Professional Documents
Culture Documents
- Scarcity: People want more of things they think they are less of
- Consistency: People like to be consistent with things they have previously done
- Consensus: Especially when uncertainty is high, people look to others actions to make a decision
Persuasion is not only in rhetorical techniques… many physical world aspects nudge people toward
certain behavior. Signs sidewalks… Commercial spaces to guide people.
The medium has big influence on what is communicated. “The medium is the message” (Famous Quote).
Affordances
A chair affords sitting a keyboard affords typing… (Request Demand Allow Encourage Discourage Refuse)
New media has affordances that give advantage over traditional media
Adversarial Systems
Goals of ad tech are: Maximize engagement, collect data, and generate profit
Dark Patterns:
Design decisions that are made to nudge people into doing something that they don’t necessarily want
to do. Dark Side of persuasive design.
Engagement, Data, Automation and Scale, Profit, Inaction/Neutrality, Reckless speed and disruption.
2. Changing landscape
Types of media: Visual or auditory, synchronous (direct) asynchronous (the message delays (books)),
quick or slow, one/few or many.
Algorithms: Decides what goes on your feed. (Recommender system) Firstly used on ads.
- Perception: What does this button do (label , color) (lots of commonalities between social
medias)
- Dexterity: Do I actually have the skills to use this feature.
- Legitimacy: Who is allowed to use this feature. (Illegal for certain apps in certain countries)
(Privacy)
40s:
70s-80s
- Person to person
- Print
- Billboards and posters/flyers
- Cable/Satellite TV
- Movies
- Development + Expansion of audience research
- Development + Expansion of mass media channels promote more niche brands.
- The golden Age of Advertising
80s-90s:
2000s-2010s:
- Modern websites
- Modern search engines
- Social median
- Online video
- Early mobile
- Data companies becoming super important
- Search engine marketing (SEM) Google mainly
- Most of the content in the media was made by professionals before
- Now more user generated content
- Video marketing online
- Advancements in computer hardware
- Big data advertising (Data that cant fit entirely in a personal computer)
- Streaming services became popular (Netflix pioneered the recommending system space)
- Rise of privacy issues and ad-blocking
Late 2010s
Media and Tech have evolved… the content is much more personalized. Hyper personalized network has
a lot of more different affordances
Economy based on digital economy technologies. An economy that would not exist without the internet.
- The internet: This enables firms offer goods for sale and enables consumers to browse for goods
that they need.
- Algorithms: Firms can use the processing power of computers to make decisions on output,
prices and how to reach consumers
- Digital Payments: Credit cards, apple pay, loyalty points, loyalty cards. Bitcoin, and other
cryptos. Cashless society.
- Sensors + automation: Increasingly the digital economy relies on AI, mass use of electronic data
and automated technology.
- Social Media: Connected to each other in a scale we were never before. Recommendations
about businesses.
- Commtech: Electronic communication enables very cheap near-instantaneous communication.
Redefining Industries
Traditional Economy can be easily understood by the division of labor in different stages of the
production-consumption cycle.
In a digital economy, digital technologies support, reshape and redefine, and often disrupt traditional
economic activities
- Products are assembled from raw materials that have to come from somewhere.
- Products can´t be in two places at once. Transport is slow and costly.
- Services and intellectual activities are performed by people, typically restricted to experts, also
geographically limited.
- Digital economies have “digital” or conceptual (data) products
- Can be sold repeatedly with no “cost of goods sold”
- Moved around almost instantly
- “Scale free” distribution of goods and services allows products with smaller audiences to be
profitable
- Less constrained by geography and space, and easier to find an audience
- Central mass market there are an infinite number of niche markets
- In digital economies, distribution requires huge amount of centralization (amazon)
Network Effects
- The scale free networks enabled by digital technology also create other effects.
o Concentration of influence/resources
o Extremely fast information spread at low cost
- Increasingly, the value of a product is tied to how it leverages and manipulates networks
- The more users you have- the more value for existing users
- Network effects mean value is allowed to accure much faster among those who already have it
while being removed from those who don’t
- Enables more and more production from fewer companies employing fewer people
- Automation can supercharge network effects, further unlinking macro from micro-level, and
increasing inequity.
- Digital economy has created many new ways to make money, but also has a number of issues
- Gig Economy: Short term contract-based or independent work. Often enabled by digital tech
linking supply/demand. (Uber)
- Sharing Economy: Selling short-term access to privately owned goods or services. (Airbnb)
- Modern shift workers frequently have work schedules dictated by algorithm that take into
account sales volume, season, even worker productivity.
- Working anything but 9-5
- Workers often don’t get notified until hours after having a shift.
Redefining Currency
Redefining Advertising
- Traditionally, advertising agencies sold media space/ time as measures of audience attention to
the advertisers
- In mass media, primary strategy is to broadcast information about goods and services to the
demand side
- Advertising services focus on producing creative and persuasive messages, and on placing them
where they should go.
Cost for online ads is much more complicated, and cost structure created downstream effects
The average American spends 9.8 hours per day using digital media.
Different ad tools provide different benefits for advertisers depending on goals and target audience.
Types of digital ad
Display:
Banner Ads
Targueting in Display
- Behavioral
o Ads are displayed on a programmatic auction slots based on viewers previous behavior
o Can be previous browsing behavior or purchases
o Requires some form of tracking of the user across sites (cookies)
- Contextual
o Ads are chosen for a particular slot
Not because of the person but because of the site.
o Usually just involves a demand side platform
o Can be static or dynamic
o Does not require tracking the user
First Banner Ad: AT&T and cost $10,000-Click rate was 44% (huge)
Search:
Sponsored search – changing the items that appear in the search itself. Typically has to be marked for
regulatory reasons
Search engine optimization (SEO)
Mobile:
Push notifications
App ads
Videogame ads are especially prominent. Watching ads to get special items.
Conversational:
Conversational commerce
Can use speech to text voice recognition, natural language processing or other tech
Most prominent text platforms are Facebook messenger, WeChat, and apple business chat.
Social Media:
Promoted posts
- Pay a social media company as an advertiser to put your content to the world
Flair
Content Marketing:
Generating content in order to promote a brand, or to serve ads to people who might be interested in a
brand
Inbound
- Anticipating what people who might be interested in your product might want or need and
generating that content.
Branded Content
Affiliate Marketing
Native Advertising
- Creating ads that look like content that would be on the site normally. Can look like news
articles, social posts.
Video/Audio:
Similar in many ways to video/audio ads in traditional advertising, bit with some new features
Pre-roll
Freemium
- Services that play video or audio ads on afree tier but can also remove ads
Social Video
Digital Ad Strategy
- The types of digital ads that are best to use depends on a number of factors and research is
almost always required
o Who is likely to purchase your product
o How much is that market interested in your product
o Are the pre-existing opinions about your product or brand
o Are there other companies selling similar products
o What do your competitors strategies look like
o History of your market
o Answering these questions can help brands create buyer profiles, understand risk, and
know what types of advertisements are likely to succeed
- Success is always defined by GOALS
Strategy: Highly actionable ads and landing pages with strong call to action (CTA)
Customer nurturing
Very fer people who encounter a brand online actually engage further
Customer nurturing involves building relationships with potential customers before they are ready to
convert
- After purchase digital ads may be used to help build loyalty or encourage continued purchase
- Strategy: advocacy programs, social media share sheets, follow up surveys and contacts
- Sometimes digital ads are used just to build awareness and to reinforce brand image
- Up to 30% of ad for companies lile unilever and proctor and gamble are spent on digital brand
management
- Important to build consistent image
Current Trends: