Professional Documents
Culture Documents
Module 9
Introduction – This gives you an overview of the content that you will take up
in the module.
Optimize – This allows you to review and recall the prerequisite knowledge
and skills.
Capture – This prepares you for the content that you will learn. It may ask
you to look at things around you, to think of things you have used, or to
remember what you have experienced.
Navigate – This provides a clear discussion of the content that you need to
learn, with guide questions, examples, illustrations, formative exercises, and
key takeaways.
Focus – This helps you to synthesize everything you have learned from the
module.
Apply – This engages you in a task that will enable you to transfer or use
what you have learned to real-life situations, issues, and problems.
Posttest – This evaluates how much you have learned from the lessons in
the module.
I
Self-Check – This allows you to reflect on your performance in the activities
and exercises in the module.
II
We hope these parts will help you learn as much as you can from the
module.
Before you proceed with using this ELM, remember the following:
On the next few pages, you will find the Student Learning Guide that contains your
daily tasks, targets, activities, and tools/resources needed. There is also a space for
recording your scores and writing your remarks or reflection. Be sure to regularly
show these records to your teacher and parent/s.
Read carefully the instructions that have been provided in each part of the module to
ensure that you have a smooth and meaningful learning experience. As you read,
imagine that it is your teacher giving them to you in class. Follow these instructions
carefully.
If your parent or guardian is around, ask him/her for help with words or activity
directions that may be difficult for you to understand.
Do your best to answer the guide questions and quick exercises (checkpoints) you
will find in the lessons. Complete all exercises and activities.
Check your answers using the Answer Key found at the end of the module. Check
the tasks you have done using the rubrics and checklists provided for them.
Give yourself time to rest and relax when you are mentally tired. Remember to go
back to the module and finish it.
Through this ELM, you will learn new information and gain valuable skills. We hope
you will have productive and enjoyable time learning.
III
Student’s Name: __________________________________________
Grade Level/Section: _______________________________________
Learning Performance
Resources Study Scores on
Date/ Learning Outcomes and Tools Strategies Exercises Student’s
Suggested Remarks/
Learning Reflections
Time Targets for today! Get ready Tasks and How did I
with the Exercises perform
following: today?
Demonstrates
understanding of
Day 1 different resources of Module, Pre – Test
media and information, Pen, and
( 60 mins) their design principle paper
and elements, and
selection criteria.
Capture:
Guided
Activity 1:
Discuss the types of
Label your
interactivity and their Module,
choice!
Day 2 purpose Pen, and
paper, Independen
( 60 mins) Share personal
t Activity 1:
interaction with the
platform. My Choice
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Manipulativ
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V
(Reserve this page in case “Student Learning Guide” runs for 2 pages. If so,
TOC will be placed here.)
iv
INTRODUCTION.....................................................................................................1
PRETEST................................................................................................................2
TARGET.......................................................................................................4
OPTIMIZE....................................................................................................4
CAPTURE....................................................................................................5
NAVIGATE...................................................................................................8
ENRICH......................................................................................................17
FOCUS..................................................................................................................19
APPLY..................................................................................................................20
POSTTEST...........................................................................................................21
SELF-CHECK.......................................................................................................22
GLOSSARY..........................................................................................................25
REFERENCES......................................................................................................26
ANSWER KEY......................................................................................................27
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This module presents that technology can be used to enhance critical thinking and
critical literacy skills, evaluating the legitimacy and accuracy of online content part of
21st-century education. Another important point is the use of technology for
collaboration among students and teachers.
This learning resource expects to capture the learners into managed and self -
reliant learning activities at their own spare time. Moreover, this also design to help
learners acquire the needed 21st century skills while taking into consideration their
needs and circumstances. Keep in mind that you are not alone! You will experience
knowledgeable learning and build up extensive comprehension of the apposite
competencies. Keep it up!
Content Standards: The learner demonstrates understanding of different
resources of media and information, their design principle and elements, and
selection criteria.
1
understanding, insights, and perceptions of the different resources of media and
information.
Learning Competencies:
The learners:
2
Multiple Choice.
Directions: Read and carefully analyze each question. Choose the letter of the correct
answer. Write your answer in your notebook.
