This document contains descriptions of 6 event cards that could occur during gameplay of an historical strategy board game about Scotland in the late 13th century:
1) A truce is called that prevents attacking but allows movement; Scots cannot enter England and the truce does not cancel another event card.
2) Players can distribute food resources among one group of units.
3) A group can pillage an adjacent enemy group, damaging the enemy units.
4) A group can move by sea between coastal areas.
5) A player can attempt to convert an enemy noble to their side with a die roll.
6) If a battle results from a defection, it is resolved immediately
This document contains descriptions of 6 event cards that could occur during gameplay of an historical strategy board game about Scotland in the late 13th century:
1) A truce is called that prevents attacking but allows movement; Scots cannot enter England and the truce does not cancel another event card.
2) Players can distribute food resources among one group of units.
3) A group can pillage an adjacent enemy group, damaging the enemy units.
4) A group can move by sea between coastal areas.
5) A player can attempt to convert an enemy noble to their side with a die roll.
6) If a battle results from a defection, it is resolved immediately
This document contains descriptions of 6 event cards that could occur during gameplay of an historical strategy board game about Scotland in the late 13th century:
1) A truce is called that prevents attacking but allows movement; Scots cannot enter England and the truce does not cancel another event card.
2) Players can distribute food resources among one group of units.
3) A group can pillage an adjacent enemy group, damaging the enemy units.
4) A group can move by sea between coastal areas.
5) A player can attempt to convert an enemy noble to their side with a die roll.
6) If a battle results from a defection, it is resolved immediately
move, but not (3) steps among group adjacent to a attack. Scots cannot friendly group. The enter England. Truce friendly blocks in one group. enemy blocks take does not cancel two (2) hits (applied another event card, nor prevent noble as per combat losses). defection battles Pillaged step(s) (the year still may be added to ends after both friendly blocks event cards are in the pillaging resolved). group.
SEA MOVE HERALD
Name an enemy Move one (1) or noble (not Moray). two (2) blocks Roll a die to convert from one coastal area him to your side at to one other friendly current strength. (not vacant) coastal 1-4 Success area (including 5-6 Failure England). The If a battle results, Norse cannot use resolve it now with this card. the defecting noble as the attacker.