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Sheet1

bit crystal MV ACT STR R ARM WIL R DEX R HP SKULL ABILS ACTS
X2 0 kobal warrens Y/Y 0 0 0 0 1 0 0 0 0 4 0 IMMUNE
MOBBING

X1 16 dragon priest R/R 7 3 2B 1 1B 1R 2R 6 1B 1R 3 2 RAGE 1


SHADOWS 2
MOB 0

X2 8 ironscale Y/B 7 2 2R 1 2 2B 1B 1R 1 2 WALL 1


MOB 0

X2 8 flinger G/G 7 1 2B 1 0 2B 1B 1R 6 1 1 HOT POT 1X


MOB 0

X3 8 knucklehead Y/Y 7 1 3B 1 1 2B 1B 1R 1 1 MOB 0

X3 8 gouger Y/Y 7 1 3B 1 0 2B 1B 1R 1 1 MOB

bit crystal MV ACT STR R ARM WIL R DEX R HP SKULL ABILS ACTS
X1 0 lava whirl Y/Y 0 0 0 0 1 0 0 0 0 3 0 IMMUNE
fire aura

X1 16 blaze beetle Y/Y 6 3 2B+1R 3 1+1R 2B 2B 3 2 immune fire


burrow
vent 2x
fire armor 1

X2 8 hound G/G 8 1 2R 1 1 2B 3B 1 1 immune fire


stealth
smoke 1X
ash cloud 1

X3 8 burning glob R/R 6 2 3B 1 0 3B 6 1B 1R 1 2 immune fire


fire
splurt
splort 2x

x6 8 fire gel Y/Y 6 1 3B 1 0 3B 1B 1R 1 1 immune fire


fire

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igsignificant
little splurt
small

bit crystal MV ACT STR R ARM WIL R DEX R HP SKULL ABILS ACTS

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IMMUNE STATUS EFFECCT


GIVES yellow/yellow mosters mob in R2

BUF-AURA 3, KOBOLDS AND DRAKES STR+1B


BUF-AURA 5, STEALTH
STR+1B FOR EACH MOB ON FOE UP TO +3B

BUFF-AURA 2 DEF+1
STR+1B FOR EACH MOB ON FOE UP TO +3B

R6 DEX+1B, FIRE
STR+1B FOR EACH MOB ON FOE UP TO +3B

STR+1B FOR EACH MOB ON FOE UP TO +3B

STR+1B FOR EACH MOB ON FOE UP TO +3B

IMMUNE STATUS EFFECCT


y/y monsters in R2 do fire with attacks

wove through walls, ignore terrain


STR, cross 3, fire
buff—if win DEF attacker takes 1D

foes's R to hit you get -3 penalty


Str R1 Wave 1, poisen
Buf-aura 2, stealth

sets foes on fire


on death becomes 2 fire gels
r6 will+1R

sets foes on fire

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Sheet1

no loot for killing, act for free when act a normal monster
can't be summoned
must be in R3 to hit

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boss

crystal MV ACT STR R ARM WIL R DEX R HP SKULL ABILS ACTS


roxor A b/b 6 4 2R+2 2 2+2R+2G 2B+1R 1B 8 4 immune stat immuns status effects
large shapr shift rocknor B
burrow ignore terrain and walls
minion toss 1x leathal, throw 6
cave in 2x R6 STR, NOCKDOWN
roxor B y/y 6 4 2B+2R+1G 2 2B+2R 2B+1R 2B 8 4 immune FIRE immune fire
large shapr shift rocknor A
fire set on fire
volcano 2x STR, wave 3
moleten 2x R6 STR+1R, hex

crystal MV ACT STR R ARM WIL R DEX R HP SKULL


Rock gut b/b 6 3 1+3B+1R 2 2B+2R 1B 2B 5 4 immune FIRE immune fire
large fire set on fire
TOUGHT Heal 1 HP/turn
bile 2x STR, lance 6
Feast 2x R2 STR+1R, if does D rock gut heals 1 hP

crystal MV ACT STR R ARM WIL R DEX R HP SKULL ABILS ACTS


Testudo Tower b/b 4 4 3R+1 2 2R+1G+2 3B 2B 8 4 immune stat
large BULLDOSER IGNORE TERRAIN AND FIGS
Spawn—replace all shells with turtle, all turtles are immune statuses sturdy Any 1 attack only causes 1 D to me
Timeout—melee attack on all foes, each who take D loose 1 item toss 1x leathal, trhrow 6, nockdown
Str, lance 10, nockdown, charge-move to
shock 2x any empty space the lance hit
bombard 2x R=10, Dex+2G, burst 3

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PETS

COST STATS

2 ADMIRAL FUZZY MV7 ACT1 STR-3B, ARM-2, WILL-1, DEX-3, HP-2

2 blight MV6 ACT1 STR-2R+1B ARM-1 WILL-0 DEX-0 HP-3

1 CITRINE SLIME MV6 ACT1 STR-2B ARM-0 WILL-1 DEX-1 HP-3

2 cupid MV6 ACT1 STR-2, ARM-2, WILL-2, DEX-R=6 2B, HP-2

1 demolisher MV5 ACT1 STR-2B ARM-0 WILL-2B DEX-1B HP-1


1 emerald slime MV6 ACT1 STR-2 ARM-0 WILL-1 DEX-1 HP-3

1 FIRE FLOWER MV0 ACT1 STR-1B ARM-2 WILL-1B DEX-R=4 3B 2HP

3 firemon MV6 ACT2 STR-1+2B ARM-1+2B, WILL-1 DEX-1 HP-2

2 GENERAL KAI MV7 ACT1 STR-2 ARM-2 WILL-R=6 3B DEX-2 HP-2

0 GHOST MV6 ACT1 STR-0 ARM-2 WILL-R=1 2B DEX-3B HP-1


STR-R=2 2B, ARM-2 WILL-3B DEX-2B HP-
2 GIRI MV6 ACT1 2

2 HEY-LISSIN MV8 ACT1 STR-1B ARM-2 WILL-2 DEX-4 HP-1


2 HONEY SCOUT MV5 ACT1 STR 2B ARM 2 HP-2

2 INSPECTOR HONEY MV5 ACT1 STR-2B ARM-2 WILL-0 DEX-0 HP-2


2 LORD GRUFF MV6 ACT1 STR-3B, ARM-3, WILL-1, DEX-1, HP-2

2 MADAN HILDE MV6 ACT1 STR-1B+1R, ARM 3, WILL-1, DEX-1 HP-2

2 magus crawley MV6 ACT1 STR-2B ARM-2 WILL-2 DEX-2 HP-2


2 MISS G SNORTS MV6 ACT1 STR 3B, ARM-2, WILL-2, DEX-2 HP-2
2 MR BITEY MV6 ACT2 STR 2R, ARM 2
2 MR CHOMPERS MV6 ACT1 STR-2R, ARM-2 WILL-2 DEX-2 HP-2
2 MR MILKY MV6 ACT1 STR-1B+1R, ARM-2, WILL-2 DEX-2 HP-2