3. Which of the following is a kind of interactive media that allows sharing information
between online users?
a. broadcast media c. print media
b. mass media d. social media
4. Which of the following media is used to formulate new information to aid learning
through interactive and hands – on media?
a. audio media c. manipulative media
b. interactive media d. mass media
5. Which of the following is a kind of interactive media that allows players to control and
respond to visual and sound cues on the screen?
a. interactive media c. social media
b. online shopping d. video games
6. Which of the following platforms of interactive media best describes the role - playing
games (RPG)?
a. A game in which players assume the roles of a fictional settings.
b. A game that allows two or more players to play with one another.
c. A game played by electronically manipulating images produced by a
computer program.
d. A game played by taking a persona of a character in a virtual world were
interacts with many other players.
7. It is a kind of interactive media that allows the consumers to add to cart, choose
payment, track delivery, and get product recommendations.
a. online class c. online shopping
b. online market d. online tracking
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8. Which of the following type of manipulative uses different materials that the students
can use to have a hands-on experience regarding the lesson?
a. computerized manipulative c. manual manipulative
b. digital manipulative d. traditional manipulative
10. This person believed and advocated the use of hands – on learning or manipulative
especially as an educational tool.
a. Jean – Jacques Rousseau c. Johann Jakob Bodmer
b. Jakob Breitinger d. Johann Heinrich Pestallozi
13. Which of the following types of interactive media is used to search for flights,
booked a flight, and paid through a credit card?
a.Online selling c. virtual reality
b. Google meeting d. Online booking
14. Which of the following types of interactive media is used to send friend requests,
follow a site, comment on a post, upload a file, and send private messages?
a. wikipedia c. Facebook
b. google d. social media
15. A type of manipulative that are used to aid in hands-on learning and it can be
physical objects or computer programs which learners can manipulate in order to
grasp an idea, and gain understanding or mastery of given concepts.
a. audio media c. motion media
b. interactive media d. multimedia
…………
3
Score
Score Interpretation
Score Interpretation
15 points You showcase mastery on media and information literacy
concepts, yet you can still read and review the module.
11-14 points You showcase familiarity on media and information literacy
concepts so accomplish the activities for greater
understanding.
6-10 points You need to exert greater effort to unlock concepts by
answering the activities and exercises.
0-5 points You need to review the module and try your best to answer all
the activities and exercises.
In this day and age, media become the most common channel of self - expression and
creativity. It plays a medial role in information and communication. The huge influence
of media expands promptly around the globe. The connection between people’s
connectivity and technological evolution made a powerful impact on the lives of today’s
generation.
OBJECTIVES
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In the previous module,you have already learned that motion information and media is a
form of media that has the appearance of movement. It can be a collection of graphics,
footage, videos. It is combined with audio, text, or interactive content to create
multimedia. You already know that motion media is important because the movement of
the combination of texts and graphics communicates information in multiple ways. It is
multi-sensory in such a way that it stimulates the audience's sight and hearing. Motion
media can be used in several subjects like History subjects, Language Arts, Reading
(Story Telling). In this lesson, you will navigate the manipulative and multimedia
dimensions of information and how these accelerate our lifestyle and broaden our
viewpoint. In this time, manipulative and multimedia have revealed opportunities of
growth and development. Physically, you are locked up but virtually, the sky is the limit.
You encountered some activities that help you understand more the meaning of Media
and Information Literacy in the world that we lived in today. The previous lesson helps
you to understand more about manipulative information and media.
Guide Questions:
1. Explain in your own words the importance of motion media and information in
education.
______________________________________________________________________
______________________________________________________________________
__________________________________..
______________________________________________________________________
______________________________________________________________________
________________________________.
5
Imagine that you are working in a toy store. Arrange the toys to their proper boxes.
Please note that the boxes have no label, so it is up to you to decide how you will
allocate these toys.
1 2 3
4 5 6
6
Share your experience on your favorite toys, both traditional and digital. Here is a matrix
for you to fill up:
My Choice of Manipulatives
Traditional Digital
(non - digital manipulatives) (digital apps)
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How did you carry on in the activity? Did you distribute the toys well to its proper boxes?
There may be numerous responses but let me partake what I did. I allocate the toys
based on their purpose, which I classifies as follows:
1. Puzzles – allows you to solve a code, solve puzzles and challenging brain games,
as in the case scrabble, rubric cube and jigsaw puzzle;
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2. Simulators – requires the use of models and allows to practice an actual task like
cooking as in the case of kitchen set toys, taking care of babies as in the case of
dolls; and
3. Builders – allows to make something out of plain materials, as in the case of Lego
and clay
Children have this childhood toy or non-digital manipulative toy that they would go
crazy about. These kinds of toys, they picture their ambition when they grow up.
