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Sun Feb 4 16:32:24 2024

Unknown platform.
Ren'Py 7.4.11.2266

Bootstrap to the start of init.init took 0.03s


Bootstrap to the start of init.init took 0.03s
Manufacturer motorola model moto e32
Screen diagonal is 5.91076715557 inches.
Early init took 0.14s
Early init took 0.14s
Android search paths: /data/data/wotd.oni.baidald/files/game
Loader init took 0.14s
Loader init took 0.14s
Loading error handling took 0.59s
Loading error handling took 0.59s
Loading script took 8.50s
Loading script took 8.50s
Saving to /storage/emulated/0/RenPy/WOTD/saves
Loading save slot metadata. took 0.04s
Loading save slot metadata. took 0.04s
Loading persistent took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 2)
- Init at 00images.rpyc:52 took 0.34335 s.
Running init code took 1.18s
Running init code took 1.18s
Loading analysis data took 0.57s
Loading analysis data took 0.57s
Analyze and compile ATL took 0.22s
Analyze and compile ATL took 0.22s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 1.26s
Initial gc. took 1.26s
DPI scale factor: 1.000000
Creating interface object took 0.06s
Creating interface object took 0.06s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 1.18s
Init translation took 1.18s
Build styles took 0.02s
Build styles took 0.02s
Load screen analysis took 0.36s
Load screen analysis took 0.36s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 1.25s
Prepare screens took 1.25s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 1.60s
Interface start took 1.60s

Initializing gles renderer:


primary display bounds: (0, 0, 1525, 643)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G57'
Version: 'OpenGL ES 3.2 v1.r28p0-01eac0.fb3b3ae0cd4071374d60ee974d51c8a4'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gles renderer.
Texture testing:
- Hardware max texture size: 16383
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1920, 1080) physical=(1525, 720) drawable=(1525, 720)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 17.6932659149s
Screen sizes: virtual=(1920, 1080) physical=(1525, 720) drawable=(1525, 720)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Hid presplash.
Entered background.

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