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Textbook Interface Design An Introduction To Visual Communication in Ui Design Dave Wood Ebook All Chapter PDF
Textbook Interface Design An Introduction To Visual Communication in Ui Design Dave Wood Ebook All Chapter PDF
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BASICS
INTERACTIVE DESIGN Dave Wood
INTERFACE
DESIGN
AN INTRODUCTION TO VISUAL COMMUNICATION IN
UI DESIGN
www.bloomsbury.com
Dave Wood has asserted his right under the Copyright, Designs and Patents Act,
1988, to be identified as author of this work.
ISBN
PB: 978-2-9404-1199-3
ePDF: 978-2-9404-4757-2
Introduction 6
Chapter 1
Visual communication: 8
A standard in designing interaction
Communicating the UI 10
Designing for interactive flow 16
Users are king (you are not) 20
Interview: Steve Krug 28
Case study: We Print Paper website 32
Chapter 2
Gridding interactivity 68
Type as interface 74
Colouring the screen 80
Imagery and the pixel 86
Iconography and metaphor 90
Going with the motion 96
Interview: Mike Kus 100
Case study: Designing a Blu-ray UI 102
Exercise: Visually 106
communicating interactivity
Chapter 6
Glossary 182
Index 186
Picture credits 190
Acknowledgements 191
http://tinyurl.com/examplegrid.
Visual communication:
A standard in designing
interaction
User interface (UI) design brings together
a team of specialists in order to create a
successful interactive experience for the
user. Jorge Frascara, an internationally
renowned professor of communication
design, explains visual communication
as emphasizing the method (design), the
objective (communication) and the medium
(visual) through the manipulation of text and
image into a graphical outcome. As such,
a graphic designer’s visual communication
skills are vital in ensuring a UI’s aesthetic
accessibility. This is done throughout the
entire UI design process.
1.1
1.1
Innovative navigation
The synthesis of strong visual
communication and engaging
coding can create a fantastic
user experience. Canadian
design company GRIP knows
it works. Their website is
innovative in its navigation and
content delivery, and the strong
visual communication attracts
and separates the content.
www.griplimited.com
1.3
User experience
German developer Martin Gauer
uses great coding and quality
visual communication to create
innovative and successful
user experiences.
http://attackemart.in
1.2
www.athlonproduction.com
1.3
www.attackemart.in
1.4
www.designs-on.com
1.5
Breadth of knowledge
Depth of
‘We are what we call
expertise
‘T-shaped’ people. You
need a deep knowledge of
your expertise area, like 1.4
interactive design, but also IDEO T-shaped
designers at work
a broad understanding of
IDEO’s work in designing
many different disciplines. for interaction covers more
And you need to be humble than just interfaces and they
to be able to collaborate actively engage in teams of
T-shaped designers working
with people with different
with developers, psychologists
kinds of knowledge.’ and engineers to create great
– Juho Parviainen, interactive user experiences.
IDEO designer www.ideo.com
1.5
T-shaped design
The idea of ‘T-shaped’ design
knowledge emphasizes the
importance of deep specialist
knowledge alongside a broad
awareness of contextual factors.
‘Interaction designers
answer three questions:
How do you do? How
do you feel? How do
you know?’
– Bill Verplank, designer
and researcher
1.6
...feel?
...know? Tactile
Aural
Visual
?
map
control
path
...DO?
1.6
Interaction loop
If a user knows what to do
then they also need to feel
they’ve achieved it. That means
a mental map, control and
feedback – a loop of interaction
(the illustration is based on a
diagram by Bill Verplank).
1.7
UI Objectives
UI Objectives UI Specifications
UI Specifications Information
Information
Architecture
Architectu
Client Objectives
Client Objectives ContentContent
(ROI) (ROI) Personas
Personas
User Needs
User Needs Functionality
Functionality Wireframes
Wireframes
& Paper& Paper
and Goals
and Goals Prototyping
Prototyping
CONCEPTION
CONCEPTION
VISUALVISUAL
COMMUNICATION
COMMUNICATION
UI FRONT-
UI FRONT- & BACK-END
& BACK-END CODINGCODING
INFORMATION
INFORMATION ARCHITECTURE
ARCHITECTURE
USER EXPERIENCE
USER EXPERIENCE
1.7
Graphic design positioned
In this diagram, the height of the
coloured circles reflects which
design specialism takes the
lead for that part of the process,
and which are in support. This
diagram demonstrates where
graphic designers’ visual
communication roles should be
utilized. As can be seen, it is not
at the very end of the UI
design process.
