Professional Documents
Culture Documents
INTRODUCTION
such as computerized and electronic devices, but can also be part of a live
performance.
1
and simulations may be used in a physical environment with special
art, to journalism, to media and software services provided for any of the
interactive multimedia.1
1
https://en.wikipedia.org/wiki/Multimedia
2
In education, multimedia is used to produce Computer-Based
formats.
directors can showcase their talents and skills and help the economy of our
country.
enhanced the skill, talent and creativity of Filipinos give us spotlight and
3
emerged, opening doors for good chances and as the growth of the
Filipinos are known for their world class talent, skills, and
creativity especially now that Filipinos are into technology and the arts.
talent, Filipinos tend to study outside the country to learn more and to
further develop their skills and creativity to produce world class projects
in the field of animation, film and gaming development. The study will
widen their knowledge, showcase their skills and talent and to practice
their own field of course through design usage in the buildings and site
cater talented and creative Filipinos in the community. The following are
2
https://en.wikipedia.org/wiki/Internet_in_the_Philippines
4
1.3.1 Social Objectives
animation that will have the facilities and services for the needs of
the users.
security and de-stressing thru green landscape for the leisure of the
people.
5
With the availability of the Internet in the country in 1994, more
acquired. Embracing the rise of the internet world, Filipinos easily coped
up to the changes; new things were learned through the internet, and due
to the creativity, skills and talent of the Filipinos their production in the
in order to compete and show world class talents in the field of multimedia
6
The social aspect implies through having a design that connects
with what the institution is all about. It widens the horizon and knowledge
animation. Gives an impact to other people that artists showcase more than
what we expect; through the hard work of the producers, animators, game
developer and director exert for the enjoyment of many, that can be a
attract other people not just those who are into film, game development,
and animation but also people who want to enter and widen their skills in
entering different fields that is not within their line of job. The institution
also gives job opportunities especially in other country, due to the talent,
skills, creativity and wide imagination of the Filipino that foreign agencies
7
Nowadays articles talking about how the environment being
destroyed by the works of the people are circulating around. Due to how
fast the world is developing, buildings where build left and right. Today
there are many solutions on how to build a building that will not affect
Filipinos who are into the field of arts and multimedia. Showcasing the
following:
Site Analysis
8
Floor Plans
Site Elevation
Exterior Perspective
Interior Perspective
Student Dormitory
Electrical Details
Plumbing Details
9
1.6 THEORETICAL FRAMEWORK
air.
10
Site and building orientation have some major
copper.
11
1.6.2 SYSTEM APPROACH
cultural.
12
services of the project that are influenced by multiple
13
1.7 CONCEPTUAL FRAMEWORK
An Institution for
Multimedia in Game
Development and
Animation
14
CHAPTER 2
15
motion, mixed media, and digitally-produced film is what the studio is
tasked for.
Musical Adventure (1977), Fire and Ice (1983), FernGully: The Last
(1993), and The Pagemaster (1994), where the first seven animated films
released by 20TH Century Fox before they started their animation division.
16
9 May 2005 an animation production division of Animplex, to animate its
established a studio in Asagaya. The studio then produced its first series,
17
Figure. 4 Aardman Animations, Ltd.
Plasticine characters Wallace and Gromit. The studio entered the market
with Owzat (1997). Aardman films have made $1 billion worldwide and
average $147 million per film. With their debut of the top-grossing film
and all their other stop motion films are among the top-grossing stop-
motion films.
Burbank, California
18
Figure. 5 Cartoon Network Studios
program blocks of the studio and beginning with J.G Quintel’s Close
Girls is the only theatrical film produced by the company, which was
19
Pictures, and the pre-production and post-production held in United
States.
20
Nickelodeon Animation studio is owned and operated by Viacom
Boy Genius, The Ren & Stimpy Show, Danny Phantom, Avatar: The Last
original animated programs, Doug, Rugrats and The Ren & Stimpy
Show. Rocko’s Modern Life was the first full in-house series produce by
Studios and Klasky Csupo. In 1998, the studio moved from Studio City,
Singapore
21
Figure. 7 Sparky Animation
Dinosaur Train. Year 2014 the company widen their production, they
22
Koganei, Tokyo, Japan
company is best known to their produced several short films, its anime
Ghibli founded on June 15, 1985, after the success of Nausicca of the
Valley of the Wind in the year 1984, with funding by Tokuma Shoten.
