Professional Documents
Culture Documents
in Gaming
A Research Paper
Presented to
In partial fulfillment
By
June2022
ILOILO DOCTORS’ COLLEGE
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Approval Sheet
By
CARYL C. CANSON
Class Adviser
RAMILYN DASMARINAS
Grammarian
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Acknowledgement
support are extended to the following persons who in one way or another have
Basic Education Department, for his untiring support and validation to this study.
making this study through correcting formats and terms and almost everything
participate the survey of this study and making the data possible.
Ms. Karen Montecastro, a fellow cousin, for the help on sharing the
Ms. Ramilyn Dasmarinas, English Critic, for her untiring support and
Mrs. Merrily Jane A. Pedroso, Research Adviser, for her support, and
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Abstract
performance and preferences of the user when it comes to gaming. The study
conducted through online google form and was answered by the volunteered
respondents that are willingly to answer. Data was analyzed while using arbitrary
scale and majority and it gave the answer that different smartphones do have an
impact on performance and preferences of the user but solely depends on the
conditions and when it comes to gaming where FPS and latency matters which
depends on how powerful is the smartphone. Considering iPhone is the best bet
for gaming followed by a gaming brand called Asus ROG for its features for
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Table of Contents
Page
Title Page i
Approval Page ii
Acknowledgement iii
Abstract iv
Table of Contents v
List of Tables ix
List of Appendices xi
Chapter
Research Objectives 4
Hypothesis 5
Definition of terms 6
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Chapter
Performance 8
Experience 10
Preferences 11
Summary 12
Chapter
Research Design 14
Sampling 16
Data Analysis 17
Chapter
Arbitrary Scale 18
Descriptive Analysis 19
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Chapter
Summary 32
Findings 33
Conclusions 34
Recommendations 35
References 37
Appendices 40
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List of Figures
in the survey 21
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List of Tables
survey 20
want 27
smartphones 29
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List of Appendices
A Communication 42
B Research Instrument 46
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CHAPTER 1
INTRODUCTION
This chapter consists of the main point of the research paper, its purpose,
and the goal of the research. It is divided into seven parts: Part one is the
Background of the Study which all about the smartphones and the importance on
how they work. Part two the Statement of the Problem that states the goal to
achieve in this research by answering the what questions. Part three the
Research Objectives creates an aim on what to achieve in this study. Part four
has a significant different when it comes to gaming. Part five the Significance of
the Study shows the importance of this study that may benefit in both non-
gamers to gamers and future researcher that relates to this topic. Part six the
Definition of Terms consists of words with meanings and purposes on this topic.
Part seven the Scopes and Delimitation taking on what to get from this study
what is being studied which is smartphones and its affect from factors.
1992, 25 years ago (Verdict, 2017) and gaming has been around since October
1958 when a physicist created what is thought to be the first video game (APS,
2008). Video games evolve every year and are being included to almost all
and teens mostly at the young age and also took the interest of adults, and has
been already a decade since smartphones and app stores hit the market in 2007.
Since then, gaming has undergone yet another rapid evolution that has changed
not only the way people play games, but also brought gaming into the
mainstream pop culture in a way never before seen (Chikhani, 2015). The
gaming on smartphones evolves starting from casual games such as the popular
game Candy Crush, Cut the Rope, Temple Run, and Subway Surf where you play
puzzles and such for fun and killing time, to some very raging, adrenaline
rushing and intense competitive games such as Mobile Legends, Call of Duty:
Mobile, and League of Legends: Wild Rift. To make the best out of playing and
win every game on any competitive games, FPS (frames per seconds) and Ping
Latency matters in game. Any downgrade on these two, will affect the gaming
series of frames or images can appear on a display panel. With a low frame rate
speed, you could end up experiencing choppy video quality. This might not be a
big deal to low-key gamers, but if the gamers are trying to make it to the big
leagues, one glitch can send the team to the bottom of the ranks. These factors
affect all platforms and devices including smartphones (Whaley, 2018). Latency
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on the other hand, commonly referred to as ping, refers to the total amount of
time that it takes for the gaming device to send data to the game server, and
the worst of cases, low ping can cause servers to short circuit, resulting in lag.
