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PC Kir'el Character name

Alignment: Law,
Class Elf AL Neutral Neutrality, Chaos

Title Level 1 Experience level

Ability Scores Melee att./damage,


Saving Throws Appearance: bloody, colorful
Background Skill: Glassblower, Brewer
Personality: cruel, artful
STR 14 Open doors D 12 Death, poison Misfortune: exiled

INT 14 Languages, Literacy W 13 Magic wands

Paralysis,
WIS 9 Saves vs magic P 13 petrification
Missile attacks,
DEX 17 AC, Initiative B 15 Breath attacks

Spells, magic rods,


CON 14 Hit points S 15 magic staves
Reactions, WIS modifier to
CHA 9 #Retainers, Loyalty ± 0 saves vs magic

Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat Maximum hit


Encounters DEX modifier to
Hit points Max 4 Init
points initiative (optional)
HP 4
CON modifier to CHA modifier to
± +1 hit points ± 0 reaction rolls

Armour Class Unarmoured AC:


Un 12
AC 14
± +2
10 + DEX modifier
DEX modifier to
Exploration
Armour Class
LD 2 -in-6 Listen at door
(1-in-6 or by class)
Attack bonus STR modifier to
Mel +1 melee att./damage
OD 3 -in-6 Open stuck door
Att 0 (based on STR)
DEX modifier to
Mis +2 missile attacks
SD 2 -in-6 Find secret door
(1-in-6 or by class)

Abilities, Skills, Weapons FT 1 -in-6 Find room trap


(1-in-6 or by class)
Weapons: Longbow, Arrows (20), Dagger, Hand axe
Movement Overland travel:
================================================= Ov miles/day
Abilities: Arcane Magic, Detect Secret Doors, Infravision,
Listening at Doors, Immunity to Ghoul Paralysis Exploration:
Ex 120 feet/turn
Encounters:
En 40 feet/round

Languages
Neutral, Common, Elvish, Gnoll,
Hobgoblin, Orcish

Literate
© 2019 Gavin Norman — necroticgnome.com
Equipment Weapons & Armour
Rope (50'), Weapons:
Waterskin,
Bedroll, Longbow, Arrows(20), Dagger,
Grappling hook, Hand axe
Belt pouch

========================
================================================ Armour:
Belt pouch:
Bell (miniature) (x2), Leather
Twine (100' ball),
Tinder box (flint & steel)

Magic Items Treasure

Other Notes Spells, mounts, retainers,


areas explored, clues Coins
PP

GP 2

EP

SP

CP

Encumbrance (Optional rule)


Weight of treasure
TR & coins

Experience points Experience points Weight of weapons,


Next 4000 for next level EQ armour & gear
XP 0
Prime requisite Total weight carried
% 5 modifier to XP + (max=1,600cn)
© 2019 Gavin Norman — necroticgnome.com

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