Studio Ghibli’s film, Spirited Away (2001) being the highest, grossing
over $360 million worldwide. Many of their works have own the
Animage Anime Grand Prix award, and four have won the Japan
Academy Prize for Animation of the Year. Spirited Away won the
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Golden Bear in 2002 and the Academy Award for Best Animated Feature
Film in 2003.
Toei Company. The studio produced numerous series, including Sally the
the studio in 1984 as Japan Animated Films. Toei purchased the studio
and renamed it Toei Doga Co., Ltd in 1956, but doing business outside
24
Japan as Toei Animation Co., Ltd. Toei Animation produced many
popular TV series and movies and adapted Japanese comics. The studio is
Bellevue, Washington
25
Figur
e. 10 Bungie, Inc.
Macintosh games during its early years and created two successful video
the Xbox’s “killer app”, selling millions of copies and spawning the Halo
London, Ontario
26
Figure.11 Digital Extremes
game, and they co-creating Epic Games’ Unreal series of games. Multi
Dynamic, now Leyou, bought 61% of the company for &73 million in
2014.
of working with Unreal. The studio then worked with 2K to develop the
comic-book franchise video game sequel, The Darkness II, which met
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with positive reviews. Digital Extremes developed the PlayStation 3
the early home computer games industry and was notable for promoting
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the designers and programmers responsible for its game. EA release
titles FIFA, Madden NFL, NHL, NBA Live, and UFC. Other EA
as Dead Space, Mass Effect, Dragon Age, Army of Two, Titanfall, and
2.2.4. GAMELOFT
Paris, France
29
Figure. 13 Gameloft
1999, a French video game publisher based in Paris. The studio shipped
over 200 million copies of their games by February 2009 and also 2
million daily downloads of their games via the App Store for iOS.
the company’s game generated about 400 times more revenue on iOS
than they do on Android, partially due to Google did not develop their
30
Figure. 14 Lionhead Studios Limited
which is the Black & White: Creature Isle. Lionhead also released Fable,
from satellite developer Big Blue Fox. In 2005, the studio released The
this time, co-founder Jackson and other Lionhead developer left and
31
22Cans, him wanted to be more creative. After Molyneux’s departure,
2.2.6. NINTENDO
Figure. 15 Nintendo
and Pokemon.
company then tried to have several small businesses like love hotels and
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and focuses more in selling toys and by 1970s Nintendo developed into a
was the company’s first title which was a strip poker game and supposed
33
A gem-swapping game called Bejeweled was the first game of
The Sprout team helped PopCap to make a sequel to the game, Feeding
Ireland.
Espoo, Finland
34
By participating in a mobile game development competition which
trio set their own company, Relude, due to the victory of a multiplayer
game called King of the Cabbage World. In January 2005, the company
changed its name from Relude to Rovio Mobile as it received its first
In 2009, Mikael Hed became the CEO and also the company
released a puzzle game where birds flung at pigs using a slingshot, Angry
Bird, Rovio’s 52nd game. In March 2011, Rovio raised $42 million in
Ventures. In July 2011, the company hired David Maisel to lead their
35
2.2.9. SEGA GAMES CO., LTD.
Shinagawa, Tokyo
Figure. 18 SEGA
early 1980s, Sega began to develop video game consoles, starting with
36
Nakayama, Sega executives, led a management buyout of the company
In 1988, Sega released its next console, the Sega Genesis. After the
1991 and briefly outsold its main competitor, the Super Nintendo
Tokyo, Japan
37
Sony Interactive Entertainment is a wholly owned subsidiary of
home video game console and accessories, after the successful launch in
1994 of the original PlayStation console. SIE become the Sony’s main
over the operations and primary objectives from both companies. SIE
moved its headquarters from Tokyo to San Mateo, California in that same
year.
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2.2.11. XBOX GAME STUDIOS
the studio that spun out from an internal Games Group, for the
Xbox platforms, Windows Mobile and other mobile platforms, and web-
based portals. Xbox Game Studio grew and has acquired and relinquished
39
2.2.12 UBISOFT
Montreuil, France
Figure. 21 Ubisoft
Ubisoft is the largest publicly traded game company in the Americas and
40
2.3 LOCAL LITERATURE (ANIMATION STUDIOS)
Manila
41
Colin Baker founded Toon City in 1933 with roughly ten
animators. Bonkers was their first series and since then the studio
Harmony.
42
2.3.2 ASI STUDIOS
in Quezon City of the Metro Manila region, the studio boasts 130
animation.