Too much lagging can make other players online angry. This is the easiest and
most frustrating “hack” most online gamers encounter (Williams, 2018). What
controls these two are mostly the hardware of smartphones, the processors to
ensures it functions correctly. (Jesper, 2021). It takes in the input from the
gamer and converts them into electronic signals and gives the desired output
(Krishna, 2016).
of them are sub-brands from a bigger brand with a different goal and some are
Xiaomi, Oppo, Samsung, and iPhone. Not to mention its local brand Cherry
Mobile, StarMobile, and MyPhone although not many buy those smartphones as
big brands are better with the almost the same price yet better hardware. There
are also now what are called gaming phones or smartphones which are mainly
focused on gaming. Tinkered and adjusted its hardware for the purpose of
gaming. People will have their own preferences on what smartphones or brands
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they want and use because of experience, cost, and the knowledge about it.
Some will have their own opinion and some will choose over the other because
of how it affects their experience. These are crucial factors when it comes to
gaming performance.
experience, and which smartphone brands or units are better when it comes to
1. What smartphone unit or brand gives out the best performance when it
comes to gaming?
2. What are the most important factors of the smartphones that can be
Research Objective
phones.
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Hypothesis
Hypothesis 1
H1: There is a significant difference between the smartphone units and gaming
Hypothesis 2
H2: There is a significant difference between the smartphone units and user’s
This study was undertaken to find out the opinions and get the
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Gamers. These are individuals who play games, commonly competitive games
to gain their knowledge and preferences when it comes to gaming. It may also
Non-Gamers. These are individuals who may or may not play games, but have
preferences from their perspective when it comes to gaming. It may also interest
them that smartphones may or may not affect the gaming performance.
Future Researchers. This study may be useful in their future studies related to
Definition of Terms
cellular network. (Frankenfield, 2020). A device that can be used to play and run
different mobile games. The device that the respondent used in gaming to
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The main factor that will determine the performance of the respondents their
smartphone devices.
activity (Cambridge, n.d). The areas that can impact game frame rate/FPS
include: System hardware, such as the graphics card, motherboard, CPU, and
memory. Graphics and resolution settings within the game. How well the game
The factor that will determine the date and conclusion of this study through both
units and brands and their effects on individual's gaming performance depending
have their own or the same opinions and preferences when it comes to
smartphone gaming. This study has the conclusion on what are the best choices
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CHAPTER 2
This chapter talked about the existing articles and papers regarding the
or individual. The extra information and literature regarding to the topic which
aids the support and increases the understanding of this study learning the what
causes the performances of either increases and decreases and the preferences
that may affect the users’ psychology. The literatures gathered are limited
Performance
one's experience. This includes the FPS rate and the latency of the game. While
smartphone devices and PC (Personal Computer) devices are different, they still
have the same factors when it comes to gaming. From the article "Analysis of
in the October 11th of 2005, it has been concluded that even a little jitter or lag
can still hurt the gamer’s perception. Although this does not affect the gamer’s
score on winning, a noticeable lag can be impactful. This will cost the round in
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losing as the gamer will have a disadvantage because of latency. The delay will
be higher therefore in any competitive games, the gamer will either be dead or
One article written by Nalbhurber, Henze, and Schwind tested this kind of
setup where they are trying to increase the player's performance and gaming
this is still considered as playable ping, it can be quite annoying and frustrating
as there will be more delay to input than what it shows on the screen. Then the
everything is delayed and sometimes glitch out. The movements in-game do not
or take a lot of time to update into the server thus it will only show as just
standing to other players although your POV shows you're moving but eventually
you will back to the last position until the server updates though that depends on
every game. In summary, they were able to show the negative latency effect
Although most games nowadays are not that demanding on processors, they still
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the gameplay especially when it comes to competitive games where FPS (Frames
per seconds) matter. The higher the smartphone processors, the higher the FPS
making it a smooth gameplay experience but one downside is that it can be very
expensive. Though Chinese market will try to create the same high-end phones
at the cheaper price, it will be a favor for hardcore gamers but doesn’t have a
second is even more important. The higher the frames displayed, the quicker
evidence and responsiveness you have to the inputs. A low FPS inflates the input
lag since even if there is little lag the game cannot display the input until all of
the frames of the movement have been rendered. (Best Gaming Settings, n.d.)
Experiences
enjoys or plays the game using a specific smartphone. To fully experience the
gameplay, it always depends on the FPS, latency, and refresh hertz of the
smartphone. The refresh rate measures how quickly the phone displays updates.
In other words, how often and quickly the content on the screen refreshes.
Measured in Hertz (Hz), the refresh rate counts the number of times the display
fully refreshes every second it is on. A 60Hz display refreshes 60 times per
second, 90Hz is 90 times per second, 120Hz is 120 times per second, and so on.
So, a 120Hz display refreshes twice as fast as a 60Hz panel, and 4x faster than
30Hz (Triggs, 2021). To make the gameplay smooth, the FPS of the game must
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be higher than the hertz of the screen. If the frame rate produced is different
(either higher or lower) than the refresh rate of the screen, one may experience
a glitch known as screen tearing, where information from two or more frames is
shown in a single screen draw (Fedorov, 2015). This will affect the visual
experience and can affect the game experience. It is also locally known as
“choppy” A slang word used to describe low FPS when playing. Choppy gaming
can affect the player’s experience by either degrading the player’s performance
important when it comes to competitive games. A good frames per second rate
is quite important for gaming as it affects both the performance and the
experience. The ability to interact with the game and play your best is seriously
hampered by a poor frame rate, and enjoyment of a game will also be dented by
a low frame per second. Even if the player is not entirely aware of the difference
between frame rates, one would have probably noticed a slowdown or choppy
graphics that occur when a frame rate drops too far. These effects are a hassle,
and they make it difficult for a game to feel responsive. It can really contribute
Settings, n.d.)
Preferences
price, look, brand, and product features. An analysis in Malaysia on 2016 was
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conducted and given the conclusion of “all factors are related with one another
where consumers are willing to purchase a smartphone that has a high price due
to the fact that they believe that smartphone price and product features are
correlated with one another.” The preference is that they consider buying
expensive phones for product features rather than the look and feel of the
smartphone, this means that they are buying for performance of the phone.
They also willingly buy expensive smartphones for hardware and pretty much do
not care when it comes to the look and feel. This is a great factor as most high-
Summary
performance which involves their gaming performance or how well they perform
and the smartphone performance which involves how the smartphone and its
hardware perform on playing games determining by the FPS and Latency of the
smartphone. Other researchers tested to see the effect of latency to the user’s
skill level of the user. Gaming experiences is considered as how one act mentally
and psychologically. It also varies depending on what type of the game being
disadvantage to the player may change the overall experience and it can lead to
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negative emotions and behaviors. The preferences are based on every individual
with no exact good or bad but rather the majority. It will be based on the price,
features, and how they like the smartphones. Which some preferred to have
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CHAPTER 3
This chapter consists of six parts: Part one the Research Design where it
explains the use of exploratory research design on this topic. Part two the
Respondent of the Study and it involves the people who volunteered taking the
survey. Part three the Sampling used in this study is random stratified sampling
where the respondents are all volunteered randomly and group them to 5
different types of gamers. Part four the Data Collection Techniques used to
gather data was by through the google form with 18 questions in total. Part five
the Analytical Procedures where how much money it will cause for us to do the
research. Part six the Data Analysis with the technique of arbitrary scale to
determine the exact value of the data. Some questions will be based through the
major. This is the chapter of the main body and how the research will work and
Research Design
occurrences (George, 2021). Conducted for a problem that was not well
the aspects of the study. The researcher started with a general idea and used
research as a tool that could lead to the subjects that would be dealt with in the
smartphone units affect the performance of both the user and the smartphone
when it comes to gaming. This will deeply explain why it does happen and
Iloilo Doctors’ College, friends and relatives and their friends, and the discord
community that volunteered to take the survey who played any popular
competitive games also took the survey. The respondents were 10 years old and
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Sampling
competitive games.
games.
games, commonly only one type of game and play to win and be better
give all of their time to study deeper into the game to get the highest
chance of winning.
