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DIGITAL

SELF
KING AIE B. GAHOL
BFAD-1102
DIGITAL ERA

The Information Age (also known as


the Computer Age, Digital Age, or
New Media Age) is a period in human
DIGITAL history characterized by the shift
from traditional industry that the
Industrial Revolution brought
through industrialization, to an
economy based on information
computerization.
DIGITAL
CITIZENSHIP
Refers to the norms of appropriate and
responsible behaviour towards
technology use. Digital citizenship is
anchored in 3 general principles:
respecting, educating, and protecting
oneself and others. Digital citizenship
serves the purpose or regulating human
behaviour in a highly-technological and
digital world.
ONLINE DISINHIBITION

When people behave differently


online than they would in real
life.
EFFECTS The online disinhibition effect helps to explain the
vicious attacks people frequently engage in online.
Mean-spirited blog comments, threatening e-mails, and
other negative comments are often encouraged by this
effect. Some people “troll” others on the internet even if
they would never bully someone in real life. The
disinhibition effect of online culture also helps to
encourage cyber-bullying and groupthink. This effect
can cross over into real life. For example, a group of
students might bully a classmate online and then feel
emboldened to bully him or her in person. There have
been several well-documented cases of online bullying
leading to organized efforts to ostracize classmates,
severe depression in victims, and even suicide.
WHAT WE ARE WORKING ON

SECURE ACCESSIBLE FAST AND RELIABLE


Mercury is the closest Despite being red, Mars is a Neptune is the farthest
planet to the Sun cold place, not hot planet from the Sun
“This is a quote. Words full of
wisdom that someone important
said and can make the reader
get inspired.”

—SOMEONE FAMOUS
NOW

POOR DESIGN

PROGRAMMING MISTAKES

LACK OF ADAPTABILITY
FUTURE

BRANDING

POSITIONING

ADAPTABILITY
MAJOR REQUIREMENTS

IMAGES USER EXPERIENCE INFORMATION


Despite being red, Venus has a beautiful Mercury is the closest
Mars is a cold place, name and is the planet to the Sun and
not hot. It’s full of iron second planet from the smallest in our
oxide dust the Sun Solar System
ANONYMITY
9 ELEMENTS OF DIGITAL CITIZENSHIP
9 ELEMENTS
1. Digital access: Although we live in a digital era, not everyone has access to technology. As teachers, we should be aware of this digital divide. Not
all students can afford a computer, a smartphone and Internet access. That’s why educators need to provide suitable alternatives for each
student's needs.
2. Digital commerce: Digital commerce highlights the necessity to tackle safety issues related to using money in the digital world. Technology is also
used in the classroom to teach students about the various career paths that they could choose in the future. Understanding how e-commerce
works is a must, both as consumers and as potential entrepreneurs.
3. Digital communication: Online communication has become so common that students forget they are doing so in a virtual space, where
miscommunication happens often. The Internet has given a voice to anyone who needs it. In turn, this requires empathy and appropriate reactions
from its users.
4. Digital literacy: Digital literacy also includes the ability to differentiate between real and fake content, which can have a negative impact on the lives
of your students. They need to learn which content is good for them and what they should avoid in order to lead a balanced life.
5. Digital etiquette: We should teach students to become “digitally fluent”. Digital etiquette shapes their online behavior to respond positively to online
content. In this way, their online attitude is reflected in the real world and vice versa.
6. Digital law: The online environment has room for both positive and negative interactions. Digital law deals with legal rights and restrictions
governing technology usage. To prevent any kind of online crime, no matter how serious, students as digital citizens need to know the law and how
it applies to them in particular.
7. Digital rights and responsibilities: The online world has its regulations and a user has rights and responsibilities. The Internet can also be used for
harmful purposes and anyone needs protection against cyberbullying, for instance. Schools should approach this subject in classrooms, hold
students accountable for their actions and also report any misconduct in the virtual environment.
8. Digital health and wellness: Students should be taught to protect themselves and others from potential harm and ask for help if they need it.
Making use of online resources is a plus, but everyone should be aware of the dangers as well.
9. Digital security: Security in the online world is important. When using devices at school or at home, students should be aware of potential malware
attacks. Teachers should explain how to prevent them from happening and how to protect their devices as much as possible.
THANK YOU
ALL FOR
LISTENING

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