43
The ASI Studio team of highly skilled designers come with
services for clients and originals shows alike. The team use
44
2.3.3. SNIPPLE ANIMATION STUDIOS
45
Snipple keeps up with the demands by utilizing the latest
in the Philippines. The studio is one of the key player and pioneer
46
organization backed by the Philippine government. Top Peg, being
successful leader.
digital ink & paint and pencil testing. The company also train
discover and develop hidden talents, and aims to expand the field
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2.4 LOCAL LITERATURE (GAME DEVELOPMENT STUDIOS)
1229
48
PC, console, and virtual reality games, while the latter develops
mobile games.
49
Figure. 27 Keywords Studios
services platform for video games and they aim to be the “go to”
50
Fig. 28 Ranida Games
decade, and their CEO Ben has been in the game industry since
2008 and produced massive hits and popular online flash game
Gonzo Games in which were also responsible for the design and
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advergames for branding & product marketing as well as
2.4.4 ZEENOH
Manila, Philippines
52
working on licensed games. The company then partnered with
Oculus.
CHAPTER 3
METHODOLOGY
This study deals with the issues encountered by Filipino artists in widening their
knowledge and showcasing their talents in our country. Through the information, data
and ideas that will be gathered in a form of descriptive research, this, then, will be used to
Filipino artists in Cagayan de Oro City. This will tell the insights of the Filipino artists in
the problems they go through producing their work and the idea of having an institution
that caters a new teaching ground in the field of Game Development and Animation. All
53
the data gathered will be thoroughly tabulated and analyzed. Moreover, the proponent
used related literature that supply information that comes from different sources like
websites, books, online documents and articles, and research papers. The researcher also
goes to government offices to gather additional data that are essential in doing the design
54
3.1 SITE SELECTION
Animation, having a complex plan, the researcher then considers three (3) criteria
to follow in order to choose from two possible site which are from Upper Carmen
and Barangay Gusa. The five criteria that would be the bases for the site selecting
3.1.1 Location
will compare the chosen sites in which of the two does the
3.1.2 Site/Land
because it has a lot to look for. The site should have access to
utilities like electricity, sewer, gas and even water. The site
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whether is it prone to some landslide, flashflood or even
earthquake. And another thing that needs to consider for the site is
thing that need to consider is that if the site is big enough for future
3.1.3 Accessibility
transportation and also for the passersby on foot. Also for the site
neighborhood.
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3.2 SPECIFIC SITE CONSIDERATIONS
After the initial site selection process, a goal was set in order to
considerations:
Access
Environment
Land-use
Water
Security
Electrical Power
Waste Disposal
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3.3 ARCHITECTURAL PLANNING AND DESIGN
different stages and processes involving architectural ways and means. In the
preliminary design, two stages are being conducted on the site by the researcher:
(1) Macro-site analysis and (2) Micro-site analysis. In such, Macro-site analysis,
studies the area to which the project is to be sited, may cause positive and
negative impact to it, considering the background of the located site, geohazard,
classification of the site, topography, climate, soil type, and urban land-use. For
micro-site analysis, this considers the circulation, sun and wind path, vegetation,
noise, and site visitation for further analysis in the chosen location.
After conducting a thorough study in the site selected, the researcher will
then proceed to space analysis, which included the space requirements and space
online and libraries conducted. After the gathering of spaces requirements needed,
the researcher then compute the required areas of spaces through the use of space
programming method.
Design analysis and formulation of design solution will be the last phase
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design objectives, and design considerations in which the researcher choose to
in which buildings have high ceilings, the usage of awning windows and also
some latice in order to have an air flow inside the building. Another is having a
proper placement of the building in the site; buildings are placed adjacent to each
other in order to have a minimal energy consumption for transportation and also
to have a proper wind flow in the site. After regulating the design analysis, the
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CHAPTER 4
selection, with the consultation from the City Planning and Development Office
of Cagayan de Oro City. Due to the continuing progress of the city, the proposed
project will positively contribute further especially in the economy of the city.
The proponent first considered the site located in Upper Carmen, stated in
the Geohazard Map of Cagayan de Oro City, the site is prone to high landslide
susceptibility. The size of the land is not adequate to accommodate future growth.
Also the location of the site is hardly accessible. Finally, the second location that
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With the data gathered in the City Planning and Development Office of Cagayan
de Oro City, the site has the possibility to be a buildable area. As the site located
south, Barangay Cugman on the east, and Macajalar Bay on the north. The site
being in the zone from moderate to no apparent erosion, low landslide and low
flood susceptibility, giving the site the possible location to build the institution. It
is situated beside the J.R. Borja Extension Road and approximately 2.2 kilometers
on the west side if the city and the second district consist of 56
61
The population of Gusa grew from 14, 848 in 1990 to 26,
in 2010.
