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AZLANTI ORBITAL DRONES (2) TIER ¼ survival knife

Tiny racer drone


Speed 12; Maneuverability perfect (turn 0) HOBGARS (3) CR 1/3
AC 15; TL 15 XP 135 each
HP 20 each; DT —; CT 4 N Tiny magical beast
Shields none Init +3; Senses darkvision 60 ft., low-light vision;
Attack (Forward) light laser cannon (2d4) Perception +3
Power Core Micron Light (50 PCU); Drift Engine none; DEFENSE
Systems autodestruct system (see page 47), basic HP 6; EAC 10; KAC 11
computer, basic short-range sensors, mk 2 armor, mk 2 Fort +2; Ref +2; Will +2
defenses; Expansion Bays none Defensive Abilities evasion; Immunities electricity
Modifiers +2 Computers (sensors only), +1 Piloting; OFFENSE
Complement automated Speed 30 ft., climb 30 ft.
CREW Melee bite +1 (1d4 P)
On-Board Computer gunnery +5, Piloting +10 (1 rank) Ranged electricity ray +3 (1d3 E)
SPECIAL ABILITIES Space 2-1/2 ft.; Reach 0 ft.
Automated (Ex) An Azlanti orbital drone has no crew, STATISTICS
though it has an on-board computer that can perform Str +0; Dex +3; Con +0; Int –4; Wis +1; Cha +0
most crew actions. The on-board computer can perform Skills Acrobatics +7, Athletics +3 (+11 to climb), Sleight
pilot and gunnery actions as if it has a crew of two. of
When an Azlanti drone takes a critical damage effect, it Hand +7, Stealth +7, Survival +3
instead loses 2 Hull Points. The autodestruct system Other Abilities compression
triggers when an orbital drone reaches 0 Hull Points. ECOLOGY
Environment any forests (Nakondis)
AEON GUARD CADETS (3) CR 1/2 Organization solitary, pair, or pack (3–20)
XP 200 each SPECIAL ABILITIES
LE Medium humanoid (human) Electricity Ray (Su) A hobgar can discharge a ray of
Init +2; Perception +4 electricity at a single target as a standard action. This
DEFENSE attack has a maximum range of 20 feet.
HP 13 each; EAC 11; KAC 13 Evasion (Ex) This ability functions as the operative class
Fort +4; Ref +2; Will +0 feature of the same name.TACTICS
OFFENSE During Combat Two hobgars close in to attack the PCs in
Speed 30 ft. (20 ft. in armor) melee, while the third hangs back and fires its energy
Melee survival knife +3 (1d4+1 S) ray.
Ranged imperial pacification rifle +6 (1d8 P) Morale When two hobgars are dropped to 0 Hit Points,
TACTICS the
During Combat The Aeon Guard cadets take partial last one flees.
cover
in the surrounding forest or attempt to move around
the
central copse of trees in the clearing to fire at the PCs
from unexpected angles. They try to stay out of melee
combat if possible.
Morale Determined to not let Pact Worlders get the
better of them, the cadets fight to the death.
STATISTICS
Str +1; Dex +2; Con +3; Int +1; Wis +1; Cha +1
Skills Athletics +4, Intimidate +9, Profession
(soldier) +4
Languages Azlanti
Gear troop ceremonial plate, imperial
pacification rifle (functions as a
hunting rifle) with 12 longarm rounds,

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