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ACCION:

AVANCE GENERAL
2 FC
XAC
+1 modificador Francés en Test de
Retirada causado por esta accion
x = numero de marcadores de la
Grand Battery en tablero
Gira esta carta tras la accion

ACCION CONTRA ATAQUE: I


Objetivo: GRAND BATTERY CORPS (d'Erlon)
Tira un dado: · Double French FM and FC
1 ....... 2 AC Josses of d'Erlon'• Jast �tion.
2 ....... 1 AC - Make the action against
3 ....... 1 AC the grand battery with
4....... QUITA 1 MARCADOR GB + 1 die rol! modifier.
5 ....... QUITA 2 MARCADORES GB
6+ ..... QUITA 3 MARCADORES GB CONTRA ATAQUE
Turn the card aíter
ENEMIGO:
the cavalry Corps has Jost ali its divisions Mühaud

SIN RESERVAS
+1 modifier for Anglo-Allied rout tests
USADO

TODA LA CABALLERIA
PERDIDA
+1 modifier for Anglo-Allied rout tests

ACCION 1
Ignore AC and AM losses of French last action
1 AC (muve une reserve division to the casualty trru:k)
ACCION 2
Cancel the capture of La Haye Sainte
(muy if captured in French last action)
1 AC (move one reserve division to the casualty track)
ACCION 3
Cancel the capture of Hougoumont
(only if captured in Fren(h last action)
1 AC (move one reserve division to the casualty trru:k)
Turn the card ü the reserve has no divisions left
ACCION
Rolla die: CONTRA
1-2..... No effect ATAQUE:
3-6 .... 1 PD arrives to BF
7 ........ 1FM and 1 PD arrives to BF
8 ........ 1FC and 1 PD arrives to BF CONTRA
9+ ...... 1FC and Plancenoit captured ATAQUE
(turn the card) ENEMIGO:
+x modifiers for the die roll.
Guard
x e number of PD in the battlefield befare the actíon.
BF=batt/,efi,eid PDsPr>.tsttian division

CUADROS ACCION:
Redeploy to the line
(if this action is counter
attacked, then eguares
no longer apply)
(turn the rard)

CONTRA ATAQUE:

Modifiers:
E:NEMY
+1 die roll modifier fer d'Erlon's actions COUNTER ATI'ACKS:
+l FC fer Mühaud's actions Grand Battery

ACCION
Target: I CORPS (Reüle) CONTRA
ATAQUE:
Rolla die:
1 ...... 1FM ...... 1AM CONTRA
2 ...... lFM ...... lAC ATAQUE
3 ...... lFC ....... lAC
4 ...... 1FC ....... 1AM ENEMIGO:
5 ...... 1FC ....... 1AM Kellerman
6 ...... 2FC ...... 1AC
PLANCENOIT
CAPTURADO
ACCION
Rolla die:
1-6 ..... 1 FM and 1 PD arrives to BF
7+ ...• 1 FC and 1 FM
+x modifiers fer the die roll.
x = number of PD in the battlefield before the action.
BFsbattlef¡elá PD=�n divi.sicm

ACCION
Target: I CORPS (d'Erwn) CONTRA
ATAQUE:
Rolla die:
1 ...... 1 FM ...... 1 AM CONTRA
2 ...... 1 FM ...... 1 AC ATAQUE
3 ...... lFC ....... lAC
4 ...... lFC ....... lAM ENEMIGO:
5 ...... lFC ....... lAM Grand Battery
6 ...... 2 FC ...... 1 AC

:Yft/¿
II CORPS

CUADROS ACTION:
Redeploy to the line
(ií this action is co unter
attacked, then squares
no longer apply)
(tvrn tke card)

COUNTER ATTACI{S:

ENEMY
Modifiers:
+l die roll modifier for Reille's actions
COUNTER ATTACKS:
+1 FC for Kellernwn's actions Kellerman
ACCION COUNTER ATTACKS:
Target: I Corps (Orange) or II Corps (Hill) Blucher
Rol! a die: Cancelthe
l ...... lAC ..... lFC ..... 2FM effects of the last
Prussian action, 1 FC
2 ...... lAC ..... lFC ..... lFM
3 ...... 2AC ..... 1FC ..... lFM
4 ...... 1AC ..... 1 AM .... 1FM CONTRA
5 ...... 2AC ..... 1FM ATAQUE
6+ .... 2AC ..... 1 AM .... 1FM
ENEMIGO:
+l modifler for the die roll if La Haya Sainte is captured
+l modifier for the die roll if Hoagoumont is captured.
Turn the card after the die roll.

ACCION
Rol! a die:
1 ...... 1FC CONTRA
2 ...... 1FC ....... remove 1 PD ATAQUE:
3 ...... 1FC ....... remove 1 PD
4 ...... 1FC ....... remove 2 PD
5 ...... 1FC ....... remove 2 PD ENEMY
6 ...... 1FC ....... remove 2 PD, COUNTER
Grouchy has taken ATTACKS:
the initiative
(turn the card)
PD,�,. divisiim

ACTION
Target: I Corps (Orange)
COUNTER
Rol! a die: ATTACKS:
l ....... lFC ........ lFM
2 ....... lAM ...... lFC
3 ....... lAC ........ lFC ENEMY
4 ....... 1AC ........ 1FM COUNTER
5 ....... 2AC ........ 1FC
6 ....... 2AC ........ 1AM ATTACKS:
7 ....... La Haye Sainte captured Uxbridge
(turn the card)
+l modifier for the die roll if I Corps (Oronge) in squares.
ACCION
Target: I Corps (Orange) or II Corps (Hül)
Rol! a die:
1 ...... 1AC ..... 1FC ..... 3 FM
2 ··-·· 1AC ..... 1FC ..... 2FM
3 ...... 2AC ..... 1FC ..... 2FM
4 ...... 1AC ..... 1AM .... 2FM
5 ...... 2AC ..... 2FM
6+ .... 2AC ..... 1AM .... 2FM
GUARO IN THE BATTLE
+1 modifier for French rout tests

VI CORPS

ACCION
Rol! a die: CONTRA
1 ...... 1FC ....... remove 1 PD ATAQUE
2 ...... 1FC ....... remove 2 PD
3 ...... 1 FC ....... remove 2 PD
4 ...... 1FC ....... remove 2 PD CONTRA
5 ...... 1FC ....... remove 3 PD ATAQUE
6 ...... 1FC ....... remove 3 PD
ENEMIGO:
PD=P'MJ.BBÍ.4n diviBion

LA HAYE SAINTE
CAPTURED COUNTER
ATTACIC.S:
ACTION
Target: I Corps (Orange)
ENEMY
Rol! a die: COUNTER
1 .... 1A M ..... 1FM 4 .... 1AC ATTACKS:
2 .... lAM ..... lFC 5 .... 2AC ...... 1FC Uxbridge
3 .... 1AC 6+ .. 2AC ...... 1AM

+ 1 modifier !or the die roll i í I Corps (Orange) i n square,.


ACCION COUNTER ATIACKS:
Ux/Tridge
Target: I Corps (ürange)
Rolla die: Rolla die:
l ...... lFC 1: ...... lFC
2 ...... lAM ........ lFC 2: ...... 1 AM .... 1 FM
3 ...... lAM ........ lFC 3: ...... lAM
4 ...... lAM 4: ...... lAC ...... 1 FM
5 ...... lAM ........ lFC ..... lAM 5: ...... lAC
6+ ...... Ney's cavalry charge 6: ...... lAC ...... lAM
(turn the card) CONTRA ATAQUE
At the end o! the action I Corps must !orm squares (turn 0runge,,·, card).
+l FC !or aU results if I Corps (°"-) in squares before the 8'!tion.
ENEMIGO:

ACCION CONTRA
Target: II Corps (Hlll) ATAQUE:
Rolla die: Hill
1 ...... 1 FC Make theactionagainst
2 ...... lAM ........ lFC II Corps (Hül) with +l modifier
for the die roll.
3 ...... lAM ........ lFC
4 ...... lAM
5 ...... lAM ........ lFC ..... lAM CONTRA
6+ ...... Carga de caballeria de Ney ATAQUE
(turn the card)
ENEMIGO:
At the end of the action TI Corps must form squares (turn HUl'I card).
,1 FC !or ali re,ults if II Corps (Hlll) in squares before the action.

ACTION COUNTER ATTACKS:


Target: I Corps (ürange) I Corps (ürange)
Rolla die: Roll the action
1 ...... Mud: Rernove one BG rnarker with +l modifier.
2 ...... No effect
3 ...... lAM CONTRA ATAQUE
4 ...... lAM
5 ...... 1 AC ENEMIGO:
6+ ...... lAM.......... lAC
Turn tire card after
·X modifiers for the die roll, oll grand batter¡¡
x • number of removed grand battery marlrers marker• are lOBt
GB-Gmnd bolu,i¡
IV CAVALRY CORPS

CARGA DE CABALLERIA DE NEY


J<'rench p)ayer must choose to play this action until rallied
(u nless all Kellerman's and Mi.lhaud's divisi,,m,s a.re lolit.)
ACCION
Target: II Corps (Orange)
Rol! a die: -x modifier for the die rol!.
x = the number of
1: ..... 1 AM .... cavalry rallied (turn the tard) the lost cavalry divisions
2: ..... 1 AM .... cavalry rallied (turn the tard) (Kellerman + Milhluul)
3: ..... 1 AM ... 1 FM +1 FC for ali resu]ts if
4: ..... lAM I Corps (Oran11e) in
5: ..... 1 AM .... 1 AC sq uares before the action.

y�III CAVALRY CORPS

CARGA DE CABALLERIA DE NEY


J<'rench player rnust choose to play this action until rallied
(u nless aU Kellerman's and Mi.lhaud's divisions are lost.)
ACCION
Target: II Corps (Hill)
Rol! a die: -x modifier for the die roll.
x = the number of
1: ..... 1 AM .... cavalry rallied (turn the card) the Jost cavalry divisions
2: ..... 1 AM .... cavalry rallied (turn the card) (Kellerman + Milluuul)
3: ..... 1 AM ... 1 FM +l FC for ali results if
4: ..... lAM II Corps (Hill) in
5: ..... 1 AM .... 1 AC squares before the action.
6: ..... 1 AM .... 1 AC

GRAND BATTERY
PERDIDA
+1 modifier for ali Anglo-Allied
I Corps (Oran.ge) actions.
ACCION
Target: II Corps (Hül)
Rolla die: CONTRA
1 ...... 1 FC ATAQUE:
2 ...... lFC ......... lAC
3 ...... 1 FC ......... 1 AC
4 ...... lAC ENEMY
5 ...... 1 FC, Hougoumont captured COUNTER
(turn the card)
6+ ................. Hougoumont captured ATTACI{S:
(turn the card)
•l modifler for the die rol! if II Corp• (HilI) in square,.

Choose one French action to play


and roll two dice for that action.
Choose then which one die result
apply and discard another die.
The die cannot be discarded
if it causes Ney's cavalry charge.

Gira esta carta tras la accion


II CORPS

LA HAYE SAINTE
CAPTURED CONTRA
ACTION ATAQUE:
Target: II Corps (Hill)
Rolla die: CONTRA
l ....................... lFC 4 .... lAC ATAQUE
2 .... lAC ...... lFC 5 .... 2AC ...... 1FC ENEMIGO:
3 .... 1AC ...... 1FC 6+ .. 2AC ...... 1AM
+l modifier for the die roll if II Corps (HilJ) in sqaares.

USADO

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