Professional Documents
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What is a camera
•A camera is a device used to capture images, either as still photographs or as sequences of
moving images (movies or videos). The term comes from the camera obscura (Latin word for
"dark chamber"), an early mechanism of projecting images where an entire room functioned as a
real-time imaging system; the modern camera evolved from the camera obscura.
•Cameras may work with the light of the visible spectrum or with other portions of the
electromagnetic spectrum.
A camera generally consists of an enclosed hollow with an opening (aperture) at one end for light
to enter, and a recording or viewing surface for capturing the light at the other end. A majority of
cameras have a lens positioned in front of the camera's opening to gather the incoming light and
focus all or part of the image on the recording surface. The diameter of the aperture is often
controlled by a diaphragm mechanism, but some cameras have a fixed-size aperture.
Image formation in a video camera
•The three main/basic parts of a video camera include; the video components of the camera itself
including lens, viewfinder and tube or CCD (A charge-coupled device or CMOS (
Complementally Metal Oxide Semi-conductor).
(Although CCDs are not the only technology to allow for light detection, CCDs are widely used
in professional, medical, and scientific applications where high-quality image data is required).
•The lens selects a certain field of view and produces a small optical image (light energy) of it.
The CCD converts the optical image as delivered by the lens into electrical signals. The
Viewfinder shows a small video image of what the lens is seeing. Some cameras have a small
fold-out screen (LCD-Liquid Crystal Display) that does not require you to look through an eye-
piece to see the camera picture.
· The focal length of the lens used to make the shot. Focal length is the distance from the
optical center of the lens to the point where a sharply focused image of an object placed
at infinity is formed. This is the distance between the camera lenses to the sensor with
the lens focused on infinity.
The closer the camera, the larger the image and the longer the focal length, the larger the image
size.
The further away the camera and the shorter the focal length the smaller the image size.
•The subject size may vary in different shots by altering the position of either the camera or
players/characters or by employing different lenses. (Standard lens, Wide-angle lens and
Telephoto lens.)
•The type of the shot filmed is defined with regard to the subject matter and it’s image size in
relation to the overall picture area.
NB/ Short focal length has wider field of view while longer focal length has a narrow field of
view. Prime lenses had focal lengths that are not adjustable. If you are planning to use prime
lenses you need to have several lenses of different focal length in order to get the shots you
need. Zoom lenses have variable focal length
•The light reflected off the object is gathered by the lens and focused on the beam splitter, which
splits the white light of the image into red, green, and blue pictures. These beams are directed
toward their respective CCDs, which transform the RGB light into electrical signals; these are
amplified, processed, and then converted by the view finder into video pictures.
Note
•A camera is a device that works as a transducer by converting light energy to electric
energy(images) and a transducer is any device that converts energy from one form to another.
Usually a transducer converts a signal in one form of energy to a signal in another form.
•The process of converting one form of energy to another is known as transduction.
•Examples: camera CCD, Bulb, TV tube/TV screen, Sola panel, speaker, microphone
BASIC CAMERA SHOTS
They are mainly divided into three basic categories:-
•Long Shot/wide shot (LS)
•Medium Shot (MS)
•Close-up Shot (CU)
The shots are further subdivided into;
· It includes everything of importance in the scene and can be used purely as an established
shot. (Master shot) when used in the nature (setting) and circumstances of that program.
· Used creatively to draw a dramatic contrast to surround medium shot and close up.
· It can be as a closing shot to signal a pulling back from the action – out of the drama as it
comes to a close.
· What is a long shot for one dramatic segment could be considered a medium shot in
another situation. For the most part however, a medium shot of a person include most of
the body perhaps even two people.
· A medium shot depicts the players from above the knees or from just below the waist to
the head.
· It is a prime shot size shot for establishing the inter play of a character, (have many
narrative uses, as one or more of the players can be followed by the camera, and also
enough of the location is shown, so that the viewer knows what is happening and where it
is happening.)
· It reveals enough details of characters’ faces for the viewer to be involved in what they
are saying.
· All the gestures, facial expressions, reactions and movements can be perfectly visible to
the viewer and therefore you inter-cut into a close up.
· A medium shot shows most of the subject, including all parts of the subject that are
important to understanding what the subject is doing. A medium shot of a person sitting
still might show his body from the waist up, letting hands and the lower half of his body
fall outside the frame.
Close-up Shot (CU)
· Most compelling shot since it takes an audience attention onto one single person or
performer.
· Close-up present detailed part of person or subject on a larger scale. It involves the
viewer “close” into the scene
· A close-up is used to isolate the most important part of the subject. For a speaker, this is
generally the head. For an entire football team, a close-up might be a shot of the
quarterback only.
