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Action Tiles

Push Back:
Push an adjacent enemy tile
to an adjacent unocupied space.
Battle: If multiple choices enemy selects.
Start a battle.
Ends player's turn.
Move:
Rotate and / or move a tile in
Sniper: an adjacent legal space.
Inflicts 1 damage on
a single enemy tile.
Does not affect HQ's. Mini Bomb:
Cause 1 damage to 3
adjacent hexes. Does
Grenade: not affect HQ's.
Removes from play one
unit adjacent to your HQ.
Does not affect HQ's. Castling:
Two adjacent friendly units
can switch places. Does not
Air Strike:
allow to change dirrection.
Causes a damage to a specific
hex and all surounding hexs.
Does not affect HQ's.
Rotation:
Can rotate a tile.
Fear:
Prevents opponents from
placing units on the board. Land Mine (Foundation):
If a tile is placed / pushed
onto this mine both are
Roots (Foundation): destroyed.
This tile helps create
the special motherland
effect of the Neojungle.

Special Shooting Icon


Gauss: Shotgun: Guided Rocket:
Attack all tiles Shotgun blasts cause: Attack can be guided
in the line of sight 3 Damage on tile 1 hex away through 3 empty or
of units with a 2 Damage on tile 2 hex away friendly controlled
Gauss shooting 1 Damage on tile 3 hex away spaces.
icon. 0 Damage on tile 4 hex away

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