The document discusses Edgar Dale's Cone of Experience model which classifies different types of instructional materials from direct experiences to verbal symbols based on their level of abstraction. It also lists the 10 classifications identified by Dale in 1946 that remain relevant today. The Cone of Experience is described as a visual metaphor showing instructional materials on a continuum from increasing concreteness to increasing abstractness.
The document discusses Edgar Dale's Cone of Experience model which classifies different types of instructional materials from direct experiences to verbal symbols based on their level of abstraction. It also lists the 10 classifications identified by Dale in 1946 that remain relevant today. The Cone of Experience is described as a visual metaphor showing instructional materials on a continuum from increasing concreteness to increasing abstractness.
The document discusses Edgar Dale's Cone of Experience model which classifies different types of instructional materials from direct experiences to verbal symbols based on their level of abstraction. It also lists the 10 classifications identified by Dale in 1946 that remain relevant today. The Cone of Experience is described as a visual metaphor showing instructional materials on a continuum from increasing concreteness to increasing abstractness.
We choose the most appropriate or suitable resources or instructional
materials based on our lesson objectives or learning outcomes. Even
when technology-based educational materials abound, the teacher still needs to be competent in selecting and developing resources and materials that are not ICT-based. Teachers should know how to be resourceful in tapping non-digital or conventional resources and materials available in the area and situation. Any book on educational technology or instructional materials would usually devote some pages to Edgar Dale’s Cone of Experience. It is a classic model articulating the different types of audiovisual materials and how these audiovisual types relate to each other. Seventy-five years ago, in 1946, Dale already identified ten classifications of instructional materials, which remain to be relevant today, namely: 1.) Direct, Purposeful Experience 2.) Contrived Experiences; 3.) Dramatic Participation; 4.) Demonstrations; 5.) Field Trips; 6.) Exhibits; 7.) Motion Pictures; 8.) Radio/ Recordings/ Still Pictures; 9.) Visual Symbols and 10.) Verbal Symbols.
According to Dale, “the cone device is a visual metaphor of learning
experiences in which the various types of audiovisual materials are arranged in the order of increasing abstractness as one proceeds from direct experiences.” As such, the Cone of Experience can be seen more as a continuum, not just a hierarchy. It is a way to see instructional materials in a continuum from increasing concreteness in one direction to increasing abstractness in the other.” Jerome Bruner explained the three ways by which we can represent knowledge. These representations are: