Professional Documents
Culture Documents
Literal Definition
Ergon(work)+Nomos(rules or habits)
= The Rules of Work
(Fitting the job to the worker)
1
History of Ergonomics
Since beginning of time, people have been trying
to make everything more efficient with less stress.
In 1857, Wojciech Jastrzebowski created the word
“Ergonomics”
The idea became popular around the industrial
revolution
The name Ergonomics was officially proposed at a
1949 meeting of the British Admiralty (July 12) by
Prof. Hugh Murrel and was officially accepted in
the year 1950.
2
ERGONOMICS
It is the scientific study of how people interact
effectively with products, equipments, facilities,
procedures and environment used at work and in
everyday living.
It seeks to match the design of machines, jobs and
workplaces with the capabilities, limitations and
needs of people.
It seeks to maximize ease of use and optimize
operator productivity, comfort and health.
Also called Human factors and is multidisciplinary
applied science.
3
Objectives of Ergonomics
To enhance the effectiveness and efficiency of
work such as ease of use, reliability,
performance, productivity.
To reduce error
To enhance certain desirable human values such
as safety, satisfaction, comfort, quality of life
To improve working situations in harmony with
the activities of the worker
To reduce waste, fatigue, stress, accidents
4
Difficulties in achieving the objectives
5
Focus of Ergonomics
• The focus is on the interaction between the
person and the machine and the design of the
interface between the two.
• The way the interface is designed determine
how easily and safely we can use the machine.
6
Scope of Ergonomics
Work environment
Physical demands
Skill demands
Risk demands
Time demands
Physical environment
Physical agents
Chemical agents
Geological agents
7
Scope (contd….)
Technology
Product design
Hardware interface design
Software interface design
Psychosocial environment
Social
Cultural
Life style
8
Approach of Ergonomics
Collection of relevant data by scientific
investigations (human capabilities, limitations,
characteristics, behavior, motivation etc)
Apply these information in design
These data may be useful for design
recommendations and for predicting the
probable effects of various design alternatives
Evaluation of designed things to ensure that they
satisfy intended objectives
9
System
A system is an entity that exists to carryout
some purpose
A system is an organized complex whole: an
assemblage or combination of things or parts
forming a complex unitary whole
10
Work System
11
Human Machine System
• Is an interacting combination at any level of
complexity, of people, materials, tools,
machines, software, facilities and procedures
designed to work together for some common
purpose.
12
Human Machine System
13
System goals
Mission oriented – where system goal is of
prime importance, persons have least
importance – eg. Mission to the moon
Service oriented – where needs of people or
users are important – eg. A hotel
14
Types of systems
Manual system –
Operator with hand tools and other aids control
operation. Physical energy of operator is the source -
screw driver, hammer etc
Mechanical system –
Operator controls the powered machine tools with the
help of control devices. Power is given by machine -
hand drill, car etc
Automated systems –
Operator uses only supervisory control to monitor
system performance - robotic assembly line
15
System characteristics
1. Systems are purposive –
Every system has a purpose, objective or goal.
Example is a university.
2. Systems can be hierarchical –
A system may be composed of more than one molecular
systems or sub systems.
So we need to define system boundaries, limit of resolutions
and the components.
3. Systems operate in an environment
Immediate environment- work station
Intermediate environment- factory
General environment- city
Distant environment- solar system
16
System characteristics (contd…)
4. System components serve functions
Each component serves at least one function
such as sensing, information storage, information
processing, action function.
Allocation of these functions to people or
machine is a key area in Ergonomics
17
Basic Functions
18
System characteristics (contd…)
5. System components interact
Components interact or work together to achieve
system goals.
Components can be machines or people
19
System characteristics (contd…)
6. Systems have inputs and outputs
A system receives input from the environment and gives
the output to the environment.
Output of one subsystem can be input to another
Inputs can be physical entities such as materials,
products, electrical impulses, mechanical forces or
information.
Systems can be categorized based on impact of inputs
and outputs
• Open loop – once activated, no control is possible - gun
• Closed loop – requires continuous control - car, chemical process
• Feed forward – step by step information feeding to achieve final
goal – lunar lander, catching a ball
20
Reliability
It is the dependability (of a component or system) of
performance in carrying out an intended function.
Reliability of a system depends upon the reliability
of components and the way they are combined.
Components in series –
Rs =R1 x R2 x R3 x…….
Components in parallel -
Rs =1-[(1-R1) x (1-R2) x (1-R3) x…….]
For any system, the system performance is only as
good as that of the weakest link.
21
HUMAN INFORMATION PROCESSING
Information is the key for survival
Info about outside world is acquired by exteroceptors- 5
senses - vision, audition, olfaction, tactile, gustation
Info about our internal state is acquired by interoceptors
(sensory nerves and receptors located at various parts
inside our body)
Kinesthesis- the ability to feel movements of limbs and body
Proprioception- awareness about position of one’s body
Our brain constantly sift (sieve) the info stream for relevant
cues (signals) rather than the irrelevant cues (noises).
22
Information
Information is defined as the reduction of
uncertainty
Highly probable events convey little info
Seat belt warning when a car is switched on
Highly unlikely events convey greater info
High engine temp warning when a car is running
23
Information and behaviour
Info load has functional effects on human
performance
Info load dramatically affects the speed of a
response
Info load dramatically affects the accuracy of a
response
24
Information and reaction time
The speed of reaction to information depends
on the time to -
Activate the sensory receptor
Transmit nerve impulses from the sense organ to
the brain
Process nerve impulses in the brain
Transmit nerve impulses to the muscles
Energize and activate the muscles and execute
movement
25
Simple Reaction Time(SRT)
The time between receiving the stimulus and
producing the response
For visual sense SRTs ranges between 150-200
milliseconds
For auditory sense, SRTs are approximately 50
milliseconds faster than visual SRTs
(considering a vehicle moving at 82kmph, this
equals to about 1.2 m difference in braking
distance)
26
Choice Reaction Time(CRT)
Different responses depending upon signals.
Example an operator has to push one of four
buttons depending on which of four lights
comes on.
Reaction time to a stimulus increased as the
number of equally likely alternatives increased
Hick-Hyman law- “Choice Reaction Time is a
linear function of stimulus information”
27
Information Theory
Information is quantified in bits and represented by “H”
A bit is the amount of information required to decide
between two equally likely alternatives
H = log2 N, where N = no of alternatives with equal
probabilities
When N=2, H=1; N=4, H=2; N=8, H=3…..
What is the amount of info conveyed in bits if all the
students have equal probability to top score in HFE ?
All have equal probability to top score (p=1/66)
N=66, H= log2 66 =???
28
Information Theory
When the alternatives are not equally likely, the info
conveyed by an event is found by the equation hi
=log2(1/pi)
where hi is the info in bits associated with event i
and pi is the probability of occurrence of that event
Discussion
1. Probability that X pass HFE =0.5, what is h i
2. Probability that Y pass HFE=0.1, what is hi
3. Probability that Z pass HFE=1.0, what is h i
29
Information Theory
For a series of events with differing probabilities,
Hav = Σi=1…N pi [log2(1/pi=1)]
If p1 =0.5, p2 =0.4, p3 =0.1, then
Hav=0.5{log2(1/0.5)}+0.4{log2(1/0.4)}+0.1{log2(1/0.1)}=
Max possible info is obtained when the alternatives are equally
probable
The greater the departure from equal probability, the greater
the reduction in info from the maximum.
Redundancy is the reduction in info from the maximum value
owing to unequal probabilities of occurrence
• Redundancy = Hmax-Hav
• % Redundancy = (Hmax-Hav)x100/Hmax
30
Bandwidth
• Bandwidth of communication channel is the rate
of info transmission over a channel measured in
bits/seconds.
• Bandwidth of the human eye – 1000 bits/s
• Bandwidth of the human ear – 10000 bits/s
• Bandwidth of human brain is much lower than
that of sensory system
• What we receive from hearing and seeing are
filtered out at a peripheral level to match the brain
capacity.
