Professional Documents
Culture Documents
“Human Factors”
Outline
Early Civilization
• development of simple tools and utensils for hunting,
gathering, farming, building, and fighting
• materials included stone, bone, and wood (and much
later … metals)
• driven by survival and recognition of need for crafting
utensils that would be comfortable & easy to use
History of “Human Factors”
1400s
• Leonardo da Vinci studies function of muscle and bone
1500s
• Galileo Galilei uses concept of constant period of oscillation to
measure heart rates with a pendulum
1600s
• William Harvey postulates the existence of capillaries in
connecting veins and arteries for proper circulation
1700s
• Stephen Hales measures arterial pressure & correlates it with
hemorrhage & ventricular forces; shows how aorta’s elastic
properties convert pulsatile flow from heart into smooth flow
History of “Human Factors”
Optimal Procedure
Alternative Names
• Humans Factors Engineering
• Human Engineering
• Occupational Psychology
• Engineering Psychology
• Applied Experimental Psychology
What is Ergonomics?
Ergonomics
• Ergonomics is the study and optimization of the
interaction between people and their physical
environment by considering their physical,
physiological, and psychological characteristics.
Occupational Ergonomics
• Concerns the application of ergonomics principles
specifically to the workplace and related tasks.
What is Ergonomics?
OCCUPATIONAL ERGONOMICS
& BIOMECHANICS
Worker Material
Selection Handling Limits
Criteria & Training
Hand Tool Workplace & Seating Design
Design Machine Guidelines
Guidelines Guidelines
Private Business/Industry 74 %
Government Agencies 15
Academics/University 10
Communication
• reports, proposals, reviewing literature
Management
• scheduling projects, supervising others, budgets
System Development
• goal setting, task analysis, user requirements
Research and Evaluation
• experimentation, stats analysis, etc
Which of these two pencils is more
usable? Why?
Usability - Definition
• Usability is the degree to which the system
is easy to use or ‘user friendly’.
• Nielsen has defined 5 facets of usability:
• Learnability
• Efficiency
• Memorability
• Errors
• Satisfaction
Usability and other considerations
Utility
Social
acceptability Easy to
learn
Reliability Subjectively
pleasing
Etc…
Learnability
• Definition:
• System should be easy to learn so that the user can
rapidly start getting some work done with the system
• First experience with users = Learning system
• Transferring skills from previous systems:
• Differences/similarities between old and new systems
• Measurement:
• New users; time for reaching proficiency (able to
complete a certain task successfully)
0Users often do not take time to learn system fully
before starting using it.
Efficiency of use
• Definition:
• System should be efficient to use, so that once
the user has learned the system, a high level of
productivity is possible.
• Final (?) level of performance
• Measurement:
• Experienced users; time for users to perform
some typical tasks
Memorability
• Definition:
• System should be easy to remember, so that the casual
user is able to return to the system after some period of
not having used it, without having to learn everything
all over again.
• Casual users who are using system intermittently.
• Returning to use system
• Measurement:
• Test with casual users who have been away from
system
• Memory test with users after test session
Errors
• Definition:
• System should have a low error rate, so that users make
few errors during the use of the system, and so that if
they do make errors they can easily recover from them.
Catastrophic errors must not occur.
• Error = any action that does not accomplish the
desired goal
• Errors, then what?
• Effect
• Recovery
Satisfaction
• Definition:
• System should be pleasant to use, so that users
are subjectively satisfied when using it; they
like it.
• Measurement:
• Asking users for their subjective opinion
Usability testing methods
• Heuristic evaluation
• Performance measures
• Thinking aloud
• Observation
• Questionnaires
• Interviews
• Focus groups
• Logging actual use
• User feedback
In summary…
• What did we learn today?
Sources Used