2 MR THADDIUS MV7 ACT1 STR-2B ARM-1 WILL-2 DEX-2 HP-3

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PETS

STR-2 ARM-2 WILL-2 DEX-R=3 1B+1R HP-


2 MS SERENITY BROWN MV6 ACT1 2
2 NEVER-LOST COLA MV7 ACT1 STR 1B+1R, ARM-2

1 nevermore MV7 ACT1 STR-1B ARM-2 WILL-2 DEX-2 HP-1

STR-R=2 2R+1B ARM-3B WILL-0 DEX-3


3 OVERLORD OKAMI MV6 ACT1 HP-3

2 RABID SQUIRREL MV7 ACT1 STR-2R ARM-3B WILL-0 DEX-2R HP-2

3 RATTLE BONE MV6 ACT1 STR-4B ARM-1B WILL-1B DEX-1B HP-3


1 RUBY SLIME MV6 ACT1 STR-2B ARM-0 WILL-1 DEX-1 HP-3
1 SAPPHIRE SLIME MV6 ACT1 STR-2B ARM-0 WILL-1 DEX-1 HP-3

2 SER SLITHER MV6 ACT1 STR-2R, ARM-2 WILL-2 DEX-2 HP-2

2 squigly MV6 ACT1 STR-2B ARM-2 WILL-0 DEX-3B HP-2

2 STATIC MV6 ACT1 STR-2 ARM-2 WILL-R=4 2B, DEX-2 HP-2

2 THE COLONEL MV6 ACT1 STR-2R, ARM-3B, WILL-2, DEX-0 HP-1

1 troopa doug MV6 ACT1 STR-1B ARM-1G WILL-0 DEX-0 HP-3

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PETS

ABILITY

SMALL, GIVES HAPPY CAT, 1 ACT-HAPPYCAT—WAVE 3 PULL 2


SMALL,MASTER-PREDATOR(if foes move away from master they attack
the foe with melee for free) ,1ACTX—rage--throw target pet 6 spaces
SMALL, 1ACT-GOOP—R=2, place on character, their yellow gear give
double dice, each time hero activates slime looses 1hp. When dies the item
is lost
,FLY,MASTER-POTION MASTER (can drink 2 potions a turn) ,1ACT-
ARROW—skull,R=6, compel 3
IMMUNE NOCKDOWN/SLOW, SMALL,VOLATILE(if killed make a str+2R
wave 1 attack then dies), MASTER GAINS VOLITILE, 1ACTX-KABOOM—
STR+2R wave 1, push 2, knockdown, user dies
SMALL, 1 ACT-GOOP R=2, AS APOVE BUT GREEN GEAR

CAUSE BURN, IMUNE BURN, SMALL, MASTER-BLADE WIND (can spend


mv to make a dex attack) ,SECLUDED(can summon to any space on map)
SMALL, CAUSES BURN, MASTER GETS KENDLE(adjacent foes can't put
fire out), 2ACTX-BELCH—str, wave 1, fire
SMALL, FLY, ALL SEEING (while master is in 2 spaces their base magic att
gets hook shoot 1ACTX—GAZE-will, R=6, hook shot
SMALL,GHOST(ignores walls),GRAVE SPAWN(can't be summned, if an
alliy dies master can loose 1HP to create the ghost), NUMEROUS (can
create a ghost even if have a ghost in play)
SMALL, HERO MOB (allies in 2 spaces get mob), MOB(melee +1B per alli
that can attack the target up to +3B)
FLY, SMALL, ANOYING(heros who start by get mv+1), WATCHOUT(when a
mimic spawns on same map tile as this mimic takes 2D)
SMALL, GIVES HAPPY CAT, 1 ACT-HAPPYCAT—WAVE 3 PULL 2
SMALL, attacks cause slow1ACT-COVER IN HONEY—skull, wave 2, heal
1,
SMALL, GIVES KNOCKDOWN, 1 ACT—GRUMP--STR KNOCKDOWN

SMALL, GIVES SOPRANO, 1 ACT—SOPRAN0—R6, STR VS ARM, BANE


SMALL, PET CONTROLL (can attack creeps on a charector), 1ACTX-WEB
—str+1R, wave 2, only hurts creeps
SMALL, GIVES POISNE, 1 ACT—STR, SWEEP, POISEN
SMALL, GIVES BESERK, 2 ACTX—ROT--STR+1R
SMALL, GIVES FIRE, 1 ACTX-POOF—STR, LANCE 3, FIRE
MASTER-LUCK( ,1ACT-SUSTENANCE—R=3, roll 1R, each star heals 1HP
SMALL, SIDEKICK(can pick up items for master), MASTER-PROFICIANT
(CAN TRY TO OPEN A CHES FOR 0 ACTIONS)

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PETS

FLY, SMALL, PAIN(if have a dex attack it gains bruital strick), 1ACTX-
STRIKE—R=3 DEX BRUITAL STRICK (if win an attack +3stars for critical
chance)
SMALL. GIVES LUCK, WHEN EXPLORE DRAW 2 AND KEEP 1
SMALL,FLY,MASTER-ORACLE (if wins an attack and rolls no potions/hearts
get 1 heart or potion), 1ACT-R=2—one his turn move a potion from 1 hero to
another
SMALL, TAG TEAM(this pet acts before owner, if master fails to hit target by
okami then okami gets a free melee on them) ,1ACT-NOWHERE—R=3
telleport target pet
SMALL, RABID(when turn starts roll 1R. 0 starts-must attack an alli, 1 star-
normal turn, 2+starts—str+1R and +1action
SMALL,BONE COLLECTOR(can use hearts on players and
pets) ,SPOOKY(can push an adjacent hero 3 on its end of turn),
SMALL, 1 ACT-GOOP R=2, AS APOVE BUT RED GEAR
SMALL, 1 ACT-GOOP R=2, AS APOVE BUT BLUE GEAR
SMALL, STRIKE(if master start in 2 spaces of snake they gain pounce on
basic melee), 1ACTX-SNAKE BITE—str, pounce
SMALL,GRABBY(foes adjacent to this can't move), MASTER-ATTACK
GAIN IMMOBAL, 1ACT-HUG—R=1 dex vs dex, slow
MASTER GAINS-BANE, 1ACTX-SNARE—R=4 will, does +1D for each
status effect on it
SMALL, 1 ACT—TACTICLE—THE OWNER CAN MAKE 1 ATACK
IMMEDITLY
SMALL, SHEILD (if allie in 2 is attacked doug can take 1 damage to give
them Arm+1G

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LOOT

loot COLLOR EFFECT tresure COLLOR


1 ACOLYTE ROBE red WILL+1 AMETHYST SHARD blue
2 adventur plate GREEN Arm+1R 1 1 BLACK SPOT blue

3 amethyst amulet BLUE Action +1 1 2 BLACK TALLOW blue


4 amethyst amulet BLUE Action +1 1 3 bluraz fizzy blast blue
5 ARCANE TOME GREEN WILL+1R 1 4 BOOTY BITER blue
6 arcanist armor GREEN will +1R 1 5 BOOTY GRINDER blue
7 arcanist armor GREEN will +1R 1 6 BOUNCING BOOTY blue
8 arcanist bracers BLUE will +1B 1 7 BUBBLE BOP GRAPE ATTACK blue

9 arena plate GREEN Arm+1R 1 8 CHAINS OF SERVICE blue

10 armored assissin GREEN DEX+1R 1 9 CHECKPOINT blue

11 artificer pistol yellow WILL+1R 1 10 CHEW TOY blue


12 BANDOLIER BLUE POTION+1 ice 1 11 cursed tailsman blue

13 beginner's spellbook yellow WILL+1B IMMUNE HEX 1 12 discordant gem blue


14 BENT NAIL BLUE str+1B poisen 1 13 dragon horn blue

15 binary defense red Arm +1 1 14 EXORCIST blue


16 binary offense red STR+1 1 15 fireflow brew blue

17 bladed quarterstaff yellow will+1B slow 1 16 FOOLS GOLD blue

18 blunderbuss GREEN STR+1 1 17 FOREMAN'S CART blue


19 BRASS KNUCKLES GREEN str+1B immune slow 1 18 FRIED EGGS blue

20 brawler knife yellow arm +1B 1 19 fruit slpash cherr bomb blue
21 brawler knife yellow arm +1B 1 20 GEM OF GREED blue
22 broken joystick BLUE MOVE+2 1 21 guttering candle blue

23 bubbly drink BLUE ACT+1 IMMUNE FIRE 1 22 INFERNO EGAL blue


24 BURNT TWIG BLUE DEX+1B 1 23 lady's favor blue
25 celestian arm bands BLUE arm+1b 1 24 lockpicks blue

26 celestian hammer yellow STR+1R 1 25 LOST LOVE blue


27 celestian hammer yellow STR+1R 1 26 lucky pants blue
28 celestian tiara red WILL+1R 1 27 MIND BURST MELON blue