Example of this is playing Lego. Through this Lego, they want to be an Architect. In
playing this Lego, they create and build houses that is a pleasant experience for
them. They allow to design their little dream house through these blocks. In this digital
age, you are allowed to build your dream houses too in just one click. Like a Lego,
Minecraft allows you to create and break apart various kinds of blocks in three-
dimensional world.
In the history of education, the significant contributions of Johann Heinrich Pestalozzi are
his educational philosophy and instructional method that encouraged harmonious
intellectual, moral, and physical development, his methodology of empirical sensory
learning, especially through object lessons, and his use of activities, excursions, and
nature studies that anticipated progressive education. He quoted the “Learning by head,
hands, and heart”. It means that children first understand what is concrete before
abstract concept.
Traditional Manipulative
Traditional manipulative are materials that been present since before technology
advanced. It is being used in certain schools, wherein they use different materials that
the learners can use to have a hands-on experience regarding the lesson.
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In 1967, Maria Montessori, in way of expanding Froebel’s idea, stated that the goal of
education should be “to find activities that are so intrinsically meaningful that we want to
throw ourselves into them”. Montessori believed that learning is aided with deep
concentration and that deep concentration is with working with both the hands thus
Montessori birthed the new generation of manipulative materials that put children in
control of the learning process. (Lillard, 2008)
Concrete or physical object are objects from a real world that can be moved and
assembled to show a concept. It allows actual hands - on manipulation. It presents since
the advent of computer.
NOTE TO THE
ARTIST: REDRAW
THE FF. IMAGES.
Concrete / Real Object
Traditional Manipulative
Models Fieldtrips
Let’s bring up your memories when you are in the kindergarten. How did you learn to
count, add and subtract? Did your teacher asked you to bring a popsicle stick and used it
in learning how to compute? If yes, how does popsicle sticks helps you to learn about
addition and subtraction? Popsicle stick is an example of manipulative that help students
to develop their number sense and concepts. Most practitioners and researchers argue
that manipulative is effective because they are concrete.
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Examples of manipulative media in real life:
1. Preschool teachers use attribute blocks to start identifying colors and shapes. For
example, the teacher asks a pupil to show her a green blue triangle or a red square.
Once students exhibit mastery of the colors and shapes, the teachers ask a student to
choose the large, thick, yellow hexagon or the thin, small green rectangle or all red
shapes. Students may identify which pattern block in a set is missing. Attribute blocks
are math manipulative that have four different features. These are shape, color, size and
thickness.
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Figure 2: Geared mini – clock
3. Color cubes helps children through hands – on exploration of basic mathematics and
geometric relationship as they stack, count, sort, and work with patterns.
4. Two-color counters are excellent for sorting and counting. It can be also used to
introduce students to basic ideas of probability. Great for teaching many early math
concepts and build counting skills.
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Figure 4: Two – color counters
5. The Abacus, also called a counting frame. It has been used since ancient time.
Abacus helps children to teach arithmetic and it serves as calculating tool.
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Digital Manipulative
With the dawn of the digital age, education should keep up with the interests of the 21st
century learners. And in order to do so, educations have been merged with technology in
such a way that students can learn more with the aid of these devices. Unlike traditional
media, digital media is transmitted as digital data, which at its simplest involves digital
cables or satellites sending binary signals to devices that translate them into audio,
video, graphics, text, and more. It is computer-aided objects and materials that also
facilitate interactive learning.
Video games, mobile applications, and other virtual reality simulations are examples of
digital manipulative.
1. Mobile Application
Mobile applications are a software application developed specifically for use on small,
wireless devices such as smart phones and tablets.
2. 3D television
3D television is a television display technology that enables three-dimensional effect, so
that viewers perceive that an image has depth as well as height and width.
3. Video Games
Video games (multi-player) are a game played by electronically manipulating images
produced by a computer program on a television screen or other display screen.
Multiplayer games allow two or more players to play with one another or play together.
Massively Multiplayer Online Role-Playing Game (MMORPG) is story-driven online video
game in which a player, taking on the persona of a character in a virtual or fantasy world,
interacts with many other players.
4. Interactive Websites
It is a website that communicate, allows interaction with users, and exhibit interactive
content. The content will compel users to communicate and deeply engage with the
website. Interactive websites include pools, surveys, exams, and exercises.
