This document outlines different combat groups in terms of their difficulty, stats, weapons, and armor. Street scum, edgerunners, and novice boosters are listed as easy and have lower stats and lighter weapons than more elite groups like max tac, trauma team, and solo veterans who are listed as elite and have higher stats, heavier weapons, and better armor.
This document outlines different combat groups in terms of their difficulty, stats, weapons, and armor. Street scum, edgerunners, and novice boosters are listed as easy and have lower stats and lighter weapons than more elite groups like max tac, trauma team, and solo veterans who are listed as elite and have higher stats, heavier weapons, and better armor.
This document outlines different combat groups in terms of their difficulty, stats, weapons, and armor. Street scum, edgerunners, and novice boosters are listed as easy and have lower stats and lighter weapons than more elite groups like max tac, trauma team, and solo veterans who are listed as elite and have higher stats, heavier weapons, and better armor.
NOVICE BOOSTER NOVICE SOLO TRAUMA TEAM Difficulty Easy Average Elite Combat number 1d10 + 8 1d10 + 11 1d10 + 14 Initiative 1d10 + 4 1d10 + 6 1d10 + 8 Armor (HEAD) 0 SP 5 SP 11 SP Armor (BODY) 7 SP 9 SP 11 SP Health 15 HP 25 HP 35 HP 2d6 or 3d6 3d6 or 4d6 4d6 or 5d6 Medium Melee Heavy Melee 1d3 Grenades Special Ammo 1d6 Grenades Special Ammo Weapons Medium Pistol Heavy Pistol Heavy Melee Heavy Pistol Heavy Pistol Shotgun SMG V. Heavy Melee V. Heavy Pistol V. Heavy Pistol Assault Rifle Heavy SMG Sniper Rifle