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29 CHAINMAIL GREEN DEF+1B 1 28 Nether portal blue

30 chainmail coif red Arm+1 ice 1 29 OUTRAGEOUS OJ TANGO blue

31 chimeric battle blade yellow STR+1 IMMUNE POISEN 1 30 PETRIFIED DRAGON HEART blue
32 citrine ring red str+1B 1 31 PICKLE PEAR 'SPOSION blue

33 clockwork canary red arm+1b immune slow 1 32 PINCH OF SALT blue


34 clockwork rifle GREEN dex +1R 1 33 Pixel Pendant blue

35 coward's boots BLUE MV+2, 1 34 PORTABLE HOLE blue

36 CRYSTAL SHARD red WILL+1R 1 35 PUMPKIN BOMB blue


37 dark scimitar yellow STR+1 1 36 RAVEN'S FEATHER blue
38 DEADLY DIRT yellow DEX+1B 1 37 ROARING PENDANT blue
39 DIAMOND PLATE GREEN DEF+1R 1 38 RUNIC TABLET blue
40 DIMOND HELM red DEF+1R immune bane 1 39 SAPPHIRE SHARD blue

41 Dirtyy penny BLUE DEF+1B bane 1 40 SPAWN BREAKER blue


42 Dragon tooth bow yellow DEX+1B knockdown 1 41 SPELLMASTER RING blue
43 duelist tunic GREEN DEX+1B 1 42 SPIDERSILK KIMONO blue
44 dungeon map red WILL+1 1 43 SPIKE WHEEL blue
45 dwarf runestone BLUE arm+1b 1 44 SPIRIT SHOT blue
46 DWARVEN AX yellow STR+1 1 45 TEMPTRESS PERFUMUE blue
47 dwarven doublet GREEN Arm+1 knockdown 1 46 vial of burning bile blue

48 dwarven helm red STR+1 1 47 VIAL OF GHIRI MUSK blue


49 DWARVEN HORN red str+1B 1 48 VOLATILE EXPLOSIVE blue

50 elf bow yellow DEX+1R 1 49 VULCANITE STANDARD blue


51 elf cloak GREEN DEX+1B 1 50 ENFORCED VIRTUE blue
52 elf rapier yellow DEX+1R 1 51 bashful booty blue
53 ELVEN BOOTS GREEN DEX+1B IMMUNE FIRE 1 52 bitey book blue
54 elven bracelet red DEX+1B 1 53 bodacious binding blue
55 elven circlet red DEX+1R 1 54 touchy tome blue
56 ELVIN BLADE yellow DEX+1R 1 55 divine destrier blue
57 ELVIN BRACLET red DEX+1B 1 56 pinching pages blue

58 emerald ring red DEX+1B 1 57 black harp blue


59 empty jar BLUE POTION+1 1 58 brute lord bracers blue
60 extra pixels BLUE arm+1b IMMUNE HEX 1 59 ARENA CHAMPION BELT blue

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61 FASHIONABLE CAPE red DEX+1 1 60 BEJEWELED TORQUE blue

62 feathered cloak red will +1R 1 61 BINDING CONTRACT blue


63 FIZZY beverage BLUE ACT+1 1 62 COWARD'S RING blue
64 FIZZY DRINK BLUE ACT+1 slow 1 63 FENNEK CHARM blue

65 Freyjan Hairball BLUE DEX+1B 1 64 GRAND ORC ARMBANDS blue


66 freyjan war paws red STR+1R 1 65 PURE HEART PENDANT blue
67 gleamin brestplate GREEN Arm+1 1 66 SOULBLAZE BRACERS blue
68 gnarled staff yellow will +1B 1 67 VIPER CHAIN blue
69 gnarled staff yellow will +1B 1 68 VITAMIN blue
70 gnomish stricker yellow str+1B 1 69 ancestral mail green
71 granet pendant red DEF+1B 1 70 arch wizard's robe green
72 guard's spear GREEN str+1B 1 71 arrow of seeking green
73 guard's spear GREEN str+1B 1 72 Bejeweled sheild green
74 hammer pendant red str+1B 1 73 Blaze-eye blazer green
75 hawk bow yellow DEX+1R 1 74 blessed spear green

76 heart blade pendant BLUE HP+1 1 75 blue shell green


77 heart blade pendant BLUE HP+1 1 76 BOOTY BITER green
78 heart container BLUE HP+1 1 77 BOOTY GRINDER green
79 HEART LOCKET BLUE HP+1 1 78 BOUNCING BOOTY green
80 HEART LOCKET BLUE HP+1 1 79 BRAMBLE BRACERS green
81 honed blade yellow str+1B 1 80 CANDY PRIZE green

82 honed blade yellow str+1B 1 81 Cat's Paw green

83 horned helm red STR+1R 1 82 CHALLENGER'S MOXY green


84 iron necklace red str+1B 1 83 CHAMPION'S REGALIA green
85 ITTY-BITTY WINGS BLUE MOVE+2 1 84 CLOCKWORK HARNESS green
86 kitty charm red DEX+1R sure foot 1 85 COTTON CANDY KITTY CLOAK green
87 kitty cloak BLUE Dex+1B 1 86 CRIMSOM PLATE green

88 knight's helm red Arm+1R 1 87 CRYSTAL KEY green


89 knights fullplate GREEN Arm+1R 1 88 CRYSTAL MUNITION green
90 knights lance yellow STR+1R immune ice 1 89 Divine Vestments green
91 knit hat red WILL+1B IMMUNE POISEN 1 90 dragon blunderbuss green
92 leather jerkin GREEN arm+1b 1 91 EMBER TOWER ROBES green
93 leather jerkin GREEN arm+1b 1 92 EMERALD SHARD green

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94 LEMMON PEEL BLUE WILL+1B fire 1 93 ENVENOMED BLADE green


95 lucky gold piece red DEX+1 1 94 EXEMPLAR SHEILD green

96 masterwork bow yellow DEX+1B 1 95 flame burst green


97 masterwork bow yellow DEX+1B 1 96 FROST WARDEN ARMOR green
98 masterwork crossbow GREEN DEX+1 1 97 GOLEM SHARD ARMOR green
mysterious traverler's
99 cloak red arm +1R 1 98 granite greavs green
100 neither elf sword yellow str+1B 1 99 HEAVENLY BODY green
101 nether crystal BLUE WILL+1B 1 100 heroic spear green

102 OGRE MACE yellow STR+1R 2 1 HOUSE OF ASH FULLPLATE green

103 OGRE MACE yellow STR+1R hex 2 2 HOUSE OF VON DRAKK REGALIA green

104 ogre skull red STR+1 IMMUNE FIRE 2 3 LUNAR VESTMENTS green
105 old bucket red DEX+1B 2 4 midnight mail green
106 ordinary brick red str+1B 2 5 MISTMOUR LEATHER green
107 ornate battleaxe yellow STR+1R 2 6 Posh Pajamas green

108 parry blade yellow arm+1b 2 7 POSSESSED CLOAK green


109 pickpocket gloves BLUE DEX+1B 2 8 RAINPROFF PARASOL green

110 pickpocket gloves BLUE DEX+1B 2 9 ROYAL GUARD UNIFORM green

111 platemail bikini red arm +1B 2 10 SHIMMERING ROBES green

112 platemail bikini red arm +1B 2 11 STAR PLATE green

113 poor man's heart BLUE immne status effects 2 12 STELL SHEILD green

114 potion bandolier BLUE Potion +1 2 13 STING green


115 potion bandolier BLUE Potion +1 2 14 ston heart green
116 potion pouch BLUE POTION+1 2 15 SWEET KIMONO green
117 priest vestments GREEN WILL+1B 2 16 TANKBUSTER BLUNDERBUSS green
118 reinforced shirt GREEN arm+1b 2 17 TURTLE SHELL MAIL green