5. Virtual Reality and Immersive Environments
Virtual reality and immersive environments - the computer-generated simulation of a
three-dimensional image or environment that can be interact with in a seemingly real or
physical way by a person using special electronic equipment.
6. Social Media
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Social media websites or online services where users (actual people) are the creators
and consumers of the content, and where social interactions (commenting, liking,
posting, talking) are the main features of content. Social media enables users to connect
with others and create a community. It’s more about building relationships than simply
announcing or posting and not engaging with others. It is undeniably changing the way
one communicates.
People interact on social media several times per day, and nearly every social media
user posts content in addition to interacting with others. This gives people the ability to
connect with others who have similar likes and interests. An example of social media
websites is Facebook, Twitter, Instagram, YouTube, Snapchat, Viber, TikTok, etc.
1. Online Shopping
One of the most populated places always is the mall. Most people go to the mall for a
particular reason: shopping, food, walking, or anything else that may be related to the
type of shops in the mall. In this era of technology, the Internet has revolutionized the
way we shop. Because of the numerous advantages and benefits, more and more
people these days prefer buying things online over the conventional method of going into
stores. The different ways of interacting when online shopping includes the comparing of
prices, comparing features of similar item, choose payment type, track delivery, search
products, check local availability, and get product recommendations. Examples of online
shops are Lazada, Shopee, SHEIN, Alibaba, OLX, etc.
2. Online Gaming
The different ways of interacting for online gaming are choosing a game, play with a
computer, play with others, in – game customization and choose a level.Examples of
online games are Mobile Legend, Call of Duty, Valorant, Ragnarok, Candy Crush, etc.
3. Online Class
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It should consider the use, the appropriateness of the manipulative in the learning of the
pupils, what medium should be considered, is digital or a manual manipulative and the
way how to get feedback from evaluating the used manipulative media.
4. Chat
Online chat refers to any kind of communication over the internet that offers a real – time
transmission of text messages from sender to receiver; group chat, search groups,
search friends, and translate language. Examples of online chat platforms are
Messenger, Viber, Line, Kakaotalk, Telegram, Discord, etc.
Online interaction for news and information includes exchanging information, giving
reactions, and monitoring views. Be aware of gathering the news and information online,
do not share a post in social media without a fact checking, it makes cause a spreading
of false information or fake news.
6. Videos
Choose your own adventure; get multimedia content; experience game elements.
The purpose of interactive media is to engage the use and interact with them. The
following are the interactivity and their purposes:
a. Click on images
b. Hotspot is created using an access point device that is connected to the router.
c. Data Rollover mean having your unconsumed data roll over from a month to the next.
d. Tab is the word used for place text in a word processor by operating the pointer to a
ready – made position.
e. Timeline is a menu slides that branch to divergent event.
f. Processes define the number of clicks and time spent in an interactive function provide
data points.
g. Slideshow is a non – linear interactive where the progression through the show is set on
by the user’s interaction with it.
h. Frequently Asked Questions or FAQs is used to cite to a list of responses to particular
questions that users of a website might ask.
i. Flip cards is a virtual card that when you clicked flips to present a type and other
information.
Non-interactive multimedia refers to those services and systems which are not directly
connected by the people. For example, while watching television we can only watch it but
cannot interact with it.
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Emerging interactive media:
a. Interactive television - also known as ITV or iTV. A form of media convergence, adding
data services to traditional television technology. Throughout its history, these have
included on-demand delivery of content, as well as new uses such as online shopping,
banking, and so forth. ITV enables the viewer to issue commands and give feedback
information through an electronic device called a setup box. The viewer can select which
program or movie to watch, at what time, and can place orders in response to
commercials. New setup boxes also allow access to email and e-commerce applications
via internet.
b. Allow viewers to participate in games shows - viewers compete with on-screen
contestants
c. Select alternate endings to their favorite program
d. Encourage children to interact with educational programs
Digital manipulative are fun learning tools that improve problem solving skills and
increase motivation. It often provides explicit connections between visual and symbolic
representations, it also have an immediate feedback - you know when it’s right or wrong.
On the other hand, they can also lead to misconception of ideas like in color, size, etc.,
some students may not grasp the abstract concept represented by the manipulative, it
can also consume a lot of time from the learners, expensive, and not accessible to all.