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4.1.2 Physical Attributes
63
characterized as gently sloping and rolling terrain in the
4.1.2.3 Physiography
part of the city lies Macajalar Bay facing the Bohol Sea.
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type of soil is found in Barangay Canitoan, Barangay
65
Figure 30: Soil Map of Cagayan de Oro. Data Source: CPDO
4.1.2.4 Meteorology
Dry season will last only from one to three months, either
66
Figure 31.Philippines Corona Climate Classification System. Data Source:
www.bagong.pagasa.dost.goc.ph
67
4.1.2.5 Hazard Maps
Fig
68
According to the figures above it shows different
slopes.
4.1.2.6 Seismicity
69
Figure 34. Seismic Map of Region 10. Data Source: DOST-PHIVOLCS
70
Figure 35. Distribution of Active Faults in Region 10. Data Source: DOST-
PHIVOLCS
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4.1.3 The Site
from Cogon Market. Adjacent to J.R Borja Extension the site has
site is a private lot. Its zoning falls under the medium density
Figure 36. Zoning Map of the site selected. Data Source: CPDO
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Figure 37. Vicinity Map of the Site
landslides and flood, the site has a sloping area of 3-8 percent, and
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Aside from it is 2.2 kilometers away from Cogon Market,
Camaman-an and also near the area of the site. Other than that,
the site is also accessible to private and public vehicles and is 1.8
74
Figure 38. J.R Borja Extension road accessible to the site.
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Figure 40. Southern part of the site.
building, and giving also users comfort and ease in navigating the
will help the building users especially working under the game
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Building, the Dormitory, and a Recreational Park located beside the
site are parking spaces for the employees and employees and a
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Figure 41. Site Development Plan of Institution for Multimedia of Game Development and Animation
78
Figure 42. Aerial Perspective of the Institution for Multimedia in Game Development and Animation
Figure 43. Aerial Perspective of the Institution for Multimedia in Game Development and
Animation.
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Figure 44. Gallery for Game Development and Animation Building Exterior Perspective
the history, the process, and the product of game development and
that handles the work in the exhibit area like researching and
conserving the display. The exhibit consists of 4 parts which are: the
work trail for the employees. The gallery building also has a shop for
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souvenirs, a café, and also a parking area for buses and private
vehicles.
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The Game Development Building is where video games created and
tested before it will release to the market. The building houses the
main backbone of making a video game and these are: Game Design
Training Room, and Observation & Playroom to test the quality of the
game produced. Food Hall and pantries are also available in the Game
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Figure 46. Animation Building Exterior Perspective
Food Hall, and a Theater & Screening Room are also in the building
for the employees and testing the quality of the produced film.
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4.2.5 Dormitory
away from the city. The dormitory is divided into two groups which
are the male quarter and the female quarter with each having a toilet
and bath. It also has dining area, a kitchen and laundry area.
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4.2.6 Recreational Park
gaming industry like the control of the console, tetris block, and
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pacman. It is located around the Gallery for Game Development and
Animation, it is a perfect venue for meet ups and also resting place
creative talents of Kagay-anons. This proposal will also serve as the biggest
game development and animation studio to have here in Cagayan de Oro City
that can serve small to medium projects. The construction of this project will
cause millions of investments which took a long time to recover. The benefit
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Table 2. Summary of Project Cost Estimate
87
GRAND TOTAL COST Php 786, 466 000
EXPENSES
provided.
88
DORMITORY BUILDING PHP50, 000.00 PHP 600, 000.00
TOTAL PHP 327, 854, 691.00
89
ROI= (34, 084, 971 / 786,466,000) * 100%
ROI= 4.33%
CHAPTER 5
5.1 CONCLUSION
With the bases from the collected and interpreted data, the researcher
Oro. Another goal for this proposal is to spread awareness to the people that arts
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The proposed complex is equipped with efficient and more adequate
facilities that will help improve the work productivity of its employees. It is also
flexible for future growth and expansion, making its way through global
and a study about Experiential Interior Design, the development of the Institution
within the building. And as for the revenues and expenses of the study there may
be changes since there are lacking of data that is yet to be consider and studied,
5.2 RECOMMENDATIONS
The researcher recommends that further study on the adverse effects of the
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Further study into the environment and other working spaces under the
field of animation and game development in order to achieve the functionality and
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schedule-rates-attractions/
departments-overview/bs-information-technology/animation-and-game-development/
Director, A., Alison, Director, C., "We asked David and the team at Full Rotation to come up
with a concept design for an animation for a large finance company with whom we work.
