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PROPOSALS
COMPUTER
PROGRAMMING ILS
MAWD 302
ILS PROPOSAL
IT IN MOBILE APP & WEB DEVELOPMENT

Time On Punctuality Inc.


ALMARIO, JERICKO
CHAVEZ, SHAWN CHADRIC
DELA CRUZ, SEAN HEYSON
MOOC, NIMROD JECK
PE, PAUL SIMON
RESURRECCION, JEMMA LUZ
SACATANI, CATHYREN
SANTOS, ANNILEI INOKH
SANTOS, KRIS IAN
PROPOSAL 1
NAME OF THE APP/GAME:
OUT OF TIME

CONCEPT & GENRE:


Out of Time is a visual novel game that is about the
protagonist going through their school life, meeting and
knowing characters along the way. There are mini games
that the protagonist can choose to do that will impact the
ending they get. Out of Time is a story driven game that
focuses more on the story to send a message.

TARGET AUDIENCE OR USERS:


Teenagers around 14 to 18 years old. These are the
target audience because of their usually imaginative
minds that can help connect them with the characters in
the game. Though not all will enjoy it, some who do love
a good story can try it out and hopefully learn
something about themselves.

GENERAL STATEMENT OF PURPOSE:


The purpose of the game is to learn the consequences of the
actions one take throughout their school life, and how it can
affect their relationship with people around them.

3 SPECIFIC OBJECTIVE:
First I would like the criticism of my fellow classmates and
their help with writing the primary pillar for this game which
is the story. This game is nothing if the story is not engaging
or profound, so I would need their help with writing a good
story. Second I will ask for the help of people who can
illustrate the characters and the backgrounds, in a visual
novel game the characters are the next pillar for the game,
good visuals are a good addition to increase engagement.
Third would be the help of those in my group that know how
to code, because of the simplicity of this genre, coding
would be easier but would still pose challenges nonetheless.
PROPOSAL 2
NAME OF THE APP/GAME: R u n n i n g T i m e

CONCEPT & GENRE:


The Running Time is a platformer type of game that aims
to help the player in practicing time management. It is a
running game and the player has to avoid the factors that
leads to procrastination such as social media, napping,
and addicting online games. The player needs to finish all
of the given task in a specified time only. We have come
up to this game as we have noticed that procrastination is
being practiced by many people nowadays and we wanted
to help decrease the increasing rate of procrastination in
the Philippines.

TARGET AUDIENCE OR USERS:


The game’s target users are eight (8) years old up
to fifty-nine (59) years old. The target audience is
from young adults to middle-aged adults, but the
game is playable whatever the age is, as long as
the player wanted to have fun and learn time
management at the same time.

GENERAL STATEMENT OF PURPOSE:


The main purpose of this game is to learn how to
manage time effectively by determining the factors of
procrastination and to practice how to handle time to be
able to overcome the problem.

3 SPECIFIC OBJECTIVE:
While playing the game, the player will realize the
importance of time management because no one in their
right mind would like to keep on losing. The game will
help the player practice time management as there is
only a given amount of time. The factors that leads to
procrastination has to be avoided in the game, therefore,
the player will recognize the things that needs to be
avoided in order to be productive.
PROPOSAL 3
NAME OF THE APP/GAME:
Le Petit Prince: The Journey
CONCEPT & GENRE:
Le Petit Prince: The Journey is a shooting game that is based from
the story of The Little Prince. The player needs to eliminate the
Businessman, Vain Man, King, Drunkard, and the final boss which is
the Snake by shooting them stars, and in order to shoot them the
player needs to type some words that has to do with the story. The
player needs to recharge the stars as the hit point lessens after
every attack, therefore, the player has to type some words that
corresponds to the passing stars. This game provides learning about
time management, improves vocabulary, and strategy. We’ve come
up to this concept to challenge the player to make a plan or
strategy on how to win the game and at the same time to practice
the player doing time management as there’s a specified time on
each task.

TARGET AUDIENCE OR USERS:


The game’s target users are eight (8) years old up to fifty-nine (59)
years old. The target audience is from children to middle-aged
adults, but the game is playable whatever the age is, as long as
the player wanted to have fun, improve its vocabulary, and learn
time management at the same time.

GENERAL STATEMENT OF PURPOSE:


Many people nowadays are practicing procrastination in their
everyday lives, even if they are aware of the effects that it brings. Le
Petit Prince: The Journey is an educational game that aims to imprint
the importance of time management to the players, and to teach
them on how to create a strategy that will effectively help them on
managing their time.

3 SPECIFIC OBJECTIVE:
1. The game will help the player to improve its vocabulary by typing the
given word that eliminates the villains of the story, therefore, the player
which plays the role of the narrator will see for itself that the prince
successfully went back to its rose.
2. The game has a specific time in order to finish the given task, if the player
fails to win the game there are given consequences, such as digging out the
baobab trees and harmful seeds on the Asteroid 325. With this, the player
will learn making effective strategies during the game, and this ability might
help the player in making plans in real life situations.
3. This game is focused on time management as it plays an important role to
win the game, therefore, by playing this game alone will teach the players
how to manage time effectively so they could win.

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