Professional Documents
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Chapter 1
Chapter 1
Material: www.id-book.com
Over view
• Subject: Interaction design - ID
• ~15 chapters in 15 weeks
• Learning materials
– www.id-book.com
– book: Interaction Design
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Over view
• Learning outcomes
No Learning outcome
LO1 (Ch2,3) Giải thích được các đặc điểm chính trong mô hình nhận thức
của con người
LO2 (Ch7,8) Vận dụng được các kỹ thuật biểu diễn dữ liệu thu thập được để
phân tích bài toán
LO3 (Ch11) Vận dụng được một trong các kỹ thuật prototype cấp thấp để
thiết kế ý niệm
• Evaluation
10% 20% 10% 10% 50%
W4 – Mid-term W12 - W14- Final exam
teamwork in exam teamwork in teamwork
class class project
LO1 (Ch2,3) x x x
LO2 (Ch7,8) x x x
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LO3 (Ch11) x x x
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Introduction
1.1 Introduction
1.2 Good and Poor Design
1.3 What Is Interaction Design
1.4 The User Experience
1.5 The Process of Interaction Design
Chapter 1 1.6 Interaction Design and the User Experience
WHAT IS INTERACTION DESIGN?
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Introduction Introduction
• ID: designing interactive products to support
the way people communicate and interact in
their everyday and working lives.
Usable
easy enjoyable
effective
engagement
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• Contravenes well
known convention
www.baddesigns.com
Vending machine
Reup: https://youtu.be/-yqZllJAE-k
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Source: https://www.youtube.com/watch?v=OuVISqo4aQ0
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• Contravenes well
known convention Source: https://vimeo.com/19930744
www.baddesigns.com
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1.2 Good and poor design 1.2 Good and poor design
• Why is the TiVo remote so much better designed than
standard remote controls?
– Peanut shaped to fit in hand
– Logical layout and color-coded, distinctive buttons
– Easy to locate buttons
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Starbucks machine
Reup: https://youtu.be/nhASRsJiXb0
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Ergonomics Informatics
https://www.youtube.com/watch?v=ofnpBtO1-gA
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https://www.sesamestreet.org/
Public kiosk 35
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My favorite sneakers
Source: https://www.sesamestreet.org/videos?vid=25675
1.3 What is interaction design -
ID consultants
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Introduction
1.1 Introduction
1.2 Good and Poor Design
1.3 What Is Interaction Design
1.4 The User Experience
1.5 The Process of Interaction Design
• Quality user experience from the start
1.6 Interaction Design and the User Experience
• Simple, elegant, distinct brand, pleasurable,
must have fashion item, catchy names, cool, etc.
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Chapter 1 - INTRODUCTION
Chapter 6 - INTERFACES
• Establishing requirements (chapter 10) Chapter 7 - DATA GATHERING
• Developing alternatives (chapter 11) Chapter 8 - DATA ANALYSIS, INTERPRETATION, AND PRESENTATION
• Evaluating (chapter 13, 14, 15) Chapter 11 - DESIGN, PROTOTYPING, AND CONSTRUCTION
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Undesirable aspects
boring unpleasant
Frustrating (bực bội) patronizing (ra vẻ kẻ cả)
making one feel guilty making one feel stupid
annoying
childish (ấu trĩ) gimmicky (cường điệu)
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BOX 1.3
Beyond usability: designing to persuade 5 most common design principles
• Visibility
• Feedback
• Constraints
• Consistency
• Affordance
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http://darkpatterns.org
Visibility Visibility
…you need to insert your room card in the slot by the
buttons to get the elevator to work!
• This is a control panel for an elevator
• How does it work? How would you make this action more visible?
• make the card reader more obvious
• Push a button for the floor you want?
• provide an auditory message, that says what
to do (which language?)
• Nothing happens. Push any other
button? Still nothing. What do you • provide a big label next to the card reader
that flashes when someone enters
need to do?
• make relevant parts visible
www.baddesigns.com • It is not visible as to what to do! • make what has to be done obvious
www.baddesigns.com
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Invisible automatic controls • Sending information back to the user about what has
been done
can make it more difficult
to use • Includes sound, highlighting, animation and
combinations of these
“ccclichhk”
Another solution
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Constraints
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Activity 1.4
One of the main design principles for website design
is simplicity.
Nielsen proposes that designers go through all of their
design elements and remove them one by one.
If a design works just as well without an element, then
remove it. Do you think this is a good design
principle?
If you have your own website, try doing this and
seeing what happens. At what point does the
interaction break down?
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