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They worked extremely hard to produce a high quality and creative animation under the
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"Amazing service from this talented animation team. Thanks to exceptional attention to
detail and proactivity. (n.d.). Animation Costs. Retrieved July 13, 2020, from
http://fullrotation.com/how-much-does-animation-cost/
Experiential design and interior spaces: The new movement that is shaping the way we connect.
(2018, October 26). Retrieved July 08, 2020, from
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KMC Savills. (2020, May 15). How Much Does It Cost to Rent Office Space Per CBD?
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much-does-it-cost-to-rent-office-space-per-cbd/
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Software Development Company. (2020, April 24). Retrieved July 13, 2020, from
https://vironit.com/how-much-does-it-cost-to-make-a-video-game/
Sustainable architecture. (2020, July 08). Retrieved July 08, 2020, from
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Van. (2019, April 26). What is the Cost of Food in the Philippines? Retrieved July 13, 2020,
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Video Game Development Process. (2010, March 13). Retrieved July 08, 2020, from
https://techspirited.com/video-game-development-process
Video Game History Timeline. (2016, March 24). Retrieved July 08, 2020, from
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Walt Disney Animation Studios. (2017). Walt Disney Animation Studios. Retrieved 27 October
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APPENDIX A
CONCEPTUAL BOARD
95
APPENDIX B
96
B. GAME DEVELOPMENT BUILDING
97
C. ANIMATION BUILDING
98
99
D. DORMITORY BUIDLING
100
APPENDIX C
A. GALLERY BUILDING
101
102
103
B. GAME DEVELOPMENT BUILDING
104
105
C. ANIMATION BUILDING
106
107
108
109
110
D. DORMITORY BUILDING
111
APPENDIX D
AERIAL PERSPECTIVE
112
APPENDIX E
BREAKDOWN OF INCOME
I. PARKING SERVICES
PARKING SERVICES
PARTICULARS NO. NO. OF RATE MONTHLY ANNUAL
OF PASSENGER INCOME INCOME
UNITS S
PARKING FEE 15 10 15,000 180,000
PHP 50
TOTAL: 180,000
RENTABLE SPACES
113
NO. OF AVERAGE DAILY MONTHLY YEARLY
CUSTOMERS SPENT INCOME INCOME INCOME
25 100 PHP 2, 500 PHP 60, 000 PHP 720, 000
TOTAL: PHP 2, 592, 000
TOTALANNUAL INCOME: PHP 5, 757, 168
114
523
ANIMATION SERVICES
PARTICULARS NO. OF AVERAGE MONTHLY ANNUAL INCOME
UNITS RATE/ INCOME
UNIT
DESIGN 6 800, 000 4, 800, 000 57, 600, 000
ART 5 750, 000 3, 750, 000 45, 000, 000
DEVELOPMENT 4 650, 000 2, 600, 000 31, 200, 000
MANAGEMENT 3 530, 000 1, 590, 000 19, 080, 000
MAINTENANCE 1 520, 000 520, 000 6, 240, 000
TOTAL: PHP 159, 120, 000
RENTABLE SPACES
PARTICULARS NO. OF AREA/ RATE/ MONTHLY ANNUAL
UNITS UNIT UNIT INCOME INCOME
SPACE 1 295 sq. m 650 191, 750 2, 310, 000
TOTAL: PHP 2, 301, 000
TOTAL ANNUAL INCOME: PHP 167, 469,
000
115
V. DORMITORY BUILDING
DORMITORY SERVICES
PATICULARS NO. OF UNITS RATE/ UNIT MONTHLY ANNUAL INCOME
INCOME
FEMALE 5 5, 000 25, 000 300, 000
QUARTERS
MALE 5 5, 000 25, 000 300, 000
QUARTERS
TOTAL: 600, 000
116
APPENDIX F
BREAKDOWN OF EXPENSES
I. GALLERY BUILDING
117
II. GAME DEVELOPMENT BUILDING
118
III. ANIMATION BUILDING
119
IV. APARTMENT BUILDING
120
APPENDIX G
121
APPENDIX H
122
123
APPENDIX I
124
APPENDIX J
125
CURRICULUM VITAE
Nilda T. Moreno
Educational Background:
Philippines
126
CERTIFICATION OF AUTHENTIC AUTHORSHIP
I hereby declare that this submission is my own work and to the best of my
nor materials which to substantial extent has been accepted for the award for any degree
acknowledgement is made in the special project. Any contribution made to the research
I also declare that the intellectual content of this special project is the product of
my own work, except to the extent that assistance from others in the design and
- Kristina T. Moreno
127