119 RIFTLING ORB red DEX+1R 2 18 VAINGLORIOUS green


120 rugged chainmail GREEN arm+1b 2 19 VULCANITE BANDED MAIL green
121 RUSTY GUANTLETS yellow DEF+1B 2 20 WAYSTONE green

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122 RUSTY GUANTLETS yellow DEF+1B 2 21 WITHERED RING green


123 sacrificial dagger yellow will +1R 2 22 WYRM SCALE CLOAK green
124 secret code BLUE HP+1 2 23 WYRM SHEILD green

125 shadow wings BLUE MOVE+2 2 24 ZOMBIE BRUTE BREW green


126 shadow wings BLUE MOVE+2 2 25 bashful booty green
127 SILK GLOVES GREEN DEX+1R 2 26 bitey book green
128 single shot GREEN DEX+1B 2 27 bodacious binding green
129 soldier's halaberd GREEN STR+1R 2 28 touchy tome green
130 sorcerous hood red will +1B 2 29 pinching pages green
131 SPIKES red STR+1R immune bane 2 30 amethyst longarm green
132 square shovel BLUE STR+1 2 31 BLACKBLADE HALABERD green
133 steel gauntlets yellow arm+1b 2 32 champion plate green
134 steel sword yellow str+1B 2 33 DEEPROOT ROBE green

135 steel sword yellow str+1B 2 34 DOUBLE-CROSS DUBLET green


136 STURDY CLOAK GREEN DEF+1 2 35 flame burst green

137 STURDY CLOAK GREEN DEF+1 2 36 heroic spear green


138 suger rush soda BLUE ACT+1 2 37 RUBY ROCKET green
139 training robe GREEN WILL+1B 2 38 SOULBLAZE ARMOR green

140 warrior mail GREEN str+1B 2 39 UNBREAKABLE green


141 WHICH HAT red WILL+1 2 40 ACORN OF LIFE red
142 which robes GREEN WILL+1B 2 41 ARCADIAN WINE red
143 WHITCH ROBES GREEN WILL+1B bane 2 42 Bat winged key red
144 winged crossbow yellow WILL+1 2 43 BESERKER HELM red
145 WISARD COWL red WILL+1B 2 44 BOOTY BITER red
146 WISARD RING red DEF+1 2 45 BOOTY GRINDER red
147 WISARD WAND yellow WILL+1B hex 2 46 BOUNCING BOOTY red
148 witch hat red WILL+1 2 47 brain souffle red
149 WITCH WAND yellow WILL+1R 2 48 burning eye red
150 wizadling robe GREEN WILL+1R 2 49 burning hord red
151 wizard cowl red WILL+1B 2 50 burning horn red
152 wizard ring red Arm+1 fire 2 51 cloak of wards red
153 wizard wand yellow Will+1B 2 52 CORPSE HAND red
2 53 deeproot acorn red
2 54 FIRE GEL GOO red

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2 55 FORBIDDEN TOME red


2 56 gem of alar city red

2 57 GHOSTFLAME red
2 58 GLIMMERWOOD CLOAK red

2 59 GODDES TALISMAN red


2 60 GYROCOPTER HAT red

2 61 hammer brooch red


2 62 JOTNAR KNOT red
2 63 LUPINE TOTEM MASK red

2 64 MANY-EYED ORB red


2 65 midnight helm red
2 66 MINER;S HELM red

2 67 MOURNFUL VIAL red

2 68 mushroom cap red

2 69 oracle eye red


2 70 pegasus wings red

2 71 PRAETORIAN REGALIA red


2 72 RADICAL SHADES red

2 73 RED CAP HAT red


2 74 REGAL PORTRAIT red
2 75 RESURRECTION CHARM red
2 76 ruby shard red
2 77 SENTINEL STATUETT red
2 78 shadow crow red

2 79 SILVER MIRROR red


2 80 spear of night red
2 81 STOLEN VOICE red
2 82 TOXIC TINCTURE red
2 83 windswept flute red

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LOOT

2 84 WINGS OF ASH red


2 85 bashful booty red
2 86 bitey book red
2 87 bodacious binding red
2 88 touchy tome red
2 89 pinching pages red

2 90 crimson watcher red

2 91 CHAIN GAUNTLETS red


2 92 CHANGELING CLOAK red
2 93 CLOAK OF BRAMBLES red
2 94 coven cloak red
2 95 FENNEK CROWN red

2 96 FIRST ORDER REGALIA red


2 97 hammer brooch red
2 98 KITTY CAT CHARM red

2 99 ROYAL CLOAK red


2 100 SHEILD RING red
3 1 kitsune mask red
3 2 ACCURSED LONGSWORD yellow
3 3 ALCHEMICAL BOMB yellow

3 4 ANGELIC ARBALEST yellow


3 5 assassin crossbow yellow
3 6 BEWITCHED WAND yellow
3 7 BOOTY BITER yellow
3 8 BOOTY GRINDER yellow
3 9 BORIS'S BAMMER yellow
3 10 BOUNCING BOOTY yellow

3 11 CELESTIAL LANCE yellow


3 12 Citrine shard yellow

3 13 COCOONED HERO yellow


3 14 DARK DRAGON yellow

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LOOT

3 15 DAWN BREAK yellow

3 16 DEATH SCYTH yellow

3 17 DEVOURING SPHERE yellow


3 18 DRAGON BOW yellow

3 19 DRAGON LANCE yellow


3 20 DRAGON TOOTH CLUB yellow
3 21 DRAKE KABOB yellow
3 22 executioner's axe yellow
3 23 FAERIE BLADE yellow
3 24 fireflow stave yellow
3 25 FROZEN FALCHION yellow
3 26 GLADEBORN RAPIER yellow
3 27 glimmerwood bow yellow
3 28 HARVEST SCYTHE yellow
3 29 hero's blade yellow

3 30 HOLLY WATER yellow


3 31 INNOCENCE LOST yellow
3 32 jumbo sheriken yellow
3 33 king's map yellow

3 34 light breaker yellow


3 35 LIGHTNING CASTER yellow
3 36 monstrous maul yellow
3 37 Nether sword yellow

3 38 nightmare steed yellow

3 39 ROSE POIGNARD yellow


3 40 ROXOR'S BANE yellow

3 41 ROYAL PALADIN PLATE yellow


3 42 RUMBLE AND RUCKUS yellow
3 43 SCOURGE OF THE CONSUL yellow
3 44 septre of the archmage yellow

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LOOT

3 45 SHEILD OF SORROW yellow


3 46 SNOW BANE yellow
3 47 SPIDER BITE yellow
3 48 SPIDERWEB CORSET yellow
3 49 SPINNING LEEK yellow
3 50 STONEBACKS' PICKAX yellow
3 51 THE WHIRLING DOOM yellow

3 52 VON HULF'S SWORD yellow


3 53 Vulcanis's maul yellow
3 54 VULCANITE GLAGIUS yellow
3 55 VULCANITE SCUTUM yellow
3 56 WOBBLING STALACTITE yellow
3 57 WOOD SWORD yellow
3 58 bashful booty yellow
3 59 bitey book yellow
3 60 bodacious binding yellow
3 61 touchy tome yellow
3 62 pinching pages yellow

3 63 ARCADIAN DERVISH yellow

3 64 DAGGER OF ILL INTENT yellow


3 65 DIAMOND BRAWLER yellow

3 66 FALLEN FURY yellow


3 67 FROSTBYTE BLADE yellow
3 68 ICEBREAKER yellow
3 69 MOON BOW yellow
3 70 PHOENIX CALL yellow

3 71 RIFT BLADE yellow


3 72 STAFF OF SRING yellow
3 73 THE MERCIFUL yellow

3 74 black pearl blue


3 75 JADE MONKEY red

3 76 SERPENT BRACLET green

Page 18
LOOT

3 77 MONKEY PAW yellow

3 78 DAGGER OF MALICE yellow


3 79 LAUGHING IDOL green
3 80 burial robes green

3 81 ofuda blue
3 82 cursed remains yellow
3 83 lock of hair red
3 84 torment knife yellow
3 85 treasured toy blue
deaths notebook blue