This study used an online survey using Google Forms which has four
pages. The first page is their personal information such as name for optional,
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age, sex, and the type of gamer they are. The second page is smartphone
information which is all about their smartphone units and easy technical
information such as average FPS and latency which is already known for gamers
who play online competitive games. The third page is a game that affects
gameplay which will justify whether the games they played will be affected by
the performance of the smartphone. The fourth page are their preferences on
the smartphones when it comes to gaming and lastly the experience they
encounter when playing online competitive games or just games. The survey was
conducted freely for one week prior to the release of the survey. The survey cost
data and internet to answer. The researcher waited only until the 4th day of
release of the survey to examine and the expenses can be zero. Everything on
this research is free as much as possible and only takes a little bit of time.
Data Analysis
the respondents may choose their choice of smartphone to buy or have if they
have a chance to. This provides that they have their preferences and knowledge
on what phone they use. Arbitrary scales were used for determining the
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CHAPTER 4
This chapter consist of results and discussion that shows the data
gathered from the survey and create a descriptive analysis. Two arbitrary scale
table was used for the Likert scale methods and pie charts for easy obtainable
Arbitrary Scale
determine the exact interpretation of the answers. The arbitrary scale table 1.0
and 2.0 will be the guide for determining the interpretation of the questions
Range Interpretation
1.00 - 1.79 Strongly Disagree
1.80 - 2.59 Disagree
2.60 - 3.39 Maybe
3.40 - 4.19 Agree
4.20 - 5.00 Strongly Agree
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Range Interpretation
1.00 - 1.79 Not at all
1.80 - 2.59 Very Rarely
2.60 - 3.39 Rarely
3.40 - 4.19 Sometimes
4.20 - 5.00 Always
The arbitrary scale table 1.0 was used for determining the agreement of
some Likert-scale questions in the survey and arbitrary scale table 2.0 was used
Descriptive Analysis
Table 1.0: The age of the respondents who participated in the survey.
adults that age from 19 to 25 years old and the rest of the 4 respondents
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The question has 5 options of what kind of gamers are the respondents.
In the figure 1.0, 69% of the respondents are just casual gamers that play for
fun and kill time. 13.8% are hardcore gamer who willingly plays the game to win
rather than to enjoy and the rest of the 17.2% respondents are non-gamer who
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Figure 2.1
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Figure 2.2
The kind of game chosen was competitive games only as most of these
games are highly optimized for the best performance that a game can give to
ensure little to no error or bugs that can affect the gameplay in which at the end,
only the hardware of the smartphone will determine the handle of these games.
In Figure 2.0, the respondents mostly preferred MOBA games and FPS games
which had the same 41.4% respondents based on Figure 2.1. But most of them
mostly played the game called Mobile Legends: Bang Bang with 51.7%. As to the
mentioned games in Figure 2.1, the respondents choose Yes and it largely
affects their gameplay that depends what kind of smartphones they based on
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Table 3.0: The smartphone unis that the respondents currently used to
play games.
All respondents have their own different smartphone models but only 7
brands have been mentioned (Xiaomi Redmi is a sub-brand for Xiaomi). Most of
each, Then Motorola, Poco, and Xiaomi Redmi with 2 respondents each, and
lastly Infinix and Xiaomi with 1 respondent each. All of the models have been
arranged according to their date released and how powerful are the
smartphones.
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Figure 3.0: The average frames per seconds when the respondents play
on their smartphones.
smartphones determine their FPS on the hertz of their display. Although the
average may be a bit lower than the values mentioned, it is still unnecessary and
for better data calculation, capped values were applied. 41.4% of the
average FPS on display. Among the respondents, 20.7% has the average FPS of
30, followed by the average FPS of 120 or more with 20.7% of the respondents,
10.3% of the respondents has an average of 90 FPS, and only 6.9% of the
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Latency Percentage
1 - 20 ms 10.3%
21 - 45 ms 44.8%
46 - 90 ms 24.1%
91 - 120 ms 17.2%
121 ms or higher 3.4%
determines on their internet. But there are some cases that are caused by the
smartphone itself or the games that they are playing. However, the games they
17.2% respondents and the rest of the 3.4% of the respondents experienced
121 ms or higher.
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Brand Frequency
Asus ROG 9
iPhone 9
Oppo 1
Samsung 1
Xiaomi 1
Xiaomi Redmi 1
Undecided or Current one 7
smartphone with the frequency of 9, same as iPhone. Table 5.0 also showed that
the respondents want Oppo, Samsung, Xiaomi, Xiaomi Redmi, and the rest of the
Table 6.0: Another question has been asked if the smartphones they
mentioned have effects on such factors.