Two types of close-ups (reaction) shots include;
•The Cut-in close-up
•The Cut-away close-up.
Cut-in close up
· It isolates significant subject matter and eliminates all the non-essential material from the
view.
· It is also used to present a time lapse. Thus a lengthy or repetitious action need not to be
shown in its entirety, e.g. if the audience sees a person beginning to write a letter, then a
close-up of the player and / or close up of his fingers striking the type writer keys and
finally pulling out the finished letter, it will accept and image that they have seen the
entire event and will not miss the missing section.
· Cut-in close-ups can also substitute a hidden action, which can not be shown out of
technical or other reasons. For example, a close-up of the machine operator handling the
switches and/or the control panel, can bridge a shot of filling in raw material and a shot of
the emerging finished parts.
· A cut-in close-up can also be inserted between a long shot and a medium shot which may
not match together because of differences in players’ positions, looks and movements.
Cut away close up
· May be used to present reaction of off-screen players to the events, or to comment the
principal event by showing corresponding action.
· It can also be used to replace scenes which are too gruesome/horrible or too expensive to
shoot. So the horrified face of a bystander accompanied by a crashing sound makes quite
clear for the audience what has happened after it has seen several shots of two cars
approaching each other.
· Full screen close-ups of letters, photographs, newspapers, signs or any written or printed
material, are called Inserts.
· Generally, inserts are filmed so that they overlap the frame slightly, thus eliminating
background.
· If they do not fill the horizontal frame, so that portions of the background is visible, it is
best to film/shoot them during regular production, and not, as is usually done out of
economic reasons, after the principal is completed. If parts of hands or fingers which
hold the material are seen in the shot, they should match the positions in the bracketing
shots.
Framing
· The scope of a shot is described in terms of what portion of the body is to be cut off by
the bottom edge of the picture frame. Thus, full shot, thigh shot, knee shot or chest shot
quickly communicates the desired framing of a person or persons in the picture.
· Equally useful are terms; single shot, two or three shot and a group shot, which describes
the number of people to be included in the shot.
· The face of the typical television screen has been surrounded by a frame called a shadow
mask, which hides about five per cent of the picture.. The composition of the same image
will be different with and without the shadow mask.
· The red border around the frame represents the shadow mask. It is unlikely the viewer
will see anything in this area. The gold and green areas combined are referred to as the
safe action area. Anything that takes place here is likely to be visible to the viewer. The
green area is known as the safe title area. It is virtually certain that any text in the green
area will be visible to the viewer.
Head room
· Refers to the distance or space between top of the head of the subject and the top of the
frame.
· Camera operators and directors, due to several factors, carefully observe head room
distance. Most home TV sets loose up to 10-15% of the picture area at the outer edge
frame of the studio monitor. This actually results into cropping heads on the home
receiver/TV.
Side room
It’s the space left on the right and left side of the subject when the camera is head on/square on.
The space should be properly balanced to have your subject properly centered on the screen.
Lead room
· It is the added space between a subject in a closer shot and the frame edge when speaking
to another with head turned towards that person. If a person is moving laterally across the
screen, it’s important to allow lead space in front of the person.
· Therefore, lead the talents, do not follow. Thus, the camera operator should visually allow
the viewer to see where the subject is going. It’s also known as talking, walking, or
looking room (Action room) or nose room.
NB/ Nose room applies not only to people, but to anyone or anything pointing or moving. There
should be relatively more empty space in the direction of the pointing or movement.
Last modified: Tuesday, 31 March 2020, 12:24 PM
Camera movements
Camera movements are classified into two:
1.Camera head movement: - Here only the head (lens) of the camera moves. Thus the camera
does not change positioning.
2. Camera mount movement:- where the camera changes positioning. Thus the camera moves
plus its mount.
There is a specific term to indicate every type of camera movement possible. Being familiar with
these terms is important to effectively communicate within the industry. In relation to camera
movement, camera directions are always given in respect to the camera operator ’s point of
view, not the talent’s point of view.
Camera head movements
•In camera head movement, the camera does not change positioning, thus only the head (lens)
moves. The camera moves from a fixed position
•Camera head movements include:-
1. Panning
•It is the horizontal movement of the camera either to the left or right. Thus, we pan from left to
right or from right to left. •To pan the camera in a given direction the panning handle must be
moved in the opposite direction.
Pan left (PL) is when the camera scans the scene to the camera operator ’s left, and pan right
(PR) is when the camera scans the scene to the camera operator ’s right.