Page 19
LOOT

EFFECT
WILL+1R, ACT+1 2 ACTX—WILL, WAVE 2, KNOCKDOWN
STR+1G CURSED—DISCARD MY HIGHEST DIE I ROLL IN DEF

DEX +1G STEALTH, GHOST—IGNORE WALLS FOR LOS AND MV


Act+1 the hero who acts after you gets mv+3

when spawn-hero who opened losses 1 item

STR+1G 1ACT—TO WAR—TELLEPORT NEXT TO A FOE


1ACT—TARGET GETS +1ACTION IT MUST SPEND
will+1G IMMEDITLY
WHEN YOU OR ALLY IN 2 SPACES DIES ROLL 1G,
1 USE HEAL STAR HP
Act+1, 1ACT—GO HOME—R=3, will vs will,
compell 6, if move to an exit die, onnly works
on creeps and minions
DEF+1G cursed—on def loose hihest rolled die
When take a wound earn a shadow crystal, can distroy this
STR/WILL/DEX+1B crystal to avoid 1 attack
str+1R immune status effects, 2act—command-wave 2, compel 4
1ACTX-CORPSPLOSION—R=6, DEX, FIRE, IF TARGET
dex+1G IS UNDEAD ALSO GET BURST 1
str+1R 1 ACTX—1 use only, leathal, STR+1R, wave 3, fire
LUCK-ROLL A HEART/POTION CAN USE IT FOR THE
CURSED OTHER, ALL MY ROLLS GET -1
1 ACTX—HIT IT—LANCE 3, CHARGE—MOVE TO ANY
STR+2B EMPTY SPACE LANCE HIT
STR/WILL/DEX+1R CURSED—BOSSES GAINS STR+1G VS YOU
the hero who acts after you gets ATT+1R on 1st attack they
Act+1 make
can equip 2 items per slot can't have other tresures equiped
Will+1R 1-act—telleport to any space in 10 space
LEADER—THE HERO WHO ACTS AFTER YOU GETS
+1ACT THAT CAN ONLY BE USED ON NON-ATTACK
Act+1 ACTIONS
str+1R def+1R
dex+1G Reroll 1 die on pick lock
1ACT—R8-REMOVE WOUNDS FROM TARGET AND
HP+1 PLACE ON ME
Arm+1R luck
will+1G 1ACT—TRESURE--TELLEPORT NEXT TO A CHEST

Page 20
LOOT

will+1G Bosses come for you

dex+1G 1ACT—FOR BLOOD—MOVE NEXT TO A SPAWN POINT


HEALER-IF ROLL A POTION CAN INSTEAD GET A
HP+1 HEART
Arm+1G 1ACT—FREINDS—TELLEPORT NEXT TO A HERO

Dex+1R 2ACTX—BURN—WIL, WAVE 1, DISTROYS ALL CREEPS


Str+1 2 ACTX-crush—Str, cross 4, push 2

Dex+1R 1ACT—HOLE—R=4, TELLEPORT TO A SPACE IN 10 MV


1 ACT—BOMB—LEATHAL, R=3, BURST 1, WIL VS DEX,
WILL+1R FIRE
Arm+1G FLY
WILL/ARM+1R 2ACT—ROAR-SWEEP 3, PUSH 3, KNOCKDOWN
1ACTX-STORM—WILL, WAVE 1,ICE
ARM+1R, BLUE-ARM+1G 1ACT—POWER-AURA 1, ARM+1R
IF A FOE SPAWNS NEXT TO YOU MAKE A FREE
STR+1G MELLE ATTACK ON IT
will+1G 2ACTX—LEATHAL, WILL, R=4, BURST 1, HEX
Arm+1G IMMUNE IMMOBAL/PIOSNE
STR+1R, ACT+1
will+1G 2ACTX-SOUL LANCE—WILL, LANCE 4, FIRE, ICE
Will+1R, RED-WILL+1G, IMMUNE ICE 2ACTX—WINK-WILL, WAVE 1, ICE
DEF+1G 1 ACT—1 use only—leathal, wave 3, bane
1ACTX—SWARM—1 USE, WILL, R=6, WILL+1R FOR
WILL+1R, RED-WILL+1G EACH EMPTY SQUAR BY TARGET
1 USE 1 ACT X—LEATHAL, STR, WAVE 4
1ACT—RALLY-R=6, TARGET GETS +1R TO ALL ROLLS
will+2B FOR ITS TURN
IMUNE STATUS EFFECTS 1 act—NO—leathal, wave 2, push 1
When spawns-all heros in 3 spaces get hex
Trap-all heros roll dex, get 2 stars or take 1D
Trap-next hero losses turn
Trap—1 monster heals 1 HP
Mv+3 2act—lance 4, charge
Trap-hero looses all potions
If a hero activates after this one (this turn) they get-MV+2
ACT+1 DEX+1R WIL+1R
str+1R frenzy—vs wounded foes get +1R attack
ACTION+2

Page 21
LOOT

WILL+3B WHEN ROLL A HEART CAN COUNT IT AS A POTION


FOES GET -1 STAR IN ATT/DEF AGAINST
YOU
MOVE+2 SIDESTEP—IF WIN DEF MOVE 1 SPACE
DEX+1G
HUNGER—if have wounds and roll a heart only you can
STR+3B use it
HP+1, MOVE+2, IMUNE NOCKDOWN AND SLOW
WILL+1R 2ACTX—SOUL LANCE—will, lance 6, fire,ice
POTION+1, POISEN, IMMUNE POSION
MOVE+2, IMMUNE STATUS EFFECTS 1ACT—TAKE THIS—R=1, REMEDY
DEF+1G
will+2B Master—copy the ability of an adjacent hero
DEX+1G, 1ACTX—ARROW--hoockshot R=6
def+1R If win a defense roll foe takes 1 D
Arm+1B+1R IMMUNE FIRE
str+1G
DEX+1G, 1ACTX-SEAKER—R=6 dex+1R,
masive damage and once used loos this item

when spawn-hero who opened losses 1 item

STR+WILL+1R, IMMUNE POISEN 2ACTX—THORN—WILL, R=6 BURST 1, SLOW


STR+1G 1ACT—LOVE-R=8, HEAL 1
2ACTX-attack—Str+1R, knockdown, chose target in 5
Dex+1R, Green-Dex+1G spaces-move next to them and attack
ARM+2R, 2ACTX—LAST SHOT-add your
ARM to your str for this attack, your arm
becomes 1B till next turn
STR+2B 2D
Arm+1R IF BLOCK AN ATTACK FOE TAKES 1 D
dex+1G NO ATTACK CAN CAUSE ME MORE THEN 1 D
Arm+1G 1ACT-BANISH—WAVE 2, DISTROY ALL BONE PILES
PROFICIENT—CAN INTERACT/OPEN CHEST FOR 0
dex+1G ACTIONS
dex+1G WHEN DIE—EXPLODE-WAVE 1, STR+2R
will+1G 1 ACT-sooth—R=6, heal 1
Dex+1R, immune fire 2 actX—Dex, wave 1, fire
Will+1R 2ACTX—GAZE-WILL+1B, LANCE 3, FIRE
Dex+1R, Green-Dex+1G

Page 22
LOOT

dex+1G POISEN
ARM+2 IMMUNE KNOCKDOWN
DEX+1R, 2 ACTX—BOLT-dex+1R R=6, burst
1 fire
Arm+1G STEADY—IMMUN PUSH/PULL/COMPELL
Arm+1G RESOLVE—IMMUNE TO CONTROLL EFFECTS

