1 -2 Light (First Baseman) Lesson Flow: Objectives At the end of the session, the students should be able to: A. Explain the importance of light energy. B. Gather and get the average (threshold value) of reflected light from color “red” and “blue”. C. Build and program the first baseman. D. Incorporate sounds in the programming. E. Program the robot to hit the Red ball and avoid the blue ball. Motivation Video: Baseball Discussion and Demonstration Discussion/Demonstration: What is baseball? How is baseball played? Roles of baseball players - Batter - Pitcher - Fielder - Baseman - Catcher What kind of skill should a fielder have? What is a home run? Computation for the threshold value of light. Building and programming of first baseman.
Weekly Activities/Tasks Weekly Missions
Building of First baseman Programming the First baseman Evaluation Written Quiz(optional)
School: Pangasinan State University Lingayen Campus Grade Level: VII Teaching Date: MAY 14, 2019 Learning Area: T.L.E Viii Teaching Allotment: 60 Minutes Quarter: 2 I. Objectives