience.
Controlled – (slow), requires conscious thought, weigh costs/benefits,
Then,
Response Execution – once decision is made, execute a motor movement to respond.
Requires: 1. Determine user needs. 2. Involving user in all design process stages.
Approaches: 3 types -
1. Take empirical measurements. (taking actual data measurements, not relying on theory).
2. Iterative design. Repeated cycles of analysis & testing, getting closer to desired result.
3. Participatory design. User gives input but does not design.
Design Teams are multidisciplinary (varying specialties), incl Eng. Psych. or HF professional.
ANSI/HFES (American Nat’l Standards Institute / Human Factors & Ergonomics Society)
Product Life Cycle – 8 Stages. (NOTE: Only the Front End & Design / Testing covered in Exam 1 slides).
1. Front-end Analysis – understand who the users are and their needs/demands. Elements of the
analysis include:
a. Mission Statement – The purpose & goals of the design. (ex: FAA – to provide the safest,
most efficient aerospace system in the world).
b. Mission Scenarios – description of foreseeable interactions between User & system.
c. User Analysis – Define Users (age, gender, education, abilities, physical, etc.)
Use 3-4 personas to represent the intended group.
d. Environmental Analysis – Define (in-out doors, wet, dry, cold, lighting, hi stress, etc.)
e. Function & Task Analysis – 2 parts:
i. Function - What should system do? (Ex: Watch – display time, battery, wrist, etc.
ii. Task – What user wants and is important (Ex: ATM – withdraw $, check balance).
2. Iterative Design & Test – create initial system specifications & prototype. (8 stages).
a. System specification. What is system to do? Objectives, requirements, design
constraints. (Ex. Objectives for Mp3 player – play music, rewind, random play, playlists.
Specs – large capacity battery, rugged, large screen. Constraints – less than 3 oz, cost
under $xx, smaller than 2x4 in.)
b. Function allocation. Allocate to human, machine, or both? (Ex. Smoke alarm: human -
change battery, smoke detection – machine.
c. Task and workload analysis (main). What should be done by human? When? How?
What is critical? Might need to develop an Operational Sequence Diagram (OSD) to know
the hierarchical order of tasks that need to be done. See sample task analysis chart for
Blood Glucose Meter in Week 2 Iterative class slides.
d. Prototypes. Develop “mock-ups” for users to try out & evaluate. Mockups might be
paper, powerpoint, web-based, etc.
e. Alternatives analysis. Test alternate designs (static & dynamic). Static analysis – which
design best fits the criteria. Dynamic analysis – which design is best for human use?
f. Heuristic evaluation. Use 3-5 evaluating test subjects. Does it meet HF requirements?
g. Usability testing. Test for the 3 main HF factors: Performance, Safety, Satisfaction.