Professional Documents
Culture Documents
Push Back:
Push an adjacent enemy tile
to an adjacent unocupied space.
Battle: If multiple choices enemy selects.
Start a battle.
Ends player's turn.
Move:
Rotate and / or move a tile in
Sniper: an adjacent legal space.
Inflicts 1 damage on
a single enemy tile.
Does not affect HQ's. Mini Bomb:
Cause 1 damage to 3
adjacent hexes. Does
Grenade: not affect HQ's.
Removes from play one
unit adjacent to your HQ.
Does not affect HQ's. Castling:
Two adjacent friendly units
can switch places. Does not
Air Strike:
allow to change dirrection.
Causes a damage to a specific
hex and all surounding hexs.
Does not affect HQ's.
Rotation:
Can rotate a tile.
Fear:
Prevents opponents from
placing units on the board. Land Mine (Foundation):
If a tile is placed / pushed
onto this mine both are
Roots (Foundation): destroyed.
This tile helps create
the special motherland
effect of the Neojungle.