As you all know that, playing online games is a trend now. You can not find people who
haven’t played online games in their entire life. One thing we know that is playing online
games will bring eyes stress to the players. The actual truth is playing online games will
have both positive and negative effects. Positive effects of online gaming is that it
enhances your cognitive functions like the combination of focus and the surges of
neurotransmitters will strengthen the neural circuits that make the brain. Online gamer
can also able to make a quick decisions. On the other side, there is also a negative
effects in online gaming like it develop aggressive behavior because every player would
like to win. Certain online games teaches wrong values to the gamer. It also have a big
impact to your health and bad academic performance.
Manipulative media is very important tool in learning since it involves kids in their
learning process, this stimulates a lot of senses and this produces better learning
retention. Manipulative media should consider: the use, the appropriateness of the
manipulative in our learning, what medium should be considered, is digital or a manual
manipulative and the way how to get feedback from evaluating the use of manipulative
media.
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CHECKPOINT
TAKEAWAYS:
What would be the world be like without those tools in digital manipulative?
Manipulative
Can you live a Media are tools
life without it? If that
yes,are
thisused to aid
is your in hands-on
chance to reflectlearning. They
further. If not,
can be physical objects or computer programs which learners can
then this is your opportunity for you to be more visionary. After this lesson on used to
grasp aninformation
manipulative idea, and gain
and understanding
media, you canornow mastery of given
connect ideasconcepts.
and concept
Remember to use the manipulative media
to physical object and promote better understanding about media andwisely.
information.
Suppose you are going to write a letter to the future generation about the
importance manipulative as medium for information, how will you tell them?
Submit a written reflection, including a compilation of your answers to all the
questions above. Write it on a short bond paper.
Guided Activity I
Short Response
A. Directions: Write down a brief analysis on how interaction occur when using each
media platforms, pointing on the following plot.
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Independent Activity I: Interacting with the Internet
Directions: Perform each activity and follow the instructions given.
1. Social media:
2. Online Game:
A. Search for an online game, read the description and detailed specifications.
B. List all the interactive actions that are available for game.
C. Write a brief evaluation or assessment on the online game played, focusing on the
following:
The enjoyment or entertainment from a game online
Interactivity of an online game
Other features you would like incorporated, or how it could be improved
3. Online Shopping:
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Things I Learned About
Directions: Answer the following briefly using your own words. Write your answer on a
sheet of paper.
______________________________________________________________________
______________________________________________________________________
_____________________.
Performance Task
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Purpose What is the research
problem?
Form / Style What are considered in
designing the electronic
form? What is the
software used for
creating the electronic
form?
Medium / Format How would you
implement the electronic
form?
2. Using any Internet application or computer software, you must create an online form
that can then be filled up by your classmates.
3. Create a document or post where the link of your online form be made available.
Provide enough time for your classmates to answer all surveys.
4. After all respondents have answered the forms, collected the data and saved it on a
worksheet and create charts or graphs to display the survey results.
5. Come up with a write up of the survey problem, present the data in graphical form,
and give their data analysis of the results.
6. Submit the final output to the teacher.
Post – Activity
Write a short reflection about the activity, and how it might have helped you become
more media-literate.
…………
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Multiple Choice.
Directions: Read and carefully analyze each question. Choose the letter of the correct
answer. Write your answer in your notebook.
4. These are sites that allow people to connect with other people, set up a profile, add
people, create groups, and share contents.
a. social news c. online game
b. Blogs d. social media
True or False
Directions: Write the word TRUE if the statement is correct and if not, underlined the
word or statement that makes sentence incorrect and write the correct answer on the
space provided before each number.
________6. Traditional manipulative are objects from the real – world that can be
moved, assembled, disassembled to show a concept.
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________7. Digital manipulative are more practical for teachers than concrete
manipulative due to issues on homeroom management.
________8. Abacus is excellent for sorting and counting, it can be also used to
introduce learners to basic ideas of probability.
________12. Online class are combination of video recordings and live lectures with
course reading and test.
________13. The different ways of non – interacting when online shopping includes the
comparing of prices, track delivery, and get products recommendations.
________15. Virtual probably mean objects that learners can grasp with their hands.
Write the scores you got for the pre-test and post-test.
SELF ASSESSMENT:
I. Think about how well you are in this lesson. Place a check mark inside the box that
reflects your progress in this lesson.
