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LESSON PLAN 1 – Accuracy Games

SUBJECT/COURSE: Physical Education

GRADE LEVEL: 6 DATE: November 22, 2022

TOPIC: Accuracy Games TIME: 50 minutes

ROOM: Gymnasium GAME: Ship Rescue & Slam Ball


Specific Expectations

1) Understand what makes being active fun—knowing etiquette and fair play norms, thinking
imaginatively, adjusting activities to individual requirements or preferences, and being
physically and emotionally comfortable throughout activities.

2) Show how they enjoy being active. Example: Knowing standards of politeness and fair play
will be followed, being able to think imaginatively and adjust activities to individual
requirements or preferences, and being physically and emotionally comfortable in the activities.

[The Ontario Curriculum, Grades 1-8. Health and Physical Education, 2019]
OverallEQUIPMENT
Expectations

Strand B. Active Living.


B1. Regularly engage in a variety of physical activities and learn how to incorporate them into
daily life
B2. Apply physical fitness concepts and practices that promote healthy, active living
B3. Participate in physical activities while ensuring their own and others' safety.

EQUIPMENT

 Mats
 Volleyballs

WARM-UP – Volleyball Zumba (5 minutes) (play music)

 Students face me at the front


 Lead them in volleyball-inspired movements that activate the correct muscles during the
sport
 Lunges, squats, jumps, arm swings
GAME 1 – Ship Rescue (15 minutes)

 Students are divided into two sides.


 One student on each team starts with a ball to serve. They must serve it to a teammate on
a mat and rescue them to the ship. Students on the mat cannot leave it to catch the ball.
Once they catch it, they serve and try to get more teammates across. The first team to do
so wins.

MINDS ON

 Ask students about strategies for successfully getting your teammates onto your ship.
Recall their answers at the end of the activity to ask what worked and what needed
improvement.

ACTION - GAME 2 – Slam Ball (25 minutes)

 Ask students to pair up, 2v2. Therefore, 4 to a court. With one mat.
 Explain the game’s rules and that the game is over when 3 minutes expire. Winning
teams rotate right to play the new opponent.
 Slam the volleyball onto the ground over the mat, and the opponent must catch it; then set
up their teammate to volley, tip, or bump it over. If the opposition doesn’t receive it and it
hits the ground, it is a point for the other team.

ACTION OBSERVATION

 Observation of students’ ability to demonstrate safe behaviors, active participation, and


cooperation
 Movement Competence, demonstration of relationship and social skills in small group
play using skills and strategic processes.

COOL DOWN (5 minutes)

 Students gradually decrease their heart rate to resting by participating in the activity of
having students walk around the gym with volleyballs, throwing, and catching with a
partner. Stretching near the end.

CONSOLIDATION

 Gather students to discuss two strategies they used to play the game. What worked? What
did not work?

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