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Academic Year (2022 – 2023)

Revision Sheet (Term 2)

Name: Subject: Computer


Class: 4 Subject Teacher: Ms Amna

Unit 5: Multimedia: Writing and


editing a document Pg 78 – 82
Unit 3: Computational
thinking: Making a quiz Pg 36 – 49
program
Unit 4: Programming: Make a
game Pg 52 – 57

Q1. Multiple Choice Questions

1. You can make a logical test by comparing two values by using a


____________operator.

a) binary b) ordinary c) relational

2. A logical test is a test that has the answer __________ or false.

a) One b) true c) three

3. In Scratch click on the purple dot labeled ____________

a) variables b)operators c)looks

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4. The _________ operator lets you join two different outputs together.

a) relational b)join c)three

5. ____________ process values to make the program output.

a) Operators b)sprite c)stage

6. A program plan sets out the _______, processes and outputs of a program.

a) input b)output c)process

7. The program _________ tells you what a program is expected you to do.

a) result b)requirement c)data

8. The Scratch program begins with _________ block.

a) Operator b)Event c) Sensing

9. The ______ button stops all the scripts in a project when it is clicked.

a) Close b) Start c)Stop

10. A Scratch sprite is the character that your Scratch code controls.

a) character b) book c) game

11. ________ is a free programming language and online community where you
can create your own interactive stories, games, and animations.

a) Facebook b) Scratch c) Roblox


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12. The area where the sprite moves is called a ___________

a)background b) stage c) scene

13. The set of instructions that is used to program in Scratch is called a ______

a) script b) hint c) stage

14. The ______ Flag is a programming feature that, when clicked, will start all
scripts in that project that are hatted with the When Green Flag Clicked block.

a) green b) yellow c) blue

15. The _________ is the picture at the back of the stage.

a) Front drop b) backdrop c)water drop

16. The first sprite you see is a _______

a) cat b) dog c) bear

Q2. True and False

1.When you are editing longer documents, it can help to use some of your word
processor’s editing Tools.
a. True b. False

2.The Find Tool is in the Design section on the Home Menu.


a. True b. False

3. You can also press CTRL + F to open a search box.


b. True b. False

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4.If you know you want to change a word you have used, use the Replace function.
a. True b. False

5.You can do a final spell check of your document using the Find Tool.
a. True b. False

6.When you have finished writing and editing your document. You should give a
final check. This is called Proofing.
a. True b. False

7.When you make a variable, you give it a name.


a. True b. False

8.A loop is a program structure.


a. True b. False

9.In Scratch the operators are white blocks.


a. True b. False

10.In Scratch the variables are orange blocks.


a. True b. False

Q3. Fill in the blanks


1. You can share your documents by ____________________.

2. When you share a document with someone, you can ask them to make their
changes using the __________________ tool.

3. When you accept a change, the change is made to your document and the
____________________ disappears.

4. When you ________________ a change, no change is made and the mark-up


disappears.

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5. You can share thoughts and ideas about the text by using the
_______________ feature.

6. When you add a comment it is shown in the _________ margin.

7. _____________ plan a program before they start to create the program.

8. __________: Ask a quiz question and get the answer.

9. _____________: Check if the answer is right.

10. ______________: Tell the user if the answer is right.

11. _______________ programs are made of blocks.

12. The program controls the _______________.

13. You will make the cat ask a ______________.

14. Variables are used to store _______________.

15. Choose a ________ that reminds you what _______ the variable stores.

16. The ready-made variable ‘answer’ is in the __________block.

Q4. Name the relational operators used in scratch.

Operator What it means


=
>
<

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Q5 . Answer the following questions.
Q 1. What is a program requirement?
Ans: ______________________________________________________
______________________________________________________

Q 2. What are the three points of a program plan?

Ans:1. __________ 2. ____________ 3. _______________

Q3. What is a variable?


Ans : _____________________________________________________
_____________________________________________________
Q4. How a program plan helps programmers?
Ans : The plan __________ their ____________
They can check their finished __________against the ________
The plan helps them to _______ their _______ with others.
Q 5. What is a relational operator.
Ans : ______________________________________________________
______________________________________________________
Q6. The ‘if’ block has following two features:
Ans: A space at the ________ for a ______________
A space _________ for actions if the test is ____________

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Q 7. What is a flowchart?
Ans: _______________________________________________________
_______________________________________________________
Q 8. What is a logical test?
Ans : A logical test has the answer __________ or ______________
You can make a ________ test by _______________ two values.
Q 9 . What will be the answer of the following?

_______________________________

______________________________
Q 10 .What will be the answer of the following?
_____________________________

______________________________

Q 6. Write the missing words.

Blocks in Scratch Description


To make the ______ ask a
question.
To _______ a value in a
__________.

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Makes the ________ say
something.
____________ two values.

Compare two values.

__________ variable

Runs the program when the sprite


________

Runs the program, when the


_________ clicked.

Compare _____ values.

Move the sprite to a ____________

Makes the sprite move


______________steps.

Turn 15 degrees to ________

Turn 15 _____________ to left.

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