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a Story
You are a naissant being, and you have a history.You lived a
life, and after growing up perhaps you grew old but certainly wait, part 3?
you died, and after life you went somewhere else, and after
that perhaps you went somewhere else again, and so on, There are two earlier games in the
and life was short compared to existence’s boundlessness Formalities cycle. Formalities part 1 is a
and you’ve kept changing and growing and forgetting and two or three player partner dance game
remembering and now it’s time for another change again, about choosing where a newly-deceased
time to return to a phase of existence which wraps you in a person will spend the next span of their
body made of liquid and duration. It’s time to be born. existence, and Formalities part 2 is a
twenty player movement larp about the
That moment pre-birth is when this game takes place. It confusion of cultural immersion and the
occurs in a liminal space between realities, a place both tension of cultural shift in two of the
womblike and interstellar, a place where past and future are dozens or perhaps billions of possible
viscous, a place where thought and emotion are aspects of afterlives. A player of part 3 needn’t have
movement, where everything is growth. played either of the previous games.
1
1. a Story
wait, part 3? Preparation
2. Preparation
3. Opening movement workshop Read all the rules. Turn them over in your mind, seeing if
Setting the space
they’re right for you. If anything feels off or uncomfortable,
4,5. How to play
6. Closing debrief workshop tweak it a little so it fits how your particular mindset,
7. Post-play playspace, and body are today. Read the How to play section
Credits again as a refresher right before you play.
Your memories of the afterlife you’ve just departed are fading quickly. Without too much
thought, choose 2 colours that were predominant in the place your character has just left.
You can’t remember what the colours were: perhaps leaves, houses, the sky? You’re not sure.
Make up 3 different sense-memories that your character retains, at least for now, from
their recent afterlife. Already you don’t remember who or what you were except for
the 3 memories around these specific sensations. Make them from your character’s
perspective, using these prompts:
• A sudden change of temperature.
• Something coming toward you, perhaps something large or very close to your face.
• Holding something small and important in one hand.
Gather 4 objects to play with, whose relevance will appear during play:
• Something big to wrap around or drape over yourself (like a towel, blanket, or sheet)
• Something to wave that trails after your movement (like a ribbon or long strip of cloth)
• Something to throw (like a ball, handful of confetti, balloon, slipper)
• Something large which holds its form and is light enough to lift. (like a box, plastic bowl,
watering can, pillow, chair)
2
Opening movement workshop
Dancing means moving in a way which feels good. From
an artistic perspective, most movement can be designated as
dancing, and so this can be considered a dance game. But
how to dance? The beat and melody offer structure, and you
can do with that structure what you like. Twist around and
only accidentally hit the beat? Dance in heavy slow motion?
Cycle big facial expressions with a flair hand as you roll
your chair forward? You choose what feels right.
In any case, your body will probably be at its happiest playing this game if you’ve
done some stretching beforehand, so just before you play, warm up like this:
Put on a few slow songs that you like, and start to explore movement.
• Explore slow expansions, and then explore fast retractions.
• Explore rhythmic movement, and then explore movement without rhythm.
• Explore tiny movements, and then explore those same movements made vast.
• Explore circular movement, and then explore forward movement.
Strew your four objects around Select some calm lighting from Cue up the game’s soundscape,
the space, placed so that they’re the options you have available, found here:
not touching one another. If the likely making a choice other https://colleenjohnson.
floor is out of reach, use tables, than bright overhead light. Think bandcamp.com/album/entrance-
chairs, and countertops to bring warm, internal, strange, and low. soundscape
the objects within reach.
While there, see if you can toss a
few coins to the musician.
starting play
Close your eyes or open them as you prefer.
Begin at your starting place and move slowly toward your ending place. But of course birth
isn’t linear; so expect to circle back, and to move through some spaces repeatedly.
Start the game using only the tip of one finger as if the rest of you doesn’t exist yet. Perhaps
crouch on the ground. Gradually include more and more of your body in your movements.
4
drifting sense-memories
Let yourself occasionally be reminded of the sense-memories from
that previous existence. See if they subtly change as the music
2 of 2 changes. See if one comes to mind when you encounter an object,
or when your body makes a particular shape.
Put both hands down and say, in your normal speaking voice,
“I am born here.”
5
Closing debrief workshop
You’ve just done a big thing.
In those first after-game moments, perhaps find stillness, perhaps focus on breath.
Then, take a moment to get some water and do whatever else your body needs,
and then return to the game space.
At some point after you feel like your de-roleing is well underway, look at the Post-play section.
6
How do you feel about the play space now?
How do you feel about the objects you used in the game?
How do you feel about the person who was being born?
Post-play How do you feel about the life that person is about to live?
After playing you’ll return What lessons do you want to take from your time as them?
to your life, holding some of
the memories and feelings What came up for you during play?
and thoughts generated by
your time with the game. What surprised you about what happened during the game?
Perhaps you’ll reflect on your
experiences quietly while What was a movement which you particularly liked?
walking, or in conversation, or
via a journal, or via artwork. Of your memories of play, do you have: a narrative? Visualizations?
Here are some starting points: Sense-moments? Premonition annecdotes? Something else?
What would you like to tell that person if you could talk to them now?
Playtesters: Kelly McInnes, Jessie Rainbow, Arielle Wortman, and Colleen Johnson.
Special thanks to: Andrea, Taylor, Marina, Huntress, Rivka, Leah, David, Kathy, Jory, Ely,Ymr, Fillea, A*, all the sleeping dance scenes,
Ariel, Matt, Grapes, Jana & Tavia, Tim, Graham El, Jonny B, Daniel, SOS, Nina, Símon, Sean, Leonard, Maria, Erica, & Preston.
My eternally newborn patrons include: Adam the Mender, It’s the little things, A*, Bay, Sandbank Diner, Bryant ‘Dante’ Stone, Camilla,
Caspian Gray, Charlie X, Chris Angelini, Clayton Grey, Her Eminence Corrin Elizabeth, Devon Breithart Bazaar Returner,Vice
Telepath Eric Fattig, Evan Silberman, Fred Lott, Madu, Greg Sanders, Harry Lee, Ian Howard, the James with a song in his heart,
Engulfed in James, Jamie ‘Jamie’ Fristrom, Jason Wodicka, Jay Loomis, Jen Ting, Rainbow the Spectromancer, John geary, John Powell,
Jon Bristow, Jon ‘Van’ Robertson, Jonathan Jung Johansen, J. Walton, Josh Laison, Josh T Jordan, June & Mike Garcia, Kadri Lemon-
Friend, Karen Twelves, Kythryn Hymys, The Fuzziest Kitty, A Second Brief Catapult, Laurel Halbany, Lester Ward, Matthew Klein,
Matthew Sullivan-Barrett, Mai-kun, Max Saltonstall, Nina Joy, Literally Patrick Brannick, Prettyboy Paul and the Barrel Gulch Gang,
Paul K, Phil ‘Wiseacre’ Hanley, Rachel Comicbookeater, Rick Dean, Sean Nittner, Shervyn, Sildoenfein, Stras ‘Consulting Designer’
Acimovic, The Fifth World, Tony Dowlbear,Vanessa Geekgirl, The Wylde Sage of Venn,Vincent Baker, Walter German, The Indisputable
Will, The College of Mythic Cartography, and Admiral Yoshi of the Forever Dodecahedron!
A game first conceived of in the heat of summer finally pulled its way into form in the darkest, longest nights of winter. A marvelous
chance to collaborate with Colleen Johnson (of whom I’ve long been a fan), as we each questioned most of what we cared about,
wrestled our inner demons, and repeatedly gave birth to ourselves until we could exchange a video-chat-high-five and each hit upload.
photographsoflightning.com • patreon.com/jacksontegu 7