The document provides technical details from initializing an Android game made with Ren'Py. It outlines details like the device model, screen size, loading times for scripts, saves and assets. It also provides details on the graphics renderer initialization and performance testing texture sizes on the device.
The document provides technical details from initializing an Android game made with Ren'Py. It outlines details like the device model, screen size, loading times for scripts, saves and assets. It also provides details on the graphics renderer initialization and performance testing texture sizes on the device.
The document provides technical details from initializing an Android game made with Ren'Py. It outlines details like the device model, screen size, loading times for scripts, saves and assets. It also provides details on the graphics renderer initialization and performance testing texture sizes on the device.
Bootstrap to the start of init.init took 0.00s Manufacturer vivo model vivo 1901 Screen diagonal is 4.8590805779 inches. Early init took 0.35s Early init took 0.35s Android search paths: /storage/emulated/0/Android/data/mist.game/files/../../../../Documents/ RenPy_Saves/mist.game/game /data/user/0/mist.game/files/game Loader init took 0.14s Loader init took 0.14s Loading error handling took 0.60s Loading error handling took 0.60s Loading script took 10.77s Loading script took 10.77s Saving to /storage/emulated/0/Android/data/mist.game/files/../../../../Documents/ RenPy_Saves/mist.game Loading save slot metadata. took 0.43s Loading save slot metadata. took 0.43s Loading persistent took 0.00s Loading persistent took 0.00s Importing _renpysteam: ImportError('No module named _renpysteam',) Set script version to: (7, 4, 11) - Init at 00images.rpyc:52 took 0.62221 s. Running init code took 1.83s Running init code took 1.83s Loading analysis data took 0.85s Loading analysis data took 0.85s Analyze and compile ATL took 0.59s Analyze and compile ATL took 0.59s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Making clean stores took 0.00s Initial gc. took 1.41s Initial gc. took 1.41s DPI scale factor: 1.000000 Creating interface object took 0.05s Creating interface object took 0.05s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 1.50s Init translation took 1.50s Build styles took 0.04s Build styles took 0.04s Load screen analysis took 0.74s Load screen analysis took 0.74s Analyze screens took 0.03s Analyze screens took 0.03s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 2.64s Prepare screens took 2.64s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.02s Running _start took 0.02s Interface start took 2.17s Interface start took 2.17s
Initializing gles renderer:
primary display bounds: (0, 0, 1406, 664) swap interval: 1 frames Fullscreen mode. Vendor: 'Imagination Technologies' Renderer: 'PowerVR Rogue GE8320' Version: 'OpenGL ES 3.2 build 1.13@5776728' Display Info: None Number of texture units: 16 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 8192 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1920, 1080) physical=(1490, 720) drawable=(1490, 720) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 25.2345411777s Hid presplash.