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• Select one (1) HCI technology from 09 Handout 1.

Then, briefly discuss one (1)


possible industry integration of the technology in the future.
• In the game business, virtual reality (VR) is a tremendous hit, offering a fantastic
experience within a computer-generated environment that you can explore and
interact with. Virtual reality has a wide range of applications in today's world,
with 91 percent of firms aiming to use it in the near future. VR will be
employed in the sports business in the future to produce more immersive
events and athletic activities. As a result of the COVID-19 epidemic,
authorities have had to postpone online conferences and athletic events. As a
result, large sports organizations and events are already investing in VR
technology to promote sports and events. Because it allows you to create a
unique experience for your audience, VR has grown in popularity in the remote
education and training business, as well as in marketing and advertising. You
may integrate material into VR content both easily and interactively, assess
people's reactions to your product, and make better data-driven decisions for
improvement.

• Cite and briefly explain two (2) human-computer interaction (HCI) technologies that
caught your attention during the discussion.
• Artificial Intelligence (AI) and Virtual Reality (VR) are two Human- Computer
Interaction (HCI) technologies that have piqued my interest. AI is the imitation
of human intelligence processes by computers, particularly computer systems,
and ranges from SIRI to self-driving automobiles. It focuses on learning,
reasoning, and self-correction, and it can outperform humans in repetitive, detail-
oriented jobs like analyzing vast amounts of legal documents to ensure key fields
are filled in correctly. These sorts of operations are frequently completed fast and
with few mistakes by AI systems. VR allows you to engage with a 3D
environment in which objects and settings appear so genuine that the user feels
completely involved in their surroundings, based on sensory input and the brain's
categorizing processes.

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