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MODULE 1
UNIT 1:
INTRODUCTION TO INFORMATION TECHNOLOGY: THE FUTURE NOW
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• Sharing answers
• Online Learning, or distance learning, is becoming common.
• Not all online schools/courses are accredited; students should check.
• Online courses are less expensive than traditional courses.
• Distance learning is available to students in rural areas.
Tutoring, simulation, and avatars are also aspects of IT in education:
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• IT can help governments to improve services, including police services, which use databases,
computer systems with a collection of interrelated files.
• Online voting is becoming common.
• Information is easier to disseminate.
• Watchdog websites are growing.
• Easier fund raising from small donors.
BUT:
• Gerrymandering is becoming easier—redrawing voting districts for partisan advantage.
• Voting machine problems can occur.
• Invasion of privacy is becoming an important issue.
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• “Digital is embedded into the fiber of every aspect of our culture and our personal lives”– public
safety and security; in the home; entertainment; finance; communications; traveling; shopping;
medical care; and so on.
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• Texting, or text messaging, is sending and receiving short written messages between
mobile phones or other portable or fixed devices
THE INTERNET, THE WORLD WIDE WEB, & THE “PLUMBING” OF CYBERSPACE
The net, the web, and cyberspace are not the same things.
• Cyberspace
• Term coined by William Gibson in Neuromancer
(1984) to describe a futuristic computer network people “plugged” into directly with their
brains
• Now the term cyberspace encompasses not only the online world and the Internet in particular
but also the whole wired and wireless world of communications in general.
1.3 THE PRACTICAL USER: HOW BECOMING TECH SMART BENEFITS YOU
Being informed about information technology has practical payoffs.
• Know how to make better buying decisions
• Know how to fix ordinary computer problems
• Know how to upgrade equipment and integrate it with new products
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• Know how to use the Internet effectively
• Know how to guard against online dangers
• Know how computer knowledge can advance your career
1. SUPERCOMPUTERS
Supercomputers are used in very special situations.
• Priced from $1 million to over $350 million.
• High-capacity machines with thousands of processors that can perform more than several
quadrillion calculations per second.
• Faster and largest computer available.
• Used for government census, weather forecasting, designing aircraft, scientific projects, etc.
• The Titan (U.S.A.) computer is currently the largest supercomputer.
• The next supercomputer generation may use nanotechnology.
2. MAINFRAMES
Mainframe computers are used in many large businesses.
• Priced from $5,000 to $5 million
• Process billions of instructions per second
• Size is dependent on the use
• Water-cooled or air-cooled
• Used to be called midsize computers
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• Used by banks, airlines, colleges, and the like for millions of transactions
3. WORKSTATIONS
Workstations are used for graphics, special effects, and certain professional applications.
• Expensive, powerful personal computers
• Used for scientific, mathematical, engineering, computer-aided design (CAD), computer-
aided manufacturing (CAM) applications
• Used for designing cars, drugs, movie special effects
• Are usually connected to a network
4. MICROCOMPUTERS
Microcomputers are used by individuals as well as businesses, and they can be connected to networks of
larger computers. There are many types of microcomputers.
• Personal computers that cost $500 to over $5,000
• Used either stand-alone or in a network
• Types include: desktop, tower, notebooks (laptops), netbooks, tablets, mobile devices,
personal digital assistants (PDAs), and e-readers
Types of Microcomputers
• Desktop and tower PCs
• Notebooks & netbooks
• Tablets
• Mobile devices & PDAs
• E-readers
• Also called embedded computers, microcontrollers are tiny, specialized microprocessors inside
appliances and automobiles They are in microwaves, programmable ovens, blood-pressure
monitors, air bag sensors, vibration sensors, MP3 players, digital cameras, keyboards, car
systems, etc.
SERVERS
• The word server describes the way a computer—whether mainframe, workstation, or PC—is
used.
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• A server, or network server , is a central computer that holds collections of data (databases) and
programs for connecting or supplying services to PCs, workstations, and other devices, which
are called clients. These clients are linked by a wired or wireless network. The entire network is
called a client-server network.
• Purpose: Hold data and programs for clients to access and to supply services for clients.
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• Communications: Sending and receiving data
OUTPUT HARDWARE
• Video
• Sound cards
• Speakers
• Monitor
• Printer
COMMUNICATIONS HARDWARE
• Modem
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BASIC PC SYSTEM
SOFTWARE
Computers use two basic types of software: system software and application software.
• System Software—enables the computer to perform essential operating tasks and makes it
possible for application software to run.
• Most important part: operating system (OS)
• Some operating system options
• Windows
• Unix
• Linux
• Mac OS
• Application Software—enables you to perform specific tasks—solve problems, perform work, or
entertain yourself.
• Compatibility: Application software is specific to the system software you use.
• Linux applications won’t work on Windows.
• Windows applications won’t necessarily work on Linux.
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1.6 WHERE IS INFORMATION TECHNOLOGY HEADED
Computers are headed in three basic direction:
miniaturization, faster speeds, and greater affordability
communications are improving connectivity, interactivity
support of multimedia.
Cloud computing basically means that instead of storing your software and/or data on your own
PC or your own company’s computers, you store it on servers on the Internet.
Artificial intelligence (AI) refers to a group of related technologies used for developing machines
to emulate human qualities, such as learning, reasoning, communicating, seeing, and hearing.
Much of AI is based on the use of algorithms, formulas or sets of steps for solving particular
problems. AI deals with Big Data, data that is so large and complex that it cannot be
processed using conventional methods,
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*Data Mining
*Tracking Merchandise
• Business around the world is conducted on the computer screen. Information is stored in
enormous databases. To make meaning of all that data, they use a process known as data
mining.
• Enormous leaps in business productivity are a direct result of the use of computers in all phases
of business, from communications to product design. For example, the cash register is now a
point of sale terminal that connects automatically to a database, providing managers with
current data on sales. This allows for better tracking of merchandise.
• Retail systems called Personal Shopper Systems are provided by some stores. These small
computers can show prices, specials, information, and total purchase price.
• Every segment of business has been transformed by the computer.
COMPUTER FORENSIC
• Law enforcement uses computers to quickly find records, locate possible suspects, and
investigate accounts. As the Internet and e-commerce become more and more popular,
criminals stalk the wire for victims. Law enforcement officers must use computers to track and
capture criminals.
• Computer forensics is the application of computer systems and techniques to gather potential
legal evidence.
• Even parking enforcement uses technology today.
LAW ENFORCEMENT
* Cameras
*Forensic animation
• Computers have changed the way the government interacts with the public. Records, laws, and
transactions in electronic form are common and have increased the speed and usefulness of
legal information. From the cop who can run a license plate number in seconds to the income
tax form filed electronically, the computer has had an enormous effect on the law.
• Surveillance cameras watch over us constantly, snapping a picture when we run a red light. In
court, animators make animated movies of events the way things probably happened, bringing
to the screen a far clearer picture than mere testimony would provide.
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THE SCIENCES
• Science has used the computer to streamline studies, eliminate redundancy, test hypotheses,
develop theories, and communicate findings. The computer has brought vast new levels of
global collaboration, advancing fields like engineering, chemistry, physics, and cosmology to
unprecedented levels.
• Supercomputers crunch enormous amounts of data carrying out experiments that could not be
done before. Storms are being studied through intricate application of known data to form
pictures that increase understanding.
• 3D modeling and imaging software is helping archeologists take data and simulate ancient
civilizations.
• Computer-controlled robots are being developed by NASA to explore in deep space.
GAMING
• Watch an auto race and look at the computers in the pits. Coaches in football use computers
constantly. Officials use them to control games. Computers are used to analyze performance
and optimize training. The use of computers at the Olympic Games is legendary.
• In soccer, smartballs are used to automatically sense when the ball cross the goal line.
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UNIT 2:
SOFTWARE: TOOLS FOR PRODUCTIVITY & CREATIVITY
There are three basic components of system software that you need to know about:
1. Operating systems: An operating system is the principal component of system software in any
computing system.
2. Device drivers: Device drivers help the computer control peripheral devices.
3. Utility programs: Utility programs are generally used to support, enhance, or expand
existing programs in a computer system.
BOOTING
• The process of loading an OS into the computer’s main memory
• Booting involves four steps:
1. Turn the computer on.
2. Diagnostic routines test main memory, CPU, and other hardware.
3. Basic Input/Output System (BIOS) programs are copied to main memory.
• BIOS contains instructions for operating the hardware.
• The computer needs those instructions to operate the hardware and
find a copy of the OS.
4. Boot program obtains the OS and loads it into computer’s main memory.
• Cold boot—turn on computer’s “on” system
• Warm boot—restart a computer that is already on
• Boot disk—use a CD or flash drive containing all files to launch OS
• Boot from the cloud
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CPU MANAGEMENT
• CPU is the central processing unit.
• Supervisor (kernel) is the software that manages CPU
• Remains in memory while the computer runs
• Directs other programs not in memory to perform tasks that support application
programs
• Memory Management
• OS keeps track of memory locations to prevent programs and data from
overlapping each other
• Swaps portions of programs and data into the same memory but at different
times
• Keeps track of virtual memory
CPU Management (continued)
• Queues, Buffers, Spooling
• Queue: First-in, first-out (FIFO) sequence of data or programs that waits in line
for its turn to be processed
• Buffer: The place where the data or programs sit while they are waiting
• To spool: The act of placing a print job into a buffer. (Needed because the CPU is
faster than printers. The CPU can work on other tasks while the print jobs wait.)
FILE MANAGEMENT
• A file is either a
• Data File: a named collection of data
• Program File: a program that exists in a computer’s secondary storage
• Files are located in many places on secondary storage devices; OS locates files and
facilitates access to them
• The file system arranges files in a hierarchical manner
• Top level is directories (folders)
• Subdirectories come below folders
• Find files using their pathname. Example:
C:/MyDocuments/Termpaper/section1.doc
TASK MANAGEMENT
• Computers are required to perform many different tasks at once—to do task
management.
• Task: An operation such as storing, printing, or calculating
• Multitasking: Handling more than one program concurrently
• Example: You do word processing while playing music on your computer.
• OS directs processor to alternate time on each program until processing is
complete.
SECURITY MANAGEMENT
• Operating Systems permit users to control access to their computers.
• Users gain access using an ID and password.
• You set the password the first time you boot up a new computer.
• After that, when you boot up, you’ll be prepared to type in your username and
password.
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2.2 OTHER SYSTEM SOFTWARE: DEVICE DRIVERS & UTILITY PROGRAMS
Drivers and utility programs add functionality to your computer and help it perform better.
DEVICE DRIVERS
• Specialized software programs that allow input and output devices to communicate
with the rest of the computer system.
• When you buy a computer, many device drivers come with the system software.
• Device drivers also come with new hardware (on CDs/DVDs) or can be downloaded from
the manufacturer’s website.
UTILITIES
• Service programs that perform tasks related to the control and allocation of computer
resources.
• Examples: Backup, virus protection, data recovery, data compression, file
defragmentation, disk cleanup, remove temp files
• Some come with the OS, others can be bought separately (e.g., Norton SystemWorks,
McAfee Utilities).
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2.4 COMMON OPERATING SYSTEMS
The main operating systems for general computer users are Windows, Mac OS, and Unix/Linux.
• Platform
• The particular processor model and operating system on which a computer system is
based.
• Three principle categories of operating systems:
1. Stand-alone
2. Network
3. Embedded
MAC OS X (“TEN”)
• OS that runs on Apple Macintosh computers; is popular for desktop publishing ,
graphics, and educational settings
• Pioneered the easy-to-use GUI (based on work done at Xerox)
• Proprietary OS
• Mac OS X from 2000 is based on Unix
• Mac OS 10.8 = Mountain Lion (2011)
• Mac OS 10.9 = Mavericks (2013)
• Apple iOS runs mobile devices
MICROSOFT WINDOWS
• Most common operating system for desktop and portable PCs.
• Windows early versions:
• 95, 98, 2000, ME, XP, Vista
• Windows 7: still most commonly used OS
• Windows 8: Has both desktop (“classic”) and tile views
• Tile view allows gesture manipulation of on-screen items (touch screens)
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• Unix is a multitasking operating system with multiple users that has built-in
networking capability and versions for all kinds of computers
• Is particularly stable—used to run backbone of Internet
• Used by large organizations—for airplane design, currency trading
• Versions include Solaris, BSD
• Unix interface is command-line interface
• Linux
• Free (nonproprietary) version of Unix
• Continual improvements from thousands of volunteer programmers
• Linux is open-source software—anyone may make suggested improvements
• May legally be downloaded and used for free
• May legally be modified for free, as long as modifications aren’t
copyrighted
• Uses command-line-interface or GUI
• Linux vendors give away software but sell services, products
• Is the basis of Google’s Chrome OS
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7. Web application (web app)
• Software that runs on a remote Internet server rather than on a person’s own personal
computer
Commercial (packaged) software is copyrighted -- users must get license from owner and sign a contract
in which they agree not to make copies of the software to give away or resell.
• Software license types:
• Site licenses allow software to be used on all computers at a specific location
• Concurrent-user licenses—allow a number of copies to be used at one time
• Multiple-user license—specifies number of people who may use the software
• Single-user license—limits software to one user at a time
• Pirated software: Software obtained illegally in violation of copyright
• Abandonware: Software that is no longer being sold or supported by its publisher (but may still
not be legally copied)
• Tutorials & Documentation
• Tutorial: Instruction book or program that helps you learn to use the product by taking
you through a series of steps
• Documentation: All information that describes a product to users, including a user guide
or reference manual that provides a narrative and graphical description of the program
• Types of Application Software
• May be classified as entertainment, personal, education/references, productivity, and
specialized uses
• Productivity software: Purpose is to make users more productive at particular tasks.
• Word processing, spreadsheets, database managers
• May be bundled in office suite
EXCHANGING FILES
• Importing: getting data from another source and then converting it into a
format compatible with the program in which you are currently working
• Exporting: transforming data into a format that can be used in another program
and then transmitting it
Data compression is a method of removing repetitive elements from a data file so that it requires less
storage space and therefore less time to transmit. Later the data is decompressed—the repeated
patterns are restored.
• Lossless compression uses mathematical techniques to replace repetitive patterns of bits with a
kind of coded summary. During decompression, the coded summaries are replaced with the
original patterns of bits -- the data that comes out is exactly the same as what went in. Lossless
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techniques are used when it’s important that nothing be lost—for instance, for computer data,
database records, spreadsheets, and word processing files.
• Lossy compression techniques permanently discard some data during compression. Lossy data
compression involves a certain loss of accuracy in exchange for a high degree of compression.
Examples of two lossy compression file formats are .jpeg and .mpeg, used for graphics files and
sound files.
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• Indicate width of left, right, top, and bottom margins
• Justify text left, right, or center
Headers, footers, page numbers
• A header is text printed at the very top of the page
• A footer is text (like page number) at the page bottom
Other Formatting
• You can specify borders, shading, tables, and footnotes
• You can also import graphics, such as clip art
Default Settings
• These are the settings automatically used by the program unless you change them
• Output: Printing, Faxing, or Emailing Documents
• Print individual pages, the whole document, or several copies
• You can fax or email finished documents
• Previewing: gives you a look at how document will look when printed, before you print
• Saving documents: store a document as an electronic file on, e.g., hard disk, CD or flash drive.
[SAVE your work often!!!!!!!!!!!]
• Word processing allows formatting of documents in HTML (for the web)
ANALYTICAL GRAPHICS: WORKSHEET AND WORKBOOK DATA CAN BE DISPLAYED IN GRAPHIC FORM.
• Spreadsheet programs allow you to automatically create graphs
• Graphical forms make numeric data easier to analyze
• Examples of types of analytical graphics:
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• Column charts
• Bar charts
• Line graphs
• Pie charts
• Scatter charts
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2.11 SPECIALTY APPLICATION SOFTWARE
Some special applications:
• Presentation graphics
• Financial
• Desktop publishing
• Drawing & painting
• Video/audio editing
• Animation
• Multimedia authoring
• Web page design/authoring
• Project management
• Portable Document Format (PDF)
• Computer-aided design
FINANCIAL SOFTWARE
• Ranges from personal-finance managers to entry-level accounting programs to business
financial-management packages
• Personal-finance programs include Quicken, Moneydance, YNAB
• Common features of financial software
• Track income & expenses
• Allow checkbook management
• Do financial reporting
• Offer tax categories to assist with tax recordkeeping
• May offer financial planning & portfolio management
• Tax, accounting, investment software also available
DESKTOP PUBLISHING
• Involves mixing text & graphics to produce high-quality output for commercial printing
• Uses a mouse, scanner, printer, and DTP software
• Professional DTP programs: QuarkXPress, Adobe InDesign
• Has the following features
• Mix of text with graphics
• Offers varied type & layout styles
• Allows import of files from other programs
• Becoming a DTP professional requires training
DRAWING PROGRAMS
• Graphics software used to design & illustrate objects & products
• Create vector images—created from geometrical formulas
• Examples: CorelDRAW, Adobe Illustrator
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PAINTING PROGRAMS
• Graphics programs that allow users to simulate painting on-screen
• Produce bit-mapped or raster images (tiny dots)
VIDEO-EDITING SOFTWARE
• Allows import to and editing of video footage on computer
• Some video editing packages: Adobe Premiere Elements, Corel Video Studio, Sony
Pictures Digital Vegas, Apple Final Cut Express, Pinnacle Studio DV, & Ulead VideoStudio
AUDIO-EDITING SOFTWARE
• Allows import to and editing of sound files on computer
• Sound editing packages: Windows Sound Recorder, Sony Pictures Sound Forge, Audacity
(freeware), Felt Tip Software’s Sound Studio (shareware), GoldWave, & WavePad.
ANIMATION SOFTWARE
• Simulates movement by rapidly displaying a series of still pictures, or frames
• Computer animation: Creation of moving images by means of computer
• GIF animation: First format to be widely used for web pages
• Packages: GIF Construction Professional, 3D GIF Designer, Easy GIF Animator
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• Captures text, graphic, and formatting information from a variety of applications on
different platforms, making it possible to send documents and have them appear on the
recipient’s monitor as they were intended to be viewed.
• Today, used for virtually any data that needs to be exchanged among applications and
users.
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UNIT 3:
HARDWARE: THE CPU & STORAGE
UNIT 3A: PROCESSING: THE SYSTEM UNIT, MICROPROCESSORS, & MAIN MEMORY
• Electronic circuitry has remained basically the same over recent years.
• A circuit is a closed path followed or capable of being followed by an electric current.
• Vacuum tubes used wire circuits inside them to facilitate the flow of electrons.
• Transistors have replaced vacuum tubes
MEASURING CAPACITY
All data and program instructions in the computer are represented as binary.
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• Bit: each 0 or 1 is a bit
• Byte: a group of 8 bits = 1 character, digit, or other value
• Kilobyte (KB): 1,000 (1,024) bytes
• Megabyte (MB): 1 million (1,048,576) bytes
• Gigabyte (GB): 1 billion (1,073,741,824) bytes
• Terabyte (TB): 1 trillion (1,009,511,627,776) bytes
• Petabyte (PB): 1 quadrillion bytes
• Exabyte (EB): 1 quintillion bytes
3.3 INSIDE THE SYSTEM UNIT: POWER SUPPLY, MOTHERBOARD, & MICROPROCESSORS
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ONE VIEW OF MOTHERBOARD
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A MAC MOTHERBOARD
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• A graphics processing unit (GPU) is a specialized processor used to manipulate three-
dimensional (3-D) computer graphics.
PROCESSING SPEEDS
• Every microprocessor contains a system clock, which controls how fast all the
operations within a computer take place (the chip’s processing speed).
• Older CPU processing speeds are in megahertz.
• 1 MHz = 1 million cycles per second
• Current CPU processing speeds are in gigahertz.
• 1 GHz = 1 billion cycles per second
• The faster a CPU runs, the more power it consumes, and the more heat it generates.
Each time the central processing unit executes an instruction, it takes a series of steps. The
complete series of steps is called a machine cycle.
• The arithmetic/logic unit (ALU) performs arithmetic operations and logical operations and
controls the speed of those operations.
• Arithmetic operations are the fundamental math operations: addition, subtraction,
multiplication, and division.
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• Logical operations are comparisons--the ALU compares two pieces of data to see whether one is
equal to ( = ), greater than (>), greater than or equal to ( >= ), less than (<), less than or equal to (
<= ), or not equal to ( ≠ ) the other.
• The control unit and the ALU also use registers, special CPU areas that enhance the computer’s
performance.
• Registers are high-speed storage areas that temporarily store data during processing. They may
store a program instruction while it is being decoded, store data while it is being processed by
the ALU, or store the results of a calculation.
• All data must be represented in a register before it can be processed.
• The number of registers that a CPU has and the size of each (number of bits) help determine the
power and speed of a CPU.
• Buses are electrical data “roadways” through which bits are transmitted within the CPU and
between the CPU and other components of the motherboard.
• In most computers, the bus width is the same as the computer’s word size, the number of bits
that the processor can process at any one time. The more bits in a word, usually the faster the
computer. A 32-bit-word computer will transfer data within each microprocessor chip in 32-bit
chunks. A 64-bit-word computer is faster, transferring data in 64-bit chunks at a time. (Most, but
not all, 32-bit software will run on a 64-bit system, but 64-bit software will not run on a 32-bit
system.)
3.5 MEMORY
• Two type of storage: primary and secondary.
• Primary storage = “memory,” “main memory,” “RAM”; this type of memory is
temporary and volatile.
• Secondary storage = hard disks and flash memory units; this type of memory is
relatively permanent and nonvolatile.
• Memory Chips
• RAM
Random Access Memory chips are volatile and hold:
• Software instructions
• Data before & after the CPU processes it
• ROM
Read Only Memory
• Cannot be written on or erased without special equipment
• Are loaded at factory with fixed (permanent) start-up instructions (BIOS), that
tell the computer how to load the operating system
• CMOS
Complementary Metal Oxide Semiconductor
• Powered by a battery
• Contains time, date, calendar, boot password
• Flash
Nonvolatile memory that can be erased and reprogrammed more than once
• Doesn’t require a battery
• Used in newer PCs for BIOS instructions
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• Cache temporarily stores instructions and data that the processor uses frequently to
speed up processing
• Level 1 cache is part of the microprocessor
• Holds 8 to 128 KB
• Faster than Level 2 cache
• Level 2 cache is external cache
• Holds 64 kb to 16 MB
• Level 3 cache is on the motherboard
• Comes on very high-end computers
• Holds 2 to 8 MB
• Virtual Memory—also used to speed up processing.
• This type of memory is unused hard disk or optical (CD) space that the processor uses to
extend the capacity of RAM.
• The processor goes first to L1 cache, then L2 cache, then RAM, then virtual memory.
• Each type of memory is slower than its predecessor.
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A port is a socket for some kind of plug, of which there are many types.
• Serial port
Used to transmit data slowly over long distances
a. Sends data sequentially, one bit at a time
b. Used to connect older keyboards, mouse, monitors, dial-up modems
• Parallel port
For transmitting data quickly over short distances
a. Transmits 8 bytes simultaneously
b. Connects printers, external disks, tape backups
• USB port
• Universal Serial Bus high-speed hardware standard for interfacing peripheral
devices, such as scanners and printers, to computers without a need for special
expansion cards or other hardware modifications to the computer. USB is replacing
many varieties of serial and parallel ports.
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UNIT 3B:
• Secondary storage hardware includes devices that permanently hold data and information as
well as programs.
• Online, or cloud, storage is also available, but we still use secondary storage hardware.
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• Important data should always be backed up!
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FLASH & SOLID-STATE STORAGE
• Flash memory and solid-state memory have become the most important form of mobile
secondary storage.
• Disk drives (hard disks or CDs/DVDs) all involve some moving parts—and moving parts can
break. By contrast, flash memory has no moving parts; it is “solid state.” Flash memory is also
nonvolatile—it retains data even when the power is turned off.
• Flash memory media are available in three forms:
• Some tablets, laptops, desktops, and servers feature a solid-state drive (SSD), which
uses flash memory to store data, instructions ,and information.
• Flash memory cards, or flash RAM cards, are removable and reusable storage media
that are inserted into a flash memory slot in a digital camera, notebook, smartphone, or
other mobile device.
• A USB flash drive consists of a finger-size module of reusable flash memory that plugs
into the USB ports of nearly any microcomputer.
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UNIT 4:
HARDWARE: INPUT & OUTPUT
• Input Hardware
• Devices that translate data into a form the computer can process
• Translates words, numbers, sounds, and pictures into binary 0s and 1s (off or on
electrical signals or light pulses)
• Output Hardware
• Devices that translate information processed by the computer into a form humans can
understand
• Translates binary code into words, numbers, sounds, and pictures
4.1 KEYBOARDS
• Keyboards: convert letters, numbers, and characters into electrical signals
• English keyboards differ from foreign language keyboards
• How keyboards work:
• You press a key
• This interrupts the current flowing through the circuits
• Processor determines where the break occurs
• It compares the location of the break with the (x,y) character map for the language on
the keyboard’s ROM chip
• A character is stored in keyboard memory
• Keyboards (continued)
• The character is then sent to PC as a data stream via wire or wireless connection
• OS interprets its own operating-system-specific commands and sends the others
to the application for interpretation
• Most keyboards are QWERTY – named for the first six letters on the top left of
the keyboard.
• Keyboards are either tactile (physical) or touch
screen (virtual)
KEYBOARD TYPES
• 104 – 108 keys desktop standard
• 80 – 85 keys for laptops
• Wired
• Connect to CPU via a serial or USB port
• Wireless use either
• IR (infrared) technology
• Radio Frequency (RF) technology
TERMINAL TYPES
• Dumb Terminals
• a.k.a. Video Display Terminal (VDT)
• Has display screen and keyboard
• Can do input and output only – no data processing
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• Intelligent Terminals
• Has screen, processor, keyboard, and memory
• Can perform some independent functions
• Automated teller machine; point-of-sale terminal; mobile data terminal
The mouse has one to five buttons, used for various functions, such as clicking on and dragging items on
the screen.
Pointing Devices (continued)
• Trackball
• A movable ball mounted on top of a stationary device
• Good for locations where a mouse can’t move around enough
• Touchpad
• To use: slide your finger over this small flat surface
• Click by tapping you finger on the surface
• May require more practice to use than a mouse
• Used on laptops
• Pointing stick
• Located between the keys on a laptop keyboard, a pointing stick is a pressure-
sensitive device that allows the user to control the pointer by directing the stick
with one finger.
• Touch Screens
• A video display screen sensitized to receive input from a finger touch.
• Used in ATMs, information, kiosks, reservation kiosks, voting machines,
cellphones, tablets, and e-books.
• Multitouch Screens
• Display screens that allow two or more fingers or other gestures such as
pinching motions to be recognized as input at any one time. It allows pinching
and stretching gestures on the screen to control zooming.
• Pen input
• Uses a pen-like stylus for input.
• Uses handwriting recognition to translate cursive writing into data (handwriting
recognition).
• Light pen
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• A light-sensitive pen like device that uses a wired connection to a computer
terminal
• Bring the pen to the desired point on the display screen and press a button to
identify the screen location
• Used by graphics artists, engineers, and in situations that require covered hands
• Digitizer
• Uses an electronic pen or puck to convert drawings and photos to digital data
• Digitizing tablets are often used in architecture
• Digital Pen
• Writing instrument
• Writers can write on paper
• A tiny camera in the pen tip captures the writing
• A microchip in the pen converts the pen to digital ink
• The writing is sent as an image file to the computer
• Some versions require special paper
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MARK RECOGNITION READERS (SOURCE DATA ENTRY)
• MICR – magnetic-ink character recognition
• Uses special magnetized inks
• Must be read by a special scanner that reads this ink
• Used on bank checks
• OMR – optical mark recognition
• Uses a special scanner that reads bubble (pencil) marks
• Used in standardized tests such as the
IMAGE-CAPTURE DEVICES
• Digital Cameras
• Use a light-sensitive processor chip to capture photographic images in digital form and
store them on a small disk in the camera or on flash memory cards.
• Most can be connected to a PC by USB; smartphones include digital cameras.
• Webcams
• Video cameras attached to a computer to record live moving images then post
them to a website in real time.
• Can be attached externally or built into the computer/device.
• Frame-grabber video card
• Can capture and digitize 1 frame at a time
• Full-motion video card
• Can convert analog to digital signals at rates up to 30 frames per second
• Looks like a motion picture
AUDIO-INPUT DEVICES
• Record analog sound and translate it into digital files for storage and processing
• Two ways to digitize audio (often via microphone)
• Sound Board
• An add-on board in a computer that converts analog sound to digital
sound, stores it, and plays it back to speakers or amp
• MIDI Board
• Stands for Musical Instrument Digital Exchange
• Uses a standard for the interchange between musical instruments,
synthesizers, and computers
• Speech-Recognition Systems
• Use a microphone or telephone as an input device. Converts a person’s speech into
digital signals by comparing against 200,000 or so stored patterns.
• Used in places where people need their hands free – warehouses, car radios,
stock exchange trades.
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• Helpful for people with visual or physical disabilities that prevent them from
using other input devices.
SENSORS
• Input device that collects specific data directly from the environment and transmits it to
a computer.
• Can be used to detect speed, movement, weight, pressure, temperature, humidity,
wind, current, fog, gas, smoke, light, shapes, images, earthquakes, etc.\
BIOMETRIC-INPUT DEVICES
• Biometrics is the science of measuring individual body characteristics, then using them
to identify a person through a fingerprint, hand, eye, voice, or facial characteristics.
• Example: notebook computers equipped with biometric sensors that read fingerprints,
instead of passwords, before allowing access to networks.
• Airport and building security systems use biometrics.
SCREEN CLARITY
• Dot pitch (dp) is the amount of space between adjacent pixels (square picture elements)
on screen.
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• The closer the pixels, the crisper the image.
• Get .25 dp or better.
• Resolution refers to the image sharpness.
• The more pixels, the better the resolution.
• Expressed in dots per inch (dpi) .
• Color depth (bit depth) is the number of bits stored in a dot (pixel).
• The higher the number the more true the colors.
• 24-bit color depth is better than 8-bit color depth, but it needs more
video card memory.
• Refresh rate is the number of times per second the pixels are recharged – a higher rate
gives less flicker.
• Microcomputers come with graphics cards (video cards) that work with the screen.
• Graphics cards have their own memory (VRAM), which stores each pixel’s information.
• The more VRAM, the higher the resolution you can use.
• Desktop publishers, graphics artists, and gamers need lots of VRAM.
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• When you need to print out graphics-heavy color documents, your printer will need
more memory.
• Inkjet printers spray onto paper small, electrically charged droplets of ink from four or
more nozzles through holes in a matrix at high speed.
• Like laser and dot-matrix printers, inkjet printers form images with little dots. Inkjet
printers commonly have a dpi of 4,800 x 1,200; they spray ink onto the page a line at a
time, in both high-quality black-and-white text and high-quality color graphics.
MULTIFUNCTION PRINTERS
• Printers that combine several capabilities:
• Printing
• Scanning
• Copying
• Faxing
• Cost less and take up less space than buying the four separate office machines.
• But if one component malfunctions, so will the other functions.
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4.8 THE FUTURE OF OUTPUT
• More unusual forms of output
• More data used in (Big Data)
• More realistic output
• Better and cheaper display screens
• Printers that use less ink
• Movie-quality video for PCs
• Increased use of 3D output
Ergonomics is the methodology of designing a workplace to make working conditions and equipment
safer and more efficient.
• Keyboards must be placed at the correct height depending on each worker’s size;
detachable keyboards are useful.
• Monitor refresh rates must be fast enough to avoid eyestrain.
• Monitor heights must be correct for comfortable viewing; use a tilting screen.
• Wrist rests may help avoid carpal tunnel syndrome.
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