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Character Name

Alternate Identities
Player Name

CHARACTERISTICS CURRENT STATUS EXPERIENCE POINTS

Val Char Points Roll Maximum Current Total Points 300


20 STR 10 13- END 30 Total Experience Earned 0
18 DEX 16 13- BODY 12 Experience Spent 0
12 CON 2 11- STUN 24 Experience Unspent 0
13 INT 3 12-
16 EGO 6 12- VITAL INFORMATION HIT LOCATION CHART

15 PRE 5 12- HTH damage (STR/5)d6 4d6 3d6 STUN N BODY To Defense/
Roll Location x STUN x Hit Weight
OCV Lift 400kg STR END Cost 6
3-5 Head x5 x2 x2 -8 /
6 15
8 DCV 25 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x½ x½ -6 /
6 OMCV 9 7-8 Arms x2 x½ x½ -5 /
DMCV Base OCV Base DCV
9 Shoulders x3 x1 x1 -5 /
6 9 6 8
4 SPD 20 Base OMCV 6 Base DMCV 6 10-11 Chest x3 x1 x1 -3 /

Combat Skill Levels 12 Stomach x4 x1½ x1 -7 /


13 PD 2
13 Vitals x4 x1½ x2 -8 /
13/16 ED 2
14 Thighs x2 x1 x1 -4 /
6 REC 2 15-16 Legs x2 x½ x½ -6 /
30 END 2 17-18 Feet x1 x½ x½ -8 /
12 BODY 2 Total Cost
Average Def
24 STUN 2 152 Presence Attack (PRE/5)d6 3d6 DCV Modifier Total Weight
Armor Notes
ATTACKS & MANEUVERS DEFENSES
Maneuver Phase OCV DCV Effects
Type Amount/Effect
Block ½ +0 +0 Block, abort
Brace 0 +2 ½ +2 OCV vs R. Mod. Normal PD 13
COMBAT MODIFIERS
Disarm ½ -2 +0 Disarm, STR v. STR Resistant PD 9
Dodge ½ — +3 Abort, vs. all attacks Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
Grab ½ -1 -2 Grab 2 limbs Normal ED 13/16 OCV mod -0 -2 -4 -6 -8 -10
Grab By ½† -3 -4 Move & Grab; +(v/10) to STR Resistant ED 9/12 Targeting Shot OCV Hit Location
Haymaker ½* +0 -5 +4 DCs to attack Head Shot (Head to Shoulders) -4 1d6+3
Move By ½† -2 -2 STR/2 + v/10; you take 1/3 Mental Defense 0 High Shot (Head to Vitals) -2 2d6+1
Move Through ½† -v/10 -3 STR + v/6; you take ½ or full Power Defense 0 Body Shot (Hands to Legs) -1 2d6+4
Multiple Attack 1 var ½ Attack multiple times Low Shot (Shoulders to Feet) -2 2d6+7*
Set 1 +1 +0 Ranged attacks only
Flash Defense Leg Shot (Vitals to Feet) -4 1d6+12
Shove ½ -1 -1 Push 1m per 5 STR * Treat a 19 as the Feet location
Strike ½ +0 +0 STR or weapon
Throw ½ +0 +0 Throw w/ STR dmg
Trip ½ -1 -2 Knock target Prone
MOVEMENT

Offensive Stri… ½ -2 +1 8d6 Strike Type Combat Noncombat


Legsweep ½ +2 -1 5d6 Strike, Target Falls SENSES Run (12m) 24m 48m
Crush ½ +0 +0 8d6 Crush, Must Follow Grab Perception Roll (9+INT/5) 12- Swim (4m) 12m 24m
Martial Throw ½ +0 +1 4d6 +v/10, Target Falls Enhanced and Unusual Senses H. Leap (4m) 12m 24m
Basic Shot ½ +0 +0 Strike, +2 DC Nightvision V. Leap (2m) 6m 12m
Defensive Shot ½ -1 +2 Strike

Far Shot ½ +1 -1 Strike

Quick Shot ½ +1 +0 Strike, +2 DC


Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION

Character Name Campaign Name


Height 2.00 m Weight 100.00 kg Genre
Hair color Brown Eye color Brown Gamemaster

SKILLS, PERKS, & TALENTS POWERS AND EQUIPMENT

Cost Name Roll Cost Name Power/Equipment END


3 Acrobatics 13- 5 Purity of Body LS (Immunity: All terrestrial diseases)
3 Breakfall 13- 9 Dragon Scales Resistant Protection (3 PD/3 ED)
3 Climbing 13- 4 Dragon Scales Resistant Protection (3 ED); Only Works Against Frost (-½)
3 Paramedics 12- 5 Dragon Tail Extra Limb (1), Inherent (+¼); Limited Manipulation (-¼)
3 Shadowing 12-
7 Stealth 15- 5 Darkvision Nightvision
3 Survival 12-
10 Ki Strikes Affects Desolidified Any form of Desolidification (+½) applied to STR 2
0 Language: Mandarin (idiomatic) 6 Shurikens HKA 1d6-1 (2d6 - 1 w/STR), Range Based On STR (+¼), Reduced Endurance (0 END; +½);
3 Language: Japanese (completely fluent) OAF (-1), 3 Recoverable Charges (-¾) [3 rc]
2 Language: English (fluent conversation) 5 Ki Throws Affects Desolidified Any form of Desolidification (+½) for up to 15 APs of Shurikens;
Increased Endurance Cost (x2 END; -½) 2
3 Scholar
2 1) KS: Chinese Healing 12-
2 2) KS: Chinese Philosophy 12-
2 3) KS: Kung Fu 12-
2 4) KS: Shurikenjutsu 12-

6 WF: Common Martial Arts Melee Weapons,


Common Melee Weapons, Common Missile
Weapons

5 Offensive Strike
3 Legsweep
4 Crush
3 Martial Throw
9 Weapon Element: Blades, Clubs, Fist-Loads,
Hook Sword, Karate Weapons, Ninja Weapons,
Staffs, Three-Section Staff, Urumi

4 Basic Shot
3 Defensive Shot
5 Far Shot
4 Quick Shot
0 Weapon Element: Thrown Knives, Axes, and
Darts 49 Total Powers/Equipment Cost

12 Combat Luck (6 PD/6 ED)


MATCHING COMPLICATIONS ( 60 )

Cost Complication
10 Destitute
10 Physical Complication: Small (Infrequently; Slightly Impairing)
15 Psychological Complication: Code Of Honor (Common; Strong)

99 Total Skills, Perks, & Talents Cost 35 Total Complications Points

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