31
Displays
• Designed to present information to the public
• Broadly classified as dynamic & static displays
• Dynamic – information presented in the display
continuously changes through time
Traffic lights, speedometer, radar displays, temp and pr gauges
• Static - information presented in the display
remain fixed over time or at least for a time
traffic signs, charts, graphs, tables, printed or written
alphanumeric data
32
Classification of information
1.Quantitative information- pressure, temp,
speed etc- may be static or dynamic
2.Qualitative information- trend, rate of change,
direction of change etc
3.Status information- on-off indications, stop-
caution-go lights etc
4.Warning and signal information- indicate
emergency or unsafe conditions, presence or
absence of something, static or dynamic
33
Classification of information (contd..)
5.Representational information- Pictorial or
graphic representations of objects, areas etc.
Can be dynamic(tv, movie), symbolic(blips in
CRT) or static(photos, graphs, charts, maps)
6.Identification information- To identify some
static condition, object, situation (usually in
coded form) such as hazards, traffic lanes,
color coded pipes
34
Classification of information (contd..)
37
Characteristics of a good coding system
1.Detectability of Codes- a threshold is determined for
coding dimension- positive detection for 50% of
time- how large, how bright, how loud etc the
stimulus be under the working environment, to be
detected.
Method of adjustment- the stimulus dimension is
manipulated on a continuously varying scale until it is just
noticeable
Method of serial exploration or method of limits-
experiments with values below the threshold values to above and
vice-versa
Method of constant stimuli- values at random, above and
below threshold values
38
Characteristics of a good coding system
2.Discriminability of Codes- even if the codes are
detectable, they must be discriminable from other
code symbols. The degree of difference between
adjacent stimuli along a stimulus dimension also
influence the ease of discrimination. Discriminability
is measured the same way as detectability except
that the unchanging standard stimulus is compared
with variable comparison stimulus. The size of the
difference that is just noticeably different from the
standard 50% of the time are determined (JND).
39
Characteristics of a good coding system
3.Meaningfulness of Codes- Meaning can be
inherent in the code (bent arrow for curved
road ahead) or meaning can be learned (red to
denote danger)
4.Standarsization of Codes- Standard schemes are
to be followed in all sections (plants) in a factory
and also in all factories. When needed, duplicate
an existing coding scheme (red should mean the
same thing on all displays)
40
Characteristics of a good coding system
5.Use of multidimensional Codes- The number
and discriminability of coding stimuli can be
increased by multidimensional codes. This is
done by redundant and orthogonal coding.
example-(size x brightness)
7 sizes and 5 brightness, 35 is possible.
41
Compatibility
Refers to the relationship of stimuli and
responses to human expectations. It implies a
process of information transformation or
recoding. When there is greater compatibility,
we need less recoding, enables faster learning,
faster response times, fewer errors and less
mental workload.
42
Compatibility
1.Conceptual compatibility- deals with the degree
to which codes and symbols correspond to the
conceptual association people have (eg. airport
represented by aircraft symbol)
2.Movement compatibility- it relates to the
relationship b/w the movement of displays and
controls and the response of the system being
displayed or controlled (eg. clockwise rotation of a
knob for increase in the system parameter, upward
movement on a vertical scale for increase in parametric
value)
43
Compatibility
3.Spatial compatibility- it refers to the physical
arrangement in space of controls and other
associated displays (eg. horizontal displays and
their corresponding horizontal controls)
4.Modality compatibility- it refers to the fact
that certain stimulus-response modality
combinations are more compatible with same
tasks than with others. Refer figure (Some
combinations give good response time)
44
Compatibility
Modality compatibility
45
Model of Information Processing
46
Perception
Dictionary meaning- “It is the act or faculty of knowing
through the senses”.
Perception is an active process whereby the brain strives
to make sense of sensory info and fit this to known
pattern. Perception creates our reality.
Perception has 3 levels-
• Detection- determination of whether a stimulus is present or
absent (hit, false alarm, miss, correct rejection)
• Recognition- noticeable familiarity without the ability to label the
stimulus
• Identification- full identification of the stimulus with recognition
and labeling.
47
Perception
Certain factors that influence perception-
Proximity, similarity, closure, continuity, figure around.
Certain factors that remain as constants in
forming perceptions-
Size, shape, color, brightness
Eg. Snow looks white in all types of lights
Coal looks black in all types of lights
Paper of a book looks white under low through
bright light
48
Perception
Perception can be easily fooled to create illusions.
Visual illusions can arise because of-
– Cue conflicts, cue competition, cue ambiguity, cue
orientation, cue time and redundancy, cue context and mixed
cues.
Linear environmental cues and environmental texture
cues help with depth perception
Principles of perception apply to each of the senses
Ignoring principles of perception can create
dysfunctional information display
Knowledge of principles of perception helps us to
design more effective info displays
49
Memory
Memory is a collection of systems for the storage
and recall of information (like personal experience,
emotions, facts, procedures, skills and habits)
There are no universally accepted model for memory
Memory systems are imperfect, they are not like
electronic storage systems
Memory systems have limited capabilities
Memories can be self created (false memories)
“The goal of memory is to leave you with a coherent
story of what happened” Reinitz, 2001
50
Human memory system
Has been conceptualized as 3 subsystems
– Short term sensory storage
– Working memory (short term memory)
– Long term memory
1.Short term sensory storage - All the five sensory
channels have temporary storage mechanism
that prolongs the stimulus representation for a
short period of time (1s) after the stimulus has
been ceased.
For visual system-iconic storage - <1s
For auditory system- echoic storage - few seconds
51
Sensory storage (contd…..)
• Info in sensory storage are not coded but
remain in the same sensory representation
• Need not attend to the info to maintain it.
After a short period it disappear by itself.
• It is relatively automatic
• Length of time cannot be increased
• To retain the info, it has to be encoded and
transferred to working memory.
52
Working memory (Short Term Memory)
Info from sensory storage is encoded and
transferred to working memory
To hold an info in working memory, the person has
to direct attention to the process
Info in working memory is coded with 3 types of
codes
Visual codes- visual representations of stimuli
Phonetic codes- auditory representations of stimuli
Semantic codes- abstract representation of the meaning
of a stimulus rather than the sight or sound generated
by the stimulus
53
Working memory (Short Term Memory)
Temporary storage with limited capacity
Time 30 s to few minutes
Effectiveness decreases with aging
Capacity 7±2 chunks (item of info)
Learning to chunk info dramatically improves memory
For maximum effect working memory requires
uninterrupted rehearsal
Maintenance rehearsal- by repetition
Integrative rehearsal- takes ~ 30minutes- contents of STM are
compared with LTM
Can be disrupted by interference and time decay effects
Has a serial position effect
54
Long Term Memory (LTM)
LTM involves encoding- by giving meaning to the info and
relating it to info already stored in LTM and putting them into
the store
Decoding- retrieving item from the store
Recognition- familiarity with the item but unable to fully identify
or name this item
Recall- able to fully identify and name an item
Info in LTM can persist for decades
LTM is very poor in <3 years and old people
Memory processes “what” and “when” by different parts of
brain
Episodic (old/new judgment) or semantic (living non-living
decision) retrieval tasks involves item transfer from working
memory.
55
Memory
Procedural memory- that involves a sequence
of actions and that enables us to perform
skilled tasks (involves motor memory as well
as other systems). eg. How to walk, talk,
write, drive etc.
Episodic memory- that of significant events in
your life. Includes images, sounds, smells,
emotions etc. Event playback can occur in the
same order as you remember them.
56
Memory
Flash bulb memory- a special form of episodic
memory. Reserved for events combining
personal and societal importance (eg. What
were you doing when challenger disaster
occurred). Often accurate.
Semantic memory- that are stored as
associative links in a semantic net
Mnemonics- this can aid LTM performance and
makes info retrieval easier
57
Decision making
Heart of info processing
Complex process by which people evaluate
alternatives and select a course of action
Human capacity to process and evaluate all info is
limited and hence optimum decisions are usually
not reached
Biases that can affect decision making are
1.Undue importance or weightage to early evidence or info
2.People do not extract as much info from sources as they
optimally should
3.Comparison of alternatives are not made accurately
58
Decision making (contd…)
4.With more info, people become more confident but need
not be more accurate
5.Gather far more info than they can absorb adequately
6.Treat all info as equally reliable but they may not be
7.Humans cannot process more than 3 or 4 hypotheses at a
time
8.Give more attention to few critical attributes at a time and
consider 2-4 possible choices that are ranked high on
those few attributes
9.Course of action is chosen first and seek info that confirms
the same leaving out all other info
59
Decision making (contd…)
10.A potential loss is viewed as having a greater
consequence and hence exerts a greater influence on
decision making behaviour than does a gain of the
same amount
11.People prefer mildly +ve outcomes than mildly –ve
or highly +ve outcomes
12.People tend to believe that highly –ve outcomes are
less likely than mildly –ve outcomes.
60
Attention (4 types)
1.Selective attention- need to monitor several sources of info
to determine whether a particular event has occurred or not
(pilot scanning the instruments for deviations)
Guidelines-
• When multiple channels are needed, use as few channels as possible
• Give info about relative importance of channels
• Reduce the overall stress of the person
• Provide preview info to person about where signal will occur in future
• Train person to effectively scan info channels
• If multiple visual channels are to be scanned, put them close together
• If multiple auditory channels are to be scanned, avoid masking
• Avoid extremely short interval signals (less than 0.5 s)
61
Attention (contd…)
2.Focused attention- attend only one source of info and
exclude other sources (reading a book)
Guidelines
• Make competing channels as distinct as possible from the
channel to which the person is to attend
• Separate the competing channels in physical space
• Reduce number of competing channels
• Make the channel of interest larger bigger, louder or more
centrally located
62
Attention (contd…)
3.Divided attention- two or more separate tasks
musty be performed simultaneously and attention
must be paid to all on time sharing basis (driving a
car while talking to a co-passenger)
Guidelines
• Minimize number of potential sources of info
• When time sharing is likely to cause stress, inform relative
priority
• Keep difficulty level of tasks as low as possible
• Make tasks as dissimilar as possible
• When manual tasks are time shared with sensory or
memory task, ensure greater learning of manual task
63
Attention (contd…)
4.Sustained attention, monitoring, vigilance- a person sustains
attention for a prolonged period of time without rest in order to
detect something (watching a monitor to find an intruder). (20-
25s).
Guidelines
• Provide work-rest schedules and task variations
• Make signal larger, more intense, more duration
• Reduce uncertainty about time of occurrence
• Inject artificial signals to study feedback and performance
• Provide adequate training to person
• Improve motivation of person
• If rate at which signal occur is high, reduce it
• Maintain noise, temp, illumination, humidity etc at optimal level if possible
64
Age and information processing
Progressive disruptive effect throughout during
adulthood and become noticeable after the age of 65
Large individual difference in above statement
Changes with age-
1.Slowing of performance
2.Increased disruption of working memory
3.Difficulty in searching for material in LTM
4.Difficulty in dealing with conceptual, spatial and
movement compatibility
5.Decrease in perceptual encoding of ambiguous stimuli
6.Difficulty in processing or identifying complex or confusing
stimuli.
65
Age and information processing
While designing for old people-
1.Strengthen the signals
2.Controls and displays should reduce irrelevant
details or noises
3.Keep high levels of spatial, conceptual and
movement compatibility
4.Reduce time-sharing demands
5.Give time gap b/w signal and responses
6.Give more time and practice initially
66
Mental workload
67
Factors Affecting Mental Workload
Bridger (481)
69
Factors Affecting Mental Workload
Bridger (481)
75
Measurement of mental w/l
Subjective measures- Believed to be the best method as it tap the
essence of the concept. It uses rating scales that are easy to
administer and easy to complete.
– Oldest and most extensively validated subjective measure of workload is
Cooper-Harper Scale
– Can be used with minimal rewording for a wide variety of motor and
psychomotor tasks
– A modified version which combines a decision tree and a unidimensional 10
point rating scale can be used for perceptual, cognitive and communication
tasks.
– Another approach consider measurement of mental w/l as a three
dimensional construct (time load, mental effort load, psychological stress)-
(SWAT)
– Another one by NASA (NASA Task Load Index) provides an overall workload
score based on weighted average ratings on six subscales(mental demands,
physical demands, temporal demands, own performance, effort and
frustration) 76