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2. analyze how the
different dimensions
are formally and
informally produced,
organized, and
disseminated;
3. share personal
interaction with the
platform;
4. compare the
different platforms and
uses of
manipulative/interactiv
e media software;
5. discuss the types of
interactivityy and their
purpose;
6. demonstrate through
hands - on experience
the different types of
manipulative/interactiv
e media; and
7. value the importance
of manipulative media
and information in this
era.
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25
digital manipulative computer-aided objects and materials that also facilitate
interactive learning.
manipulative media tools that are used to aid in hands – on learning and it can
be traditional or digital
media is any physical means used to communicate such as paper,
broadcast, film, and digital transmission
…….
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Abatay, Sophia. “Manipulative Media” uploaded on October 9, 2019.
http://www.scribd.com/presentation/429474383/Manipulative.
DepEd Teacher Contributor “Media and Information Literacy: Senior High School Teaching
Guide.” Accessed August, 2021. https://www.teacherph.com/media-information- literacy-
senior-high-school-teaching-guide/.
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Optimize
Guide Questions:
1. The importance of motion media and information in education is that it is used as instructional media in teaching.
It is effective in arousing learner’s interest, in recreating past, and in bringing the outside world into the classroom.
2. Its purpose is to communicate and deliver information in multiple ways such as movement of the combination of
texts and graphics. It is multi sensory in such way that it stimulates the audience sights and hearing.
Pre – Test
1. B 6. A 11. B
2. B 7. C 12. C
3.D 8. D 13. D
4.C 9. B 14. D
5. D 10. A 15. B
2 1 3
4 5 7
My Choice of Manipulative
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Independent Activity I: Interacting with the Internet
1. Social Media
A. Send friend request, message a friend, react to a post, posting selfies, share a post
B. Interact with the teacher
C. Social media used by many of us as a means of communication to our friends and relatives everywhere in the
world. We can chat them, react to their post, and keep in touch with them. We can also use social media to
know the current new all over the world, but somehow, not all the news that we can see in the social media is
real.
2. Online Game
A. Valorant is a free – to – play first – person hero shooter developed and published by Riot Games, for Microsoft
Windows. It is a High – End specs for running Valorant at 144+ FPS.
B. Players can make connections while playing Valorant. They can play as team online.
C. Valorant is a great game to play solo and with friends. You can be competitive and still have fun at the same
time. Stacking the odds: Crosshair placement. To see this content, you need to update your cookie setting.
3. Online Shopping
A. Go to an online shopping site.
B.Add to cart: Flip – flop slipper
C. Php 599
D. Screenshot
E. Submit screenshot
F.Shopping experiences online and offline are completely different. Online shopping for example can be done in
front of the TV wearing my pajamas where in store shopping requires getting dressed. Online social shopping
communities are transforming the way customer communicate and exchange product information with others.
Focus
1. Manipulative media are tools that are said to aid in hands – on learning. They can be physical objects or
computer programs which learners can manipulate in order to grasp an idea, and gain understanding or
mastery of given concepts.
2. The things I learned about manipulative media are it is very important tool in learning, this produces better
learning retention, and media manipulation currently shapes everything you read, hear, watch online.
Everything.
3. The things I found interesting about manipulative media are it change the world that we live in, it makes our
learning more fun, easier and engaging.
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Apply
Component Guide Questions Answers
Form / Style What are considered in designing Use validation to collect better data.
the electronic form? Your Google Form is only as good as
the data it collects. ...
What is the software used for
creating the electronic form? Make your form look pretty!
Auto grade
Google Forms
Medium / Format How would you implement the Open a form in Google Forms. In the
electronic form? top right, click Send. Add the email
addresses you want to send the form
to, along with the email subject and
message. Click Send.
Post - Activity
Throughout this lesson I have learned how technology has changed and evolved over time through history.
Today the digital apps provide us the opportunity to participate, express creativity, and connect globally
through mainstream media. We live in a modern society in which social media permits better communication
that passes ideas along and shapes our thoughts and culture. Although this was a challenging one, it was a
great opportunity to learn how to become part of a participatory culture. I learned how to create forms online
and since I didn’t have previous experience, learning how use the apps was time consuming and was a
learning process that evolved over the course of the class. This was my first time ever making a form online
and make some graphs for the survey.
Post Test
1. C 6. true 11. time line
2. B 7. true 12. true
3. A 8. two - color counters 13. interacting
4. D 9. true 14. three - dimensional
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5. B 10. online class 15. concrete
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PLACE BACK COVER HERE C/O LAYOUT
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