Option Percentage
Yes 86.2%
No 13.8%
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In table 6.0, 86.2% of the respondents chose yes that the smartphones
they picked affect their performance when playing and whether they like it or
not. The rest of 13.8% chooses no and does not affect at all.
Figure 4.0: Question has been asked on why they want this kind of
smartphone (refers to the table 5) based on its features.
3.4%
3.4%
6.9%
best processors than any other smartphones in the market. The other 11
(37.9%) of the respondents chose because of its better resolution and visual
display. 2 (6.9%) of the respondents mainly choses of its higher hertz or slick or
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Table 7.0: The respondents were given only two choices on which of
the factors they preferred the most when it comes to smartphones.
Cheaper price with slick size and lightweight smartphones was chosen by 2
size and lightweight design with better to best processors and does not matter
on how expensive it gets. The rest of the 10 respondents (34.5%) chose better
processors but at cheaper prices and it does not matter if it's bulky and heavy.
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Quality, and Hardware are the most important and largely affected when it
comes to gaming. Most of the respondents only agree that Size and Price of the
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on their experience, FPS and Latency do largely affect their gaming performance
whether they will perform good or bad. Most of the respondents agreed that
high latency and frame drops affects their experience and they wish that they
have a better phone but altogether does not mind the problem they are having
when playing.
Table 10.0: The agreement of the factors positive side if it has an effect
of the respondents’ advantage.
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the respondents when playing games. FPS and Latency always has an advantage
according to the respondents but screen hertz, screen resolution, and side-
Table 11.0: The best brand of smartphones for gaming ranked based on
the experience of the respondents
Followed by Asus or Asus ROG, a gaming brand, was considered to be the best
for 5 respondents. 4 of the respondents considered Realme the best and the rest
of the respondents considered Samsung, Vivo, Oppo, Xiaomi to be the best when
it comes to gaming.
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CHAPTER 5
The chapter 5 was divided into 4 parts: Part one the Summary where
summarized the whole research from start to end of the study. Findings where
important values that gathered from the data are determined that it will answer
the conclusion. Part three the conclusion that explains and determine the answer
that was gathered and examine to answer the problems that the study was
made. Part four is the recommendation of this study that can be useful in other
processing hardware.
Summary
hardware and technical values of the smartphones, preferences of the user, and
experience of the user. Since this kind of study is new and has a limited amount
that are related and the research design used for this study was exploratory
research design and as little to none was found. In this kind of study, the
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respondents were randomly selected but with different traits such as what type
of gamer they are and what games and genre they play. This determined the
knowledge on the factors related to this study. The answers were gathered
through an online survey in Google Forms with 18 questions in total and to get
the conclusion and gather the findings of this study. It was based on the
majority and arbitrary scale that was calculated in the Likert scale.
The result of the survey was summarized and the findings showed that
the important factors of preferred smartphones were the processor, the quality,
and the hardware. These were strongly agreed by the respondents. Also, the FPS
and Latency emerged as the most important factors that can always change the
performance of the user. It showed that different smartphone units and brands
do largely impact the performance in gaming both the user and the smartphone
itself. It is dependent on the processor of the smartphone and the overall quality.
Findings
smartphones in Table 5.0 and in Table 6.0 connecting to Table 5.0, 86.2% of
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3. The respondents mostly played either MOBA or FPS games in Figure 2.0 but
mainly played Mobile Legends: Bang Bang based from Figure 2.1 and the
games mentioned, 44.8% Figure 2.2 said Yes that these games are
demanding that will depend on what kind of smartphone unit they use.