UI Design
ure UI Design UI Design
UI Design UI Design
UI Design
Front-end
Front-end Back-end
Back-end Final Design
Final Design
COMPLETION
COMPLETION
(main responsibility
(main responsibility
of the graphic
of the graphic
designer)
designer)
(main responsibility
(main responsibility
of the developer)
of the developer)
(main responsibility
(main responsibility
of the information
of the information
architect)
architect)
(main responsibility
(main responsibility
of the UX
of the
designer)
UX designer)
1.8
1.8
Overloading the user
The user may not be as
interactive savvy as the design
team. Don’t overstress them
with feature overload. Find out
what their flow is and design
for them. This ensures that the
user is a constant focus in the
design of the UI. In this example
from Baldur’s Gate, the use of
contextual ‘greyed out’ calls
to action indicates unavailable
options at that point in
the interaction.
1.9
1.9
Users are king
Building upon the diagram on
page 19, which demonstrated
the repositioning of the graphic
designer in the UI design
process, this diagram focuses
on where the user fits into the
design process. Visualized in a
white overlay, it is clear where
the user ‘is’. The user needs
to be a constant focus in the
design of a UI.
eUI Design
UI Design UI Design
UI Design UI Design
UI Design
Front-end
Front-end Back-end
Back-end Final Design
Final Design
COMPLETION
COMPLETION
1.10
1.10
Anatomy of a profile
Ciaran Duffy, in his profiling of
different types of Twitter users,
creates personality archetypes
featuring (1) an image, (2) name,
(3) background information, (4)
goals, and (5) challenges faced.
These fun profiles are similar to
the user information used within
a persona.
1.11
Game profiles
Players of computer games will
be familiar with game character
profiles. To enrich the playing
experience, each character has
a detailed profile and backstory.
It may help to think of a user
persona profile like a playable
game character.
1.11
1.12
Berenice Morella
UX Convert
Country: Italy
Age: 26
About Berenice
Berenice shares an apartment with two
friends in Milan. She is a first year
postgraduate student studying interaction
design at the Domus Academy. She had
worked previously as a junior graphic
designer in Rome before returning to
university to study user experience.
Berenice’s Goals
Wants to reposition Visual Communication
as a stronger influence on the design of
interactions away from the misconception
“I’d like to think that that she can only do the ‘aesthetic bit’ at
my design skills will the end of the project.
help people to have
more enjoyable user Challenges
It can be tedious to analyse the results
experiences” from research on the target user and she
feels that there must be some tool or
technique that will streamline the process.
Bibliographical Note
The Babees Book—Ed. Frederick J. Furnivall, M.A. Published for the
Early English Text Society. London, Trübner, 1868.
In the foreword, note the following:
Education in early England:
1. In Nobles’ Houses; 2. At Home and at Private Tutors’; 3. At English
Universities; 4. At Foreign Universities; 5. At Monastic and Cathedral
Schools; 6. At Grammar Schools. Vide the several other prefaces.
This collection contains:
1. The Babees Book, or a ‘Lytyl Reporte’ of How Young People
Should Behave (circa 1475 a.d.); 2. The A B C of Aristotle (1430 a.d.);
3. The Book of Curteisie That is Clepid Stans Puer ad Mensam (1430
a.d.); 4. The boke of Nurture, or Schoole of good maners: For Men,
Servants, and children (1577); 5. The Schoole of Vertue, and booke of
good Nourture for chyldren and youth to learne theyr dutie by (1557).
Vide Vol. iv, Percy Society, London, 1841:1. The Boke of Curtasye, ed.
J. O. Halliwell. 2. Specimens of Old Christmas Carols, ed. T. Wright. 3.
The Nursery Rhymes of England, ed. J. O. Halliwell, 1842: a. Historical;
b. Tales; c. Jingles; d. Riddles; e. Proverbs; f. Lullabies; g. Charms; h.
Games; i. Literal; j. Paradoxes; k. Scholastic; l. Customs; m. Songs; n.
Fragments.
Vide Vol. xxix, Percy Society, London, 1849. Notices of Fugitive
Tracts and Chap-books printed at Aldermary Churchyard, Bow
Churchyard, etc., ed. J. O. Halliwell.
FOOTNOTES
[15] In “The Child and His Book,” by Mrs. E. M. Field (London: Wells
Gardner, Darton & Co., 1892), the reader is referred to chapters: Before
the Norman Conquest; Books from the Conquest to Caxton; The Child
in England, 1066–1640. Her researches form an invaluable contribution
to the history of children’s books, furnishing sources for considerable
speculation. Much is included of interest to the antiquarian only.
[16] Thomas Newbery was the author. Vide Fugitive Tracts, 1875.
Hazlitt and Huth.
[17] As early as 1262, the macaronic style of delivering sermons was
customary. The gradual substitution of the vernacular for Latin is dealt
with in the introduction to the present author’s edition of “Everyman,”
1903, xxvii.
[18] Chap = An abbreviation of Chapman, which seems to have come
into vulgar use in the end of the 16th c.; but it is rare in books, even in
the dramatists, before 1700. It was not recognised by Johnson. 1577
Breton Toyes Idle Head (Grosart). Those crusty chaps I cannot love. a.
A buyer, purchaser, customer.
Chap-book = f. chap in Chapman + Book. A modern name applied
by book collectors and others to specimens of the popular literature
which was formerly circulated by itinerant dealers or chapmen,
consisting chiefly of small pamphlets of popular tales, etc. 1824 Dibdin
Libr. Comp. It is a chap-book, printed in rather neat black letter. 1882 J.
Ashton Chap-books, 18th Century in Athenæum 2 Sept. 302/1. A great
mass of chap-books.
Chapman = [OE. Céapmann = OHG. Choufman (OHG., MHG.
Koufman), Ger. Kaufmann.] A man whose business is buying and
selling; a merchant, trader, dealer. Vide 890 K. Ælfred Bæda. Vide
further, A New English Dictionary. Murray, Oxford.
[19] “The History of Tom Hickathrift” is regarded as distinctively
English; its literary qualities were likened by Thackeray to Fielding.
Vide Fraser’s Magazine.
[20] The notice ran as follows: “Advertisement: There is now in the
Press, and will suddenly be extant, a Second Impression of The New
England Primer, enlarged, to which is added, more Directions for
Spelling; the Prayer of K. Edward the 6th, and Verses made by Mr.
Rogers, the Martyr, left as a Legacy to his Children. Sold by Benjamin
Harris, at the London Coffee-House in Boston.”
[21] Three typical examples of later reprints are: The N. E. Primer,
Walpole, N. H., I. Thomas & Co., 1814; The N. E. Primer Improved for
the More Easy Attaining the True Reading of English. To which is added
The Assembly of Divines and Episcopal Catechisms. N. Y., 1815; The
N. E. Primer, or an Easy and Pleasant Guide to the Art of Reading,
Mass. Sabbath School Soc., 1841.
[22] Another writer of Contes des fées was Mme. Jeanne Marie Le
Prince de Beaumont (1711–1780), author of “Magasins des Enfans, des
Adolescens et des Dames.”
[23] The Original Mother Goose’s Melody, as first issued by John
Newbery, of London, about a.d. 1760. Reproduced in facsimile from the
edition as reprinted by Isaiah Thomas, of Worcester, Mass., about a.d.
1785. With Introductory Notes by William H. Whitmore. Albany,
Munsell, 1889. [Vide N. E. Hist. and Geneal. Regist., 1873, pp. 144, 311;
Proceed. Am. Antiq. Soc., Oct., 1888, p. 406.]
[24] Lang says the term Mother Goose appears in Loret’s “La Muse
Historique” (Lettre v., 11 Juin, 1650). Vide also Deulin, Charles—Les
Contes de Ma Mère L’Oye, avant Perrault. Paris, 1878; and Halliwell, J.
O.—Percy Society.
[25] He was the author also of a “History of Animated Nature.”
[26] A list of his publications is owned by the Bodleian Library, Oxford.
[27] Vide Notes and Queries, June, 1875, 5th series, iii, 441. Prof.
Edward F. Rimbault.
[28] Gentleman’s Magazine, 1826, Pt. ii, 467–69.
[29] Nurse Truelove’s New Year’s Gift; or, the Book of Books for
Children. Adorned with Cuts; and designed for a Present to every little
Boy who would become a great Man, and ride upon a fine Horse; and to
every little Girl, who would become a great Woman, and ride in a
Governour’s Gilt Coach.
[30] An interesting field of investigation: Early New England Printers.
Mr. Welsh mentions a few in article referred to, p.60. A full list of
Printers and Publishers (North and South) given in Evans’s American
Bibliography.
III. THE OLD-FASHIONED LIBRARY
A child should not need to choose between right and wrong. It
should not be capable of wrong; it should not conceive of wrong.
Obedient, as bark to helm, not by sudden strain or effort, but in the
freedom of its bright course of constant life; true, with an
undistinguished, painless, unboastful truth, in a crystalline
household world of truth; gentle, through daily entreatings of
gentleness, and honourable trusts, and pretty prides of child-
fellowship in offices of good; strong, not in bitter and doubtful
contest with temptation, but in peace of heart, and armour of
habitual right, from which temptation falls like thawing hail; self-
commanding, not in sick restraint of mean appetites and covetous
thoughts, but in vital joy of unluxurious life, and contentment in
narrow possession, wisely esteemed.—John Ruskin, in an
introduction to Grimm’s “German Popular Tales,” illustrated by
Cruikshank.