Professional Documents
Culture Documents
What is a source?
A source is the place where you gained information used in your writing. A source can be a
printed document, an online document, a speech, a quote or even a television or radio program.
The best sources are those in which your reader can go back and verify for themselves the
information you utilized. There are two types of sources: primary and secondary. A primary
source is the original place in which the information can be found, or the first person to make
that information available. A secondary source is a source that simply relates information that
was originally produced by someone else or somewhere else. In academic writing, it is best to
use primary sources whenever possible.
What is combining sources?
Combining sources is combines one or more other data sources. Combining sources means
students are expected to do the assigment by finding variety sources and combining it to become
interesting point.
The important of combining sources
a. To involve an enough quantity of authors to have a good perspective about your subject
b. It become more attractive for readers
c. Sources are a great help for understanding a topic more deeply
Most common sources of academic writing
a. Book
b. Jornal articles
c. Published reports
How a writer can present and organise a range of contrasting sources.
One way to analyze sources is through comparing and contrasting. Compare means to determine
the similarities, and contrast means to determine the differences. The rest of this lesson
discusses the steps necessary to compare and contrast sources of information.
EXAMPLE :
The extent to which consumers desire to use new technology is commonly influenced by
factors such as consumer attitudes toward specific technologies (Bobbit and Dabholkar,
2001; Curran et al., 2003), the level of technology anxiety exhibited by consumers (Meuter,
Ostrom, Bitner and Roundtree, 2003), and consumer capacity and willingness (Walker, Lees,
Hecker and Francis, 2002). Mick and Fournier (1998) argue that consumers can
simultaneously exhibit positive feelings (such as intelligence and efficacy) and negative
feelings (such as ignorance and ineptitude) towards new technology. Venkatesh (2000) found
that ‘computer playfulness’ and ‘computer anxiety’ serve as anchors that users employ in
forming perceptions of ease of use about new technology.