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ADVANCED SHOTGUN FLICK AND CLOSE RANGE HIPFIRE

ROUTINE

AIMER7

July 10, 2020

1. Routines For remaines


Ideally, to play this split training properly, you should play the speed training then take a
15-30 minutes break and follow it with the Flick Training. The next day, you would do the
Hipfire Tracking routine AND one of the routine of my strafe aim guide, either by splitting
during the day or all at once, you decide. You can also do 1 week and 1 week instead of
alternating daily, it’s up to you.
Speed Training:
• Tile Frenzy - Standard 01 Relax (Tile Frenzy Flick) 10 min.: fov 130 ower-
watch (abreviated ow in what follows), hipfire sensitivity divided by 4 (yes you read
properly). Go as fast as you can. This is going to hurt, so do not hesitate to take
breaks between challenge run. On Tile Frenzy Flick, you shouldn’t neglect the vertical
target switches, you’re probably worse at those,
• Jumbo Tile Frenzy Flick 180 (Tile Frenzy 180 Strafing Mixed Tracking) 10 min.:
fov 130 ow, hipfire sensitivity divided by 2, try to flick as fast as you can and to focus
on the start of the flick too, it has to be instant, and you should stop the flick at the
exact same velocity as the cube you aim at followed by a smooth tracking
• Tile Frenzy 360 Strafing 400Prct Track (Tile Frenzy 360 Strafing 400Percent,
Tile Frenzy Mixed Speed tracking) 10 min.: fov 130 ow, hipfire sensitivity on the
400prct, mean sensitivity (average of hipfire and ads) in the speed tracking one. Try
to score as much as you can, and use this to benchmark your improvement days after
days (but you should see improvement on the sens divided by 4 and 2 too anyway).
You should also try to never lift your mouse if possible, so you get better at large
angles (you can use my 360 trick to reposition your mouse on the 360 scenarios)
Flick Training for mostly shotgun and target switch:
• 1w6t TE Varied TPS (5 Sphere Endurance hipfire, 5 sphere endurance) 10 min.:
fov 103 ow, hipfire sensitivity on varied and 5 sphere hipfire. Try to go as fast as
possible, you can play those with a burst style to maximize edit plays skill (go as fast
as possible for 3-4 balls, small break, repeat). On 5 sphere endurance you need to
zoom to kill the balls, feel free to actually put any zoom sens you desire in the weapon
tab (can be your ads, the mean, or any really),
• psalmflick TPS (psalmflick TPS Strafing, psalmflick TPS Strafing Tracking) 10
min.: fov 100 ow, hipfire sensitivity. Go as fast as you can too. You can go fov 80
ow too to make it faithful with fortnite (it should be), but it’s no need. Better to see
more targets to work on large angle flicks and speed more,
• Pokeball Frenzy Auto TE (Pokeball Frenzy Auto Small) 10 min.: fov 103 ow,
hipfire sensitivity on TE, hipfire or mean sensitivity on small, try to flick directly
toward the target, and hold lmb, it’s like a flick to track scenario where the balls die
very quickly, to teach you to flick precisely,
• Wide Wall 6Targets (Wide Wall 10 Extra small) 10 min.: fov 105 ow, hipfire or
mean sensitivity, try to flick toward every ball, even the close and long range ones, but
you’re not supposed to click instantly if it’s too hard (it still reduces the distance),
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• voxtargetswitch (Slide Targets) 10 min.: fov 105 ow, hipfire or mean sensitivity,
those are target switch scenarios so do not hesitate to flick as fast as you can on them,
Hipfire Tracking Routine:
• Air Angelic (Revolving Tracking) 10 min.: fov 80 ow, hipfire sensitivity, if you
want to focus on smoothness. Fov 103 ow if you want to focus on reactivity/speed of
corrections,
• Close Fast Strafes Easy Invincible (Close Fast Strafes Invincible, VSS GP9) 10
min.: fov 100 ow, hipfire sensitivity. When you flick back on target, remember to not
stop the mouse entirely, it has to stop at the exact same velocity of the bot! If this is
too hard, you can play the easy version too, or simply timescale to 0.95 in free play,
• Ascended Manwing (McCoy 1v1 v2) 10 min.: fov 80 ow, hipfire sensitivity on
Ascended, fov 95 ow on McCoy. You’re not forced to move here, but if you want you
can. On ascended manwing, track the balls and hold lmb when they long dodge, do
not necessarily track when they are hard to hit, you have to maximize the dps so you
have to decide when it’s better to point-click/take your time or hold lmb,
• Closerange Tracking Training Easy (OverheadJump, Closerange Tracking Train-
ing) 10 min.: fov 100 ow, hipfire sensitivity, the idea for those is to force you to move
the mouse a lot, and to increase your reading skills at close range. They are hard, so
it’s normal if you suck, do not worry about it, just keep playing them, and you’ll feel
that your mouse motion will get less stuck at close range. You have to move on the
Closerange ones,
• Anti-Mirror LS Gallery (Manwing Strafe Gallery, Anti-Mirror FS Gallery) 10
min.: fov 80 or 95 ow, hipfire or mean sensitivity. You can either long dodge or strafe
aim here. By long dodge, I mean that you try to strafe from one side to the other
without changing direction even when the bot you’re aiming at does, or even during
the target switch. This is an extremely good training to do so,
Do either the beginner, intermediate, or advanced strafe aim routines of my strafe aim
guide

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