You are on page 1of 44

1 ST SEMESTER

STUDENT NAME: NAZNEEN SHAIKH


ENROLLEMENT NO: 19SD02FT004
LINES:

• a line can be defined as a straight one- dimensional figure that has no thickness and extends
endlessly in both directions. It is often described as the shortest distance between any two
points.
LINES

• There are four types of lines:


1.Vertical lines
2. Horizontal lines
3. Waves
4. Dignol lines
STIPPLING:

• Stippling is a drawing technique in which areas of light and shadow are created using nothing
but dots.
• For darker areas, you apply a greater number of dots and keep them close together.
• Then for progressively lighter areas, use fewer dots and space them farther apart.
• We used to do this in butter paper with types of dotted pens.
NATURE DRAWING.
• Nature drawing is when you go outdoors
and draw what you find in nature.
• Nature of Art is that it is a largely non-
symbolic form of communication and a
primary counterpoint to language.
• examining the colors and shapes of birds
or flowers, observing the effects of light at
different moments, or noticing the ways a
landscape can change over time.
SHADING (GRAY SCALE)

• Gray scale is used made with different


types of pencil of H and B pencil.
• “ H” means hard and “B” is for the
blackness of the pencil.
• Most pencil manufacturers use this HB
scale on their products in order to rank
them.
GEOMETRY CONSTRUCTION -1

2D Forms:
2D shapes refer to all those shapes that we
can lay on a flat piece of paper or any
mathematical plane.
The most common example of 2D shapes is
the drawing of squares, triangles, and circles.
3D FORMS

3D Forms
A 3D shape has three dimensions.
The D in '3D' stands for dimensional. In a world with
three dimensions, you can travel forwards, backwards,
right, left, and even up and down.
Examples of 3D Shapes
Dice -- cubes.
Shoe box -- cuboid or rectangular prism.
Ice cream cone -- cone.
Globe -- sphere.
aperweight or Egyptian tomb -- pyramid.
Soda can -- cylinde
TYPES OF 3D FORMS:

• Tetrahedron
• Cuboctohedron
• Truncated cube
• Truncated Octohedron
• Rhombicuboctohedron
• Truncated Cuboctohedron
• Snub cube
• Icosidoodecahedron
• Truncated Dodecahedron
• Truncated Icosahedron
• Rhombicosidodecahedron
• Truncated Icosidodecahedron
• Snub Dodecahedron
COLOUR THEORY

Colour Wheel. • color theory is a body of practical guidance


to color mixing and the visual effects of a
specific color combination.
• There are also definitions or categories of
colors based on the color wheel: primary
color, secondary color, and tertiary color.
• The importance of understanding color
theory far exceeds simply knowing how to
mix colors together for example, knowing
that yellow and blue make green.
• There are three primary colour in color
theory red, blue and yellow.
TYPES OF COLOURS

• PRIMARY COLOURS- Primary colors are the basis for all other color and any color can be
made using a combination of primary colors.
• SECONDARY COLOURS-A secondary color is a color made by mixing of two
primary colors in a given color space.
• TERTIARY COLOURS-Tertiary colors are combinations of primary and secondary colours.
COLOUR
SCHEMES
• Analogous Colour scheme are next to one another on the color wheel.
• Monochromatic color scheme uses tints, tones and shades within the same hue or color family.
• Triadic color scheme uses three colors that are evenly spaced around the color wheel.
• Complementary color scheme uses colors opposite of each other on the color wheel.
• Square color scheme uses four colors evenly spaced around the color wheel.
• Rectangular color scheme uses four colors made from two complementary colors.
• Split complementary color scheme uses one root color plus the two colors that are on either
side of the root color’s complement.
• Tint: A color that has been lightened by
adding white.
• Hue:The color of paint as it appears out
of the tube, unmixed.
• Tone:A color that has been lightened or
darkened by adding gray.
• Shade:A color that has been darkened by
adding black.
ELEMENTS AND
PRINCIPLES OF
DESIGN
ELEMENTS OF DESIGN

1. Line
2. Shape
3. Colour
4. Space
5. Form
6. Value
7. Tenture
PRINCIPLES OF DESIGN

• Variety
• Harmony
• Balance
• Emphasis
• Movement
• Rhythm
• Unity
• Pattern
• Repetition
• Proportion
VARIETY

• It is the use of several Elements of design


to hold the viewer attention and to guide
the viewer’s eyes through the work of
art.Variety is achieved when the art
elements are combined in various ways to
increase visual interest.
HARMONY

• The agreements of elements to give the


viewer the feeling that all the parts of the
piece from a concert whole.
BALANCE

• Balance in Art refers to the use of artistic


elements such as line, texture, color, and
form in creation of artworks in a way that
renders visual stability.
EMPHASIS

• Emphasis is defined as an area or object


within the artwork that draws attention
and becomes a focal point. Subordination
is defined as minimizing other
compositional elements in order to bring
attention to the focal point.
MOVEMENT

• An art movement is a tendency or style


in art with a specific common philosophy
or goal, followed by a group of artists
during a restricted period of time, (usually
a few months, years or decades.)
RHYTHM

• A visual tempo or beat. The principle


ofdesign that refers to a regular repetition
of elements of art to produce the look
and feel of movement. Rhythm allows
your designs to develop an overall
consistency that makes it easier for your
customers to understand.
UNITY
PATTERN

• Pattern is an underlying structure that


organizes surfaces or structures in a
consistent, regular manner. Pattern can be
described as a repeating unit of shape or
form, but it can also be thought of as the
"skeleton" that organizes the parts of a
composition.
REPETITION
PROPORTION

• Proportion refers to the relative size and


scale of the various elements in a design.
The issue is the relationship between
objects, or parts, of a whole. This means
that it is necessary to
discuss proportion in terms of the
context or standard used to
determine proportions.
HUMAN ANATOMY

• Simple and straightforward as learning


about proportions and working from life,
or as involved and complex as mastering
an understanding of the skeletal, muscular,
and surface structure of the human body.
PHOTOGRAPHY

• The art of capturing things in visual forms through using camera.


Basic of photography:
ISO: International Standard Organization. It measure the sensitivity of images sensor. If the ISO
will be higher so shutter speed should be faster to capture the freeze movement.
Shutter speed: It is essential to taking full creative control of the camera. It changes the bightness
and darkness of the photo, it is one of the main element in photography.
Aperture: It can be defined as the opening in a lens through which light passes to enter the
camera. It is expressed in f-numbers like f/1.4, f/2, f/2.8 and so on to express the size of the lens
opening, which can be controlled through the lens or the camera.
HISTORY OF ARTS:

• Sumerian is the language of ancient Sumer


and a language isolate that was spoken in
Mesopotamia. During the 3rd millennium
BC, an intimate cultural symbiosis
developed between the Sumerians and the
Semitic-speaking Akkadians, which
included widespread bilingualism.
THANK YOU.

You might also like