INFORMATION AND information important in COMMUNICATIONS modern-day living as seen primarily in large companies TECHNOLOGY (ICT) or corporations. INFORMATION AND EVOLUTION OF TECHNOLOGY COMMUNICATIONS TECHNOLOGY: ● The evolution of technology AN OVERVIEW has always depended on one thing: the human rationale. Humans tend to think of ways on how to improve tasks, workload, or simply day-to-day activities ● The concept of technology started off with a basic tool HISTORY OF COMPUTERS ● With the evolution of IT VERSUS ICT technology, computers have ● Information taken a major role in the communications technology later years. This is due to the (ICT), is often used in a more fact that people have general sense, described as become increasingly using computers and other dependent on computers to digital technologies to assist do their daily tasks in school, individuals or institutions in at work, or pretty much their handling or using routines information. ● Computers evolved based ● Information technology (IT), on the type of components pertains to the industry that used in the design. At involves computers, present, scientists and software, networking, and researchers have identified five generations based on THIRD-GENERATION COMPUTER design, suitability, and (1965-1971) reliability ● In 1965, Jack Kilby invented FIRST-GENERATION COMPUTER the Integrated Circuit (IC) (1946-1959) that was used in exchange ● The first electronic computer of transistors as the interior was developed in 1946. sections used to built the ● Designed by J. Presper computer Eckert and John W. Mauchly ● A single IC has many from the University of transistors, resistors, and Pennsylvania and was capacitors that even the full financed by the United circuit board of transistors States Army can be replaced entirely with ● Electronic Numeric one chip Integrator and Calculator ● This chip made the (ENIAC) - considered to be computers smaller in size, the first-generation unfailing, and effective computer FOURTH-GENERATION COMPUTER SECOND-GENERATION COMPUTER (1971-1980) (1959-1965) ● In the period of the ● In this generation, the fourth-generation computer, transistor was used as the Very Large Scale Integrated interior sections of the (VLSI) circuits were used second-generation ● These circuits have about computer. 5,000 transistors and other ● Transistors were much circuit elements with their smaller, faster, and connected circuits on a dependable than the single chip known as the vacuum tubes of the microprocessor first-generation computer. ● These personal computers ● They generated less heat became more powerful, and consumed less dense, steadfast, and electricity but still very costly inexpensive FIFTH-GENERATION COMPUTER ● Input Devices (1980-onwards) ○ Input devices assent ● In this generation, the VLSI data and instructions technology has evolved to from the user or from Ultra Large-Scale Integration another computer (ULSI) technology, with the system on the internet manufacture of ● Output Devices microprocessor chips ○ An output device is having 10 million electronic any hardware components component that ● This generation involves transmits information computer intelligence which to one or more people is associated with Artificial WHY IS A COMPUTER SO Intelligence (AI), natural POWERFUL? language, and expert - Computers are powerful for system that interprets the a variety of reasons means and practices of - They work with remarkable producing computers that speed, reliability, think like human beings consistency, and accuracy THE COMPONENTS OF A COMPUTER - Computers can store huge ● By definition, a computer is amounts of data and an electronic device that information manipulates information or - Computer allow users to data. It contains both communicate with other hardware components and users or computers software applications - A user is anyone who ● A computer’s hardware communicates and consists of interrelated interacts with a computer or electronic devices that are makes use of the used to manipulate the information it generates computer’s operation, input devices, and output devices CLASSIFYING COMPUTERS all aspects of human activity ● Computers can be classified such that digital interaction based on the size and is a defining characteristic of computing power human activity ● These general classifications ● This period is also of computers are as follows characterized by the digital ○ Personal computers industry creating a ○ Workstation knowledge-based economy ○ Minicomputer that spans over its influence ○ Mainframe on how the manufacturing ○ Supercomputer throughput and the service ● Computers can also be sector operate in an efficient identified in several types. and convenient way These types have been MEDIA IN THE DIGITAL AGE identified due to the ● Media refers to the means of introduction of mobile communication that uses devices and the proliferation unique tools to interconnect of internet-capable devices among people. The forms of ● The different types of media today include computers are as follows: television, radio, cellular ○ Desktop computers phones, and internet ○ Laptop computers ● The Message ○ Tablet computers ○ Media is considered ○ Smartphones to be the message ○ Wearable Smart TVs itself for those who DIGITAL AGE, INFORMATION AGE, create and own the AND COMPUTER AGE rights of content ● Digital age, information age, ● The Medium and computer ages, used ○ The medium used interchangeably, capture refers to the tool or the ubiquitous nature of tools used in sending computing and the prolific a message from the use of technology in almost source to the OVERVIEW OF CURRENT TRENDS destination ● A trend is what’s hip or ● The Messenger popular at a certain point in ○ The messenger time. It usually refers to a means the one who particular style in fashion, delivers the message devices, or entertainment ○ This is why ● In an article from broadcasters, for Forbes.com, DeMers (2016) example, being the identified seven major messenger of the trends in 2017 news are called ○ IoT and Smart Home media. Technology EVOLUTION OF MEDIA ○ Augmented Reality ● Media has transformed and Virtual Reality based on two things: ○ Machine Learning ○ How information is ○ Automation presented; and ○ Big Data ○ How the connection is ○ Physical-Digital established Interactions ● Woodcut printing on cloth ○ Everything on or on paper was used in the Demand early 15th century IMPACT ON ICT ON INDIVIDUALS, ● It was in 1436 when ORGANIZATIONS, AND SOCIETY Johannes Gutenberg ● Positive Effects started working on a printing ○ Improved access to press which used relief education printing and a molding ○ Access to information system and communication ● Now, the modern printing ○ Security press delivers messages in ● Negative Effects print, such as newspapers, ○ Reduce personal textbooks, and magazines interaction and physical activity ○ Job loss or increase in unemployment ○ Security ETHICAL ISSUES IN ICT 1. Plagiarism - this simply occurs when a person copies another person’s ideas, words, writing, and call it as his or her own 2. Exploitation - it is an action in which one deals with a person dishonestly, unethically, and dishonorably 3. Libel - it may be categorized as insult, slur, or slander. Either written or spoken or even actions 4. Software Piracy - refers to an act of installing or copying software into the computer in the absence of an end-user licensing agreement (EULA), and/or producing a copy disregarding the copyrights