4. The respondents were willing to pay expensive smartphones for the slick and
5. The respondents strongly agreed that the processors, quality, and the
Table 8.0. This will be connected to Table 9.0 as FPS and Latency was also
and Table 10.0 as it always had an advantage of the player when playing if
6. The best smartphone based from on 12 respondents that turned out the
Conclusions
experience based on how much FPS (Frames per second) they have and how
stable and lower are their latency while playing online competitive games. These
types of games are used as they are highly optimized therefore only true values
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cases such as the hertz and resolution which give a better visual for gaming and
available only in gaming smartphones. These side mounted keys are great for
playing FPS or TPS games for scoping and shooting, reducing the hardship of the
popular 4 fingers while playing the game. Considering the slick and lightweight
design with high end processors is the best choice for gaming only if willingly to
pay such a large amount of money. High end processors are powerful and can
increase FPS and reduce latency and can also run almost anything at ease
therefore playing games will face no problems but these smartphones with high
specifically the Asus ROG but overthrown by the iPhone for their slick design with
preferences and based on their experience. The iPhone also has the best visual
display in the market with other best features such as camera and simplistic
Recommendations
This study will give a wide variety of research that relates in terms of
performance of both the user and the devices and the preferences of the user
that affects psychologically. The facts are already shown in the survey that
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
performances of the user will have an impact in gaming that depends on the
devices important factors mentioned, and the preferences of the user that will
technologies. This study will help fill up the void of fact-needed opinions based
from the people that future researchers are needed. This study recommends to
gamers who wants to know about game changing factors when it comes to
gaming and the advantages that they need in buying a smartphone. This is also
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
References
TechCrunch.
Chodos, A., Tretkoff, E., Oullette, J., and Ramlaga, N. (2008). October
1958: Physicist Invents First Video Game, APS News, Vol. 17, No.
9.
Dick, M., Wellnitz, O., and Wolf, L. (2005). Analysis of Factors Affecting
10.1145/1103599.1103624.
Investopedia.
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
Fellow.
CoolBlue.
Klimmt, C., Blake, C., Hefner. D., Vorderer, P., and Roth, C., Player
is it? Quora.
Roseli, N.H.M, Azhar, S.N.F.A, Samsudin, S.H., Johari, F.S., and Ismail,
Institutions in Malaysia,
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
Verdict (2017). The smartphone turns 25: here are the five major
Gaming? HP.
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
APPENDICES
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
Appendix A
Communications
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
May 6, 2022
Sir:
Warmest Greetings!
In accordance to this, I would like to ask to have the approval of your good
office to allow me to conduct my research study within your vicinity. All
information gathered will remain confidential and only for academic purposes.
The data will be kept and I will be responsible for it.
I believe that you will approve my request and complete my requirements in the
subject Research Report and I highly appreciate your response to this request.
Respectfully yours,
(SGD.)
JEZREEL JOB LANIOG
Researcher
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
May 6, 2022
Ma’am:
Warmest Greetings!
I highly appreciate your response to this request. Thank you and God Bless!
Respectfully yours,
(SGD.)
JEZREEL JOB LANIOG
Researcher
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
May 6, 2022
Ma’am:
Warmest Greetings!
All information gathered will remain confidential and only for academic purposes.
The data will be kept and I will be responsible for it and I highly appreciate your
response to this request.
Respectfully yours,
(SGD.)
JEZREEL JOB LANIOG
Researcher
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
Appendix B
Research Instrument
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
Name: (Optional)
Age:
Sex:
• Male
• Female
Type of Gamer
• Non-gamer
• Newbie
• Casual gamer
• Hardcore gamer
• Pro gamer
Smartphone Information
1. Smartphone unit that you use the most to play games or for gaming.
2. Average Frames per second.
• 25
• 30
• 60
• 90
• 120 or more
3. Average Latency.
• 1 to 20
• 21 to 45
• 46 to 90
• 91 to 120
• 121 or more
2. Competitive Games
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
Preferences Survey
1. If you have given a chance to have a smartphone that you want for
gaming, what would it be?
2. Regarding to the question above, choose one factor below on why did
you pick this kind of smartphone.
• Slick of featherlight
• Best processor
• High hertz
• Large battery capacity
• Better resolution and visual
• Extra features and such as side-mounted keys, built-in fans, etc.
• Camera, mic, and speaker
3. In the chosen option above, does this affect your gaming performance
and whether you like it or not?
• Yes
• No
4. Choices on Preferences
• Cheaper price
• Slick size and lightweight
• Better processor
5. Matters on Smartphone
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
Experience Survey
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ILOILO DOCTORS’ COLLEGE
BASIC EDUCATION DEPARTMENT
SENIOR HIGH SCHOOL PROGRAM
Iloilo City
3. Based on your experience, what is the best brand to use or buy for
gaming?
• Realme
• Vivo
• Transission
• Oppo
• iPhone
• Other…
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