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Automalordsofhellas ENG
Automalordsofhellas ENG
For the human player, the rules do not change during the game.
Strategy of the automa with the attack cards (ruled by dice at the beginning of the game ; this
strategy will never change) :
Dice Strategy name Description
result
1-4 ’’The blood of the people who died today _the automa always use the powerful cards
was this so pure?’’ which also kill his own hoplits
_if he has more than ten cards, he always
discard the cards which do not kill his
troops
_he never use protection cards
5-8 ’’A wealthy country save his people’’. _the automa always use the cards which do
not kill his troops
_ if he has more than ten cards, he always
discard the cards which also kill his own
hoplits
_he always use protection cards if attacked,
even by a monster
9-12 ’’Try to do reach the impossible and then, _the automa always use the powerful cards
victory will be close.’’ (if it kills his hoplits or not)
_he always use protection cards if attacked,
even by a monster
_if he has more than ten cards, he always
discard a card that he already has
(exemple : discard a shield if you already
have another one)
Region at the beginning of the game for the automa’s hero and hoplits (ruled by dice) :
Dice result Region
1 Macédoine
2 Chalcidique
3 Epire
4 Corinthie
5 Béotie
6 Eubée
7 Etolie
8 Locride
9 Phocide
10 Achaïe
11 Arcadie
12 Messénie
Strategy of the hoplits (ruled by dice at the beginning of the game ; this strategy will never
change) :
Dice Strategy name Description
result
1-4 ’’Between the hammer and the anvil’’ _hoplits try to attack an army if they are
powerful enough (equal number of hoplits
or more)
_they never escape when a monster arrive
on their region, but try to conturn them if
possible
5-8 ’’Berserkers in the tzatziki’s land’’ _ hoplits try to attack an army, even if they
have poor chance of winning
_ they never escape when a monster arrive
on their region, and do not try to conturn
them
9-12 ’’Shield throwed on the ground’’ _hoplits try to conquer unoccupied regions
(they avoid fighting if possible)
_they always escape when a monster arrive
in their region and go in the opposite
direction if possible
Actions and special actions ruled by dice (rolled at each automa’s turn):
Dice Actions Special actions
result
1 _the hero move in the direction of the Recruit (if possible, in a land without hoplit
closest region which can be conquered in the blue territory)
without a fight
_Worshipping Zeus (if not possible : OR
Athena and then, Hermes)
Usurp
2 _the hero move in the direction of the Recruit (if possible, in a land without hoplit
most wounded monster in the green territory)
_Worshipping Zeus (if not possible :
Athena and then, Hermes) OR
Hunting
3 _the hero move in the direction of the Recruit (if possible, in a land without hoplit
closest region in the red territory)
_Worshipping Zeus (if not possible :
Athena and then, Hermes) OR
Hunting
4 _ the hero move in the direction of the Recruit (if possible, in a land without hoplit
closest monster in the grey territory)
_Worshipping Athena (if not possible :
Hermes and then, Zeus) OU
Hunting
5 _The hero move in the direction of the Military march (target an unoccupied region)
yellow territory
_Worshipping Athena (if not possible : OR
Hermes and then, Zeus)
Hunting
6 _The hero move in the direction of the Build a monument for Zeus (if not possible,
blue territory Athena and then, Hermes)
_Worshipping Athena (if not possible :
Hermes and then, Zeus) OR
7 _The hero move in the direction of the Build a monument for Hermes (if not
grey territory possible, Zeus and then, Athena)
_Worshipping Hermes (if not possible :
Zeus and then, Athena) OR