2. Tilting
•Camera doesn’t change its position.
It is the up and down movement of the camera head. The (head) lens of the camera is moved up
or down to view elements at different elevations of the set. Thus we tilt up to down or down to
up.
Tilt up (TU) by pointing the lens up toward the ceiling and tilt down (TD) by pointing the lens of
the camera down toward the ground.
3. Zooming
•It is possible to tighten up a shot going smoothly from a wide shot (long shot) to a medium shot
to a close up shot at a variable speeds. The best zoom usually goes unnoticed because it does not
call attention to itself.
•The movement of a zoom produces a visual effect that is similar to what was seen through a
fixed focal length lens when the camera was moved towards and away from a subject during a
shot. Thus, we zoom in or out.
•The zoom is an alteration into the focal length of the lens. We change the focal length of a lens
from short to long-when zooming in and long to short-when zooming out.
NB/ (Focal length of a lens is the distance from the optical center of the lens to the point
where a sharply focused image of a subject/object placed at infinity is formed).
Camera angles/Heights
•Camera angles and movements combine to create a sequence of images, just as words, word
order and punctuation combine to make the meaning of a sentence. You need a straightforward
set of key terms to describe them.
Essential Camera Angle (heights) Categories
•Camera angles in motion pictures provide more than varieties of viewpoint.
· Eye Level
· Low Angle
· High Angle
· Dutch/Canted Angle
1. Level angle
•They are defined by the height of the depicted object itself.
•Level angle basically means that the camera is positioned at the same height as the object filmed
•The predominant angle in motion pictures, this is considered a "neutral" shot as far as impact
and emotion.
•The camera is set at the eye level of a person of average height, and the scene is viewed as it
would normally appear to the naked eye.
•Shot at eye level...the subject of the shot meets the camera, and thus the viewer;
· eye to eye", or
· on "equal terms".
•This view can be used to make the subject appear to be “honest” and “straightforward
2. Low Angle
•A low angle shot is any shot in which a camera is titled upwards to view the subject.
•A low camera angle the camera looks up at a character to create a feeling of superiority.
•The low-angle shot looks upwards from 2 to 3 feet off the floor.
•Because it is often only a ceiling or the sky in the background, background and setting reduce in
importance.
•A very slight, low-angle camera position may be used to enhance the height of shorter actors.
Therefore it may be useful in filming important characters or to give one player dominance over
the other.
•This effect can be further increased in these shots, if the important player steps forward as the
action is at a significant point.
•Low angle shots are also employed when one player looks up to another one who is saturated
higher or actually taller.
•Low angle shots separate players or objects and can be used to eliminate unwanted foreground.
3. High Angle
•A high angle shot is any shot in which a camera is titled downwards to view the subject.
•A high camera angle looks down at a character to create a feeling of inferiority.
•The high-angle shot looks down on the scene from an angled, overhead vantage point.
•High-angle shots emphasize the setting or scenery and diminish the importance of the actors.
•Looking down does not only reduce the height of the filmed object, but also diminishes its
importance, so that the audience may feel superior over both, the player and the situation.
•High angle shots also acquaint the audience with the geography of a setting, important when
filming an industrial complex or a construction site.
•They also show better a subject matter laid out in a pattern upon the ground like a football
game, a garden, a production line or an animal migration.
4. Bird's-Eye View
•The bird's-eye angle is the straight-down, "12 o'clock" view from a camera directly overhead.
•It is an inherently unnatural perspective, as few people ever view a scene from that vantage in
reality.
•Everyday objects and settings appear alien.
•The bird's-eye places the viewer in the role of an all-seeing supreme being, looking down on the
action from a superior position.
•Individual characters in a bird's-eye shot appear to be less significant and secondary in
importance to a larger story
Dutch
•In the Dutch/canted angle, also known as oblique angle, the camera is bent sideways so that the
vertical axis of camera is at an angle to the subject depicted. The result is a picture which slopes
diagonally off balance.
•In an Dutch angle, the camera is tilted or even inverted.
This is often used in a point-of-view shot in which the camera assumes the role of viewing the
action through the eyes of a particular character.
•Dutch angles may convey a sense of chaos or anxiety in a scene.
•They may also be used creatively to set a playful mood, as in music videos.
•Dutch angles are normally shot with a handheld camera.
•A Dutch angle may be used for example to mimic the movements of the horizon as seen from a
boat in heavy seas, or for instance show a player who has lost his equilibrium, is drunk, delirious
(restless/confused) or a highly emotional state.
•Dutch angles may also be employed in montage sequences, for creating an overall impression of
passage of time or space.