BLUE-DEF+1G DEF+1R, nockdown, slow


Arm+1R FAVORS—SPENT GODDES COINS GIVE +1DEF
str+1R, 2 ACTX-advance—str, lance 6, chage
BACKSTAB—IF TAKE D CAN GIVE IT TO AN ADJACENT
Arm+1G ALLI
BLEED—WHEN ATTACK COUNT HEARTS AS A HEART
ARM+2B AND 1 STAR
FURRY—GET +1B TO ATT FOR EACH HP YOU'VE
Arm+1G LOST
Arm+1R, Dex+1R 2 ACTX—furry-Str, wave 1, bane, fire
Arm+1G IMMUNE KNOCKDOWN/SLOW
Arm+1R, Dex+1R can reroll 1 die on defense
CURSED—LOSE HIGHEST DIE ROLLED IN DEF, 2
ACT-NON-NON—R=2, STR+1G, IF FAIL TO DO D
Str+1 LOOSE 1 HP
ARM+1r, GREEN-ARM+1G FLY, 1 ACT—FLY-R=6 FLY
MORTAR—IF ADJACENT ALLIE TAKES A D YOU CAN
Arm+1G TAK IT INSTEAD
STEALTH-(RANGE TO HIT YOU IS REDUCED BY 3),
DEX+2B 2ACT-DREAM—R=6, WILL VS WILL, COMPEL 6
3ACT—LIGHT-WAVE 2, DISTROY ALL UNDEAD
CREEPS/MINIONS/ELITE MONSTERS, THEN DISCARD
Arm+1G THIS
STURDY—NEVER TAKE MOVE THEN 1 D FROM 1
ARM+1R ATTACK
HUNTER—VS SPIDER/GNOLL/ORC YOU CAN RE-ROLL
STR+1G 1 ATTACK DIE
Arm+1R, HP+1 2 ACT—invinccable—aura 3, reroll 1 die in defence
MV+2 SIDESTEP—IF WIN DEF MOVE 1 SPACE
STR+1R 1ACTX—R=3 STR, DOES 2D
MV-2 ARM+1G, IMMUNE KNOCKDOWN/SLOW
TRIBUTE—IF WIN A DEFENSE ROLL HEAL IF ROLL
ARM+2B AND HEARTS
Arm+1R STURDY—WILL ONLY TAKE 1 D FROM ANY ATTACK
STR/WILL/DEX/DEF+1B

Page 23
LOOT

1ACT—UNNATURAL LIFE—1 USE, ROLL 1B PER


STR+1R WOUND, HEAL 1 HP PER STAR
Arm+1G IMUNE FIRE
DEF+1G 1 ACT—FIRE STORM (LEATHAL) WAVE 1 FIRE
HEAL 1HP A TURN, BESERK—1 FREE MELE ATTACK A
Arm+1G TURN
When spawns-all heros in 3 spaces get hex
Trap-all heros roll dex, get 2 stars or take 1D
Trap-next hero losses turn
Trap—1 monster heals 1 HP
Trap-hero looses all potions
DEX +1R 2 ACTX—BANE BULLET—R=10, dex, bane
STR+1G 2 ACTX—NO MERCY—STR, SWEEP 2
Arm+1G
WILL+1G
BACKSTABER—IF TAKE A WOUND CAN PLACE IT ON
ARM+1R AN ADJACENT ALLI
DEX+1R 2ACTX-FLAMEBURST—dex+1R, R=6, burst 1, flame
2ACTX—ADVANCE—STR, LANCE 6, CHARGE (MOVE
STR+1R TO A SPOT HIT BY LANCE)
dex+1G 1ACT—GET BACK—R=6 PUSH 3
Will+1R 2ACTX—SOUL WAVE—STR, WAVE 1, FIRE+ICE
STURDY—NEVER TAKE MOVE THEN 1 D FROM 1
ARM+3B ATTACK
ARM+1R RESERECTION-1 USE, REVIVE A DEAD HERO
Dex+1R 2ACT-WINE—WAVE 3, HEAL 2
GREEN-DEX+1G Dex+1R
str+1R BESERK—1 FREE BASIC MELEE ATTACK A TURN

when spawn-hero who opened losses 1 item

str+1B 2 ACT wave 1 poisen


str+1R fire
STR+1G 2ACTX-DRAGON—LEATHAL, STR, LANCE 8, FIRE
STR+1G 2 ACTX—LEATHAL, STR, LANCE 8, FIRE
def+1R immune status effects
Will+1R HEX, BANE
str/def/will/dex+1B
WILL+1G, IMMUNE FIRE 2 ACTX—SPLASH—WILL, R=6, FIRE

Page 24
LOOT

2ACTX—FORBIDEN-WILL, R=6, IF KILL A FOE CAN


will+1G IMMEDITLY USE 1 OF ITS SKILLS FOR FREE
will+1G
CHARGE—STARTS WITH 4 CHARGES, CAN USE 1
CHARGE TO ADD +1R TO AN ATTACK, ONCE ALL
STR/WILL/DEX+1B CHARGES GONE DISCARD THIS
dex+1G 1ACT—GLIMMER, AURA 3, STEALTH
STRIKE—GAIN ATT +1 PER GODESS STAR YOU
STR/WILL/DEX+1B SPENT THIS MISSION
Arm+1R, mv+2 FLY
STR+2R, BULLDOZER—can move throu foes,
all territory (even structures) are clear
terrain,ignore terrain effects
will+1G LUCK-WHEN DRAW TRESURE GRAB 2 AND KEEP 1
STR+1B, BLUE-STR+1G STEALTH, ACT2-WAVE 5 COMPLE 4
GLIMPSE—IF DRAW A NON-TRESURE CARD FORM
will+1G TRESURE DECK DISCARD IT AND TRY AGAIN
Arm+1G parry—if take D can use a melle attack on foe
ARM+2B IMUNE BANE
1ACT—A DROP—R=1 HEAL 1HP// 1 ACT---MORE--R=1
Arm+1G IMMUNE STATUS
WILL+1G, 2ACTX—SPORES, WILL WAVE 1
SLOW
oracle—if don't roll any heatrs or potions can choise to get
STR/WILL/DEX+1B 1 if do D
Dex+1R Mv+2, fly
CURSED, SELFIMPORTANT—IF CAN TAKE YOUR
STR+1R, ARM+1G TURN YOU MUST
WILL+1G, IMMUNE FIRE 1 ACT—POSSE--WAVE 2, REMODY
FURRY—GET +1B TO ATT FOR EACH HP YOU'VE
WILL+3B LOST
Will+1R 2ACTX—HOLD-WILL, R=6, IMMOBAL
Will+1R IF USE A PRINCESS COIN DRAW 2 LOOT
RED-will+1G will+1R, 1 ACT—aura 1, will+1R
Arm+1G 1ACTX—STRIKE-R=3, STR, KNOCKDOWN
Dex+1R, action +1 2 ACT-shadow—telleport next to another hero
1ACT-REFLECTION—1 USE, R=6, YOU CAN USE THE
TARGET'S STATS FOR 1 TURN
dex+1G Force for to re-roll 1 die they attack you with
will+1G 1ACT—LIES-LEATHAL, WAVE 2, PUSH 4
WILL/ARM+1R TOXIC—IF TAKE D THE ATTACKER IS POISENED
dex+1G 1Act—windsond-wave 1, push 2, knockdown

Page 25
LOOT

1ACT-ASH CLOUD—AURA 3, STURDY-NO ATTACK


dex+1G CAN CAUSE MORE THEN 1 D TO YOU
When spawns-all heros in 3 spaces get hex
Trap-all heros roll dex, get 2 stars or take 1D
Trap-next hero losses turn
Trap—1 monster heals 1 HP
Trap-hero looses all potions
If die place 3 tokens on this, can remove a token to get
WILL+1R +1R to a roll
1ACTX—LIVING CHAINS—str, R=6, hook shot(can hit
STR+1G without los)
ARM+1R can add arm to any roll but take 1 wound if do
DEX+1 BACKLASH—If win a defense the attacker takes 1 wound
WILL+1G
Dex+1R, action +1
INSIGHT—fORCE FOE TO REROLL 1 ATTACK DIE
WHEN ATTACK YOU (IN ARCADIA THEY GET -1 TO
Will+1R ATTACK)
STR+2R BULLDOZER—can move through foes and structures
HEX IMMUNE, DEX+2R 2ACTX—BLAST—leathal, will, R=6, burst 1, hex
1ACT—TOGETHER--AURA 2, GIVES MOB TO ALL IN
STR+1B AURA
ARM+1R 1ACT—FORCE RAM—R=6 NOCKDOWN
Attack +1 on 1st map, +1 on second...
STR+1G 2ACTX—CUT-STR+1R, BANE
Will+1R 2ACTX—BOOMB-LEATHAL, WILL, R=4, BURST 2
2ACTX—CLOBBER-DEX+3B, R=4, PUSH 2,
Arm+1R KNOCKDOWN
dex+1G 1 ACTX-R6 DEX, POISEN
will+1G ICE

when spawn-hero who opened losses 1 item


STR+1G IMMUNE KNOCKDOWN

Arm+1R 2ACTX—LANCE-WILL+1B, LANCE 4, DOSN'T NEED LOS


YELLLOW-STR+1g Str+1R, 1 ACT-BUF Aura 1-STR+1R
WHEN DIE THIS TRESURE IS DISTROYED AND YOU
BECOMA NEW HERO WITH FULL HEALTH AND SAME
Will+1R GEAR
STR+1G SLAYER—MAY REROLL 1 DIE VS DRAGONS

Page 26
LOOT

HOLY—REROLL 1 DIE WHEN ATTACKING


STR+1G UNDEAD/DEMONS/NEITHER FIGS
2 ACTX—HARVEST—LEATHAL, STR, SWEEP 1, HEAL 1
Str+1 IF KILL A FOE
IF A FOE MOVE OUT OF AN ADJACTENT SQUAR TO
ARM+2B YOU MAKE A FREE MELEE ATTACK N THEM
dex+1G 2ACTX—FLARE, DEX, R=8, BURST 1
1ACTX—GRACE--1 USE, IF DOES D DOES 1 D PER
STR+1R, YELLOW-STR+1G STAR ROLLED
STR+2B 2ACTX—SMAK—R=2, STR+1R, PUSH 4
STR+1G 2ACTX—SKEWER—STR, LANCE 8, HEX
+1 STR does 2D
Dex+1R, POISEN 2ACTX—DANCE-DEX+1R, CROSS 2
Will+1R 2 ACTX—fire ball—R=6, Will, burst 1, fire
STR+2B ICE
dex+1G 1ACTX-BECOME THE ARROW—R=2, DEX, POUNCE
Dex+1B 1 actX—boom-leathal, R=6, busrst 1, Dex
STR+1G 2 ACTX—THERSHER—STR, SWEEP 3
str+1R MV+!, 2ACTX-str,wave 1, push 2
HOLY—REROLL 1 DIE WHEN ATTACKING
UNDEAD/DEMONS/NEITHER FIGS, 1ACT-TURN DEAD
STR+3B —WAVE 1, PUSH 1, PUSH 3 VS UNDEAD
str+1B DARKNESS—A ROLLS AGAINS YOU GET -1
STR+1G, 1ACTX—toss-str R=4
dex+1G walk through walls (thin walls)
2 act—blind—Make 3 basic melle attacks for 0 action, then
STR+1G lose 2 HP
will+1G 2ACTX—STORM-WILL, R=6, ARC
Arm+1G 2actX—R=2, STR+1R, bane, crush—2D
dex+1G poisen
Str, lance-4, fire, charge-move to any empty space lance
MV+2 hit
BLEED—ON ATTACK ANY HEARTS ROLLED ALSO
STR+1G COUNT AS A STAR
STR+1R, ARM+1R YELLOW-STR+1G, BLUE-ARM+1G
HOLY—REROLL 1 DIE WHEN ATTACKING
Arm+1G UNDEAD/DEMONS/NEITHER FIGS
STR+1R KNOCKDOWN, 2ACTX—STRICK-STR, WAVE 1
STR+1R+1B SABOTEUR—DO 2D TO SPAWN POINTS
will+1G 2 ACTX—R6. WILL, BURST 1

Page 27
LOOT

Arm+1R DESPAIR—ALL FOES IN 2 SPACES GET DEF-1


dex+1G, IMMUNE ICE 1ACT—MELT AWAY-WAVE 1, RMEDY
dex+1G POISEN, IMMUBAL
Arm+1G 1ACT-FLIES—LEATHAL, WAVE 2, PUL 1
STR+2B 2ACTX—WIND—STR,WAVE 1
STR+1G BURROW-MOVE THOUGH WALLS
Dex+1R, Green-Dex+1G 1 ACTX—DOOM—DEX, R=8, HOKSHOT
DEFENDER—ALLIES NEXT TO YOU CAN'T BE ATTACK
Arm+1G IF THEY DON'T HAVE DEFENDER
STR+1, fire 2 ACT—leathal, wace 2 push 2
STR+1G FIRE, KNOCKDOWN
Arm+1G 1ACT—SHEILD BASH-LEATHAL, WAVE 1, PUSH 2
dex+1G 2ACTX—WIBBLE-DEX, R=8, BANE
STR+1G CURSED-
When spawns-all heros in 3 spaces get hex
Trap-all heros roll dex, get 2 stars or take 1D
Trap-next hero losses turn
Trap—1 monster heals 1 HP
Trap-hero looses all potions
1 ACTX-WIND DANCE—after attack move 5 spaces away
Arm+1G from foe as if were pushed
3ACTX—sacrafice—str, massive damage, may add your
will+2B will to this attack
Arm+1R BESERK—1 FREE BASIC MELEE ATTACK A TURN
FURRY—GET +1B TO ATT FOR EACH HP YOU'VE
LOST
STR+1R 2ACTX—ICE—STR, LANCE 3, ICE
WILL+1G immune ice, 2ACTX—ICE CHIPPER—will, cross 4, fire
DEX +1G 1ACTX—MOON SHOT—dex, R=8
FIRE, DEX+2B 1ACT—REBORN—R=8, heal 1, remedy
BLEED—ON ATTACK ANY HEARTS ROLLED ALSO
STR+2B COUNT AS A STAR
Will+1R 2 ACT—REGENERATION--WAVE 2, HEAL 1
str+1G
CUSE—WHEN TRESURES ARE DRAWN YOU MUST
TAKE IT UNLESS IT WOULD CAUSE YOU TO REMOVE
ARM +1G THE PEARL
ARM +1G CUSED—YOU CAN'T EQUIP NEW GEAR
CURSE—ANY ALLI IN 3 SPACES OF YOUMUST
DEX +1G DISCARD HIGHEST ROLL ON EACH ROLL

Page 28
LOOT

CURSED—TEAM DRAWS 2 TRESURES AND MUST


EQUI BOTH, WHILE THIS IN PLAY—ANY HERO WITH A
TRESURE WHO ROLLS A CRITICAL HIT THEY TAKE A
WOUND
CURSE—DURING MONSTER'S TURN MOVE 2 SPACES
TWARDS NEAREST HERO, IF THEY ARE IN RANGE
STR +1G MUST ATTACK THEM WITH A BASIC ATTACK
WILL+1G CURSE-IF ROLL 0 STARS ON A ROLL LOSE 1 HP
arm +2R move through walls
1 red action—wave 3, all
undead/ghost/demons suffer 1 D and push 1 use
WILL+1G suffer bain if equip
will/arm +1blue 2 act—wave 2, heal 1
str +2red bane
will +2blue attacks on foe in 3 of you can reroll 1 die.
WILL+1G know fate-can discard when die to heal 3 hp

Page 29
boss relecs

cursed staf yellow Action+1


dragon jewel blue str+1R burn—any foe in 2 spaces that take fire damage must discard 2 items or take +1 damage
flaming crown red wrath—all offensive rolls get +1R
stolen essence green Hp+2 mv+2
twilight reaper blue will+1R on a critical causes bane and hex
blight stone blue wil+1R 1act—Master-R=4, place 2 undead monsters next to target hero, those monsters get a free attack
nightbringer blue str+1R 1actX—cleanse—str, sweep 3
hero's bane blue str+1R Str+1 per ghost fire adj to target
deeproot mast blue forest blessing—all other monsters on this tile get +1R attack
frostfang blue vs foes suffering ice attack +1G
heart forge blue Mv+2
magma gauntlet green arm+1R 2actX—bone bure-R=2, str, this attack can cause a target to have 2 burn counters on them at oncve
hamer of vulcanis yellow str+1R vs foes on fire get +1R attack
burning jewl red Act+1 foe can only remove fire by rolling a heart
flame weaver blue str+1R 2actX-lace 6, str+1R
posen jem blue wil+1R poisen can't be removed from foes in 3 spaces
HUNGERING MAS blue WILL+2B 2 ACT—WILL, R=6, BLAST 1

Page 30
chalenge

name trap chalenge BOSS trap chalenge


back to back When take a hero takes a wou resolve either discard bose arm+1
A single targetall hero's with heros can't gain wrath blistering armoboss action—wboss cant take more then 1 D from an attack
bite back a boo spawns a nll heros must roll 1R after k etheral assaultbose action—ihero's use will for defense
biting winds the tile with m all monsters gain push 5 just a flesh w spawn a mini-bmonsters target hero with lest wrath
dangerous gifteach hero takeDraw 1 loot per 2 minions killdark sheild boss act—uni boss cant take more then 1 D from an attack
Do your part on next monster turn all her faithful servantchoose a distr boss arm+1
curse of rot heros's can't heal escape plan Boss-uniquec command,boss gains then
stealth
telleports to where a spawn was on 2 nd map
dark alchemy roll will, all heros rolling 1 or less starts ta spiteful curse boss action=wa Only 1 hero may act
hidden nest spawning points can't take you can run a boss or mini-all heros must use dex for defense
hopelessly losthero with mostheroswrathcan't
roll dex,
heal if gets 2 or less stars move them to an exit door on 3 rd board
inferno any hero not on status
1st tileeffects
is on fire
don't go away
move silent every squar moved earns 1 wrath
Ill-equiped draw a loot, al hero's can't use potions
magical sheildall monster fig hero's can't change boards
muster the for all monsters r monsters get +1 star per wound target has
nimble fingers optional trap—c heros use dex for defense
overexertion heros with no heros get action+1
painful echoes if a hero take a wound from a monster all heros in 4 spaces take a wound also
nowhere to hide spawn points that have a ranged ability effect an entier tile
overpower use str for defense rolls
pillow fight all attacks (everyone's) gain push 1 and do no damage
pit trap optional trap-1when hero moves adjacent to a spawn point they take 1 wound and gain 1 wrath.
percision strike heros must use dex for defense
run away! monsters regr monster attacks get +1star per wrath token enomy has
percision can't use ARM bonus of gear
psychic attack heros use will for defense
shimmeriing protection monsters can't suffer wounds from attacks
show off heros farsest from
can'twhen
use ARM entersbonus
roll str,
of gear
if roll 2 less starts its telleported to any space on 1 st board
strength through anger monster attacks get +1star per wrath token enomy has
terrible burdenall hero's with use str for defense rolls
stay together monsters get str+2 vs heros that are not adj to another hero
tainted concoction no potion useage
the burning fog at turn end each hero takes 1 wound per 2 squars they moved, round up
finisher monster attacks get +1 star per wound hero has
the rage spreads if a hero has 3+ wrath and takes a wound it take 1 extra
un relenting assault all fight commands becom epic
the forever curhero with leas status effects don't go away
trespasser's curse hero's who move over 3 spaces get bane
strength through hubris monster attacks get +1 star per wrath hero has

Page 31
chalenge

strength through hubris monster attacks get +1 star per wrath hero has
sense weakneif only 1 gang monsters target hero's with most wounds
sense weakneif only 1 gang monsters target hero's with most wounds
sense weakneif only 1 gang monsters target hero's with most wounds
sense weakneif only 1 gang monsters target hero's with most wounds
sheilds up monster arm+1 star
sheilds up monster arm+1 star
sheilds up monster arm+1 star
sheilds up monster arm+1 star
sheilds up monster arm+1 star
sheilds up monster arm+1 star
sheilds up monster arm+1 star
sheilds up monster arm+1 star
unseen strike if only 1 gang monsters target hero with least wrath
unseen strike if only 1 gang monsters target hero with least wrath
unseen strike if only 1 gang monsters target hero with least wrath
unseen strike if only 1 gang monsters target hero with least wrath
might makes riSpawn 2 creepheros must use str to defense
dark beacon Summon 4 cree heros use will for defense
suprise assaulSpawn 1 creepmonsters target hero with least wrath
deadly dance Spawn 1 creepheros use dex for defense
those left behi Spawn 4 creeps
monsters target hero with most wounds
they're in the Spawn 1 creepcreeps move is double
dark alchemy Spawn 2 creepspawn poits in 3 spaces of a creep can't take damage
overwhelm Spawn 4 creeps
monsters get str+1 per creep in 3 spaces
tiny hands bursSpawn 1 creepheros adjacent to creeps can't move
pick off the st Spawn 4 creeps
when a creep moves adjacnet to a hero the hero takes a wound

Page 32
Sheet3

LVL missions points bonus Stat improve cost


1 1 2 HP+1 5 6 7 8
2 2 2 MV+1 3 6 9 12
3 3 2 Action+1 10 15 20 25
4 5 2 Potion+1 5 10 15
5 7 3 “+5
6 10 3 Dice
7 13 3 +1 3 Limit 1
8 16 3 +1 to B 4 Limit 1
9 20 3 B to R 6 12 24
10 24 4 “+5 R to G 10 20 30
11 28 4
12 33 4 relics
13 38 4 Keep 1 6
14 43 4 Keep 2 10
15 48 5 “+5 Keep 3 16
16 54 5 Keep 4 24
17 60 5
18 67 5
19 75 5
20 84 5 “+5
73

foes Party loot


Lvl 1 Hp+1 Lvl 1 Keep 1
Lvl 2 Arm+1 Lvl 2 Keep 2
Lvl 3 Def+1 Lvl 3 Keep 3
Lvl 4 Hp+1 Lvl 4 Keep 4

Page 33
Sheet5

Action Cost effect


magic attack 1 will, must be marked
mele attack 1 str, must be marked
missle attack 1 dex, must be marked

bandage 1 R=1, roll will, if roll more stars then target's wounds they heal 1
summon pet 1 summons you pet to play
disarm trap 1 R=2, roll Dex, more stars then trap DEF is a win
explore 2 draw an explore card (1 use a section)
pick lock 1 Roll Dex, if get 3 stars draw 2 tresures, else it becomes a mimic
run all actions MV X2
smash chest 1 Draw 1 treasure
unlock chest 1 Draw 2 tresures, need a key
recovery 1 roll DEF, if get more starts then status effects remove 1 effect

skills
backlash if Def from an attack, foe takes 1 D
burrow ignore terrain, move through walls
cursed must be equiped
fly ignore terrain, can be seen through structures
hookshot shoot arround corners
insignificant dosn't cost an action for DM to activate, doesn't drop loot
small can only be attacked from R3 or less
stealth reduce foes attack R by 3 down to a 1
surefoot ignore terrain
tough Heals 1 HP a turn

special
burst hits target square and all surrounded squars
cross a cross centered on user
lance hits all in a straight line
sweep hits the 3 spaces infront of you and on
aura effects all squars arround you
compell move the fig X spaces as you want
pull move foe twards you
pust move foe away from you

effects
bane DEF-1

Page 34
Sheet5

fire Lose 1 HP a turn


hex Str-1
ice can't use skills
knock down must spen 1 act to get up before do anything else
poisen Action -1
slow MV/2

Page 35

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